Opinions about possibly changing how a couple of Crab powers work
First one, yeah, I can see it changing. All other crab attacks have energy damage.
As for the second one, I dunno. I quite like how Omega bomb works at the moment. The dam/range on it is useful, when slotted with Positron and that 6.25% recharge works better for us for 5 slots than a 5% one.
Well, that didn't take long. Synapse replied to me and explained why he doesn't agree with the suggestion. In fairness, I thought it was a longshot when I PMed him, so no skin off my nose. And hey, it's not like Crabs are suffering because Longfang deals lethal damage and Omega Maneuver takes Targeted AoE IOs, right?
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Did he give a lore reason for anything and care you share the info?
Omega Maneuver's major issue doesn't really stem from its IO set category. And Longfang's problem is primarily its subpar animation time.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
My two cents:
Longfang: Change damage type to energy. It uses the same Crab arm as Channelgun (which deals energy damage), the same animation, and the same "energy" VFX.
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Omega Maneuver: Change accepted damage IO set to PBAoE. Other location-based PBAoE powers like Shield Charge and Burn accept PBAoE sets, so why does Omega Maneuver get stuck with Targeted AoE sets? |
*well, sometimes I am, but I work more in the doomsday device division than the personal firearms division.
Okay, well, this is a bit backwards. Because I just finished sending Synapse a PM about looking into correcting what I believe are a couple of inconsistencies within the Crab Spider attack list, and now I'm curious as to whether other Crab players would be open to these fixes if Synapse agreed with them. They are as follows:
Longfang: Change damage type to energy. It uses the same Crab arm as Channelgun (which deals energy damage), the same animation, and the same "energy" VFX. Even the power's description makes it seems like it should deal energy damage:
Omega Maneuver: Change accepted damage IO set to PBAoE. Other location-based PBAoE powers like Shield Charge and Burn accept PBAoE sets, so why does Omega Maneuver get stuck with Targeted AoE sets?
And that's it. Would any Crab player be opposed to these two changes? If so, why?
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."