Hopeling

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  1. Quote:
    Originally Posted by Vitality View Post
    Does it actually give your primary attacks a 20% critical chance?

    -or-

    Does in just increase the inherent critical chance by 20%? (Meaning that a 5% critical chance becomes 6%)
    The latter. And in i22 it's increasing to 40% (60% for the Superior version), which is +2% on minions and +4% on higher-ranking foes, as Darth says.
  2. Appears so. You might want to edit your account name out from the post above.
  3. Log in to account management, on the main website, and choose "Use a serial code".
  4. Fire/ because it's awesome. Pretty much the best blast set.

    /Soul for Power Boost, primarily, to be used with Farsight for incredible defense. Power Build Up in Power Mastery lets you do basically the same thing, if you don't have patron pools, or want Conserve Power.
  5. Installing from a different disk does not give your account any features, by the way. Your account is totally separate from your installation. So, installing from a GR disk does not give you GR features, and going back to your previous installation (which was more up-to-date) will not remove any features. You get the GR features by applying the relevant code to your account, not by installing from the disk.

    It sounds like you're trying to run the old launcher, or maybe tried to install the old version of the game over the new version? That won't work, and sounds like a recipe for disaster. You need the updated version of the game; the old launcher was deprecated some time ago.
  6. Quote:
    Originally Posted by Hyperstrike View Post
    I don't necessarily mean it as an insult. I'm not going to take an attack and toss less than 5 slots at it. Simply, if you're going after something like typed soft-cap, the attack itself is more valuable for the 4 Kinetic Combats than for the actual damage output.
    Ah. I usually use "set mule" to mean "take power, slot power, never use power", so I'd just be arguing terminology to dispute this further.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Haymaker
    * Take. Primarily for a set mule.
    The incomparable Hyperstrike is right, as usual, although I think Haymaker deserves a bit better than being a set mule. It's not as key as KO Blow, but still an important part of a good attack chain.
  8. It's quite a good number for any AT. Being able to kill a pylon AT ALL is quite good, really. You won't be breaking records, but 170+ DPS is more than enough for almost any task you could plausibly need to do.
  9. Quote:
    Originally Posted by Johnny_Butane View Post
    But, like I said, if he's mad because I told the truth about what Tankers are, sorry that's too bad. It makes me mad too. I'm not who he should be mad at.
    ...so, it was actually the dev team that called him an "outmoded joke"? I don't know how one of them managed to post under your name a few hours ago, but you should maybe look into some better account security practices.
  10. According to the Pylon thread, a time of 15 minutes is ~170 DPS.
  11. I bet you're right. The point is, we don't fully understand how the procs work in AoEs, in even a general sense, much less for this proc specifically.
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    I don't need to piddle around with his Tanker on Freedom to know he's wrong.
    Well, then if you know he's wrong, why do you need to attack his statement? You know he's wrong, and you don't have to defend squat. You wouldn't need to argue with him... unless you're not so sure he's completely off the mark.

    Do you see how that just doesn't work?
    Especially in a thread that serves specifically as a vehicle for arguments?
  13. You're correct, Socorro. It will fire the same number of times in any given timeframe, no matter what power it's slotted in, as long as that power is used as frequently as it recharges. But most powers do not meet that final condition. Also, it behaves differently in AoEs, we're not exactly sure how yet. I have it in Burn, and it appears to proc multiple times per cast (my Fury bar jumps 20+ points if I use Burn when I'm surrounded by enemies), which I had thought was fixed during beta, but apparently not, or maybe Burn is special somehow and gets around the fix.
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    In a inevitable rant... Why cannot they just sell me the Catalyst at the Paragon Market straight up? Rant. Rage. Rarg. k, I think I'm done....
    I know, right?

    I bought a 24-pack of packs on the day they came out. I got zero catalysts. I could sure use some catalysts... but what, should I buy more packs, and still not be guaranteed to get any at all, much less as many as I need? I got the costume pack, and I've got enough insps/merits/XP boosters/rezzes/etc to last for some time, so there's not much else in the packs I want. I may feel differently once those things start to run out, but right now it would sure be nice if there were some reliable way (points, merits, whatever) to get catalysts.
  15. Quote:
    Originally Posted by Johnny_Butane View Post
    The entire story could easily be fabricated and probably was?
    OK, then call his bluff. He gave you a server, a character name, and an open invitation.

    You seem to have totally forgotten that people identify strongly with their characters, so calling Tankers an "outmoded joke" makes people get quite angry with you. In this case, it doesn't even matter if you're right or not, you're just insulting people, and they're disagreeing with you on principle.

    Of course, calling people liars for disagreeing with you isn't doing you any favors, either...
  16. Quote:
    Originally Posted by Vitality View Post
    This actually works?
    Yes. Each piece of the set is unique, so you can split the 6 pieces between 2 powers and get the 3-piece bonus twice.
  17. For my StJ/FA, I put the first 5 pieces in Spinning Strike, as you said, and the proc in Burn. If you need all the slots in Burn for a set bonus, the proc would be fine in SS too.
  18. Quote:
    Originally Posted by DumpleBerry View Post
    As far as, "How many packs do I need to buy," you should look at Zwillinger's post here. Each pack has an 8.11% chance of dropping one.
    It's worth noting that 8.11% is per VR card, not per pack, and changes dramatically once you have the costume pieces. Specifically, that reduces the total weight on the table from 333 to 192, so the chance for a Catalyst improves to 14% per VR card.

    So, here's some napkin calculations: in buying enough packs to get 6 catalysts, odds are very good that you'll get all 3 of of the Elemental Order pieces on the VR table. So, we can basically use the no-costume chance to calculate the number of VR cards necessary, then add 3 to that to account for the costume pieces. With a 14% chance for a Catalyst per card, and needing 6 Catalysts, you'd need 6/.14 = ~43 VR cards. 46, with the costume pieces. But not every pack contains a VR card - about 80% do, IIRC. So 46/.8 = ~58 packs will get you an average of 6 catalysts.

    But that's far from being guaranteed 6 catalysts. You could get 12, or 5, or zero. 6 is the average return from ~58 packs, and B_C asked how many packs he'd have to buy to have "a very good chance" of getting (at least?) 6 catalysts, so depending on what you consider "very good", the answer will probably be "at least 58".

    Edit:
    Quote:
    Originally Posted by Roderick View Post
    Zwillinger disagrees:
    ...not if I've read your quote right, he doesn't. Chyll said "Incarnate content", as in trials. Zwill said they're dropping in trials.
  19. Quote:
    Originally Posted by seebs View Post
    Hmm.

    I take it the CoH forums don't have any policy against naming people with whom we've engaged in failed trades, etc.?
    I don't see it specifically mentioned in the forum rules, but I might just be missing it. I know many forums prohibit "calling out" players in such a manner. You might want to PM a mod or something to make sure it's OK before you start publicly compiling such a list.

    The general idea is that it's incredibly easy to assassinate someone in the court of public opinion that way, with little or no evidence, and often with no chance for them to respond to such allegations, if they're aware they've been accused at all. It can allow far more griefing than it prevents. So, be careful in doing this.
  20. ...plus she's an incredibly powerful psychic, so he couldn't stop her even if he tried.

    I think it's odd that she chose a costume slightly reminiscent of Arachnos uniforms, though...
  21. Quote:
    Originally Posted by Acemace View Post
    And the Hulk would most accurately be considered a pre-GDR/ED tank with blaster level damage caps, filled completely with pre-nerf 50% HO's.
    Wouldn't you like to play something like that, once in a while? =]
    I think it's better to talk about really powerful comic characters as just being high level, rather than having really powerful builds. But yeah, many comic book heroes (especially the ones that get their own books) don't fit perfectly into the "box" of a single AT.
  22. Hulk is a textbook Brute. In fact, he's arguably the basis for the entire Brute AT.

    I think /WP fits his abilities better than /Inv, because he has improved speed/reflexes and a healing factor in addition to his durability. His anger often protects him from mental assaults, too, which is better matched by /WP's lesser psi hole. Still, neither set is a perfect translation of his specific abilities.
  23. Quote:
    Originally Posted by Father Xmas View Post
    No, I thought converters would allow you to turn one ATO into another.
    They will, but they will also work on things other than ATOs. Specifically, they will also work on IOs.