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Posts
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Quote:It's worth mentioning that we don't know that this is actually how the math works for PPM procs in AoE's (and certain evidence seems to say there's more to the story). Arbiter Hawk wasn't even sure of the exact formula when he explained it, but he did say that AoE size is a factor in addition to target cap. The jury's still out on exactly how it DOES work, but so far the evidence I've seen does not support that all it's doing is dividing the proc chance by the target cap.Re-read what I said. The bigger your AoE is, the worse this compares to a standard proc. For a 10-target attack, your absolute maximum average works out to a 10% proc rate, even if your single-target PPM suggests a 100% activation rate, and even if you hit 10 targets every time you use the power.
If the recharge on the power is shorter than would go off 100% of the time in a single-target attack, it gets worse. An average of one target per activation is the absolute top performance. -
Quote:I like Demoralize, and find it situationally quite useful. Admittedly, my stalker is KM, so my AS is faster than other sets and thus easier to use, but both on teams and solo I find it at least sometimes worthwhile as damage mitigation.It was nice when we first got it, and is still a cute trick now...but it's a shoehorned fix that doesn't play well with the new-shiny Stalker. Everyone seems to be happy with them now and it probably has nothing to do with Demoralize.
I wouldn't argue against secondary effects for the various AS powers, but a minor damage debuff to one target INSTEAD OF demoralize would be both less useful and less interesting, at least for me personally.
Edit: An equally useful effect would be fine, though. Like, just for example, an AoE -damage -speed debuff for KM? It's more thematically appropriate, but useful in roughly the same way. -
Quote:So, which Incarnate powers do you need for the Archvillains in DA to turn into Elite Bosses? None. An empty alpha slot is, apparently, enough to completely outclass enemies that would be tough anywhere else? That doesn't hold up, to me, not at all.The feelings I got through ALL of DA was that, now that we are so powerful, AVs that haven't been able to keep up just kinda...fall by the wayside.
The actual mechanical effects of Incarnate abilities really DO make us dramatically more powerful. We don't need the game to fake it by downranking the enemies. A level 50 AV against a 50+3 Incarnate is already a curbstomp fight compared to the same AV against a 50 non-Incarnate.
Edit: And turning them into an EB, even when I'm willing to fight AVs, is both patronizing and unsatisfying. -
YES.
A trainer would be nice too, while they're at it, but I can't think of any good puns for that.
Edit: So... would Mender Verit wear the Ouro outfit in the hideous vendor colors, or what? -
Fair enough. I don't have much more to add, at this point.
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Quote:I'm not trying to come across as competitive. You're stating your opinion, I'm stating mine, but you've tried to state that your opinion should overrule mine because of some (IMO inconsistent) reasoning about AT identity. I'm saying we can both win with a proliferation, because you can continue to not play sets you don't like, and I can play more sets that I do like.Could be.
You really shouldn't have these discussions in such a "competitive" light. It's subjective, sure, and I'm giving my opinion. If you disagree, fine.
Just post your opinions and let the devs sort out who they think is right. This comes down to their subjective decision. -
Quote:Would YOU be aware of the P-Shifter proc if somebody else hadn't posted about it? Even if you personally would be, the majority would probably not. There are very few plausible situations in which players are widely aware of something and taking advantage of it, and the devs are totally in the dark for very long. Again, worst case, they would sell an unexpectedly huge number of Performance Shifter procs and start wondering why.the devs have lots of things to be concerned with and given that the community worked out the HO exploit and all the ways it could be used before the devs were aware of it I can't help but feel unually awesome turns of events can be just as awesome in secret. Synapse being made aware of the P shifter in stamina sweetness sucks; now I won't be able to buy and use it without worrying that it will get nerfed where as before I might have stumbled on to it and enjoyed it like the rest of the ppms.
And again, things that are broken should be fixed. That's why we refer to them as "broken". -
But that point is completely subjective. I think glowing pom-poms and Electric Melee are far past that point, and Super Strength is easily within it.
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Quote:If we players can figure it out, the devs can figure it out even more easily. Even if you could somehow convince every player to never talk about it, you couldn't prevent the devs from finding this kind of thing. At worst, Ghost Falcon would get curious when he added the Gaussian set to the store and sold tons of procs, and would look into it. Far better to get it fixed before it can upset too many people.you can pretty much guarantee that it won't happen now, discoveries like this need to be kept tight lipped imo Hope the ppm formula doesn't get nerfed cause the op wasn't savy enough to keep quiet
Oh, and yeah, broken things should be fixed. -
Quote:Perhaps. But you said:I won? Hardly. I never win.
I'm willing to bet if anything happens at all, the devs blow off the thread except for the people asking for the aggro cap increased and then up the HP modifier or double Gauntlet's taunt radius or something.
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Quote:But hey, as long you want the devs to cater to extreme minorities, I know a Tanker player who thinks they have damage issues. He'd like that looked into so they could do things like solo AVs as well as some melee ATs can.
Also, if Tankers in fact do get damage buffs, can I demand you apologize in every thread you've ever pulled the "this is vaguely analogous to my tanker buff argument, so you must concede that point if you support this one" card? ;P -
...because as we already said, even if we don't personally need it right now, it's inconsistent with past behavior, and possibly representative of a troubling policy change. I wouldn't have nearly so many vetspecs left if we didn't get a freebie with every issue.
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Quote:I'm having a really hard time imagining a character with Incarnate powers that would be unable to solo a 50 AV using inspirations, for one thing. But heck, make it a "nightmare mode" for all I care - EBs that scale up to AVs if you do something special or turn on some certain setting, rather than AVs that scale down. It's just disappointing that the Incarnate zone has far fewer worthy foes for an Incarnate than Peregrine Island does.I think that makes his responses something people should be able to empathize with, if not necessarily agree with. When you put in AVs, then suddenly the tougher enemy is the "real" one - the EBs are just watered down versions for those who aren't up to snuff. Granted, they are anyway, but it's just the pretense that's at stake. A pretense that's in the heart of the Dark Astoria solo storyline.
If they can't get the mechanics right to balance the classes versus the silly regeneration of AVs and GMs, balance the monsters. I can see why this would be a deliberate choice on the Devs part, if it is. -
Quote:...so, like the 13-page sticky in the tanker forums and the AT review that's happening right now? Seems you've already won that argument. So yes, just as that's being catered to, so should this. And if one of the original launch ATs, having already gone through several iterations, and with a large and loyal group of players, is still subject to change at a minority request, surely something that's been live for under a week and with no dev comment (as far as I'm aware? Correct me if I'm wrong on that) on its WAI-ness is at least worth a review.Yes. You are an outlier that doesn't reflect the majority of players who probably still can't solo AVs.
But hey, as long you want the devs to cater to extreme minorities, I know a Tanker player who thinks they have damage issues. He'd like that looked into so they could do things like solo AVs as well as some melee ATs can.
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Do you have a response to people (such as myself) who want AVs as an option in Dark Astoria as a solo feature?
I don't need or want the devs to handle me with kid gloves so I can pretend I'm more powerful as an Incarnate. That's just patronizing. I actually am more powerful as an Incarnate, so bring on the stuff that was too hard before. Let me flex these Incarnate muscles and show what I can really do.
Heroes don't look powerful when they defeat pushovers. They look powerful when they defeat powerful enemies. -
Quote:As I said, it's fine that you personally don't see it as suitable. Nobody will force you to play it. I, personally, don't think Dual Blades or Katana are very brutish, but telling somebody else their concept is "wrong" is absolutely none of my business. Sneaky and super-strong guys are hardly without precedent in fiction, anyway.I've said my piece. Super Strength is not a set I'd personally see as suitable for a stalker. It's basically designed to be the set where the user tries to get everybody's attention with the biggest and loudest moves possible with no room for discreetness. No point in trying to explain every point about how moves with similar functions have a vastly different feel and style.
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Quote:...but jets taking off, lightning storms, and helicopter break-dancing are all totally acceptable?SS seems distinctly un-stalkerish in every way. Not the idea of a super strong stealther, but seriously look at that set. Clapping your hands really loudly to stun people, stomping your foot to make a giant shockwave, crazy fist swings, chucking rocks and the such.
If you don't like the idea of proliferation, that's fine, don't play it. Please do not try to tell other people they shouldn't even have an option because you personally don't like it. -
Quote:It's not a big deal either way. Let's be honest, here: anyone with Inner Inspiration has been around for quite some time, and also has market access. They can buy all the insps they want; the things are dirt cheap. A large fraction of them presumably also have /auctionhouse, which means they can have dozens of insps waiting in their Bought tab and load up between missions. The change itself is such a non-issue either way that I find it strange they bothered to change it at all, much less stealth-change it, unless this was actually to somehow address some other issue we're not seeing.*Shrug* I dunno, I don't get why it's such a big deal. Hell, most of the time, I forget to ever even use the power or have my inspiration tray full already when I log in. My biggest benefit from it is getting T3 inspirations on a new character and being able to dump them on the AH for a fair chunk of change for a level 1.
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Quote:Since when is a regular AV a challenge for 8 level 50s with Incarnate powers??? They're barely a challenge for ONE. By the time you've got Lore pets and level shifts and IOs coming out of your ears, pretty much any character that cares about fighting AVs solo can do so, especially if they choose not to follow the arbitrary no-temp no-insp forum "rule" for what "soloing" means.Additionally I hate the EB to AV mechanic. Some characters have no ****ing business ever being AVs. Arbiter Sands on the STF; he's a nobody in the grand scheme. I beat his head in solo back in Faultline. He's got no story or lore rationalization for suddenly popping up 8 times stronger than me.
A character who's roughly on peer with the player character shouldn't suddenly be able to take on 7 others. Instead of bloating them up to an AV, they should not have been used for a challenge in team content to begin with. Either give said character backup in the form of additional EBs, or have them subbed out by someone worthy of challenging eight heroes of any given level. In the case of Incarnate content, there should be very few individuals that fit the bill considering the smack down we lay on Reichsman, who as the dialogue states, is roughly on par with what Statesman used to be, meaning we're now AT that level or above.
I want these enemies to be as strong in DA as they would appear elsewhere. Y'know, so that I can destroy them with ease anyway. Them being weaker doesn't mean I'm more powerful, it just means they're weaker. -
Every time I got two Keen Insights and a Bounce Back as soon as I logged in, I knew it was too good to last.
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Pay-to-win issues aside, would that even get around the issues that prevented Synapse from doing it in the first place?
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"Suddenly" because it isn't already a terrific idea?
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I did another run, and it was 120% during the last fight for me as well, with a 4-person team.