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Posts
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You always keep all your slots. The enhancements in those slots might be reduced in effectiveness, depending on what level you exemplar down to, but that will still affect every slot equally. It's never "oh, you no longer get the last three slots in that power".
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Quote:If you are ever doing anything in an MMO, whether it involves spending money or not, specifically for the quantity of its performance, it is subject to change.and? I didn't buy a 1.5 ppm proc, not for my aoes, not for my autos. 25% better in autos is a joke considering costs and restrictions It's perfectly accurate it was set the same as its other 20% to 3ppm peers, that is the formula for all but one 2.5 ppm sbe it was drasticly stronger in 10sec sts than its io equivalent just like it's peers and was fairly underwelming in aoes just like its peers now it's only half as strong as it used to be where in situations it was strong and twice as aweful where it wasn't even remotely impressive worse they refuse refunds
Period.
Titan Weapons could get nerfed. Nobody will be justified in asking for their 800 points back. Dual Pistols could get buffed. Nobody will be justified in being mad that they missed its sale back at the Gunslinger set's release.
Yes, Performance Shifter getting 1.5 PPM makes it abnormal compared to other procs that are also 20% as IOs. However, Performance Shifter is also abnormal in it uses compared to those procs. 20% -> 3 PPM is a rule of thumb, at best, and it should not be a surprise to anyone that a rule of thumb is not very good in edge cases. -
It got 3 PPM because most 20% procs get that, without considering if that was appropriate for how it was actually used, and then was rushed through beta at a time when very few players were aware of PPM at all, much less understood how it worked. The lead powers guy was literally unaware of its effectiveness. That is not a mark of something done intentionally. If the functionality is both unintended and undesirable to the devs, that's... uh, pretty much the definition of a bug.
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Quote:I'm a t9 VIP. I've had Celestial since the day it came out, and bought a lot of points immediately to get there. And like I said, I think your suggestion sounds like the worst of both worlds: most of the exclusivity is lost, AND the players who didn't have it are still unhappy. So yes, I think it would make more players happy to not sell it at all than to sell it and leave out the best parts.Would you rather not have the pieces at all? I could just say make them a t9 VIP reward permanently & make an argument that they should only ever be available as such. It's not about snobbery (I do like how people who haven't earned it yet refer to it as snobbery) but respecting that the t9 VIP rewards have been intended as a token of gratitude for paying subscribers.
If the whole set went on the market you don't think it would cheapen the whole concept of the T9 VIP rewards?
And no, if the whole set went on the market, I don't think that would cheapen the concept. There will be two other VIP t9 sets I can wear for exclusivity by then.
The whole thing is clearly a matter of opinion, so I don't particularly expect to convince you here, but that goes both ways. Despite my having spent $150 extra for Celestial, I still don't agree that any part of it needs to stay exclusive forever. We don't yet know what the alternate method will be, anyway. -
Their finances are definitely, definitely not depicted in a realistic way, but (at least IMO) the show makes enough effort to present it convincingly that I was willing to suspend my disbelief over it.
And hey, if the FBI already has them on the Most Wanted list as crazy serial killers, they can't bring much more heat onto themselves with a little fraud, right? -
Quote:Yeah, I hope a floor or something is implemented. It's one thing for slower powers to now be a relatively better place to put the proc, but it's another matter to trash the existing uses and make them worse than they currently are.Still wondering how this is going to affect the procs on Jab and Haymaker though. I can't imagine a scenario where Jab would even get the baseline 20% from these changes, especially since the SBE procs already offer lower activation rates on Jab than standard IO procs. There would have to be a 20% floor to stabilize it.
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For most PPMs, you are correct, AoE radius and cone arc affects the proc chance. This is because AoEs already give you extra chances to proc (since you're hitting multiple targets). But that's not true for the Brute ATO specifically - it only gets one chance to proc, no matter what kind of attack it's in, so it does not get the penalty for being in AoEs. So for that one specifically, you need any attack with >=15s cycle time to get a 100% proc chance.
With the proc, it is possible, at least for some powersets/attack chains, to fill the fury bar, but still not easy, even in extended fights. I'm not sure if Staff specifically is among them, but capping out at 85 fury is still quite good. -
That 4-second threshold assumes a 3 PPM proc. The threshold is a result of the actual proc chance formula, which is
(PPM x Cycle Time)/60
And for AoEs,
(PPM x Cycle Time)/(60 x aoemod)
This means that a 3-PPM proc (most of them) has a 20% chance at 4 seconds, and 100% at 20 seconds. A 4.5-PPM proc (Hecatomb) has a 33% chance at 4.5 seconds, and 100% at 13.3 seconds. Also, cycle time is (recharge time + activation time), not just recharge, so when Knockout Blow recharges in 6.5 seconds, it has a cycle time of 8.73 seconds. -
Quote:Well for one thing, (6.5+2.23)*4.5/60 = .65 = 65%, which is still substantially greater than 33%. But also, which means you'll actually get a higher chance than that, probably much higher, depending on how much PPMs are increased by.This PENALIZES EVERY BUILD with high recharge speed, and therefore you are effectively nerfing high-performance end-game builds with this change. My Knockout Blow has been reduced to nearly 6.5 seconds - firing off a Purple PPM based on the modified value won't even amount to the EXISTING 33% chance to fire on the standard in-game Hecatomb!
"Small performance hit" my butt!
I didn't throw my money at Paragon Studios to just so they could destroy ALL of my procs, both SBE and IO. I can understand the other changes, but #3 is a global stealth nerf if I've ever seen one.
How could you even suggest this?! -
Quote:Per Arcanaville a while ago, the proc rate is adjusted by the power's aoemod (used to calculate how much less damage it does than an equivalent ST attack), which is based on arc and radius. Target cap actually is not even a factor. And cones were wonky somehow, I'm not sure if that's been fixed yet.Also can I echo the request for clarity on how this works in AoEs, ST attacks always target their maximum number of targets, AoEs don't so can we be told what the number of targets used for the proc rate calculation is please, as currently I have no idea if I should be using the ATIO procs in ST or AoE attacks.
Give me a couple minutes to dig up the post and the formula.
Edit: OK, here's one of the relevant posts, which also contains the formula: http://boards.cityofheroes.com/showp...&postcount=164
That formula can be simplified to:
AoEMod = 1 + radius * (11 * arc + 540) / 30000
which is equivalent, but much nicer to look at. -
Lucasfilm does not have a copyright on the general idea of energy swords, as evidenced by the vast horde of them that have appeared in all kinds of media. And yeah, Sam, the moratorium was lifted after the official Mecha announcements.
Personally, I quite like the claws... those and some of the other mecha pieces, plus the recent Stalker changes, are making me consider some kind of Victoria-based character (The experimental Mk Something-in-roman-numerals-that-can-be-turned-into-a-phonetic-pronunciation). -
Quote:Then don't wait. Just use CS right after AS, just as you do now, and if it procced, great.Wrong. If I can't RELY on the hide proc to work EVERY TIME it's worthless to me.
If I have to monitor my proc results to see **IF** I got the hide effect from a power that has a 5% miss chance to begin with, then I have to waste time before I activate Concentrated Strike - time that almost always ensures I'll be hit and lose the hidden status anyways.
Losing the reliability definitely makes it worse, but it doesn't make it totally useless. -
...did you read the part about how 1) PPM will be increased, thus compensating for most/all of the penalty from recharge except in extreme cases, and 2) how this is not even slated for next issue, but the one after that, and thus highly subject to change?
Express your discontent, by all means, but it's a bit early (and misinformed) to start a boycott over nerfs. -
Quote:Past the early levels, the vast majority of builds have gapless or nearly-gapless attack chains. At that point, more recharge doesn't mean using proportionally more attacks, it just means that your best attacks are a larger fraction of the attacks that you do make. So, roughly the same number of power activations, but lower proc chance = less procs. This is most extremely clear when you consider someone using a specific pre-calculated attack chain - say, Incinerate-Scorch-Cremate-Scorch in Fiery Melee - hitting them with Speed Boost will not change which nor how many attacks they use at all, but their procs will be less likely to go off.That is, of course, assuming the procs fire off with any reliability over a period of time. If they do then when you're buffed you'd get more attacks over X amount of time but generally the same number of procs firing off. Any individual attack in that chain might do less damage than without the recharge buff, but you'd still attacking more for more total damage.
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I'm not sure we need an "all-mutant issue", but some stories about mutants might be cool. I liked Blood Red Arachnid's ideas when he posted them before, and I still like them now.
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If it got you there permanently, sure. But for 90 seconds out of 120, even a T4 Core Barrier won't get you from the normal softcap to the Incarnate softcap. A panic heal and huge regen boost is, IMO, more valuable than a half-duration purple inspiration.
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Synapse, and whoever else over there at Paragon has participated in this decision, thank you for considering our concerns on this and communicating the decision. I'm sure I personally will have things to say about the exact implementation when that goes into beta
but the communication right now is important, and addresses most of what worried me about this.
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That sounds like the worst of both worlds: people who aren't t9 VIP in the appropriate timeframe still can't get pieces they want, and people who value the exclusivity still lose most of it.
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Since they fixed it to still be more powerful than the dropped versions (but only slightly more powerful instead of hugely), I'm not convinced you're right. Or maybe they fixed it that way to try to placate the people who had bought it just for its overperformance, or because 1.2 PPM would be a weird number.
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Quote:Since Shield has no heal in the set, many (most?) Shield builds use Rebirth. Trading that for Barrier, even if it gets you to the cap for 30 seconds every 120, is probably a net loss in survivability.Well, are you doing the Solo incarnate content with no incarnate powers? Or are you just going back and doing it to say that you've done it? If you already have incarnate powers, you could always run a build with constant barrier. I hear t4 can be made perma. I don't know the exact numbers, or how much it degrades through its cycle, but that should be enough to put a 45% defense character at 59%+ defense most of the time.
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Synapse, thank you for posting this. It's not the exact solution I personally prefer (and it's still 2 issues away, so it's probably still subject to change somewhat), but I am glad to see that my and others' concerns from this morning when Hecatomb went live with no comment on this issue have already been addressed.
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Quote:Since you can slot the SBE proc, and the rest of the set crafted and +5'ed, and still get the set bonuses, there's not even a tradeoff, other than points vs Inf. Also, I don't find it particularly useful to +5 a whole purple set, only one or two pieces at most, due to ED.Meh, I don't really mind it at all. First of all, VIPs get monthly points with which I can buy the procs if I'm so inclined. Second of all, it's a trade off. If you slot a full set of SBEs the proc is better but the other enhancements can't be boosted so you lose out on some enhancement value.
Personally, now that they've actually communicated their decision on the matter (make all the procs the same, although not until i24), I'm pretty much satisfied on this topic. -
Yes, just Hecatomb. It's a test case for SBE purples in general. The other purple sets are already on beta, so assuming this goes over well, they'll probably arrive soon too.
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True in the general case, but OneFrigidWitch's gold name says that's not an option for him/her. Of course, the gold name also means "assuming you have zero points to start" is not necessarily a good assumption, but hopefully it illustrates how things work.
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You're not locked into Darkest Night. 45% defense plus occasional insp use is perfectly fine even without DN.