Hercules

P.E.R.C. Representative
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  1. Quote:
    Originally Posted by kangaroo120y View Post
    I gotta give Plant/Storm its props for being fun, and powerful, and probably my favourite character i've created.
    Agreed. My Plant/Storm is by far my favorite character. Fire/Kin is great for farming, but the plant/storm is the more versatile toon.
  2. Hercules

    Fire/Kin Changes

    With the incarnate changes, I'm thinking about modifications to my Fire/Kin build. I use this toon primarily for farming one of the BM maps for orange/purple recipes (at +0x8).

    One thing I've noticed is the complete uselessness of transference, not that I have the tier 4 Ageless incarnate power. Definitley easier than having to use transference once or twice every spawn. This power, in combination with a couple end inspirations keeps me at full endurance most of the time. With a little more recharge, I could probably have Ageless at close to perma levels.

    I'm thinking about dropping transference, removing the zephyrs and either:
    1. Slotting up Weave
    2. Slotting up Earth's Embrace
    3. Adding a mule power for another LOTG + recharge
    4. Adding a proc to fissure.
    5. Adding a Miracle to health.

    Any suggestions?

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Ring of Fire -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)
    Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Acc/Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(7), Nictus-Heal/HP/Regen/Rchg:50(9)
    Level 2: Char -- BasGaze-Rchg/Hold:30(A), BasGaze-Acc/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(11), Lock-%Hold:50(11), BasGaze-Acc/Rchg:30(13), Lock-Acc/EndRdx/Rchg/Hold:50(13)
    Level 4: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(17), TotHntr-Dam%:50(19)
    Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Rchg+:50(21), Krma-ResKB:23(23)
    Level 8: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(25)
    Level 10: Hot Feet -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(29), Armgdn-Dam%:50(29)
    Level 12: Siphon Power -- RechRdx-I:50(A)
    Level 14: Flashfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(33), Stpfy-Acc/Stun/Rchg:50(33)
    Level 16: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/Rchg:45(34), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(34)
    Level 18: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), Lock-Acc/EndRdx/Rchg/Hold:50(36), BasGaze-EndRdx/Rchg/Hold:30(37), Lock-%Hold:50(37)
    Level 20: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(37), KBDist-I:50(39), KBDist-I:50(39)
    Level 22: Speed Boost -- RechRdx-I:50(A)
    Level 24: Hasten -- RechRdx-I:45(A), RechRdx-I:45(39), RechRdx-I:50(40)
    Level 26: Super Speed -- EndRdx-I:50(A)
    Level 28: Kick -- Empty(A)
    Level 30: Tough -- S'fstPrt-ResKB:30(A)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(40), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(42), ExRmnt-+Res(Pets):50(42)
    Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc/Rchg:50(43)
    Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43), EndRdx-I:50(45)
    Level 41: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
    Level 44: Rock Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48), EndRdx-I:45(48)
    Level 47: Weave -- LkGmblr-Rchg+:50(A)
    Level 49: Earth's Embrace -- Aegis-Psi/Status:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I:45(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), P'Shift-EndMod:50(50), P'Shift-End%:44(50)
    Level 1: Containment
    Level 4: Ninja Run





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  3. Quote:
    Originally Posted by Samuel_Tow View Post
    They had the same effect on me. Not only was I struggling against the normal enemies, but then facing one of these ******** just felt like adding insult to injury.
    Yeah, I never could understand the rationale behind this. You're either playing in watered-down blaster mode or watered-down tank mode. Dont see the point in making the missions even harder. Never had any real desire to take one beyond level 15 or so.
  4. Quote:
    Originally Posted by Quinch View Post
    Pretty sure you can do that too. Check the options.
    Edit:
    Just received a PM to go to Options/Controls/Camera Shake. Works like a charm.

    Now if I could just find a way to silence Demon Summoning MMs and Spines scrappers, all would be perfect.

    I was actually sandwiched between 2 of them in WWs the other day - absolute torture.
  5. I also wouldnt mind an American Western themed pack.

    More cowboy hats.
    A Sombrero.
    Buckskin clothes.
    Leather Tassells ( on pants, shirts, etc. - similar to what is currently on a short cape )
    Western Chest Emblems ( Coyote, Wolf, Mustang, Bullet, Pistol, Cactus, etc. )
    More cowboy boots that dont look quite as silly as the current cowboy boots.
    A Western Cloggin' Dance emote.
    A "Twirl the Lasso" emote.

    Combine this with the above suggested American Indian costume pieces, it would be a nice thematic set.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    Have you tried lowering your particle count all the way down? Not only does that provide much eyeball relief but it has the secondary benefit of improving your overall system performance.
    That definitely helps, but not to the degree I'd like. Thanks for the tip.

    The other thing that became more apparent after lowing the particle count, is the number of "screen shaking" powers in the game. Way too much IMO. It would be nice if there could be some way to turn that off feature as well.
  7. I don't know about anyone else, but the introduction of power customization in combination with trials, my retinas are taking a beating. You get 24 people all simultaneously shooting off powers of varying hues and intensities, it gets rough on the eyes. I find myself quite often looking away from the screen during fights... if I don't, I tend to get splitting headaches.

    Not to mention ... it would be nice to actually SEE what I'm fighting instead of a kaleidoscope of colors.

    Suggestion:
    Add an intensity setting for other peoples powers that can be adjusted from 0 to 100. At zero, I can't see other people's graphical effects. As you increase the level, the visiblity and intensity level for the powers increases. Personally, I'd probably set it around to 10-20 percent, just enough so I can see that a power has been used, but not enough that it causes visual issues.
  8. It's happened to me on several occasions. Annoying? Yes.

    Usually occurs when the other tanks/brutes arent doing their jobs. I've also been held AFTER backing off from the AV well out of aggro range. Again, it's other tanks/brutes making no attempt to get aggro away from me.

    Usually, when I see another tank getting his first warning, I'll start throwing taunts to ensure he doesnt get the next. Unfortunately, you see too many tanks/brutes going into scrapperlock/dps mode. Sharing aggro is not on their minds.

    Would I like a timer as proposed by the OP? Wouldnt hurt. But it isnt happening.
  9. Currently, when viewing the requirements for some badges, you'll see something like:

    1. "Earn this badge by completing these other requirements: Requirement 1, Requirement 2, Requirement 3, etc, etc."
    or
    2. "Earn this badge by defeating each of the signature praetoria AVs."
    or
    3. Earn this badge by crafting X level 45 enhancements and X level 50 enhancements.

    The problem is - I dont know which of these requirements I've already met.
    With number 1, I can search through my existing badges - which is a long tedious process. With number 2, there is no way to know unless you happened to memorize which AVs you've already faced.

    Suggestion:
    With number 1, HIGHLIGHT which ones have already been met. ( either in bold or in a different color ).

    With number 2, list the AVs and HIGHLIGHT which ones I've met and defeated.
    With number 3, tell me how many of the level 45 and 50 enhancements I have yet to go, instead of just the grand total.
  10. Considering the majority of customers are probably American, I think it would sell pretty well. Although your idea of a multinational patriot pack is interesting, I wouldnt be interested in purchasing it.

    We've had oriental pieces out the wazoo since the games inception. Be nice to have something added with a little American flavor for once.
  11. I'm still waiting for my American Patriot costume pieces/set:

    - Patriot Hat ( tri-cornered )
    - USA Flag Cape
    - Star Spangled Bracelets and Belt
    - Stars and/or Stripes Patterns beyond the limited selection the game currently has. ( especially for shorts, skirts, and pants )
    - Liberty Bell and Star shaped shields
    - Patriot Emote - renders a semi-transparent American Flag waving behind you while you salute
    - Drummer emote
    - Fifer emote
    - Star patterned chest pieces
    etc.
  12. /signed

    At higher levels, +1 isnt that big a deal. But below 30, it can be brutal for some archtypes. Especially when some missions feature an EB.

    +0 should mean exactly my level - period.
  13. Quote:
    Originally Posted by Rebel_Scum View Post
    Have you tried unslotting the proc, and seeing if the sound remains?
    Just tried it. It is definitely the diamagnetic that is the culprit. Not that big a deal when on a team since it gets drowned out by all the other sound effects, but solo it gets very annoying.
  14. I've searched through the costume options for the pinstriped pants - are they only available for male characters?
  15. The backpack and flying gears aura will go very well with my existing Brute "Scrapyard Bot". Now If I could just figure out where the new steampunk jetpack is located....

    Front:


    Back:
  16. While playing my MA/Shield Scrapper lately, I've noticed the most annoying sound effect while fighting mobs. It can best be described as the sound of a continuously refilling toilet bowl where the float needs to be replaced.

    I believe it is probably the diamagnetic interface debuff proc ( I've noticed a golden nimbus effect around the mobs ).

    Suggestion: Remove the sound effect completely or replace with something less noticeable. It is annoying enough that I'm considering switching interfaces. I can do without the continuous sound of a toilet while playing.
  17. I'm not for or aganst this idea, but personally I'd like more bags to hold about anything. Salvage, Recipes, Enhancements, etc.
  18. Just a couple suggestions:

    If you make a hero, start out in Paragon City, not Praetoria. The difficulty level in some missions in Praetoria are a bit over the top, even for experienced players.

    Dont let yourself be drawn into AE ( Architect Entertainment ) missions or farms. The game already has enough AE noobs who have no clue how to play in regular content.
  19. What I wish they'd do is allow you to customize your own tab.

    There are just a few level 50 recipes that I typically create, plus whatever invention set IOs I havent deleted. It would be nice if I could create a tab just with those few recipes + an expandable invention set group.
  20. What I would like to have is an option to set the visibility level for individual costume pieces ( from 0 ( completely transparent) to 100 ( fully visible) ).

    Concept:



    As an example, I'd like the white costume pieces to be visible on this toon, and the black to be invisible. It would be even better if this setting could be extended to either primary or secondary colors, instead of just the entire costume piece.

    I'm aware this would definitely have implications for pvp, so there would have to be code to toggle this feature off in pvp zones.
  21. Quote:
    I'd recommend a number of changes to your current build.
    Thanks for all the suggestions.
    I would like to keep the additional KB protection, since my understanding is that you need at least 12 in Hami raids - guess I could forgo a little flight speed.....

    I wasnt aware that the Miracle +recovery required the power to be active, so thanks for that suggestion.

    I have always hated Jab with a passion, without a doubt the worst power in the game, but you do make a good point for the bruising effect.

    Definitely some things to consider.
  22. One thing I keep running into on the BAF trial is the fear effect the minions put out - to where I've resigned myself to just chasing down runners vs. killing at the door. Is there anything an Invuln can do to mitigate the fear effects (other than load up on breakfrees) or just chalk it up to poor Psi protection for the set and forget about it?
    I've also been hesitant to bring him on Hami raids for the same reason - the last one I joined with my tanker was back in issue 4.

    My current build - open to suggestions for changes:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hercules: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-EndRdx:40(5), RctvArm-ResDam:40(5)
    Level 1: Jab -- Empty(A)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam:40(7), RctvArm-EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), P'ngS'Fest-Dmg/EndRdx:30(15), P'ngS'Fest-Dmg/Rchg:30(15)
    Level 6: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(17)
    Level 8: Dull Pain -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(17), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(19)
    Level 10: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:37(21)
    Level 12: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(23), RctvArm-EndRdx/Rchg:40(25)
    Level 14: Unyielding -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(27), RctvArm-EndRdx:40(27), RctvArm-ResDam/EndRdx:40(29)
    Level 16: Resist Energies -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(31), Aegis-Psi/Status:50(33)
    Level 18: Hasten -- RechRdx-I:50(A)
    Level 20: Super Speed -- EndRdx-I:50(A)
    Level 22: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(33)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), P'ngS'Fest-Dmg/EndRdx:30(36), P'ngS'Fest-Dmg/Rchg:30(36)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(37)
    Level 28: Kick -- Empty(A)
    Level 30: Rage -- RechRdx-I:50(A)
    Level 32: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(39), RctvArm-EndRdx:40(39)
    Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
    Level 38: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(40), Zinger-Taunt/Rchg/Rng:50(42), Zinger-Acc/Rchg:50(42), Zinger-Dam%:50(42), Zinger-Taunt/Rchg:50(43)
    Level 41: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(43), Oblit-%Dam:50(43), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-Dmg:50(45)
    Level 44: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(46), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), P'ngS'Fest-Dmg/EndRdx:30(48), P'ngS'Fest-Dmg/Rchg:30(48)
    Level 47: Conserve Power -- RechRdx-I:50(A)
    Level 49: Physical Perfection -- EndMod-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Heal-I:50(A), Numna-Heal:50(48), Numna-Regen/Rcvry+:50(50)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(50), P'Shift-End%:50(50)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  23. - The biggest thing is to add story elements to the game. EVERY zone in the game would have a theme, and a story arc to it. ( as of now, only a few zones are designed this way )

    - I'd get rid of the random doorway paradigm for missions. Every door would lead to the same office/warehouse/whatever and to the same villain group.

    - I'd have an epic storyline that spans the entire journey of your character to level 50, much like guild wars does. ( Perhaps even multiple storylines that could change based on decisions your character made )

    - I'd enhance the game engine to where they could do better modeling, and have something more than just male/female/large.

    - More people, more traffic, more everything in the city. It seems like a ghost town most of the time.

    - No war walls. There needs to be seamless transitions from 1 zone to the next.

    - Better music and sound effects. Voice acting in cutscenes and from npcs. The game is too silent.
  24. I really wish there was a Plant themed ancillary set for my Plant/Storm. Neither the ice shield or earth armor really cut it visually ....
  25. Hercules

    Glowing Hair

    Quote:
    Originally Posted by JAG-01 View Post
    What, only hair?

    I'd like to see a "Glowing" option for all costume parts, particularly for Tights patterns. Resistance gear and Mutant Pack options already prove that it's doable.

    An easy way I see to do this would be to have the option apply to the primary/secondary colors for each costume piece. Put it under the color swatches, next to the "Link Colors" toggle button. When checked, it produces a slider bar so you can set how brightly you want that option's color to glow, from "noticeable in the dark" to "neon-bright."

    Might be good to add a few options with this feature in mind.
    /signed.
    I've been wanting some Tron-like effects for some time. This would do it.