Hellguard

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  1. Hellguard

    6 hours downtime

    Quote:
    Originally Posted by Zyphoid View Post
    I would be overjoyed. I find it doubtful however.

    I don't remember a Thursday release
    There have been 2 Thursday issue releases... Issue 2 and Issue 6.

    Issue 2 is often mistakenly said to have been released on Friday, but it was Thursday, and its bugs and resultant weekend work for the support staff are often cited as reasons they don't usually release issues so late in the week.

    Issue 6 was released on a Thursday to coincide with the 3-day headstart for City of Villains.
  2. Quote:
    Originally Posted by Cyber_naut View Post
    After tuesday patch, it takes forever for the game to get past the 'loading' bar, anybody else having this issue?
    Yes, on multiple computers.
  3. Quote:
    Originally Posted by Memphis_Bill View Post

    (I'd like to know if the same thing was happening on test, actually.)
    I wonder how many people continued playing on Test once they looked over the new info in the Incarnate interface and actually got their rare. It was only on Test for 4 days before going live, and most of that was during Live's Double XP Weekend...
  4. I can't get to the main site or the forums from 2 different computers (one Win7, the other XP) using 3 different browsers (IE8, Chrome, FF), but I can get to them from my Droid just fine...
  5. Quote:
    Originally Posted by Marcian Tobay View Post
    Castle and theOcho both found left of their own volition. theOcho just explicitly stated he found a better job; Castle neither confirmed nor denied, but he got a "goodbye" post, which is traditionally only given to Devs leaving of their own accord (All Community Reps make goodbye posts).

    The only unknown is BABs, and it should continue to remain unknown.
    What happened to BaB isn't completely unknown. It was reported by at least one or two gaming sites that he was let go in a round of layoffs, and he himself confirmed it on his blog here.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    -I wouldn't necessarily restrict myself to active acocunts. Getting an unexpected invite may cause someone to return.

    .
    It's definitely not restricted to active accounts. I've been invited to two Closed Betas during brief periods when I wasn't subscribing. My son's inactive account got an invite for I19's CB as well.
  7. Thanks! I'd forgotten about this part of the Super Leader process:

    Quote:
    The highest ranking member with the most recent log-in time will be auto-promoted once Super Leader position is vacated.
    Also, I thought I'd read somewhere that the selection of the new Super Leader after an alignment change was random, but upon searching for that I couldn't find it. I probably imagined it.

    Thanks again.
  8. I know that if you're the Super Leader of a Supergroup and you switch completely from Hero to Villain (or vice versa), your character gets demoted and another character gets promoted to the Super Leader position. My question is, is this completely random? Or is it based upon which other character had the most recent login or their rank or some other factor?
  9. Quote:
    Originally Posted by Shellback View Post
    I can log in, but every server name is grayed out and unselectable.
    Yeah, that's what it's doing to me now. Originally on my computer, it was giving me a "cannot connect to login server" or some such message; couldn't get to the server list at all.

    I got on my wife's computer, and could get to the grayed-out server list. Returning to my own computer, I'm getting the grayed out server list now.
  10. Just to add my voice to the chorus here, I can't log in at all right now. I haven't tried since before the maintenance the other day. I've restarted the game, rebooted my computer, etc etc etc. Currently verifying files just for the heck of it.

    EDIT: As expected, verifying files didn't make a difference.
  11. Quote:
    Originally Posted by Orion_Star_EU View Post
    Boo: Comic/Culture changes.

    Yay: Rest of it.

    Perhaps just change Comic/Culture to 'Off Topic'?
    ^^^^This. Please reconsider the changes to CaH/V Culture. Something similar was tried two years ago and luckily was (mostly) retracted.

    I can see Westley's Paragon Unleashed getting a boost in membership if these changes are allowed to go through as they're stated.
  12. Quote:
    Originally Posted by Street_Wolf View Post
    This too. I can understand not wanting Political/Religious threads, but if the community is interested in also discussing other games, even if they are the competition's, I think it's only fair to let them. CaH/V Culture is essentially the off-topic forum, afterall.
    I don't wanna be the one to have to tell Marcian Tobay that Glee threads might not be allowed anymore...
  13. I think it's a bad idea to stop non-CoH game discussion in the CaH/V Culture forum. That was tried once before and went over very badly.

    Other than that, the changes are fine.
  14. Arc Name: Heart of the Matter
    Arc ID: 425526
    Factions: Nemesis Automatons, Malta Operatives, Elite Vahzilok
    Morality: Hero
    Length: 3 Missions
    Level Range: 40-54
    Synopsis: Someone has done the unthinkable: stolen donated organs meant for dying children. Can you discover the identity of the thief and recover the organs while they're still viable for use?

    Link to feedback thread: http://boards.cityofheroes.com/showthread.php?t=228683
  15. NEW STORYARC!

    Arc Name: Heart of the Matter
    Arc ID: 425526
    Factions: Nemesis Automatons, Malta Operatives, Elite Vahzilok
    Morality: Hero
    Length: 3 Missions
    Level Range: 40-54
    Synopsis: Someone has done the unthinkable: stolen donated organs meant for dying children. Can you discover the identity of the thief and recover the organs while they're still viable for use?


    Feedback request: I'm always looking for general feedback on story aspects of all my arcs, of course, but for this one I'd specifically like to hear what you think about the custom faction "Elite Vahzilok." This arc is sort of a "beta test" for the group, as I intend to use them in something much bigger down the road. Let me know what you think of them, especially in terms of balance concerns and visuals. Thanks!
  16. Changes made to #97980, "Victors Online"

    Reduced difficulty of ambushes in first mission, based on feedback
    Changed custom faction name from "Victors Online" to "Mysterious Development"
    Added text in custom critter bios and NPC dialogue
  17. After a too-long hiatus from writing MA storyarcs, I'm getting back into the groove of things again. I'm creating this thread to consolidate my arc announcements and to gather feedback for all my arcs. I'll be creating some new arcs over the next few weeks, as well as going back and reworking my existing arcs.

    When providing feedback for my arcs (whether here or in-game), mention if you have an arc you'd like me to play in return. I'll do my best to reciprocate.

    ************************************************** *****

    Arc Name: Saving Synapse
    Arc ID: 1003
    Factions: Crey, Rikti, Villain Depot
    Morality: Hero
    Length: 5 Missions
    Level Range: 35-45, 40-54, 1-54, 40-54, 1-54
    Synopsis: Mender Silos has determined that in the very near future, the speed powers of the supersonic Synapse will be used to create time distortions that will destroy all of reality. The only way to ensure that this doesn't happen is to prevent Steven Berry from becoming Synapse in the first place.
    Notes: One of the original Dev Choice arcs!

    Arc Name: Victors Online
    Arc ID: 97980
    Factions: Crey, Mysterious Development
    Morality: Hero
    Length: 4 Missions
    Level Range: 40-54
    Synopsis: Stop a shady video game company from siphoning powers from real heroes to make their upcoming superhero MMORPG more realistic!

    Arc Name: Looking Back: A Fifth Anniversary Celebration
    Arc ID: 110993
    Factions: 5th Column, Rikti, Nemesis, Arachnos
    Morality: Hero
    Length: 5 Missions
    Level Range: 5-19, 25-34, 30-35, 30-54, 40-54
    Synopsis: Help save Paragon City by saving the recent history of the City of Heroes! Written as a tribute for the 5th Anniversary of the game and filled with forum-based in-jokes.
    Notes: Part of PoliceWoman's Contact Tree for MA Arcs!

    Arc Name: Heart of the Matter
    Arc ID: 425526
    Factions: Nemesis Automatons, Malta Operatives, Elite Vahzilok
    Morality: Hero
    Length: 3 Missions
    Level Range: 40-54
    Synopsis: Someone has done the unthinkable: stolen donated organs meant for dying children. Can you discover the identity of the thief and recover the organs while they're still viable for use?
  18. Hellguard

    Farming or not

    Quote:
    Originally Posted by FredrikSvanberg View Post
    I don't know what channel you're talking about but if it was the MA Arc Finder channel then I don't think there is such a policy. The channel is public so nobody can be banned anyway. As far as I know.
    As one of the channel's operators (not that I've been super active lately, but that'll change soonish ), I can tell you I've never known such a "rule" to be in place. I think if someone were spamming about farming they might be asked, nicely, to stop, as that's not really the purpose of the channel. But, really, if someone were spamming about ANYTHING they'd be asked to stop, so it's not like there's an anti-farming sentiment there.

    MA Arc Finder's primary purpose is definitely story-driven, but some of us who really enjoy the story aspects of the game also enjoy the farming aspects. I'd hate to discourage anyone from asking questions about the MA in the channel, despite the nature of the question.
  19. Might want to post Arc ID numbers to help people find your arcs more easily. I don't know that "Devolution" would appear too much in a search, but I would imagine there might be lots of arcs with the word "Crash" in their titles.
  20. Quote:
    Originally Posted by GMan3 View Post

    Now, as for the I and E comment, I have no clue what your talking about, seems someone got your nickers in a twist though.
    Someone earlier in the thread had spelled ridiculous incorrectly. Apparently it's okay to complain about a player's spelling, but not about a 10-hour delay in posting patch notes by representatives from a major game company who have always had trouble delivering complete patch notes in a timely manner and who have promised in the past to do better.
  21. Quote:
    Originally Posted by Rabid_Metroid View Post

    The big one, though, is the email change.
    That change was supposed to have been in last week's patch. Maybe there was a mix-up and they included it in last week's patch notes by mistake...
  22. Quote:
    Originally Posted by Anaku View Post
    I agree....... the slow response to patch notes is getting a bit rediculous. I would think they would know what the changes are going to be before they do the patch....
    Well, they probably want to make sure the patch gets deployed correctly and they don't have to do a rollback before posting the patch notes. Still, a ten-hour delay for such a minor patch probably shouldn't happen.

    When this patch hit the Test Server, the patch notes for it never did get posted, which usually means either an exploit fix (which they won't post patch notes for ahead of time, but usually do after the patch) or some "back end" changes. Was there some exploit that I wasn't aware of with Longbow prison doors? That seems to be the only possible exploit-type thing in this patch.
  23. Hellguard

    City Traveler

    I've got the badge, but I'm more likely to take the "prereq" power than I am the actual travel power these days anyway, at least early on. Between Ninja Run and the various jetpacks available, picking a real travel power is something that can wait.
  24. Quote:
    Originally Posted by Pyber View Post
    I believe you have to have an active account to partake in any betas, open or closed. On the other hand, you may yet get an email inviting you to join the beta, but you'd have to activate your account.
    This is all true. My account had been inactive for about two weeks when I got an invitation to the Issue 13 closed beta. Not having an active account didn't stop me from getting the invite e-mail, but of course I had to reactivate my account (and then wait about 24 hours for Test Server access to "sync" to my account) in order to actually take part in the closed beta.
  25. Quote:
    Originally Posted by Nethergoat View Post
    Also, why can't we mail merits to ourselves? I have probably a dozen characters with these piddly little piles of merits, useless by themselves but worth a couple of rolls if I could pool them in one spot.
    I don't think anyone's answered this yet, but they'd never allow mailing merits to ourselves. Anyone who has the 60-month (not to mention the 72-month) Veteran Reward would have an infinite supply of merits. Create a new character, instantly receive 5 (or 11) Merits, mail them to yourself, delete character, rinse, repeat.

    Haven't run the new Posi's yet, but from the times it seems most people are getting the merits do seem a bit low. I'm sure they'll be adjusted up at some point.