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Posts
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Here is your AOE Death Machine. Does not fit your concept but who needs that when you are this damn good.
Currently no PvP sets in mids. Gladiator armor is in MOB including the +def.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(3), Amaze-Acc/Stun/Rchg:50(3), Amaze-Acc/Rchg:50(5), Amaze-EndRdx/Stun:50(5)
Level 1: High Pain Tolerance -- ResDam-I:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9)
Level 2: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-ResDam/Rchg:50(11), HO:Ribo(11), Empty(29)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(17)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(19)
Level 12: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/Rchg:50(27), HO:Golgi(27)
Level 18: Rage -- RechRdx-I:50(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc:50(31)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal:40(29), RgnTis-Regen+:30(31), Mrcl-Rcvry+:40(33), Numna-Heal:50(33), Numna-Heal/EndRdx:50(33)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(37), HO:Ribo(37)
Level 32: Foot Stomp -- FrcFbk-Rechg%:50(A), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(48)
Level 44: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46), Posi-Dam%:50(46)
Level 47: Mu Lightning -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(48), Apoc-Dam%:50(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50), Dev'n-Acc/Dmg:50(50), Dev'n-Acc/Dmg/Rchg:50(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury -
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So why would a team pick a scrapper over a brute all things being equal?
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Why would you ever pick a 2nd brute over anything?
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You get a 2nd brute because you will eventually get a kill all mish. And when the path forks into 3 more paths, brute 1 goes left, brute 2 goes right and the rest of the group goes forward and they all finish about the same time. -
All and none. Be more specific in your question and you will get more specific answers.
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Look, Ultimo, You should consider changing your general 'mode' on these forums. If you approach problems as 'Hey, guys, is this what you experience too?' rather than 'This is what I experience, and therefore things need to change based on that,' you might find information is more forthcoming.
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This^^^ -
Solo EM is still great. 2 very strong attacks. On teams it is another story. Because the animations for those 2 attacks are so long, many times you end up pounding a corpse or hitting a mob for hundreds of points of damage when they have 20hp left.
And the regen in WP works great for the self damage in energy transfer. -
It is a nice filler for the stun purples for that extra recov, accuracy and recharge when you mal down. Also lots of fun to put on auto on a high recharge build to mess with people in pvp.
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Default message for buffs
Casting (Buff name here) on myself in 5 seconds. Get close if you want to bathe in my awsomeness. -
Certain powers should be able to be refused and set for an option where they can always be either refused or prompted. IMO the list is short.
Speedboost. (Mainly so it would stop all the whiners about no sb plz)
Team Fly
Team TP
Recall Friend
I know some will cry, but I don't want to look like Jack Frost or have the flaming turds floating around me. Tough. They are buffs with only visual side effects. Deal with it. -
Totally strip email option no matter what level on trial accounts. If spammers want to pay 15 bucks to start an account that will promptly get banned, more power to them.
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Lol going with the JB claim of other people have complained about it so it must be valid.
Well people complain about tanker damage so it must need improving too. Oh and they complain about how brutes do more damage than scrappers with also having more HP so that must be valid too.
People complaining about something does not make it a valid complaint.
Man I really think money is hard to come by in the lower levels. I have read other threads on this same subject so we should get 10 mil handed to us when we start. -
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Is the Brute versus Scrapper damage argument put to rest? Can we all agree that 3% damage difference is low enough to ignore?
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I think the appropriate question to ask would be "should Brutes be doing as much damage as Scrappers if they're harder to kill?" not "do Brutes really do more damage than Scrappers?"
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They only do this part of the time. Solo it is pretty easy to do. On teams it tends to be much more difficult depending on the team.
With doms or trollers, stuff is not hitting back as often so it takes longer for fury to build, Blasters and corruptors normally have decent aoe attacks meaning stuff dies fast enough that you do not get to build fury. Other brutes or a tank on the team means that you have another fighting for aggro.
A scrapper on those same teams would be doing full damage the entire time. -
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How much fury does this assume?
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hehe just about to ask that myself. If it is more than 85% I would suggest putting it down to that level. Mainly because solo that is about normal if you are going from spawn to spawn vs hearding several groups together to feed fury. -
So when is someone going to start crying about how it has been shown that brutes do more damage and are harder to kill?
Nice work btw.
And yes EM can put out a pretty decent punch still vs single targets. I just hated using mine on teams since just about any time I used ET or TF I ended up beating the hell out of a corpse by the time the animation finished thanks to AOE of the rest of the team. -
Just for fun I made a Invun/SS tank and PLed it up to 41. I slotted 1 lvl 40 end redux in each toggle and 1 in KO blow. I then made a map of just freakshow and hearded up the aggro cap. I put KO blow on auto.
I did not run out of endurance mainly because I was hardly ever getting hit.
Then I changed the map to just Juicers and same result. I hearded them around a corner so they woulld feed into invinc to add def and still did not run out of endurance using just KO blow. Which was slotted btw with 1 acc, 1 end redux, 1 recharge and 3 damage.
My conclusion would have to be that you are either lying or stupid. Which one is it? -
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My L41 Tanker, running only the Invulnerability toggles, runs out of endurance spamming only KO Blow. That's ONE attack, and he has triple slotted Stamina
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People might believe you if you stopping providing examples that are impossible without being attacked by a sapper.
When you make statements like that, there are two options. You're seriously mistaken, or you're lying. The rude dismissive comments you encounter are beause people choose not to accuse you of lying. However, your examples so strongly contradict what I, and others, have seen ingame, and can show with real numbers, that taking such claims as simple mistakes becomes increasingly difficult.
I absolutely hate the state of defender endurance efficiency. Yet, even I find it hard to read statements like "this Defender runs out of endurance using one very minimal toggle (the result would be the same if I turned it off), and spammed two 1st tier attacks, and ran out of endurance defeating ONE minion".
If you run out of endurance defeating one minion that isn't a sapper, the problem doesn't exist within the archetype, which makes your crusade somewhat ridiculous.
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Outright lie. Even if you were stupid enough to have 0 end redux in all your toggles and 0 in KO blow you still would do better than break even with recovery. Welcome to the ignore list. -
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All characters in the game are expected to overcome the same challenges, to reach the same ends. The endurance used to achieve the same ends should be comparable, regardless of AT or power set. That's balanced. Standing around unable to act is not fun, whether it be because of stuns or holds, or because of excessive endurance costs.
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You can close your beedy little eyes and stop flapping your head. The game already has a decent balance of endurance usage for comparable powers but you refuse to see it.
If you are constantly running out of endurance it is due to the choices you make, perhaps not slotting enough endurance redux, or maybe using aoe attacks to kill single targets, or mabye using your heavy attack to finish off a mob with only a few HP instead of waiting for a lower damage, lower end attack to come up.
I have an Ice/sonic corruptor that is almost always out of endurance because I chose to take several endruance heavy toggles. I do not complain about this because I decided I would rather have those powers on a team and attack less in order to benifit the team as a whole.
You know the rules of the game. You make the choice of what AT and powers to pick. If you run out of endurance it is your choice. -
DA has to hit in order to do its thing. With 0 accuracy other than global it will not help out much.
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HelinCarnate - While the devs will likely go this route, there is a danger with it. The first few months (if not longer) are likely not to be as useful since longtime Hero / Villain players will likely be testing the waters with the opposite side's ATs to see what they're like. It won't be until after the initial testing phase that the true trends will start to show themselves. If a problem is detected/acted upon at this point, there will be an inevitable "Why'd you wait so long to act?" [expletive]fest.
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The other danger is acting when there is no need to act causing the inevitable "Why did you screw with an AT that had no problmes?" fest.
Damned if you do, damned if you don't.
Personally would rather fix something one time than break something and then try to fix it. -
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ET, EP, Gloom, EP, BS, EP, Gloom ftw
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I'm showing that chain to do 2 DPS less than ET, Gloom, BS, TF and cost .2 EPS more.
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Forgot you don't consider procs. Well with procs in a fast a decent DPA, fast animation, fast recharge attack, over time it ends up doing more. -
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The Fifth Column Oroborous 'TF'.
Last room. Fighting off ALL of those Ambushes while fighting Maestro, Requiem, -and- Vandal on their little platform. 1 SR scrapper, 2 Regens. We survived by the skin of our teeth through the Triple AV Aggro, then spent a good 4 minutes fighting back against all the ambush waves. Both Regens died at least three times before we all went down.
AWESOME fight. =-3
-Rachel-
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THIS in spades.
I duoed that with my husband. He tanked, I scrapped. Swear to god our eyes lit up when we saw that room full of eeeps. The waves were glorious.
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That room was tons of fun with my spines/dark scrapper. Popped some lucks and jumped the AVs and then just hit every inspiration that came up as the minions died. -
Oh yea and in the next expansion we could have players fill out endless mountains of paperwork for each person they arrest just like RL cops have to. That would be loads of fun!!
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Umbral, while your comments are well thought out, it still come across (at least to me) that you to want to nerf brutes due to the percetption that they might be better than your scrappers. You seem to fear that people will say lol scrapper when you ask to join a team on your scrapper.
Yes, some things should be addressed before they become issues, this I agree with. However you can only prove that there may be a disparity when GoRo gets going. Trying to fix a problem that may or may not exist could create an even bigger problem if suddenly people start dropping brutes to go to scrappers when the goal would be to not change the poplulation numbers.
For this I would have to say, wait until GoRo goes live and give it plenty of time to see what happens. If suddenly the scrapper population dies and the brute population grows, you will see some changes that will either make scrappers more attractive to play or brutes less attractive or both. -
And then they both hit BU and the scrapper does more damage.
Then the brute has to run to the next mob and their fury bar drops, meaning when they get to the next spawn, the scrapper starts out with more damage. -
Hardly ever gets over +600 on my SS/WP brute with FS, with double rage and a nearly full fury bar. It just aint easy to get that much + damage. On the other hand in that same situation the FS would take the scrapper to the cap and they would be doing more damage.
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I cannot believe I am doing this but on this point I have to agree with Umbral.
I have played both scrappers and brutes of all shapes and sizes and brutes are more survivable even at lvl 1 just because of the added HP.
As far as damage goes, scrappers will do better in teams for damage than brutes. I have found that even with a kin on the team, it is rare for me to see they +damage stat cap out on my brutes. With a Kin on teams with my scrappers I see it all the time.