HelinCarnate

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  1. HelinCarnate

    Claws 4 Brutes

    Have one and it does ok but nowhere near my SS. Funny how such a high resisted set can do so much damage, kinda like SM.
  2. HelinCarnate

    Claws 4 Brutes

    Smashing is less resisted than lethal.

    Edit to add, on brutes the damage type really is not that important thanks to fury. Some stuff just takes a little longer to kill.
  3. Ahh yes LotG. 4 slot those bad boys. +Regen +HP and +Accuracy. Nothing wasted like having to get extra mez protection for extra HP or something.
  4. HelinCarnate

    Claws 4 Brutes

    [ QUOTE ]
    QR

    lolclaws

    I'd rather get nothing and wait for something totally new then get a claws powerset ported over.

    Oh boy another highly resisted damage type, great idea!

    [/ QUOTE ]

    Yea just like all those other sets we have with just leathal, like DB and Axe and.... and.... um....
  5. IW many people just put an end redux in that one and call it a day. That is your mez protection but also give Psi defense. All other toggles I normally 4 slot with 1 end and 3 resist or def depending on the toggle.

    HPT I normally 4 slot with 3 heals and 1 damage resist. The damage resist is replaced with the steadfast unique once I can afford it.

    RttC 4 slots, end and 3 heal.

    Personally I also take tough and weave. This makes for a pretty tight build that only allows for 6 attacks at most to be fully slotted.
  6. [ QUOTE ]
    on a tanker. numbers from mids. 3 level 50 common io's. no end reduction in toggles i see the following (with tough):

    71% s/l
    79% psi
    47% fire/cold
    31% energy/toxic
    63% neg

    1.73 end per second.

    with oppressive gloom and cloak of fear going: 2.33 eps

    compare that to maybe invuln slotted the same? with tough and weave, all passives 3 slot common resist io's level 50

    90%+ s/l
    0 psi
    31% everything else

    1.38 eps all toggles running (including invince)

    what about willpower?

    71% smash/lethal
    43% psi
    11% everything else

    1.48 eps all toggles


    on the resist shields alone, dark armor should have the end cost reduced. it shouldnt be able to run cloak of fear and og and be 1.50 eps, but it shouldnt be near 2.0 eps without either - not when it has the same smash/lethal as willpower, only slightly better psi, slightly better fire/cold, better the rest but doesnt have the defense to exotics, the regen and the recovery.

    [/ QUOTE ]

    Apples and oranges. Neither WP or Invuln have anything similar to cloak of fear or oppressive gloom or a damage aura. A big part of both of those sets is defense unlike dark which is mostly resitance. The closest thing to compare would be fire as it also has a damage aura and is resistance based. Now fire including tough and the damage arua will end up using 1.37 end per second before slotting endurance.

    That gives (unslotted) tankers
    45 S/L
    30 Energy/Neg
    90 Fire
    20 Cold and toxic and
    0 psi

    Now take away the cloak of fear, oppressive gloom and cloak of darkness and you end up with just resists. The total drain is 1.47 end per second. So a total difference of .10 eps. This gets you the following.

    45 S/L same
    20 Energy -10
    40 Neg +10 so we are still even
    30 Fire -60
    30 Cold +10 total -50
    20 Toxic same so still at -50
    50 Psi +50 so brings the total resist difference to 0.

    The total amount of resistance is the same, it is just spread out a bit more than fire.

    Now looking at the rest of the sets is where the difference is. Dark gets yet even more mitigation with cloak of fear and/or oppressive gloom as well as some defense boost with cloak of darkness. Since those are toggles and provide an extra mitigation when compared to another set with similar resistance, it is not a shock that they would cost more endurance. Oh almost forgot the big kicker, the best heal in the game is in dark and it pays for it with a huge end cost.

    Fire gets a decent heal, end recovery solution and more damage but no more mitigation. I would guess the devs feel that those things even out.

    The most I would hope for would be a total of 0.10 eps total reduction on the resistance and/or damage aura toggles.
  7. Oh thanks for reminding me about the potential need for 46s again. Have to get one power leveled up before I15 hits.
  8. [ QUOTE ]
    [ QUOTE ]
    I think regular ma missions should have xp taken away and have the ticket rewards increased. This would still allow farming for IOs but not for xp.
    Maybe add the ability to buy specific IOs like you can with merits or have a chance to get a purple recipe from the lvl 50 gold roll.
    I think this would be enough reward to play MA.
    The "Dev's choice" reward will add xp to your mission.

    [/ QUOTE ]

    You may not have been aware of the 5 billion times this has already been suggested and poo poo'ed due for the various reasons MA exsists in the first place. No worries, just so you know, no this is not something needed, good or that will happen.

    [/ QUOTE ]

    Once again Darth is wrong. It has only been suggested and poo poo'ed 4,745,665,145 times, not 5 billion.
  9. HelinCarnate

    Claws 4 Brutes

    [ QUOTE ]
    They'd lose style points too....eviscerate is teh ugly :\

    [/ QUOTE ]

    While this may be true, I still want to see it done on a granite brute.
  10. So are we back to the real topic of fast food yet? Sonic FTW.
  11. Or give defenders some kind of huge bubble that would offer mez protection to anyone inside. Or mabye some metabolic type buff that would at least lower the amount of time you are mezed.
  12. Now this is an idea I like. I cannot count the times I have run all over the map trying to find that one mob to finish a kill all mish.
  13. I totally agree with this idea. Only if every single mob also has access to the same pool that is requested.
  14. [ QUOTE ]
    [ QUOTE ]
    Yea handclap sucks. If you need a mitigation power that does no damage you may want to rethink your slotting of your secondary.

    [/ QUOTE ]

    Do you say the same thing to people who take Fault from SM?

    [/ QUOTE ]

    Yes
  15. [ QUOTE ]
    [ QUOTE ]
    Should have been more clear. High is a little low for DB to start doing great single target damage. More like extreeme recharge. Like this for example. Chain of Blinding Feint, Alabating strike, Sweeping Strike, Alabating strike. Somewhere around 228 DPS

    [/ QUOTE ]
    That was the exact chain used in the thread - "high recharge" means that up to 250% in each power was allowed. Were you factoring in the server ticks in your damage figure, and/or were you using procs to get the extra boost?

    [/ QUOTE ]

    Procs and the occasional -resist from procs. The ones that are not really an option for SS except for Footstomp. +Recharge is a better one for that though.

    And that chain needs more than 250%. That build is +206.3 global plus the slotting. Sadly the damage is higher on scrappers due to the +damage stacking of BF and crit potential.
  16. Yea handclap sucks. If you need a mitigation power that does no damage you may want to rethink your slotting of your secondary.
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    With high recharge builds DB will blow SS out of the water still. At least vs single targets. Double rage means double crash. Over time it kills your DPS.


    [/ QUOTE ]
    From the "high recharge" link in my sig where BillZ used the chains provided (note: procs not included):<font class="small">Code:[/color]<hr /><pre>
    Brute Dark w/ 10 222.7 4.53 EPS
    Scrap Dark w/ 10 222 4 EPS
    Brute Stone 218 5.2 EPS
    Brute Fiery 213.2 3.83 EPS
    Brute Strength 212.6 4.59 EPS
    Brute Energy 207.4 3.84 EPS
    Brute Warmace 203.4 4.71 EPS
    Brute Dark w/ 3 201.7 4.53 EPS
    Brute Dark w/ 1 194.7 4.53 EPS
    Scrap Fiery 190.3 3.48 EPS
    Brute Battleaxe 187.2 4.34 EPS
    Scrap Dark w/ 3 181 4 EPS
    Scrap Dual Blades 169.7 4.42 EPS
    Scrap Dark w/ 1 169.3 4 EPS
    Brute Electric 169 4.69 EPS
    Brute Dual Blades 168.3 4.42 EPS</pre><hr />

    At extremely high recharge, Electric Melee outdoes Dual Blades.

    [/ QUOTE ]

    lol dual blades, at least you get camspin during thousand cuts!!!

    [/ QUOTE ]

    Should have been more clear. High is a little low for DB to start doing great single target damage. More like extreeme recharge. Like this for example. Chain of Blinding Feint, Alabating strike, Sweeping Strike, Alabating strike. Somewhere around 228 DPS

    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1391;691;1382;HEX;|
    |78DA9D93594F135114C7CF7471A09DB620FB52B0205B4B077 08B80C604904460106|
    |D5003C8A42917683229A4D326F8E607F0C9F5C92FA24F7E03 77FD221A154D3DCBAD|
    |31F1CD49E6FFBBF7DC73EF59E68E73B46001DCBF024674DEC BFBBE3B57AE5654D8C|
    |9EF150B600240071B5C47794AD90BD5BCE7CE79F91DE5F78A 7D41EDAA92AFEC5CF5|
    |5095DD9B6AD75347CA6FBE56DA576555AAD8F54164EDE0C0B 373874AED583C5C2C5|
    |64ACAF7633C71D44EB1502CA9985EDADBAF144B7B1D570F8B 055BE2E40EAA9EEBE4|
    |FD8A2ADFEBC4B4C6F0FD02F5A706E0070046E035CD0C36852 182832908440516231|
    |413C41927128CAFF54DB8CBC804786584D1302A186344D282 5788167883FE411D2B|
    |28B12C896549ACB8C48A4BAC2689F516FDC3B2CB08B7C94A2 BE31BDA4C23C0E7991|
    |B40E59CDC146C315AEF0AB619ED2E63003F52A33EAF310374 50BB208C2B51598168|
    |964D269A62DA39768BA3762E1974CC7BB425F44A42D2EA94B 492B8A75977B939C5C|
    |7F49B54BF54DEB2CC5EDD2B0287D1BB2AB8CEE8EBE15D0DB8 AB4DF7ABED2177B2EF|
    |91E031E3D413C153C133C607BA837A57877439255D4E49435 3D2E541E9F2A0E47E8|
    |CFE5D3AC3AECB7CD0E034E3F48C60567089315CC3073EA27B 8F0ED523E70C7FC759|
    |12867F30468E053F05BF188649CABB42C9253E6E6C59B0227 018E9554610DDFB75A|
    |3FBA9B024A4397A08170674F40129342D858E4BA1E352E8B8 149A95043FA1FF90FE|
    |C843F2910B4180519DD0E81407CD66053663624230C950E89 ED1EE9933B27296317|
    |54E705E7081F10E1D6D7D1D6CB90E9F5127B56952EE5E6FE8 AF5F93CB5BF9C7B216|
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    |06C926D8B649BC425A9BDB4EA99262E5242D3243324B3240F C8C98CA244492C9218|
    |499C2441D244D242D24ED24DF29CA4F61B412FF69B|
    |-------------------------------------------------------------------|</pre><hr />
  18. With high recharge builds DB will blow SS out of the water still. At least vs single targets. Double rage means double crash. Over time it kills your DPS.

    To be fair, footstomp + rage + 2 patron aoe attacks will be much better than DB can put out in the aoe department.
  19. Using just your aura yes you will kill faster. However using your other attacks, stuff tends to die before you can get 1 or at most 2 rolls for the procs to go off.

    Now that being said, if you are using on say a boss farm, where you are constatnly at the aggro cap, then yea go for the procs as they will add more damage potential. When you have to run from spawn to spawn, that is when the procs are pointless.
  20. Mind/Energy or Mind/elec. Not sure which, maybe both. Also was going to try fire/fire as well
  21. [ QUOTE ]
    [ QUOTE ]
    yeah. the other set you mention - mostly SM - doesnt have rage and tremor PALES to footstomp in that if you actually use tremor, you lose fury. nearly three and a half seconds to fire it off, about the same animation time as shadow maul.

    [/ QUOTE ]

    And even without rage, SM has been shown to outdamage SS. And yeah, I'd agree footstomp is better than fault, but sm has another power for aoe dmg mitigation, SS doesn't, so I would hope SS's one aoe power was better, since it's using the other power just to keep up with SM's damage output while taking on negatives (end crash, minus def and 10 seconds of impotence) that SM doesn't have to deal with at all.

    [/ QUOTE ]

    Not like brutes take it but SS does have another aoe mitigation tool in Handclap. Granted it is on a 30 second recharge vs SM 20 second fault. Both do the same for stun but fault gets KD vs the KB which is hated by many melee players.

    So it is there, it is just crap.
  22. HelinCarnate

    Farming Event

    Now holding this event on test would be ok as it would potentially expose exploits and there would be no real benifit from the power leveling.
  23. And something would have to be done about locked accounts. Oh you have 3 locked arcs because you exploited the hell out of some glitches? Here you can buy some more.
  24. [ QUOTE ]
    Spines for Brutes

    [/ QUOTE ]

    All I want. Ok maybe claws for brutes too.
  25. [ QUOTE ]
    [ QUOTE ]
    Bad Team Bingo

    We could use some better square material

    [/ QUOTE ]

    Oh man I had come up with something recently and now I forget what it was ... Presumably you've added "looking for MA farm"?

    [/ QUOTE ]

    Lvl 1 with star on a AE farm mish.