Hejtmane

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  1. I only have one set but it hurts so I have to go back and redo my entire build again plus the other IO changes gerr gets old sometimes
  2. Quote:
    Originally Posted by JamMasterJMS View Post
    Is the question now the optimum build for a /da scrapper? As in which primary offers the best balance between ST and AoE damage?

    If so id say katana.

    Id think elec is in the same boat as spines for ST damage. Ive never played spines to any serious lvl, soo my judgement might be skeued(?). And dm IS too single target oriented.
    Spines ST is um nothing great Ripper can be used as a ST with solid results impale cast time is a little long but works lunge I did not even slot and Barb swipe you be better of with boxing over Barb swipe as an attack

    Spines is all about aoe and it does it well

    DM is more ST but a good SM is sweet
  3. Hejtmane

    Fun scrapper

    Quote:
    Originally Posted by nightookami View Post
    to clicky? i love clicking its the whole point of the game so Kat regen is what im running i didnt want to because my stalker has it while i loved it i thought it would play to much the same but i think its should be more aggro so thanks
    If you want more damage a little more edgy you can go fire/reg I got one to 35 it is fun, fast and furious it is all about damage and does not get the help of DA

    so if you are looking for something different

    katan/reg is a good set as well
  4. Quote:
    Originally Posted by Desmodos View Post
    Celidya, I know you say you've played a DA/DM tank but I would still strongly recommend DM/DA. DM/DA is far stronger as a scrapper than it is as a tanker. After years of playing DM/DA I was eager to play DA/DM as a tanker. Needless to say I was very disappointed with the combo tanker side.

    I agree with Hejtmane in that Presence is lack luster at best. TF + CoF is considerably superior to anything Presence pool might offer.


    Combined with Dark Armor, DM/DA becomes a rather impressive AoE machine. I never understood why folks considered DM such a single target set until I played it with something other than Dark Armor. Simply put, Soul Drain + Deathshroud adds to to an impressive amount of damage.

    For aggressive, spawn diving scrappers, DM/DA is a fantastic choice.
    What is funny I did a build for a while on my dm/da and it was quite effective in aoe when it was up I slotted soul drian, Dark consumption and Death shroud with multi strikes they where cheap and use soul drain to fuel everything then use dark consumption and death shroud quite funny watching things die and get some endurance back. Could not do it all the time but was fun and different
  5. Ok from someone who tested the presence pool with tof and cof it was many issues ago but not much has changed in the presence pool it is lack luster and you will wonder if it did anything more times than not

    If you want something different as a scraptroller and you will hardly see go MA/Dark

    As mentioned Cobra strike + OG, then add in Dragon Tail with aoe knock down add Air Superiority as another knock down in your attack chain.


    Then go with the Dark Epic hold Petrifying Gaze it is better than anything in the presence pool and if you want you can add Torrent for knock down or Dark Blast for damage and if you so desire you can also think about adding TT with the immobilize

    Those are better option than the presence pool imo
  6. Hejtmane

    ST attack chain

    Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Looks to me like...
    GC>GD>GC>SD>GC>FS with a slight gap at the end. Might be able to get around 170 dps out of that though you might not have enough endurance recovery to run that forever.

    Cool I was close to on par with a chain thanks I am just running Orbous Flash backs lvl 46-50 to farm merits now with him I am setting it for EB's because it is about quick and efficient when I do play and hay have a chance at purple drops this way

    Just wanted a chain to take down the EB's quickly so endurance want be an issue like an AV
  7. Quote:
    Originally Posted by Werner View Post
    You need +128% recharge in Blinding Feint for the standard Blinding Feint -> Attack Vitals chain. That's the standard DPS chain, and by far the most practical. If you can't swing +128%, it's reasonable to add a Power Slice at the end, which cuts the recharge requirement down to +75% in Blinding Feint, which should be trivial in an end game build.

    For Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike, I'd probably want about +280% recharge in Ablating Strike or higher. You'll still be running with a gap, but it's a tiny gap, and the DPS is huge with the right slotting (purples, Achilles' Heel and Gladiator).

    Also worth considering is Blinding Feint -> Ablating Strike -> Sweeping Strike. The DPS is about mid way between the two previous chains, but the cone AoE damage is somewhat higher, so it's a good alternative for general play instead of AV killing. Again, I'd probably want +280% recharge and up for it. It's going to run with a larger gap too. On the other hand, that means it benefits more from Speed Boosts and the like.

    Unless I was specifically going for a DPS build, I'd just stick with the standard Blinding Feint -> Attack Vitals for my single-target damage. The recharge for the other chains would completely dominate the build, and cost an arm and a leg as well.

    The standard DPS chain uses Vengeful Slice, of course, so it sounds like it isn't something you want. Other than the standard and the top two chains, I haven't studied Dual Blades chains much, so I don't really have something to suggest for the attacks you do want to take.
    Thanks I may just have to play with it when I get my build done I got time he is only 33
  8. Quote:
    Originally Posted by Werner View Post
    I don't like to go for Sweep because I want to get away with as few attacks as possible (though I'd consider a Blinding Feint -> Sweep build). But yeah, Attack Vitals, then Sweep, then probably don't bother unless it's just for fun. The top chains don't use the combos at all, but they require hyper-recharge builds to pull off. The classic high-end chain at rather moderate recharge is Blinding Feint -> Attack Vitals.
    I have a DB/elec I am working on. My build plan has about 52.5% global recharge i am skipping vengeful slice I hate it and I am skipping a 1k cuts.

    What type of recharge are we talking about for the better attack chains or heck just a decent attack chain I will have BF, Power Slice (I can move to nimble if I must), Ablating, Sweep

    I have typhoon, sweep and LF for aoe
  9. Hejtmane

    ST attack chain

    Ok this is my 1st 50 (he goes back to I2 days) he's been redone way to many times right now this is his build it is staying that way for a while. I just need to know what is his best current attack chain on the current build

    Thanks



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  10. Hejtmane

    Ambush meh!

    Quote:
    Originally Posted by Hard Kisses View Post
    nothing like a lil' group action. where is my houston500 of AE?


    Not sure but I love your pic of Jennifer Connelly from Career Opportunities
  11. Quote:
    Originally Posted by Werner View Post
    It's even better than that. Death Shroud is ALMOST as efficient as your single target attacks against a single target (I think the only difference is that it has a hair less DPE because it can't critical). It wins handily once there are two targets. I recommend simply never turning it off for any fight.
    Amen that I have always left it on when i did my dm/da, my spines/da and on my db/elec I leave Lighting Field on also a damaging aura

    Also look over at the plyon thread with the results of one guys db/elec with and without LF on

    When you get to the 40's 6 slot Death Shroud with 6 Multi strike that will net you about 70+% end 70+% acc and 95+% damage and you get 1.88 defense to Melee and AOE to boot

    Here is the kicker the set cost about 6-10 million to buy for the complete set
  12. Quote:
    Originally Posted by UberGuy View Post
    Agreed. I hope it's not a part of any planned gap-less attack chains.

    Come on everyone knows Smite >SM >SL chain gapless is the dabomb ;-)
  13. Also Elec has built in KB protection in grounded so you do not need KB IO's or Acrobatics

    Unless you plan on making a flying toon then it all changes and you just skip grounded

    Dark Armour is a utility chest set
  14. I am doing fine on my db/elec and it seems to be holding up quite well I am at 31 now and I am concerating on him over my elec/sd I got to 34 recently

    It has been enjoyable take Lighting Field early it heps and you get to have it sloted by the time you get staminia to run it more often
  15. Quote:
    Originally Posted by Werner View Post
    Nerf Positron!

    OK, that makes me feel better. I'm allergic to change. That and I think the Hamio bugs are about the only thing that make Hamios worth slotting at all, and I'd hate for Hamios to go the way of the dinosaurs.

    Mind you, I don't think the DDR thing is a Hamio problem IF it's a problem. I suspect it's that the devs figured that by not allowing defense IOs in Active Defense, you then couldn't slot it for defense, so someone forgot to flag the DDR as unenhanceable. Someone forgot about Hamios. That's my theory. I don't think anyone is going to change Hamios here. My fear is that they'll "fix" the flag on the DDR in Active Defense. But like I said, I'll play the set either way, and I'll play other sets either way. I just dislike, say, spending a billion influence slotting three level 53 Membranes, only to have them become less useful than mere recharge IOs. Oops!
    I got mine for a deal then i payed like 80 million for 3
  16. Quote:
    Originally Posted by Werner View Post
    I recognize that Shield Defense isn't the most solid of secondaries while leveling on just SOs. But I just can't describe it as "painful".

    My Broad Sword/Shield Defense was the most fun I've had from 1-50. Very solid. Yes, I know half of that is because of Parry. We don't have to count that experience if you think the sword primaries shouldn't count.

    But I'm leveling a Fire/Shield, now 31, which should be as squishy as Shields get. I put in a Kismet unique at 12, and I put in a Steadfast Protection unique at 28, but other than that, I haven't gone to IOs. It's not bad. Actually, it's pretty good. I think I've died three or four times total. I play tank for a Blaster/Scrapper level-pacted duo, with occasional guest appearances by a friend's Offender. One small purple has me almost to the soft cap. I ground from 30 to 31 solo with half of my time spent taking on the Red Cap bosses in that one section of Croatoa that's overflowing with them. Granted, Red Caps take 25% (?) extra damage from fire, but that's me on my squishy little Shield Defense, surrounded by four even level bosses, going to town. I was burning inspirations to stay and farm the entire area in one burst of activity, mostly purples and blues. I'd burn out around the time all the bosses were dead, go kill some minions and lieutenants to replenish the inspiration supply, and head back in. I did some boss-killing there while they were purple too, just not four at once.

    I feel solid, and I'm having fun. I'm not seeing this "sucks while leveling on SOs" thing except on paper. Seat of the pants, I'm not having a problem. I don't feel like I'm paying my dues to get to the IO'd out end game. I'm just having fun playing the game with a rather good character.

    So from my perspective, the fragility of an SO'd Shield Defense is overstated. On the other hand, I'd also say that the end game dominance of Shield Defense is similarly overstated. It isn't like Shield Defense is the only secondary played by the min/max crowd. We play a wide variety of things, and all have their benefits.

    It won't surprise me if the DDR thing is considered a bug and eventually gets changed. It also won't surprise me if it never changes. I'll continue playing both Shield Defense and other secondaries either way.
    What is funny is my db/elec is been more fun in the 25-30 games and a little more robust than my elec/sd even once I got LR on my sd. I think that has a lot to do with BF + sweeping strike pawn it is more consistent performance aoe damage.

    I have to say any sword set/? and if they use parry makes life easy my katana/wp I got to 25 and a katana/reg I got to 27 where the easiest ride to those levels due to parry. I may yet finish of that katana/wp one day
  17. Quote:
    Originally Posted by Gaidin View Post
    While I agree that Ninja Run is awesome for eliminating the need for a power pick to get a travel power, IOing out a toon for Defense keeps the travel power more than viable for it's ability to slot BotZ in them, and I always end up grabbing at least one.
    If I need that I go with CJ depends on the build so far with shields no need and my /sr had no travel power way before ninja run sprint + swift + quickness
  18. Quote:
    Originally Posted by Mercator View Post
    I was looking at some build suggestions on /SD and I struck upon an idea. What if I choose Teleport over Super Speed on my BS/SR scrapper?

    And that got me thinking further, what do other people pick.

    Largely I assume Travel is a subject of personal preference, theme and style:

    What did you pick and why?
    Ninja run all the way so now I get to take more of what I want
  19. Quote:
    Originally Posted by protector_knight View Post
    Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing. My BS/SD already farms, and does just about anything else I will it to do.

    Looking for something a lil out side of the box. I was thinking trying the fm/da as a scrap. How does OG fair? is there a proc or someting I could stack in it, to bump the mag of stun? The fear aura is tight...

    I was thinking of going a LoK Raziel, and possible Kain look.

    What can people tell me of fm/da? I have some xp brute side... Was a blast to play till I got too deep into end drain.

    Plus greater fire sword can be made to look simular, to Raziel's soul reaver .
    You could always try Fire/EA FSC plus + lighting field to help with the aoe power sink later and no KB IO worries so there is always something different to try
  20. Energy Aura needs to be redone it has no benefit over anything in anyway

    Maybe in going rogue or I18 they will fix it or if they port the power maybe it gets fixed
  21. Quote:
    Originally Posted by Tempstra View Post
    I use spines and electric and I love it. It was difficult to find the right combination because of endurance issues, but once that got solved, I am not putting IO sets in and that makes a significant difference.

    Lvl 41 at moment. Using Obliteration set in Quills and Scirrocco's in lightning field.

    Tempstra.
    Multi strikes in the two auras will do wonders 70% end discount capped 95% damage and 70% acc with lvl 40-45 ones and 6 slotted you get 1.88 melee and 1.88 aoe and they are cheap

    I would use Olbireation on spine burst it gives a higher recharge and very little end discount

    That is me personally and what i found most effective
  22. Hejtmane

    super reflexing

    Quote:
    Originally Posted by je_saist View Post
    yes and no.

    Yes, you can easily pass 45% defense with Super Reflexes as a base power set, and yes, there are some enemy groups in the game that can knock your flat on your rump no matter what your defense level is. (cough, Rularuu, cough)

    One of the design problems with Super Reflexes, and it's a choice shared by other defensive only sets like Ice Armor or Energy Aura, is that these sets offer little to no damage resistance. This means that if something is able to hit through your armor, it's going to hit for pretty much what is full damage. (as a note, this isn't actually a problem. This is an intentional design choice to keep defensive builds from being overpowered. )

    Thus, the more defense you have, the more likely it is that you will not be spending a lot of your time memorizing the floor pattern of the hospitals in the game.

    ****

    That being said, as indicated in my previous post, IO sets that boost defenses are expensive to buy at the Auction Houses. One of the more popular sets, Kinetic Combat, tends to run into 8 digit figures, and I've seen some sales top 9 digits. With that kind of money output, you'll either need to farm a lot, or get really lucky with recipe drops you can sell for money. Speaking for myself, I can count on one hand the number of Kinetic Combat drops I have received since the IO system was first launched.

    Since defense boosting IO sets; or more preciously the defense boosting IO sets that can be used in the powers you can get as a scrapper, brute, tank, or stalker; are so expensive to purchase and are so rare to drop... it's very possible you won't be able to come up with the in-game influence or merits to Soft-Cap your build for months, if not literal years.

    It is due to this time / cost factor that many players settle for just getting to 45%. It just isn't worth the trouble to go beyond the base soft-cap.

    There's also another little problem that many players run into. An Empath, Force Field, or Cold Domination buffer can put a Super Reflexes at positional soft cap too... and for that you just need a second player.
    Just do AE and buy Bronze or Silver Tickets I unload Kinetic Combats all the time. Kinetic is better for s/l Positional defense like Invulnerability 1.88 melee and 3.75 s/l where as Touch od Death would be the other way around. So it depends on builds and /sr does not take near the IO to soft cap with tough + weave
  23. Quote:
    Originally Posted by Psiphon View Post
    Invuln though has a psi hole that is pretty much impossible to close.

    Shields has no holes to damage types, great damage buff, high damage attack equivalent to ElM tier 9 and with the HO bug the ability to cap DDR.

    I'd say SD wins all round
    Not true there are two things that hurt shields and one hurts /sr as well non positional attacks that bypass our defense and they tend to be PSI. Yea those are painful

    The other is DDR on shield other than perma double stacked which i do not have because of what i have to sacrifice to get it in my build place like Cinmeora can be down right painful.
  24. Quote:
    Originally Posted by Myriad View Post
    4. Even if you manage to get the fastest kill time on a Pylon ever, proving that a DM/SD is by far the "best" combo, you might be disappointed when the Devs nerf Shield Defense because of the imbalance you helped to prove. Sorry.

    Sorry but /sr was the King of AV killing before Shield. In fact i say /sr is still the best budget AV Killer getting the biggest return for a lot less investment than shield.

    Funny how people kept saying after IO's came out and how easy it was to soft cap /sr and how it performed at the high end that it was doing to be nerfed and yet it still sits there the same as it has been for a long time. So that is the least of my worries and if anything gets nerfed on Shield it will be AAO and it's saturated numbers. Then they will need to give it a minor buff in another area to compensate.
  25. Quote:
    Originally Posted by Santorican View Post
    People say without inventions shields isn't that great but why is it that if you pour an equal amount of influence into say a fire/shield and a fire/sr the shield will always be better?

    BTW shields won't be nerfed by the fact that using SOs it is a good set, and is not in anyway over powered.
    Shield on it's face is a mediocre set and Dark and SR are booth better sets on a normal build.

    IO's change everything and what happens is you can softcap and then leverage against all odds without the softcap saturated against all odds just gets you killed. So you take the ridiculous amounts of global recharge, softcap and leverage large amounts of damage buffs and you have a winner. With IO's on my Fie/sd I am pushing 39% damage (thanks to IO +damage and AAO) with one enemy in range then if I can saturate I am pushing 100% damage buff and if I rework my build again to add Assault I can do 49% with one enemy. In case of dark melee they are going to leverage multiple enemies from soul drain which is an ok power most the time but on this one particular build jacks it to another level. Fire/Kin's where doing similar with Fulcrum shift the only thing they can really do to shield is scale down AAO then they will need to buff something else on the set because on a normal SO build shield is down right mediocre. I am working on my second shield from level 1 no power leveling it and it is down right painful at times compared to other builds I have done. My DB/Elec is performing much better at the level 25+ so far than either my shield did but at the top end my Fire/SD and elec/sd with a high end IO build will out perform it.