Idea's for a new scrap...


Amy_Amp

 

Posted

I have a lvl 50 db/regen, lvl 50 spines/sr/bod, and a lvl 50 bs/sd/bod.

I was thinking of something that is out side of Lethal and is a nice mix of AoE, and ST damage.

I tryed dm/sr brute (delete), dm/invun scrap (delete). I tryed a FM/DA brute ( got him to lvl 28 then delete). I actually liked that toon, despite the endurance drain. The thing that got to me was chaseing that fury bar while my blue bar dwindled on empty.

However I am not sure if I will make something and miss the damage of SD. I can't play fire armor for more than 5 minutes with out major head aches.

What would be a decent balance of mixed AE/ST attacks, and a good layered mitigation secondary?

I was thinking WP/invun/DA. DA takes some key slotting.....

I have a elm/ice tanker, and she can pump out some respectable damage with BU, however I only have one single target attack with her....

Any unique ideas would be helpful. Thanks


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Well for a good mix of ST and AoE damage Fire would be the best.

Now Fire/SD would give you great ST damage and With FCS and SC will have really good AoE.

For the three you said /DA would give you the more help with AoE with Death Shroud.

Any of the three you said would be good but I like Fire/WP the most. It just non-stop killing which I like a lot


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Well for a good mix of ST and AoE damage Fire would be the best.

Now Fire/SD would give you great ST damage and With FCS and SC will have really good AoE.

For the three you said /DA would give you the more help with AoE with Death Shroud.

Any of the three you said would be good but I like Fire/WP the most. It just non-stop killing which I like a lot
Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing. My BS/SD already farms, and does just about anything else I will it to do.

Looking for something a lil out side of the box. I was thinking trying the fm/da as a scrap. How does OG fair? is there a proc or someting I could stack in it, to bump the mag of stun? The fear aura is tight...

I was thinking of going a LoK Raziel, and possible Kain look.

What can people tell me of fm/da? I have some xp brute side... Was a blast to play till I got too deep into end drain.

Plus greater fire sword can be made to look simular, to Raziel's soul reaver .


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by protector_knight View Post
Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing. My BS/SD already farms, and does just about anything else I will it to do.

Looking for something a lil out side of the box. I was thinking trying the fm/da as a scrap. How does OG fair? is there a proc or someting I could stack in it, to bump the mag of stun? The fear aura is tight...

I was thinking of going a LoK Raziel, and possible Kain look.

What can people tell me of fm/da? I have some xp brute side... Was a blast to play till I got too deep into end drain.

Plus greater fire sword can be made to look simular, to Raziel's soul reaver .
You could always try Fire/EA FSC plus + lighting field to help with the aoe power sink later and no KB IO worries so there is always something different to try


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by protector_knight View Post
Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing.
Actually, it can be built without being a farm oriented character at all. Take body instead of blaze mastery. Build in a lot of passive regen, and you have something that solos AVs/Pylons instead of just farms. It has great single target damage.

Also, have you considered DM/Shield?

Quote:
My BS/SD already farms, and does just about anything else I will it to do.
Sure it does, but you'll be shocked at how much dps fire melee can bring to bear.


 

Posted

I went with FM/WP. it fits my theme. Breath of fire is wicked, except the anime time.

I had a WP/SM tanker that got up to lvl 38, and I just never did like the feel of WP. At the time of the Mass AE boss farms, WP would fall short. even with fortitude, and fault.

I couldn't ever grab reins on WP, it always seemed to be a weaker form of invun, IMO. I know that isn't the case, it just had that feel for me. This scrap will let me try WP, with out the demands of hogging the agro. A unslotted RTTC for taunt will ensure I don't steal agro, and make tankers feel bad, like "Timeless Seraphima."

Yeah again thanks for that build on her. I see so many try to do it like Seraphima, and just simply can't. That is my only regret with that toon, the build isn't mine :'( Ahh well.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

WP's taunt aura is so weak I don't think you'll have any issue stealing too much aggro. It's the biggest reason I don't play WP tanks.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
WP's taunt aura is so weak I don't think you'll have any issue stealing too much aggro. It's the biggest reason I don't play WP tanks.
throw a taunt SO or two in RTTC and the WP does really good. I left a taunt duration in invincibility... invince don't need it....

I agree though, an unslotted RTTC is actually comical. a baddie will juggle between me and a blaster, and not actually attack anything Tanker side...


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

It's certainly harder to hold aggro with a Willpower Tank. But I was a Blaster on a dedicated leveling team of Fire Blaster, Fire Blaster and Willpower Tank. Granted, we gave the Tank a head start to get the aggro, but he could very reliably hold it up to +4s, and hold it well enough that we could usually handle +5s as well.

I can see it being an issue on a normal team, though. Who wants to give the Tank time to make sure they have solid control? But I suppose normal teams don't grind on +4s and +5s, and there's no reason to anyway since the XP probably flows faster from +3s or below. Well slotted, I'd think a Willpower Tank would be fine for normal play.

But I'll also agree that if you leave it unslotted for taunt on a Scrapper, you're not going to be stealing any Tank aggro unless the Tank isn't in control of the situation, and you're mopping up leftovers. And I think it's nice having a taunt aura to help keep bad guys on me. And for team play, if the Tank IS having a hard time, grabbing some spare aggro will help the team.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
It's certainly harder to hold aggro with a Willpower Tank. But I was a Blaster on a dedicated leveling team of Fire Blaster, Fire Blaster and Willpower Tank. Granted, we gave the Tank a head start to get the aggro, but he could very reliably hold it up to +4s, and hold it well enough that we could usually handle +5s as well.

I can see it being an issue on a normal team, though. Who wants to give the Tank time to make sure they have solid control? But I suppose normal teams don't grind on +4s and +5s, and there's no reason to anyway since the XP probably flows faster from +3s or below. Well slotted, I'd think a Willpower Tank would be fine for normal play.

But I'll also agree that if you leave it unslotted for taunt on a Scrapper, you're not going to be stealing any Tank aggro unless the Tank isn't in control of the situation, and you're mopping up leftovers. And I think it's nice having a taunt aura to help keep bad guys on me. And for team play, if the Tank IS having a hard time, grabbing some spare aggro will help the team.
Very true. I like having a aura on a scrapper too!

The other half of the reason I went with something that wasn't shield is cuz my wife whines when I kill too fast on my Seraphima. She has a purpled fire/kin, she hates running with my bs/sd.

I will post a fm/wp build on a later date. thanks, all for the advice.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll