Kismet Acc vs 3rd slot in Hasten?
I'd do neither Lewis. You have enough recharge in the build to safely take away a slot from practiced brawler. Or if you exempt alot, I'd take the slot away from Midnight Grasp.
Yeah, I'm not comfortable taking a slot from Practiced Brawler. It would make leveling up hard, and I do exemplar down a bit. As for taking the slot from MG, I'll think about that. I like having the extra rech/end in it, but maybe.
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
The 6th slot, for the Rech Rdx in Shadow Maul reduces it's recharge time by 0.66s.
I really don't think you need to worry about an amount of recharge like that on a power like Shadow Maul.
So there's another option to gain a slot.
The 6th slot, for the Rech Rdx in Shadow Maul reduces it's recharge time by 0.66s.
I really don't think you need to worry about an amount of recharge like that on a power like Shadow Maul. |

Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
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Red
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Agreed. I hope it's not a part of any planned gap-less attack chains.
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Come on everyone knows Smite >SM >SL chain gapless is the dabomb ;-)
Pinnacle
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Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Hmm, makes sense. I think I like the idea of taking the last slot from Shadow Maul. Much obliged.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
And don't forget that the Kismet is mislabeled... it's actually a TOHIT buff, not an accuracy buff which makes it considerably more valuable. It offers the same tohit buff as Focused Accuracy does at zero end cost.
I do think you're correct in pulling that last slot in SM for the Kismet and keeping Hasten 3 slotted.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
CMA,
Thanks! I do love me some hit buff!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
All,
I've got a build for a DM/SR worked out. It is mostly cheap (other than 3 or 4 specific enhancements) but my problem is that I have to decide between the Kismet 6% accuracy multiplier and the 3rd slot in Hasten.
Which way would you go? I think I should probably go Hasten, the 3rd slot shaves 13 seconds off Hasten's time. Still, I love hitting things more accurately. Which would you do?
Here is my build, if it matters.
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ SCR DM SR: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(39)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(50), Ksmt-ToHit+(50)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(39)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), RechRdx-I(37)
Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(43), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(45)
Level 8: Siphon Life -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(37)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Quickness -- Run-I(A)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(42)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), DampS-Rchg/EndRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(42)
Level 41: Lucky -- DefBuff-I(A), DefBuff-I(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan