-
Posts
735 -
Joined
-
First and foremost welcome to the forums
I was excited when the Merit system was first announced. After testing it and reading feedback, it's extremely restricting. IMO it should not of replaced random rolls, this system should have been something to add.
I have several alts both red and blue side. I trade salvage and recipes between them as do most players. Now in order to maximize the system I can only bring one hero and one villain as my merit earner. Jumping between toons to earn merits would be the least profitable angle. Understandable merits should that be traded, I don't disagree with that part of the system.
I ask to re-add random rolls to TF/SF, a merit only reward system kills altitus. The random recipe reward at the vendor is great for people who run arcs but have no time for TF's. It gives them access to recipe they otherwise would not have been able to get. The i13 merit system hurts people like me who runs several TFs a day.
In short I love this game, I'm not looking for reason to not play because my toons cannot earn what they used to earn. -
Very excited about having a Dev for bases, something truly long overdue. Welcome Sunstorm
-
[ QUOTE ]
[ QUOTE ]
1) Will non-mac users be given access to the bonus power and costume in the future.
2) How will this affect people who have macs and already have accounts? (I dont have a Mac, I'm just wondering)
[/ QUOTE ]
Yes, just like the Good vs. Evil edition of the game, the Macintosh version will include some special in-game items, including:
<ul type="square">[*]Mission Teleporter Power - Players can save time and get right into the action by teleporting directly to their active mission.
[*]Exclusive Valkyrie Costume set - Costume pieces include two varieties of wings, a cape, a skirt/kilt, pants, boots, shoulders, chest, gloves, belts, and helmet with multiple details.[/list]These items will be available separately for purchase in early 2009 for customers who are not playing on a Mac. Well have further details of these exciting options, including screenshots, in the near future.
We'll have the above posted in a separate forum announcement, along with information about the closed beta test of the Mac version, shortly.
[/ QUOTE ][ QUOTE ]
Your game account will work no matter which client you are using.
[/ QUOTE ]
Awesome, thanks for the quick response LH and Posi -
1) Will non-mac users be given access to the bonus power and costume in the future.
2) How will this affect people who have macs and already have accounts? (I dont have a Mac, I'm just wondering) -
Was about to start a Manti TF when DOOOOOOM skies went red and the team was "WTF!!!!" lol awesome, got all the badges within 5 minutes.
-
The time it takes to get a badge or the bonuses are just fine IMO. I have 36 toons on my main server. I sure as heck don't play ALL of them everyday. This is a way to get my non-50s to 50 quicker.
I'm not a heavy badger and the temps don't interest me a lot. So I'm thinking log my non-50's off where xp bonuses await. As for my 50's log off where they can earn more cash. Simple and yet effective.
Question, does the influence bonus affect prestige as well? -
[ QUOTE ]
Ok, we know.
We should have had said something more by now, about Issue 13. But like all great architectural endeavors, Issue 13 is taking on a life of its own and were not quite ready to spill forth all the information.
So, just a quick note to say thanks for your patience, even though we know you may not really be patient. Trust us, its coming; were working on it and theres more great stuff coming (like you havent heard that before, but really, we mean it!)
Thanks!
[/ QUOTE ]
(short version: i13 is coming Soon)
Quality over quantity, Take your time, I'd rather have a working issue 2 months from now. Rather than a broken one tomorrow. Some of us are wondering on beta and if the goal is even before the end of year. I prefer not to start any new projects till i13 hits, but running outta stuff to do -
I gotta say the costume give outs are great. What I dont like however is roughly 80-90% of the player will never have access to them. Much of the players are minors in other states, so pretty much no chance for them. Then people like me, with a wife/kids/job who can't make it due to several hundred reasons.
At least offer us a costume pack that include these items. I would have no problems paying for it on mine and my wifes account. -
I've been wanting the other Arachnos helms for a while now so the 51 month is great news to me.
54 month however is just rehashed, least give us an option to other Temp powers in the game. Something that would be cool is a temp shield that last 30 seconds and can on be used once every 30 minutes. Example is the wedding band or the lord recluse power shield. That would be something to look forward too -
[ QUOTE ]
Looks like the Matrix gets 21/29 mpg.
Hope they're throwing in some gas cards...
[/ QUOTE ]
Was just about to answer your question lol -
[ QUOTE ]
This guide will contain spoilers. If you want to learn everything for the first time, I suggest you stop here and click the index button at the top of the forum, otherwise you were warned about spoilers
The Imperious Strike/Task Force is the latest addition with the release of Issue 12: Midnight Hour. This Strike/Task Force can be found in the zone of Cimerora. You need a minimum of 6 team members from levels 35 to 50 to be able to start it, and everyone has to be in the same zone. Once your team is assembled you are ready to start.
Mission 1: Consult the Oracle
This one is a pretty straight forward mission, or so it would seem. You head down to the docks and board a boat to go consult the Oracle to ordain your destiny. Once you exit the boat inside the Oracle caverns you will be greeted by one of the Sybil who says her sisters have been captured. She will give you a key to enter into the caverns to rescue them.
Note: Before you can proceed, you must rescue all ten of the Sybil.
This cave is pretty straight forward and it never changed no matter how many times you do the S/TF. It is full of Cimeroran Traitors and almost every group has a Surgeon with them. It should be the goal of one of your DPS members to take out the Surgeon quickly or the fight could end up getting prolonged.
Once you reach the first T section in the cave you will want to go left. At the end you will find a big room with several Cimeroran Traitor groups and three to four of the Sybil being held captive. I do not suggest trying to fight all of the Traitors at once, they do some pretty nasty damage and can take down all but the toughest built characters in short order.
Once youve cleared out that section, head north, and eventually you will come to another T section, and two more Sybil being held captive. Go right, and follow that path going past the cross-road section till you reach another big room. Here another three or four of the Sybil are being held captive. Rescue them, then head back to the cross section and head north. Follow that along till you come to a big room with a door in it and you will find another Sybil in front of the door. If you have rescued her sisters, she will give you a key to open the door and proceed. If you havent, she will tell you to rescue her sisters first.
Once you are outside, proceed up the side of the mountain. You will run into two more groups of Traitors on your way up. At the top you will see several groups and Sister Solaris guarded by a Minotaur. Defeat these groups to rescue Solaris and she will ask you to take her to the altar, after a bit of a conversation. Once you take her to the altar, she will get a divine light, and after a few seconds the mission will complete.
Mission 2: Destroy the Shadow Cysts
This mission sends you to a catacomb, where you go in and have to destroy 10 shadow cysts. Its a pretty straight forward mission, with one catch; There is an ambush after each and every shadow cyst destroyed either led by a Minotaur or a Cyclops. Be careful when destroying the cysts their explosion can do some hefty damage to your team.
The cave itself tends to be in a random layout, so there is no best way to describe how to handle it.
Mission 3: Stop Romulus
This mission will feel like a long, uphill battle. Your objectives here are to defeat 100 Traitors, 5 generals, Romulus, and Romulus Phalanx. The 100 Traitors will be the east part. In fact, it wouldnt be unusual to have all 100 defeated by the time you cross the first bridge. However, there are special events triggered at certain points. Each General defeated spawns an ambush, and several other ambushes are spawned by defeated the group of beasts, as well as the group of surgeons.
Once your group slogs its way through all the fighting, you will reach the valley and the 5th Column Giant Meks. Here you have two options. One; you can hack the turret control computers. You have to hack both of them otherwise if you dont they will still be aggressive to your team. If you hack both computers before proceeding the turrets will turn friendly and start attacking the 5th Column. Two; You can just run in and start killing everything, whichever is your fancy.
Here, in this valley you will find Romulus, Requiem (the 5th general) and the computer control for Romulus Phalanx. The best way to usually tackle this is to destroy the Phalanx control panel first. This sounds pretty straight forward, but it has a ton of health and every 25% of health it loses it awakens the 5th Column Meks surrounding it. These Meks are boss class, so are not push overs, however, if you destroy the control panel, all the Meks will instantly be defeated.
At this point, you can get a puller to go up and pull Requiem and Romulus individually. Depending on how skilled your puller is, you can pull them alone, without their groups of friends. At this point its a pretty straight forward fight, and after their defeat, Requiem will drop a rather interesting clue.
Mission 4: Reclaim Cimerora
This is going to be a tough fight. Your task is to defeat 300 Traitors and Romulus and his guard. As you advance, you will find yourself getting ambushed at key points on your way to Romulus. Be sure to take this slow or your team could end up in over their heads when you are taking on a large group and an ambush spawns. Once you get to the center courtyard, there will be a short cut scene with Romulus talking to a Nictus, who will then force merge itself with Romulus converting Romulus himself into a Nictus.
At this point, carefully pull the Traitors off the center stage, to avoid the risk of aggroing Romulus and his three Nicti drones. Once you have defeated those, have someone with range grab aggro on the two groups on the columns to his left and right and take those groups out. Once those are down, you are ready to face Romulus, but this is not your typical, straight forward AV fight.
Behind Romulus you will notice 3 AV class Nicti. The one on the left is a healing Nictus. The one on the right spawns more, smaller Nicti like a shadow cyst. The middle Nictus does an auto hit AE damage attack out to about 10 feet from its center. When you defeat a Nicti, its death will hit everyone on your team with a magnitude 12 stun. This is basically strong enough to mez everyone, except tanks and possibly crab spiders that have all their armors. Everyone else will have to pre-pop a breakfree inspiration or use their god mode if it gives them increased mez protection.
Now, some may think the best, first target would be the left Nictus. In this case no it wouldnt/ The Nictus doesnt heal other Nicti, they only rely on their regen rate for healing. Your best, first target is actually the center Nictus. This guy can deliver a lot of pain and hurt in a very short time with its auto hit AE attack. It is best to range him and stay out of the AE effect, while a tank or brute tries to keep it taunted. Note: The Nicti are not prone to taunting as well as other enemies, they actually seem to have an AI different from normal critter AI and behave more like seekers and FFGs. So taunting them may not always work.
Once that Nictus is down and all your team are recovered, try to locate the healer then take it down then move onto the one that spawns other Nicti. It should be fairly easy after the damage dealer is down at that point. Trying to take Romulus down before the Nicti are down is not only difficult with the healer Nictus around, but each time you do, one of the Nicti will sacrifice themselves and res Romulus.
Romulus should be all thats left, but be careful going after him. He might not have his Nicti, but he has some painful hits. He can literally one shot a squishy who is not careful. As Romulus health goes down, ambushes of Traitors will start to come out. It will be imperative that someone take out the surgeon quickly, otherwise you could end up watching Romulus health go up fast. Once Romulus is down, clean up any Traitors you need and collect your reward. You will get a choice window and unlock the Roman Costume Sets.
Also be sure to look around for the glowing box. One a new letter is in it. Enjoy
[/ QUOTE ]
All in all a good read a few comments on the 4th mission though. You forgot the mention the ambush midfight with Rom the first time around. Some tend to forget this and end up team wiping. Also it IS possible to taunt the nictus, in fact when I run the ITF with my wife we do it all the time.
Have a Tank or a Brute, Taunt the healing nictus far away enough so he cannot heal Rom. Then get someone with a ST immb, AoE immbs can mess up the whole thing. Then steamroll Rom, When he dies get outta Line of Sight. That stun is a pain, however when outta sight it won't hit you. Make sure u clear out both sides of the 5th so it gives your team room to drop off the side w/o agging more mobs.
Rom is weak to Fear and Immb, Abuse this as much as possible. Spec Terrors can be kept up so when he dies and rez's, everyone can safely be outta target range. Rom will still get soft held from the Spec Terror. Giving you enough time regroup and continue.
Everyones got their own method, this one works on the teams me and my wife runs. That last map is pretty epic though, thumbs up to the Devs. -
Name: Switchblade Suicide
Currently Recruiting: Just made the move from Protector to Infinity and starting up. So looking for anyone active to help build a new VG.
RP Level: Your call, I dont play in character myself
Theme/Concept: Haven't centered a theme at this time. But, I'm heavily involved in PvP and would prefer if my vg members enjoyed it as well.
Activity: ATM just me and one other. I'm on everyday for at least 5-8 hours.
Requirements for Membership: At least remain in SGmode until 25, being a new vg prestige is vastly needed.
Leadership: Bladed Destiny
In-Game Contact(s): @Gypsy of Paradox
URL: If we grow big enough, I'll put one together
Coalition(s): Silver Spray
Other Details: One thing this VG doesn't lack is base salvage before moving I emptied out my bins. I was the only active member in the sg everyone was over 160 days since last login. So I doubt they will miss it too much. -
Features are awesome, but what would rock is if the Devs took a damn poll. Not just made blind choices for us, feels sorta like the Government. We pay our taxes but have limited say on the working of our nation.
When they took the poll on what powersets we wanted players were crazy happy. I dont plan on using the voice system myself and I normally play with my comp muted. (only glowie missions get sound)
Poll
<ul type="square">[*] A) Spend resources for a voice chat system.[*] B) Spend resources to finish power proliferation[/list] -
[ QUOTE ]
I will not be using this as I am significantly hearing impaired in Real Life. While this does not impair my enjoyment of the game, when this feature does get implemented, I fully expect to get berated by users asking why I don't use it and probably get insulted by them for not using it.
[/ QUOTE ]
This is an example of why this is a bad idea. My nephew is just starting to learn how to play this game (He's 8). He's completely deaf in both ears. I started him on the game because it would enable him to interact with others w/o his hearing being an issue. We all know voice only teams are gonna be running. -
While voice is a great feature all together. Because it provides teams and sg's a better way to explain how to run a Task Force. I can this bringing even more stereotype into the game. As in "You dont have voice so you can't join my team". Or cause problems such as "Its not my fault you can't use sound I don't feel like typing"
Second concern is this costing us money? -
Awesome something the entire community both Villains and Heroes will love. Good show on the Vet award call, seeing as that was one of the highest requested things.
-
[ QUOTE ]
Subdual Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate
Telekinetic Thrust A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow
Build Up Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long
Drain Psyche You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
World of Confusion This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
Scare You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium
Psychic Shockwave Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow
[/ QUOTE ]
ok i'll say it, how in the hell is this balanced to villains?
Wasn't aware I was paying a fee so only one side of game gets major work. Villains get dumped with whatevers left, VEATS better rock or I'm out. Tired of this one sided game the devs are playing -
AHAHAHAH **Waits for MM's to go nuts**
-
Sad, bloody sad day for Villains and Heroes. Well lets hope VEATS make up for this news. Least we'll have something new there that hopefully more thought was placed into. I hope there is a bigger wave with more of a "punch" behind this one. Beacause most of us was expecting a 50' wave, not a splash in the kiddy pool.
-
[ QUOTE ]
[ QUOTE ]
When I first saw the post for this award I was to say to least extremely pleased. I thought finally the Dev's decided to give something really cool as a thanks to the long devoted players. After reading this thread I have to say, I'm not looking forward to it anymore.
I mean damn, 10 hp -75% resistance, its a clear slap in the face. With all the AoE heavy enemies end game, whats the use of this pet. Can the pet itself be buffed?? I've also heard rumors it can only be used 3 times.
[/ QUOTE ]
SLAP!! *smacks Gypsy across the face*
Now, THAT was a clear slap in the face. See how it didn't resemble this reward in any meaningful way?
[/ QUOTE ]
Hit me harder, i love it
Edit: I'm fully aware vet rewards are not a must have. And who knows it the reward could change. I was mainly saying all those months for something caltrops could kill *lol* -
When I first saw the post for this award I was to say to least extremely pleased. I thought finally the Dev's decided to give something really cool as a thanks to the long devoted players. After reading this thread I have to say, I'm not looking forward to it anymore.
I mean damn, 10 hp -75% resistance, its a clear slap in the face. With all the AoE heavy enemies end game, whats the use of this pet. Can the pet itself be buffed?? I've also heard rumors it can only be used 3 times. -
While the thought of this is awesome to say the least. Considering we'll have a team totally dedicated to the growth of CoX. Will they be able to address the concerns of things that have been honestly looked over in the past. Things such as Base Edit, IoP's, and dare I say some form of PvP balance.
Will you have smaller teams within the new studio? If so can get a list of teams so we're aware of the inner workings. Also this could help because we could post our questions and or ideas to the proper team.
Gratz on the new studio and gaining full rights to CoX
On another note to the doomsayers:
I run another online game and recently the original owner had lost his vision for the game. Moved on to work on other projects and the game laid there with the player wondering whats going on. Because it was owned by someone else we couldn't make any major changes. He has now left the game and we're now able to make changes w/o restrictions. Lots of changes have been done and more are planned. Not all of the players have loved every change. But changes are coming fast and more frequent, which we have recieved no complaints.
I look forward to the changes that come. What its got right now works, I'm sure NorCal understands that. They would be fools to make huge changes to the game that would affect the current playerbase. CoX now being its bread and butter, we can hope to expect only good things. I mean I'm sure the devs enjoy spending our money on new cars :P -
Well considering i've recieved no reply since my original note on the 26 i really dont know what to assume.
I am still waiting to find out if me and my wife can enter the contest as a Duo. I would like to know before the deadline, if its allowed we'll enter. If its not I can still enter on my own and she can have a different entry. -
Suprised I havn't gotten answer yet, still wondering if me and my wife can enter as a duo? It would still be one entry
-
Yea up jacks spawn rate, i dont understand why his spawn ratio is so low to begin with. Its not like the badges really give anything. So a 50/50 of either the pumpkin or jack would be great. Also the timers should be reversed to encourage switching doors. There are a lot more doors than players in most zones. Change it to 30 player timers and 60 second door timers.
Other than needing the Jack badge on two toons, good event