GuyPerfect

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  1. It is for this reason and others similar to it that has convinced me to move all my characters to a double-dipper Alignment as soon as they reach level 20.
  2. GuyPerfect

    Leechplattering

    The user was not spamming. This happened over the course of about ten minutes.
  3. We just got it on Virtue. Woo hoo!
  4. GuyPerfect

    Leechplattering

    Apologies to this person, but this isn't how it's done...

    Seen in Dark Astoria:

    Quote:
    [Broadcast] <redacted>: lf magi farm
    [...]
    [Broadcast] <redacted>: lf magi farm
    [...]
    [Broadcast] <redacted>: lf magi farm
    [...]
    [Broadcast] <redacted>: lf magi farm
    [...]
    [Broadcast] <redacted>: i give up, maybe later
    Don't do this, guys. It's half:



    and half:



    If you want on a trial, either wait for the one you want to form, or form one yourself. Don't try to summon other people to do something for you.

    "But Guy! Some people are nervous or antisocial or whatever and can't lead or form trials or task forces!" That's fine, and I understand that. Their option is then to wait for one to form. Because the only other course of action is to leechplatter, and that's not an option.

    Remember, we're all here because we want to be, and people don't generally want to drop what they're doing to form a trial or task force just because someone is looking for a group running it. Wait or form and, uh... good luck will follow you all of your days?
  5. Hi devs! You Pancakes! Cut it out.
  6. Just as well. I'd hate to find out that for all these years, my favorite foods and music and books have been demonstrably wrong. (-:
  7. One time, I made sure to grab the Atlas Park Mayhem Mission, which was waaaaaaaaaaaay over on the edge of Port Oakes, so I could get my 2-hour Raptor Pack!
  8. Quote:
    Originally Posted by Arcanaville View Post
    If you think pointing this out is trolling, you're not talking about the same thing I am, or you are simply not understanding what I'm saying. I'm not attempting to instigate any sort of reaction: the above assertion is a matter of fact statement about the game design. There is no controversial aspect of it that is not manufactured.
    So we're doing this again, are we?

    *Ahem*

    What you're saying, then, is that objectively, level shifts are by no means more like levels than a global healing boost to all applicable powers or a couple of pets you can spawn every once in a while:

    Quote:
    Originally Posted by Arcanaville View Post
    Quote:
    Originally Posted by GuyPerfect View Post
    The level shifts look more like "a level" to me than the short-duration AoE buffs and moderate-use procs do.
    Only in a completely inappropriate sense.
    That is... Objectively, you're just pointing out that someone's point of view is completely inappropriate. As a matter of fact. Because of attributes and progression and Giant Monsters and crap.
  9. Quote:
    Originally Posted by UberGuy View Post
    Ergo, a level shift is not a level.
    I don't believe this was ever the subject of debate.
  10. Quote:
    Originally Posted by Arcanaville View Post
    Only in a completely inappropriate sense. When you team with someone higher than you, do you think of yourself as having temporarily "leveling" many levels?
    *Blink*

    Surely you're not trolling...

    A level shift will make a yellow con as white and your powers and theirs will be affected accordingly. You know, like a level does.

    A 90-second boost to Recovery for you and everyone around you, that does no such thing. Yellows are still yellows. As though no boost in level occurs.

    Therefore, Incarnate Slots with level shifts are more like levels than whatever else the slots bring to the table.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    So how are the other two working in anywhere that isn't an INCARNATE ZONE?

    Why the crap would I want to play for chump change in a non-Incarnate Zone?



    Oh, I know! Let's go bust Hellions with THREE LEVEL SHIFTS!
  12. Since IO sets are assigned to powers individually (not by category), it's entirely possible the devs just won't assign this one to Bonfire.
  13. The other two have been working just fine for me ever since Dark Astoria happened.
  14. Quote:
    Originally Posted by Arcanaville View Post
    Also, Castle said it did not occur to him that the players might see incarnate slots with level shift as "a level" while slots without it as "not a level" - there was no intended connection between shifts and incarnate progress in that sense of the word.
    The level shifts look more like "a level" to me than the short-duration AoE buffs and moderate-use procs do.
  15. Quote:
    Originally Posted by blueruckus View Post
    Surely, there must be a reason, right?
    Need moar Fortunata threads too. <3
  16. We beat him. Got a couple badges and everything. I was holding the pom-poms.
  17. Quote:
    Originally Posted by Scythus View Post
    So I gather that means the others are there "just in case"?
    They all wound up in the game at the same time (Issue 20ish I think), so I think they were thinking they'd get to them eventually. But then people didn't respond very well to having more currencies than there are flavors of Kool-Aid.
  18. To talk to Alastor remotely, the button in the Contacts menu says "Communicate"
  19. To Mr. Roy Cooling,

    I hope my concoction of sentient sludge finds you well. It has very slow mobility, but it is very reliable.

    I am writing to inform you that the situation in this office building has not fully conformed to our expectations. We were ambushed by Malta agents, and now the building has been set ablaze. If it's not too much to ask, any form of assistance would be appreciated.

    Looking forward to hearing from you.
  20. Quote:
    Originally Posted by Mr. DJ View Post
    Pretty sure AV's have been curb stomping pets for quite a while, even some EBs.
    Certainly true, though I would argue that missions and Task Forces are in a different context from Incarnate Trials. No one person is expected to be able to do much to an arch-villain: the Tanker might be able to hold the aggro, the Controller might be able to debuff it, and the Stalker might be able to damage it, but soloing them isn't exactly considered normal game play.

    With a good team, though, arch-villains won't kill anyone. Not even pets. Still, this is all in the context of missions and Task Forces.

    Incarnate Trials, as stated by the devs, are designed to be accessible in such a way that you don't need an uber-team to complete them, but anyone is allowed to join in and help out. This doesn't mean you can form an all-Tanker Magisterium and expect to complete it on time, but under no circumstances should anyone be turned away from a Trial because their class is perceived totally ineffective for the task.

    Tyrant does a lot of damage, and I see why they did it that way. They even tossed in ye olde patch o' death mechanic to keep it from being a typical tank-n-spank, but he's still a level 54+5 Arch-villain with stronger-than-normal AoEs to boot. You send a low-HP minion in to glare at him funny and he'll get vaporized.

    In the context of an accessible activity that anyone can join, Masterminds are rendered useless except for whatever buffs and debuffs they can put out. And that's not exactly their strong suit.

    There is a flaw in Tyrant's design. The devs need to make changes.
  21. Quote:
    Originally Posted by Diggis View Post
    Surely this is a reference to the Praetorian Zones?
    I think that's what came of it, yeah. Even so, Praetoria does make use of the Alignment system from the outset, so we never got any neutral zones.
  22. Quote:
    Originally Posted by UberGuy View Post
    The very quote you posted has quotes used in this way, in the phrase "hypothetical 'Level 60'".
    At one point, information originating at NCsoft did bring up the idea of a quote-unquote "ten slots" that would lead to quote-unquote "level 60." That's precisely what the OP was asking about.


    Quote:
    Originally Posted by Vanden View Post
    No, that's pretty much exactly what happens. It's not nearly as organic as the sellspeak makes it sound, but the process ends up being pretty much what they said.
    The survey mentions multiple neutral low-level zones that consist of some amount of gameplay before picking an Alignment. Praetoria was a good start, except they still make you pick an Alignment before leaving the tutorial. The new Galaxy City thing does the same thing, but with less tutoring and more trying to draw in new customers.

    No, what we got is very much not what the survey was suggesting. Not that it's a problem, mind you (I like what we got), but it's not what the survey was suggesting.
  23. Quote:
    Originally Posted by Golden Girl View Post
    Actually, they've ticked just about all the boxes in it - except for the space station part - for now
    Eh, it's been hit-or-miss.


    The Going Rogue system is a new game dynamic for City of Heroes and City of Villains that allows players to alter the morality of their characters, eventually opening up the opportunity to turn their Hero into a Villain or vice versa. By visiting different contacts in the game, players can start the process of "moving their moral compass" towards being a hero or a villain.

    Semi-check. You can change Alignments, but it's through Tips rather than talking to contacts. I wonder if Redemption and Pit were repurposed as general info contacts?


    In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.

    Semi-check. In essence we get the same thing: neutral starting zones where you can pick your archetype. But they're not new, they just used the existing starting zones. And we've never seen rewards for Alginment outside of the Crucible and Fort Trident, which are decidely not high-level PvP zones.


    One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.

    Semi-check. We get ten "slots" that make us more powerful, but only Alpha is a universal Enhancement, and we only have access to three so-so sources of level shift. They're certainly not achieved through the Alignment system like the previous point indicates.


    For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.

    I suppose it's possible we'll fight the Batallion on a space station... that would kinda fit the theme of what they're saying here.


    A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options.

    This is like maybe a fifth of a check. We got 4 new power sets with the expansion, and the first signs of a new Archetype were in Issue 23 beta when Primalist showed up in the Detailed Info window as a choice for archetypes when viewing numbers for powers. (I know additional information was found through hacking, but we don't talk about that here)


    Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way

    Check. And frankly, those rewards aren't anywhere NEAR enough to keep me from being able to join people on both sides whenever I want.


    Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers

    I can't quite call this a check, because it happened before the expansion. And after Mr. Bruce said it would never be done. (-:


    Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay

    You fight a giant Shivan and everything! No check for this one because it's obviously talking about something that never happened the way it was described.
  24. Quote:
    Originally Posted by UberGuy View Post
    Well, that's kind of interesting, because being dead should cause them to lose the buff no matter what.


    This is a palm face.
  25. There was a questionnaire sent out privately to a portion of the player base prior to the release of Going Rogue that suggested some concepts and changes to the game to solicit feedback before making any decisions on them. Among them was the notion of ten "universal enhancement slots" that, as the text states, would (not to be confused with could) grant level shifts for an equivalent of level 60.

    The applicable text is as follows:

    Quote:
    One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.
    So yes, LegionAlpha, the level 60 thing has been abandoned.

    EDIT:
    Since I know it needs to be said before Jackson McContradictory pipes up, the survey was never meant as a road map of things that would be happening to the game. Just because it was on the list doesn't mean it was ever in the works. Case in point, the "universal enhancement slots" became "Incarnate Slots" and not all of them provide level shifts. It's not that level 60 was on the to-do list and later removed, but rather the idea of having 10 slots with 1 level each itself was done away with.