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Posts
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Well WP is for dummies and new ppl to scrappers IMO regen is for the more experienced ppl that know how to use things
heres why WPs great sets and toggles and survivability but its all attack, which is good for beginers and stuff, BUT regen takes skill and isnt for everyone.....
A person might think a regen is better because they can use it, some may think WP is better because its easier to maintain.. thats my 2 cents...
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wow...elitist much? :P
skill...this game needs very little skill. Regen takes very little skill "I'm hurt...HEAL!". If you're going to go on about skill, solo an AV with a defender, that takes some skill. Everything else is just ego.
And PLEASE note: I am not claiming to have solo'd an AV with my defender, or any of my toons for that matter. I'm just tired of seeing that comment used to defend a particular PLAYSTYLE, ANY playstyle.
I didn't reroll my lvl 28 regen scrapper into a wp version because it was too difficult to play. I rerolled it because I didn't find it a fun way to play a SCRAPPER. I have several toons with multiple click self heals, I know how to handle that. They aren't scrappers though. You never see Wolverine INTENTIONALLY taking a break from attacking to heal. He just goes and goes until he's either knocked unconscious, or everyone's defeated. THAT'S a scrapper (IMHO). Regen, as it is now, isn't like that for me. WP is, SR is, SD is - those are all I can comment on, haven't played the others as a scrapper set. -
I'm with the "it's another tool in the toolbox" crowd. Perhaps the best tool for getting/keeping aggro. I learned tanking on my Kheldians (no taunt aura), and seeing them pull aggro off a non-taunting tank sold me: it's a valuable tool.
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QR IME etc etc etc...
I find Regen very "clicky" for its mitigation, a playstyle I do NOT enjoy on a scrapper. WP gave me "close enough" performance, without needing to manage the clicks. I've aslo found Regen to be a very squishy scrapper set, compared to my SR and SD scrappers (I never got a Regen past lvl 20, but I have teamed with 100s). I've managed to get a WP scrapper up to 38 (so far), he seems ok now, but was fairly squishy until lvl 30 or so...
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Hmmm..maybe that was one of the buffs to Soul Drain then, cuz I thought it was only an 8' radius.
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Considering that Sunless Mire has almost twice the radius of Soul Drain...I wouldn't get my hopes up for a buff there. As for Essence Drain...I don't use it, and I doubt they could buff it enough for me to consider taking it. Stygian Circle is my heal, tyvm
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I think I have mine (over) slotted with 2xEndRedux, 2xRecharge, and 2xEndMod...honestly, it's been a while since I even looked at my slotting >.< I just know that, sometimes, I have to fire it to get enough endurance to summon a pet, and that it recharges fast enough to fire again off that same corpse...
In general, I use it whenever it is recharged and there is a corpse available, overkill for sure at times, but it's the only self-heal I have in human-form. -
I used to use these binds for shapeshifting:
To Nova form: "I choose you Pikacthuluchu!"
To Dwarf: "I am a meat popsicle" (still in use on my WS)
Battle criy: "Klaatu...Verata....Nictus!" -
To be honest, I can't remember the last time light form crashing got me in trouble...if after 3 minutes, you haven't finished off whatever put you in "oh crap" mode to begin with, you're probably going to die anyway
. That said, I try to have Essence Boost recharged in time for the crash, and Conserve Power (though that's less essential, as you'll see). Ideal situation: pop a blue, then Conserve Power, Restore Essense, Essense Boost. Will end up at about 95% health, and good to go. Alternatively, I will hit Geas of the Kind Ones, Restore Essence, Essence Boost
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In a combat situation, it is unlikely that I would be in too much danger (I team the majority of the time), as I am not likely to have much aggro on me using lightform, one blue, one green, one self heal, and good to go. -
Before IOs, before Sonic, before Shivans...I was on a team doing the praetorian arc, and we ran into Battle Maiden. For whatever reason, most of the team had quit by the time we found her and all that remained was an AR/? blaster, an Emp/? defender, and my Rad/Elec defender. Yeah. I think we battled her for over an hour
, and I wouldn't be surprised if the blaster got a debt badge just from that fight
, but the final, telling blow, came from a vengence fueled fallout. It was a thing of beauty.
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sunblaster, speaking from a pvp perspective, the ability to have one or 2 extra powers/slots because of this is a HUUUUUUUUUGE change. think about it. while most of you cry when pvprs speak, its still a part of the game. this award could potentially become very game altering for that portion of the game. i can think of a hundred or more situaions, where in pvp, having one extra power would make you an unbeatable god against your opponent. something they tried to cure w i12 if you recall. bad move.
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Very good point. They only way to fix this would be to grey out your 25th power in pvp? But yes, it needs to be addressed.
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I don't PvP, but I wanted to address the greying out the 25th power comment: Kheldians already (potentially) have more than 25 powers, so if that's the ONLY fix, it ain't happening. -
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"Can you give me a quick number crunch on that?"
170,000 active subscribers.
Say just 2% of them decide to create modules. That's 3,400 people.
Say they each create a module a week. That's 3,400 modules per week to audit.
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those numbers are.....uh....quite optimistic.
A more realisic prediction would be a fraction of one percent of players attempting and completing one module, forget churning out a stream of them. Even with a powerful, intuitive SDK making content takes a huge amount of time and energy, and not many people get past opening the program and realizing it's not going to do the work for them.
The talented people who put in the effort to make original, appealing & playable modules would swiftly rise to the top, and my estimate is you could count all of them on two hands.
Again, the early stages of screening would be taken care of by players. Players would be very adept at filtering out the generic, the boring and the unplayable.
Given any sort of halfway effective filter system, our hypothetical dev in charge of player submissions would be looking at maybe 1-3 suitable candidates per week, not thousands.
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I have no numbers for you, but I do have have a "best case" (imo) example: NWN (NeverWinterNights). While not a true MMO, several persistent world servers are out there, some entirely custom made. As others have mentioned, the game editor that shipped to end users was the one the designers used to make the game, so there was no need to re-engineer an editor for players. There was content out very quickly, and afaik, continues to be new content drummed out. NWN has a pretty significant player base, comparible if not larger than CoX. I have no idea what kind of resources umm...BioWare?...set aside for QA on player created content, but I know none of the stuff I tried - even stuff that won "awards" - was anywhere near the same quality as what BioWare itself put out. And that's the stickler for me. I don't really care if PCC adds a ton of new content for me to play, if it's a ton of...garbage. And an insanely high percentage of it will be. I'd rather Cryptic devotes it's energies on developing new stuff itself, instead of filtering through our junk.
I don't doubt that there are a handful of players out there that could actually make a really decent mission/TF/whatever...I just doubt most of us would ever see it over the mountain of trash in the way.
Ok...thinking about this way too much...maybe the filtering needs to be done BEFORE anything is actually created? Send out some kind of competancy test (like they do for cartoonists with that turtle) and then release some editing tools to those that do well on that, and then release more stuff to people that do well on that, etc etc. like a multi-staged interview, till finally you get your handfull of submitters that are actually any good. Still a lot of time invested filtering all the tests, but the end result (in my mind) would be far far better.
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These numbers are for both PVE and PVP.
1. 50% hit / 50% miss
2. 95% hit / 5% miss.
3. reverse of 2. 5/95.
4. 25% hit / 75%miss.
I think max Defense should outweigh max To-Hit...significantly, but not insurmountably. I think of the Marvel characters: Bullseye vs. Spider-Man. Bullseye has insane to-hit/accuracy. Spidey...well...you need more than that to hit him consistently. -
Zombie - Green/Red is the most common form of colour blindness btw. Blue....yellow? is the next most common, and finally total colour blindness. something like 15% of all men are red/green colour blind. and that concludes your biology lesson for today kids, now go kick some evil butt!