Grouchybeast

Legend
  • Posts

    1373
  • Joined

  1. Fireball at level two. LEVEL TWO!
  2. Quote:
    Originally Posted by Ironik View Post
    In order to equip four level 50 toons with the 2 purple IO sets each... 19.2 billion. Roughly. (Assuming an average of 400 million per recipe.)
    Now I'm confused.

    If you don't play your 50s, why do you want to bother putting expensive IOs in them?

    If you do play your 50s, then just play them in whatever content you're planning to play, and the expensive IOs will come with time. I can't think of much game content that doesn't provide a pretty decent return on play time at 50.
  3. Quote:
    Originally Posted by Amerikatt View Post
    However, the player should realize that they will be required to grind the equivalent of 500 levels and will not find much sympathy if they grouse about how tedious the process is or how doing one set of Incarnate arcs should unlock Incarnate status for all of their Level 50 characters.
    If only Incarnate status came with a free Field Crafter badge, eh?

    ;-)
  4. I miss it, too. It gave me something to read along with people's bio while waiting for TFs to start, and it was handy for a quick glance when exemplared, to see what set bonuses had survived the level change.
  5. Quote:
    Originally Posted by Ironik View Post
    My Influence issues almost certainly stem from my playstyle: multiple alts which I play in round-robin fashion and casual "a few hours per week" play. I also tend to "retire" my toons once they hit 50, rarely bringing them out since there's no advancement beyond getting badges, and I have the badges I want on my first couple 50s. Do you play a single character for more than 15 hours a week? Is he level 50? Are you grinding content over and over again? If so, you are the opposite of me
    See, if someone says 'grinding' to me, I think more about all that stuff I do to drag a character up to 50. Once they're there (or, at least, over ~45), I can stop thinking about how efficiently I'm making progress in terms of XP, and start playing them in whatever content takes my fancy at the time. It's really all just personal taste.
  6. Grouchybeast

    Lost game =/

    Quote:
    Originally Posted by Tyger42 View Post
    The term stems from the stereotype of all Gypsies being thieves.
    The most likely derivation is actually from the term from a college servant in certain colleges in England, which in turn probably comes from a type of tunic. But it's still best to avoid using it, as people do find it offensive, and there are perfectly good non-offensive words that mean the same thing.
  7. Not mentioned so far, I don't think:

    A move to off-market sales (which would be the result of price caps that were actually significantly lower than the value of the items) screws EU players particularly hard. The market is cross-server list, but glee-mail isn't. Therefore, the EU is cut off from the majority of off-market sales opportunities -- think of redside supply versus blueside before the market merge.
  8. Grouchybeast

    First 50?

    How about picking, say, three of your current characters, and only playing those? Choose ones with very different play styles, and ones that will let you team or solo (or at least, don't pick three that need teams). You'll then still be able to switch characters after a couple of hours, to give you the variety you like, but at least you'll be working on a much smaller pool.
  9. Maybe someone should call Dolenz, Jones, Tork and Nesmith. NCSoft are usually pretty snappy about dealing with copyright infringement :-)
  10. Quote:
    Originally Posted by EmperorSteele View Post
    You're obviously not listening. The ENTIRE issue is "Okay, we've got a CITY full of HEROES. We've got a NATION full of VILLAINS. ...Why are they getting along so well?" You have players who choose to be heroes, and those who choose to be villains, an the game does nothing to enforce the idea that they're supposed to be ENEMIES.
    The game has plenty of PVP opportunties: four PVP zones, arenas, Pocket D. These are largely ignored by the majority of players.

    Co-op content, on the other hand, is pretty widely popular. Even before GR, the co-op TFs were amongst the most frequently run, and mixed teams were popular in the RWZ. GR acknowledges and builds on this by making cross-faction teaming possible for all content, and when I look at the makeup of teams these days, it's clearly being used by a lot of players.

    Judging by past performance, attempts to 'enforce' PVP in the way you suggest will likely lead to content that is unpopular and underused. I'm not sure that's a good use of resources.
  11. Quote:
    Originally Posted by iCynic View Post
    Is that really all there is to it? Can the simple idea of Bid Low-Sell Higher with Just Add Patience tacked on, be all thats necessary to garner influence?
    That's pretty much it. The only other pieces of information which fundamentally help to know are mechanical:

    1. Listing costs you a non-refundable 5% of list price.
    2. The market tax takes 10% of the final sale price, less the listing cost.
    3. The highest bid buys the lowest priced item (provided the bid exceeds the listed price).
  12. Quote:
    Originally Posted by Gunpowder Witch View Post
    They may have an hour or less and they go out and punch bad guys rather than min/max the market. This just makes point One larger. It gives greater opportunity to people that do take the time to pay attention. Is it appropriate the larger population pay for their choice In A Game?
    I'd phrase it slightly differently: is it appropriate that people who concentrate their time and attention on one part of a game should get better rewards from it than people who don't?

    The thing is, it's perfectly possible to get a perfectly good return for your play time from the market by simply throwing every drop onto it for 1 inf. You won't make the best return by any means, but you'll get plenty, *precisely because* of the things you're seeing as flaws. I'd really like for any alternate system to be able to provide an equally acceptable for that kind of absolutely minimalist market use.

    Quote:
    Originally Posted by Gunpowder Witch View Post
    I would rather that the market players have fewer opportunities for profit and those opportunities are smaller margins **IF** that gives the larger population more opportunities to quickly and cheaply get 'stuff' that allows them to enhance their enjoyment of the the larger game.
    I'm not sure how many ways there are to get things quickly AND cheaply in a market. What would you suggest that would allow people to do that?

    I play another game where listed prices are given, and you simply click on an item to buy it. The only way to get a bargain in that game is to sit on the market screen and refresh until someone lists low, and then hope you can click fast enough. I love that in CoH, I can put in a low bid and just walk away. Used properly, the CoH system is a great time saver when you look at it from the point of view of time spend using the market interface versus time spent in the rest of the game.

    Sure, it doesn't let me get something very cheaply *now*, but I'm okay with that. I'm also okay with someone being able to pay a higher price than I'm willing to pay and get it now -- it's clearly worth more to them than it is to me, so they should have it. That seems like a pretty fair way to operate a market.

    What does make me sad is when there's so little supply getting something becomes impossible at any price. I'd love to see some tweaks to improve the sub-50 market.


    I'm all in favour of a long 'last sold' list, although I tend to agree with the people who say that increasing the amount of information will disproportionately benefit the people who know how to use it effectively.

    I also note that one of the changes in the market UI recently was to *reduce* the amount of information given, as times were taken out of the 'last' sold window, leaving only dates. Now, I'm quite willing to believe that was done because it makes the window fit better or something, but it certainly doesn't point to a dev feeling that more info is better.
  13. Hmm. That post seems to be based on the premise that no one out there really enjoys getting into massive flaming fights on the internet, and if only they knew how to stop they'd never do it again. This does not match up very well with my experience.
  14. Quote:
    Originally Posted by Max_zero View Post
    Eventually they buy said IO at 30 mil. They immediately relist that IO at 50 mil. Its lower then the market price so that's good right? Well actually no, it's irrelevant. The flipper has no control over the the 70 mil IOs. They will list at 70 mil regardless of what the flipper does. All the flipper did was remove one 30 mil IO and replace it with a 50 mil IO. Simply the same IO 20 mil more expensive.

    Now imagine if, for example, all the 70 mil IOs sold out. The next IO up for purchase would be for 50 mil.
    Honestly, I think you'd be doing a whole lot better here if you actually understood how the CoH market works. Because what you're describing there isn't possible within the game mechanics.

    Also, you'd probably sell those IOs of yours faster.
  15. Grouchybeast

    Scrappers

    Try monitoring your last chance to hit percentage, and see what kind of numbers you're getting.
  16. Quote:
    Originally Posted by Max_zero View Post
    ie If there were 70 Mako's Bite Acc/Dam on the AH then the sale price for all 70 would be shown. A rational consumer would buy the cheapest one of course. It provides real competition though giving the buyer better market knowledge.
    I much prefer being able to place my bid for the price I want to pay, and then go do something more fun. If the alternative is sitting in WW, waiting for someone to list an item at a price I like, and hoping that my connection speed and WW lag will let me get it before someone else does, then no, thanks.
  17. Quote:
    Originally Posted by Shadestorm View Post
    Except for the fact that the loot rewards are coming from the pocket of other players. If you're going to game the system, you may as well cut out the middle man and just have him mail you the stuff.
    - Second accounts.

    - Mutual arrangements with friends, to take turns with defeats, or to sign up your favourite 50 with a 50 they don't care about, and vice versa.

    The 'random' sign-up system as described is very gameable. Of course, those specific holes could be plugged. However, as AE demonstrates, when there are large number of players looking for exploits, and a small number of devs plugging them, the players are going to win, and keep on winning.
  18. Grouchybeast

    European CoX

    Quote:
    Originally Posted by Sukothai View Post
    I just tried to buy the European version of CoX, but when I submitted my payment, it said there was a fraud suspision. My card is fine and it is still active. Is there something I need to do to get the Europen Servers?
    Yes -- be incredibly patient and persistent.

    This person who posted in the EU forum had the same problem as you, but after a lot of to-and-fro with customers support they finally got it sorted and bought their EU account:

    http://boards.cityofheroes.com/showthread.php?t=233942

    Good luck, and hope to see you on the EU servers soon. :-)
  19. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I just logged onto a character to find I had bought a crafted IO for 15 inf then sold it instantly for 15mm. I felt very surprised and not in the slightest bit guilty...
    I was actually trying not to buy anything, though. I kind of wished there was a button for 'I didn't mean it, have it back'.
  20. Quote:
    Originally Posted by BigBlueMachine View Post
    An aside, since my own personal 1INF ripple doesn't impact anyone concerning salvage - is it safe to apply the same reasoning towards enhancements (crafted and non)? Or is there a mysterious variable due to the difference? If I should start crafting (for other needs than my own IOing) were I to hypothetically march on the way I have does my minimalist pricing still stay nice and uneventful in the grand scheme?
    Absolutely. The 'worst' that happens is that your IOs are snapped up by a flipper, and resold for more. And even in that case, there's the small side benefit of two lots of market fees taking inf out of circulation. From an inflation pov, the more trips an IO makes through the market, the better.

    Or, occasionaly, someone will get a real bargain. I've accidentally bought the odd IO at 1 inf when placing bids for non-buying purposes, and always felt slightly surprised and a little guilty.

    But, really, so long as you're happy with the inf you're getting, all is good.
  21. Quote:
    Originally Posted by Diggis View Post
    Right, that makes some sense to me. However, to bid over the lowball bids you have to know what they are and if they aren't in the last 5 you are guessing. If it's a low value item (most whites) I have no problem with that. If it's a higer value item I tend to post a higher value on it, although probably still lower than the lowballers.
    If you do a lot of flipping, then you get a good feel for price ranges quite quickly. At the very least, when your low-ball bid stacks stop filling, it's time to raise the price. (Which is why active flipping in a niche tends to close the gap between high and low prices.)

    Quote:
    Originally Posted by Diggis View Post
    K, that makes sense to me. So a flipper doesn't immediatly flip, but waits for demand to go up. Makes sense to me.
    It depends on the state of the market. When salvage supply is lagging behind demand (say, there's a major AE exploit killing white and yellow salvage supplies), it's entirely possible to have a stack of salvage selling and right next to it a stack of bids filling. When the buy stack fills, flip it over and start a new one. It's a while since I've done it, and I've never seen it quite as extreme as it was when AE first came out, but it's kind of fun, in a hypnotic way. Good for WW sales badges, too.

    You have to remember, for a lot of people, it isn't worth their time to wait a minute to see if a low bid will fill. Or even ten seconds. Or even to put in a low bid at all.
  22. I second what Diggis says, only my main server is Defiant. Between Defiant Events and my global friends list, I never have any problem finding teams, even at the weird, late hours of the night I often play. And I'm not even in a SG.
  23. Quote:
    Originally Posted by moonbound View Post
    Well I plan on getting going rogue as well so being a corrupter on hero side wont be an issue for me, I do have a question though how is rad/rad? I have seen rad on the controllers side and it is really fun to play I love anchoring mobs it is challenging and not just click and forget debuffs, and the fact you can heal so I was thinking rad/rad defender or corrupter?
    I get confused when I have to click too many buttons too fast, and I find rad/rad relaxing and easy to play, so it might not be what you're looking for.

    Kins always seem to be bouncing around all over the place firing off powers and buffing people.
  24. Quote:
    Originally Posted by Carnifax_NA View Post
    As I've posted before this too baffles me. I simply cannot fathom why on earth people buy crafted items at huge prices when the recipe and salvage are sitting there available at a fraction of crafted price.
    I wonder what would happen if there was a 'find the recipe and salvage to craft this IO' link on IOs, in the same way as there's a 'find salvage' link on recipes?