Greyhawke

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  1. I'm still a Serra fanboi after all these years

    Love this piece, absolutely amazing work.
  2. I would raid, but only if all items reset automagically, as with instanced raids. But, I do like the fusebox idea as a compromise. Not enough to get me to participate in full up raids, but I can see where it would benefit many.
  3. And this is why there just shouldn't be permanent damage

    I would hope with the last attempt at IoP and scheduled raids, the entire system is up for change when it does happen. I would like to see testing on the order of what we did with Inventions happen before anything like this gets to live again. I think we have the environment with the current NCNC dev team that there would be lots of dialog back and forth til everything was polished and above all FUN for the players. Admittedly, it may be a few more issues before supergroups, bases, and raids get a major feature upgrade, but I think we have a good shot of getting it right this time.
  4. My characters in Lord of the Rings Online are reflected in areas where the floor is reflective, so it /is/ possible in an MMO environment. Not sure what kind of load it would put on things during a raid

    I'm just happy the request fit the OP's criteria
  5. [ QUOTE ]
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    *shrug* it would be an option.

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    the devs don't spend a lot of time coding for bases at all. do you want that limited time to be spent on an option the vast majority of groups would either not use...

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    I think a vast majority /would/ make use of it. Or I could be wrong. Its kind of subjective, as are about 99% of the base feature requests. I /think/ It would be of more use to smaller SGs using a second SG coalition for extra storage. It could be also be of great use for quite large SGs that (even with the 150 character limit) use coalitions for alts, or for SGs that break up members by themes but unify the SG as a whole with coalitions.

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    ...or be hurt by?

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    I don't think the risk of this is significantly greater than opening permissions to all sg members, the same risk we take with all permissions, building and storage wise. If you're in a coalition with a group, odds are you trust them and help one another quite a bit. If you don't know them well enough yet, disable the permissions until you are comfortable.

    Admittedly, this feature would be significantly more useful if you could set permissions by room or by container, but the same could be said for current permission as well.
  6. *shrug* it would be an option. If you are worried about losing items, don't allow access
  7. I would like to be able to set permissions for coalition members to take items from storage.
  8. If you want to share a spreadsheet, try

    Google Docs

    It can be handy
  9. Greyhawke

    restaurant room

    I liked these. Had to give it a try myself. and I have been meaning to do something with all that space leftover in the teleport room. Here is the result. Several lights were needed to overcome the blue lighting I am using for the porters area. Since Gifted is a private university, it fits well to have a small cafe.
  10. [ QUOTE ]
    I don't get it, what can be accomplished on a closed test server that can't be accomplished on your current form of internal testing?

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    Here are a few reasons, although I am sure there are others

    (1) Because the test server could not likely handle the load of the initial swarm of people coming to take a peek

    (2) It lets them NDA a smaller group so that they have less complaints about how things were at the beginning, as there could potentially be many changes from what it originally hits test with

    (3)Its easier to focus a smaller group of people on certain specific aspects of testing (ok, today everyone try out the respec trials, please).
  11. Greyhawke

    Rage debuff

    I'd be all for a taunt aura accompanying the rage crash. At least on my tank, might hurt a bit on my brute, but I would live with it. And it makes since conceptually speaking that your opponent would notice your fatigue and seize the opportunity. Not sure there would need to be any balancing for this, as it has both positive and negative effects for the player

    Regardless PLEASE consider some type of visual cue that one is in a rage crash. This would make me feel tons better if my team mates could distinquish this as easily as one can tell when an ice tank is hibernating
  12. Of the choices, a big toss up between storyline and costumes. The storyline is fun and engaging, and the costume editor is obviously the best in the business. As a matter of fact, its the lack of individuality that is the second most thing that pushes me away from other MMOs. But CoH's greatest strength is the sidekick/ exemplar system, and tthe number one thing that keeps me out of other games is lack of a similar sytem to allow casual and hardcore gamers to play together painlessly. Also of note, the ability to have fun solo and in a group, and the ready access to travel powers.
  13. [ QUOTE ]
    To draw an analogy, it woudl be like adding more PVE content to distract from PVP imbalances.

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    Now that would be ironically welcome
  14. [ QUOTE ]
    but it isn’t really the same thing, is it?

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    No, it isn't

    Its nice to see acknowledgement of the issues. It would be great to see a commitment to fixing them, along with some solid ideas for how and a decent time frame for accomplishing that.
  15. [ QUOTE ]
    Right but how many people would think that it could be toggled on again in the base editor. Hell, how many people know that "C" is the chat toggle. In addition, what if that "c" is assigned to something else?

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    I think this is just a case of RTFM. Hard to complain that the fact that someone doesn't know that C brings up the chat window is the Devs fault. Rather, it would seem a kindness to point this out to Ilr and at least give him one more small tool to aid in the design process. Could things be done better? Yes. But let's not take points away for problems that actaully are just a result of being uninformed.
  16. [ QUOTE ]
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    <QR>


    Hey States, any talk of PvE base raids?

    Like if you do so many SG missions from the SG computer (yeah, that's not in either) against a specific NPC group, they get upset and attack your base?

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    I'd been thinking of that too. Biggest challenge is, like PvP base raids, it'll have to be scheduled. Nothing worse than a mob attack on a base when everyone's AFK.

    Also, the mob spawn would have to scale dynamically. If it started with 12 people online, and 6 more showed, it'd be pretty dull.

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    Simple enough really, the PvE raid becomes just another mission on the computer. However, all functional items in the base cease working until the mission is cleared. Optionally, the mission could be dropped for a loss of prestige, or a loss of prestige earning power for X days, or something.

    Scaling could be a challenge, but not exactly any different than the CoP trial. Also, like the CoP trial any bonuses should come at completion. Individual mob spawns would have to be XP free.
  17. [ QUOTE ]
    One thing I want to add is that although there is a fee to change your costume, you don't have to pay rent or upkeep every few weeks based on size, etc or face having to run around in civvie clothes.


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    Although I understand the game mechanic philosophy behind rent, I have to agree that removing rent would go a long, long way toward making bases 'feel' less expensive.

    I like the thought of adding an 'everyone' switch to the permissions of who can enter your base, and adding a central location to access these public bases. Assuming, of course, that the kick from base bug is eliminated.

    Mentioning the lack of CoP trials and Base raids begs the question 'Should there be prestige compensation for each 3 month period these items remain non-functional?' Kinda undecided on that one.

    Functionally speaking, I really think the devs are missing a ton of wonderful oppportunities in not having near constant releases to the mission computer. Especially missions that allow multiple teams like the CoP trial. Or special event missions that might appear only once or twice a month, or lonly when certain things are accomplised (certain SG badges earned or what have you). Even more mundane newspaper/police band type missions that gave out bonus prestige if taken from the mission computer would be outstanding.
  18. [ QUOTE ]
    Costume changes come with a minimal cost that no one really complains about, but we complain about the costs of bases.

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    Obviously because the cost of bases is not 'minimal'

    At any level in the game I can spend a few hours doing what comes naturally (playing the game) and have more than enough funds to change a costume. The same cannot be said for building a functional AND asthetically pleasing base. Even with an SG of thirty people in SG mode at all times it takes months to get a base that you feel is 'adequate'. Getting a downright spectacular base seems nearly unattainable.

    Now, to get similar awe from the base building side, add a second floor to the base that does not allow functionality that uses the biggest plot size and decorative items only, and let us spend influence on them at a 1 to 1 ratio for prestige. Or something similar for player apartments, or whatever. You are right, the verstatility of the base editor is amazing and fun. I've played with these excellent legos many times when test was giving out 36 million prestige, and not once was I there for the functionality.

    Also, you have to fix the bugs that kick coalition memebers and team mates from the bases. One of the reasons that costumes are so fun is that they are so easy to share. Sharing your base with others is... darn near impossible. Once this is fixed maybe you will start to see base building contests as well
  19. I remember when we thought SOON (tm) meant soon
  20. I remember when you could not select your destination at the tram and had to go to each individual destination on the route. You had to zone 5 or six times to go from Atlas to Galaxy.

    I remember taking two days to complete the 'defeat 10 clockworks (or was it 5?)' because there were no instanced zones and everyone had that mission.

    I remember painfully rerolling my level 8 defender in beta because it was just so obvious I was trying to play a blaster.

    I remember getting flight... and beta was over the next day

    I remember not being there for the Rikti invasion, because I went with a friend to see Prince in concert (SO worth it !)

    I remember skipping smoke grenade because it didnt seem all that useful

    I remember when you only got one costume. One. You youngsters owe us big for that one.

    I remember when I first discovered this game, and how archetypes weren't even thought of. Free form power buys were the name of the game. I would have loved that.

    I remember my first four hours in beta. that was about one hour of play time and three hours in the character creator. Wow was that awesome! Still is the best in the business.
  21. [ QUOTE ]
    And yes, all of this bug fixing has pushed out I8 beyond the original "September" estimate I gave back in May.

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    This is the kind of development attitude I want to hear. I know the issues must come out, but let them come out strong. Everything in I7 was so watered down by all the bugs that (overall) I had a 'just wade through it' attitude more than a 'Wow! Look at that.' attitude when all was said and done. I really want my eagerness for the content to cease being overshadowed.

    Please push the tram doors near the top of the list, and while we're talking the bug that keeps kicking team mates (always) and coalition members (sometimes) from bases is immensely irritating.
  22. [ QUOTE ]
    Even the fixes WILL bring more bugs- facing facts, this game will never ever be bug free. No MMO will ever be bug free.

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    Exactly. NEW bugs introduced all the time, so you can't afford to let bugs persist for such a long time. Dilligence is a must.
  23. [ QUOTE ]
    There's only a handful of bugs a person might find throughout normal play. Not enough to warrant an entire issue devoted to fixing them, no matter how much the forum overblows their existence.

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    Well then that should be the quickest issue release ever. Sounds like a win/win to me.

    If these bugs are so easy to fix, why have they persisted so long?

    If Cryptic is truly devoted to keeping existing players, they need to fix what's there before moving on.