Grey Pilgrim

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  1. Quote:
    Originally Posted by Madame Pistacio View Post
    If you have a few months where you go premium, you are getting to play FOR FREE. Again FOR FREE. You might lose an easy way to communicate, yes I see this, but if you couldn't afford the subscription before... you would be not playing AT ALL. Talk about looking a gift horse in the mouth!
    I'm grading papers and I'm grumpy, but how is wanting better communication looking a gift horse in the mouth? I haven't said no one should pay anything to play CoX, or even that how they're laying out content with payments is bad. Since Premium players are going to be playing most of the same game VIP players are, it would make sense to let those people talk to other players more easily.

    You're all acting like I am horrible for wanting players to be able to communicate and team more easily... that makes no sense at all.

    *added*

    Doh, sorry Chad. One good thing about this is I'll probably be able to get my wife to play the game. She's never thought she'd want to play enough to make a sub worth the payment, but for playing once or twice a month with me, this would probably be great for her.
  2. Quote:
    Originally Posted by HT_Ingram View Post
    The only money making game in the NCSOFT portfolio and they are mucking it up... Insanity. I fully expect the victory community as it stands today will move to the VIP server at that point. I mean seriously this entire thing sounds like a bad idea for the people that have been paying for YEARS!!! and it looks like new content will be pay to unlock from now on. so we will have to pay twice. Its just pissing people off.


    Personally I'm glad I'll be testing GW2 soon and I can walk away knowing the best years of COX is behind me.
    Now that seems rather doomtastic. Payment models for MMOs are in a state of flux, and the current setup doesn't seem entirely different than what they have now if you want to pay a subscription. It's really not worth getting too worried about this before you see how it goes and we have more details.

    Me, I'm staying on Victory. Maybe they'll let us swap all our characters easily to the VIP, but I doubt it... Zwill was saying it was a way to get the "brand new game experience" or something like that, so you can transfer to it probably, but now wholesale. My favorite characters are on Victory and it would take over a year of free rewards to get them over there. Plus, I LIKE Victory. Hopefully everyone else will stay as well.
  3. Quote:
    Originally Posted by _Ryxx_ View Post
    We already have a trial account system. This is a good way to make it more accessible and welcoming. The trial account system is only getting better. Stop with the doom.
    So... I should remember that and try to grin when I'm on a premium stint for awhile rather than VIP and trying to team? That helps me not at all...

    Also, are you quoting with this bolded statement, too? I'm not crying doom, I just don't like the communication limitation. The new F2P stuff are supposed ways to play the game, not glorified trial accounts, and it's going to be much harder to team up if you're not on a VIP account with the current setup. In other words, a pain for new players or those that are wanting to use a premium account for awhile.

    I'm not exactly sure how you are ever going to be rid of spammers no matter what you do, and I'd rather have communication tools for people that actually want to play the game. We co have ways to moderate and control communication channels, too, so it's not like players would be powerless if they let premium types use chat channels (I could see not allowing non-premium people... that would catch most spammers, I would think, as premium people would have an account and a record for the devs to follow).
  4. Radiant Strike = flashy looking Jab/Boxing

    But yes, some new animations or customization options should be done... they have plenty of choices (ground punches, sweeps of the arms), just no action taken to spread them to Kheldians. *sighs*
  5. Grey Pilgrim

    TFs with Viv

    I'm always up for TFs, but I'm usually only on to do those Monday, Wednesday, and Saturday nights. Not sure if that's when you will be about as well, but I'd join in if you run something those nights.
  6. F2P servers shouldn't be seen as going to the dogs, even though yes, you'll have different people coming in. Big whoop. I'm glad they only have one VIP server and wish they didn't have that: it makes for a lot of transfer issues, and segregates people.

    Personally, I'd like to be able to play with the people I like here, even without using a sub every month. But if they all go to the VIP server, I'm SoL... and I don't like the game nearly as much. Not sure why people are so worried about F2P people... you can ignore them if you want, and there will be plenty of CoH regulars among them.

    *added*

    Though part of me hopes they somehow enable cross-server teaming at some point. That would make things work just fine, depending on how they make communication work.
  7. My main worry is teaming between F2P people and VIPs. I don't really like the sound of a VIP server, since we already have established servers, and I'd rather not see a huge separation occur between the two types: especially since many of us are not always going to have a sub going.

    I'm also confused by some of the segregation from the F2P and VIP stuff, like inventions. Supposedly those are limited somehow for F2P people, but that makes no sense if you have some already slotted. Same issues for people with already full server lists: if I'm F2P at the moment, are they going to randomly gray out some of my characters to access?

    Anyway, I'm not super keen on this, but a monthly sub is a hard thing to keep paying for: if this is done well, it might be palatable for those stretches when I can't justify a sub. If not, it could be bad. I have a love hate relationship with MMOs as it is... I like the idea, but costs and implementation can trip me up.

    *added*

    The communication stuff is stupid, too. Why are F2P people barred from communication channels, when that is the MAIN way to find teams in game? This change is not going to change that, so anyone going F2P at any time is at a huge disadvantage, unless they want to pester all their friends via tells to let them know when something is happening.
  8. Hmmm, they realized they should stop the Shrek movies two movies too late, so now they're mining Puss in Boots.

    Part of me wonders how realistically they'll have Puss be fighting things in this movie, but he can be an entertaining character. Trailer didn't seem as bad as the fourth Shrek one hit me, so hopefully this will have something good to it. I really do like the first two Shrek movies.
  9. Quote:
    Originally Posted by Nericus View Post
    Borg Queen was an interesting idea, as while the Borg may be a hive mind one would think there would be some Borg that helps stabilize and maintain the hive mind.

    As to Picard, meeting the legendary Kirk may have influenced him a bit. Also there were some episodes of TNG that seemed to show that Picard was a bit similar to Kirk back in his academy days and mellowed a bit over the years and became more of a diplomatic Captain vs. the "Cowboy Diplomacy" that Kirk was known for.
    The Borg TNG movie was good... I try to forget the ones after that. The very last one had some decent ideas in it, but it couldn't overcome... a blandness it had? I don't know how to describe it, but it just lacked spark, even with the Enterprise ramming into an enemy ship. Most TNG episodes were better, I guess is what I am saying.

    And yes, Picard was definitely more crazy in his younger days. One of the better episodes of TNG was when Q let him go back to fix a mistake from his wilder, earlier days in the Fleet, which of course made him into the captain he was (it also features one of my favorite Q quotes ever "Is there a John Luck Pickerd here?"). The later movies probably overdid the romance angle for him, but... it's not like a lot of ladies don't like Patrick Stewart anyway.
  10. Quote:
    Originally Posted by Lemur Lad View Post
    When I saw this list the other day and made my first reply, I knew there was a movie I was trying to think of that I couldn't believe wasn't on the list. Now that I've thought of it, I can't believe no one else mentioned it before me.

    Mystery Men

    And yeah, I know the inevitable "If you couldn't think of it it must not have been that good" is coming next. I don't care. My inability to think of it had more to do with sensory overload at thinking about all the movies that did make the list and trying to see what was actually good about them to warrant them being on the list.
    If we can include slightly tongue in cheek movies, then Dr. Horrible's Sing Along Blog should be somewhere in a top 10. I think most wouldn't include something that spoofs the genre, since a list usually is supposed to denote the best of a genre, but... it does hit many of the themes of the genre while spoofing it, and actually has a good story and pathos, compared to some of the superhero movies that actually had a studio backing the budget.
  11. Quote:
    Originally Posted by Bill Z Bubba View Post
    I don't get that either. Alpha is part of incarnate. Why does it have a "different" system at all?

    The devs figured out that having three types of inf was a ridiculous idea. Why didn't they learn from that mistake with the incarnate system?

    Again, scrap the shard system entirely. Do a wholesale swap of shards to threads everywhere they show up. Have all shard components converted to equivalent random thread components. Be done with it.
    The new shard to thread conversion prices will help with this some, though I would still probably agree. I argued that adding a new currency was a bad idea in the I21 beta, too.

    There are supposed reasons you want to keep the two separate since the new incarnate powers blow the old content out of the water, but I'm skeptical on that, especially since they're keeping most of the +1 level boosts for the trials. And you can keep the thread drop the same, making the trials a better way to get components no matter what.
  12. Quote:
    Originally Posted by Microcosm View Post
    I'd rather have a base damage buff, so something along the lines of domination's change instead of vigilance's.
    That's not a change to the inherent so much as it is to the damage scalars for the Kheldian AT. The Dominator revamps were a bunch of tweaks all over, part of them being the move of damage ability being moved from the Domination power to the AT's damage scales, along with adjustments to certain Dominator powers.

    I just see a change to the inherent easier than the damage mod. When I'm on a team, my PB's damage goes up noticeably, and I haven't had issues with the damage I do on teams. If someone wants to put out the math and show how it's still not enough in comparison with other ATs when you have maybe... two people improving your damage with Cosmic Balance (probably a fair average for a large team), I guess I could go with the damage mod adjustment.

    I just can see the devs getting worried about upping our damage mod, with how much we can get buffed on teams, let alone our own powers. Given that, I can see a change to the inherent when we are solo or on a small team, as opposed to an adjustment to our damage mods.
  13. I rather feel like a change to Cosmic Balance that is similar to Vigilance would be best. CB is quite good (other than for mez protection) on teams, so getting some kind of similar benefit while solo or teamed with just one or two teammates would be nice.
  14. Why do people feel Hellboy was so good? It wasn't a bad movie, and it's different from other comic book movies, but I really wouldn't put it in the top 10. I wouldn't put Rocketeer in there, either, for much the same reasons. I definitely would put one of the first two X-Men movies on there, though... probably X-2, as that one is better overall.

    Untouchable is definitely a solid movie and deserves to be on the list, and it's a very different take on the usual comic book hero fare. For my own two cents, I'd probably put Superman II over the first on there. The first is good and epic, but the second is more solid all around, and Zod is a great villain. It's a tough call, though.

    Still, top 10 lists, even top 50 or 100, are just silly. I used to blog and did my top 50 favorite movies, and that was difficult to impossible, and always is going to come down to personal preferences at some point. I just see them as interesting discussion points, but don't take them too seriously.
  15. Grey Pilgrim

    Human Form PB

    I don't really have time right now, but I'll try to look at this more later. I put up an all human PB build and discussion thread about a week ago that you can easily look at for some more ideas to play with in the meantime, though.
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Voids and the like are still a huge pain in the butt before level 50.
    Really, why? They're a little more rough if they get the drop on you, but I was handling them just fine at low levels back before when they still did special damage to us, etc. Hit them hard and fast, knock them down, mez them, etc., and use insps if you really need to.

    I wouldn't recommend ignoring them, but I put them in the same camp as Malta Sappers or any mezzing enemies: contain them first and then go to town.

    Ethereal, not having a clear goal in mind is a problem for any AT, I've found. It's easy to fritter away slot and power choices if you're not careful. Kheldian builds are just tighter than most, so they're less forgiving of build issues. Glad you were able to find a setup that you are more comfortable with.
  17. Quote:
    Originally Posted by oreso View Post
    Light Form: I would -so- love this power if it was given the Moment of Glory treatment. Much more flexible.
    I'd prefer it if Light Form was more like Strength of Will, actually. Though most Invulnerability user's are going to say the same thing about their Tier 9... the crash is just a bear to deal with, and not all that useful. A Tier 9 with a fixed recharge that doesn't drop you to almost nothing when it crashes is quite preferable.

    Moment of Glory is useful on Regeneration, but I don't see it as helping Peacebringers as much... though I guess it would help some people that don't like being locked into Light Form for so long, I'm not sure an occasional alpha soaker is what Peacebringers need... a long based boost to resists would help me more.

    Quote:
    Originally Posted by _Ethereal_ View Post
    I mean, COME ON! Kheldians an ALIENS for crying out loud. I should be doing some type of exotic damage unresistable to humans–or even meta-humans for that matter (Novas live on gas giants in conditions that would kill Statesman, and dwarves on the surface of neutron stars, which could rip apart the gas giant that just killed Statesman). I think it is pretty reasonable to ask for something crazy like this. Maybe kheldians doing untyped damage would be a nice way to implement this idea.
    All those reasons are just why Kheldians can do energy damage... anyone could probably come up with reasons why their totally awesome hero or villain should beat up everyone else. However, that stuff gets thrown out the window whenever you are trying to balance a game or story. All Kheldians need is to be balanced well with other ATs, not to be super uber, I can defeat anything aliens.

    Quote:
    I just don't think that Kheldians' strength should come at the cost of..... well, their strength. Being a jack of all trades is nice, but I get pigeonholed anyways because of the Voids and Chrystals that I spawn...... while VEATs don't have a single thing they have to deal with.
    What with all the posting in the Kheld forums, I think we've gotten fairly close to what Kheldians need to be improved, or at least have some good ideas to work from. Those ideas aren't a huge overhaul of Kheldians, but minor adjustments.

    Voids and crystals aren't part of the problem, though. Their special and annoying damage isn't a problem anymore, and they're mostly there for flavor now. I do wish they wouldn't spawn everywhere for us Khelds, but cysts shouldn't throw anyone off anymore, even when they do the rare extremely annoying thing, like spawning with the four patrons on the Statesman TF.
  18. Jibikao, as the Photon Seekers work for Peacebringers now, think of them more as a nuke and you'll probably be better off: they're nothing like Seekers from Traps, and trying to think of them in the same way is probably the big thing throwing you off. I like to use them to add to the chaos when I go in (either by setting them up to the side or above a mob), or wait until a mob clumps together more and letting them loose. So in the last sense, they're like a nuke, and that works pretty well.

    I do agree that the recharge on them is far too high for what they do. I'd love to see that lowered at the very least.

    Quote:
    Originally Posted by _Ethereal_ View Post
    1) Make Kheldians more similar to Soldiers of Arachnos. When you create a kheldian, have them go from level 1 to level 24 in "human form," like you would a VEAT.
    Just going to stop you right there and say this: do not make my Kheldians like Soldiers of Arachnos. They're different ATs and should be kept that way. The devs are going to want that as well... since they have the ATs set up to be different. On top of that, pretty much all or your suggestions would take a lot more work than the few things Kheldians would possibly need to be set and working well. That's a much better design idea, as it takes less work and doesn't upset people that like how Kheldians work overall currently.

    Soldiers of Arachnos are their own AT already, no need to try an replicate them.
  19. Holy carp, how did I ever notice this? I figured it needed to be slotted in a toggle to always be on, like most of these special IOs. Crazy. I may slot that on more characters, now!

    Well, if I had the room.
  20. Quote:
    Originally Posted by teflonshugenja View Post
    I'm just going to ignore the rest of this argument and point out that this assertion - this one alone - is patently ridiculous. Unless 100% of your time spent on teams is spent on teams that you have personally constructed out of close friends who share your passion for knockback, I guarantee that a large portion of these team members find Solar Flare KB unhelpful and are just too polite or too apathetic to say anything. Acting like you can speak authoritatively about so many other people's preferences is just ludicrous and hurts your argument.
    As much as I think people who do not like KB are idiots, I have to agree with this. I like KB, and I have found myself startled or annoyed when people do it and I was not expecting it when I was on other characters. I mostly just truck with it on my melee types, but for my characters with targeted patches, I HATE it when teammates knock enemies out of those patches. That KB just ruined the effects of Freezing Rain, etc. Gee, thanks.

    Bill, a lot of the things you are arguing for, you can still get the same benefit from KD or KU. You need breathing room? Those give it to you. If you NEED to move away, you have the time to do it. You don't need Solar Flare to be KB to do the things you want. At the very least, you kind of have to acknowledge that a lot of people dislike the KB and do not find it helpful in an AT with a melee bent.

    I'll fight anyone that suggests taking all the KB out of Energy Blast or Melee, and even Radiant Strike, but fighting for it in Solar Flare is just... stubborn and not all that helpful. Frankly, I was shocked when Castle took the KB out of Dwarf Flare and kept it in Solar. That made no sense, since him and BAB were changing KB into KD in so many melee sets at the time. This is a change that should have been made years ago.
  21. Anyone know what the duration is on the Rectified Reticle proc when it is in a click power? Does it have the 120 second rule? I can't find documentation on the length in Mid's or the Wiki. Kind of curious how that works, even though I do have it slotted on some character already.

    I may work on the stealth IO (I have it on my triform build)... that's yet another cost, though maybe higher level ones are cheaper than the earlier ones: I'm not keen on buying one with merits, since I have to get so many Kinetic Melees on this build and a Claws Scrapper I'm working on currently.

    Thanks for the feedback, all. I'll be slowly getting stuff for this build, I think, so if anyone has more to add, feel free.
  22. Quote:
    Originally Posted by Stealth_Bomber View Post
    Would there be any benefit to swapping Glowing Touch for Assault? Also, would there be a benefit to one of those +Perception IOs in Build Up?
    Debating the +perception... we'll see how much it would cost me on the market (it fluctuates, from when I have seen it).

    Maneuvers might be of more use than assault, actually. I think you can bump up the damage caps with your teammates pretty easily, but Cosmic Balance doesn't boost defense. I might worry about the end usage with any leadership toggles, though.

    There is something fun about healing teammates, though, even if it's one little power. At least the range is being boosted with the next patch.
  23. I do like the KD or KU idea for Solar Flare, as KB is not the most helpful for human form, which likes to be up close with things. Keeping it on Radiant Strike is a good idea, though. It's thematic for the power's look, and it's ST, so you can use it to control that one target.

    I have an En/En Blaster and love knockback (that guy's battle cry is "This calls for more knockback!"), but it works better with his playstyle, which doesn't mind being at range. Solar Flare just doesn't mesh well with the other powers in the PB set, in my opinion, which makes it less powerful. And yes, while PBs do have ranged attacks, they're not all that great, and the melee or PB ones are much, much better.

    Bill, I have seen many people post their hate for all the KB on Peacebringers... keeping some of that flavor with KD or KU would make a big difference for a lot of people, and still keep the visceral feel of those powers that I like.
  24. Quote:
    Originally Posted by Starcloud View Post
    Only thing I can think of is to swap out Glinting Eye for Gleaming BOlt. Bolt is faster, and if you decide to proc it up, it gets fairly nasty too.
    I was debating that, too. I just know from experience that those two powers do not get tons and tons of use when I am in human form now, and when I do use them, I'd rather a more solid punch of damage (which Eye has over Bolt). I probably am only going to stick with the Achilles in there, rather than throwing more procs into it, too. I was debating whether the Kismet is needed on a PB with -def in all the powers just about, but it is nice for that first hit against all those +3s in the trials.
  25. Quote:
    Originally Posted by teflonshugenja View Post
    Both. It's a PITA to retoggle every time you come back to Human, but if that were all it was I could probably deal.

    The fact is though that Human form's defenses are balanced around the assumption that you are running your toggles all the time, just like Scrapper/Brute/Tanker defenses assume that they run their toggles all the time - and they do, since there's no reason to turn them off once they're up. But Kheldians are also assumed to be shapeshifting and are inadvertently punished with substandard survivability every time they shift back to human until those toggles go up again. It's a problem that comes from applying a Sc/Br/Ta-esque toggle-based defensive suite to an AT that is designed to operate differently from any of those other ATs. Square peg, round hole. No great surprise that it causes issues.
    The shifting has never been as smooth as it should be for a shifting class. We're not allowed to reference other games, but when it works in other games, it's smooth and doesn't take forever to do. The skill involved in knowing when to switch and making the appropriate switch is the extra hoop those characters need to make to work: there isn't a need to punish with the long shifting we have in this game.

    The shield system is another thing that makes this more difficult, as you note. I rarely bother with my shields on my tri-form, unless I'm going to be running in human for a long period of time (even though it means he's weaker at the time). Not losing toggles when you are mezzed was an extremely popular change among players, and for good reason. Toggle loss when switching forms is still a big pain in the butt.

    I still wish the original dev team had put in the effort needed to make Kheldians good through and through. They had some great ideas and designs, surrounded by some terrible ones that are still holding the AT back.