Wishful Thinking: Alternative Animations for Peacebringers


Dechs Kaison

 

Posted

Since the Kheldian Animations are essentially unchanged since they were created ... I figured it would be nice to engage in a little wishful thinking and ponder if there are any BETTER animations that could be used for Peacebringer Powers than the legacy animations we've (still) got.

For instance ... I really wish that Incandescent Strike (3.3s casting) used the Stalker Kinetic Melee Assassin Strike (2.67s casting) animation instead, with minor tweaking of the GFX to be less "swirly ball" and more "Kheldian puff ball-y" for the power.

By the same token, I kinda wish that Solar Flare used Kinetic Melee's (PBAoE) Burst animation (2.67s) for the character, keeping the legacy GFX, rather than using the Footstomp Clone (2.1s) that we've got right now.

I'd love to be able to use Martial Arts' Cobra Strike's palm strike animation (1.67s) for the character on Radiant Strike (1.07s), just for the beauty of the old Cobra Strike animation.



Can anyone else suggest any other animations used by other powers(ets) in the game as it exists today that would look really good if ported over to Peacebringers to replace our legacy animations?


It's the end. But the moment has been prepared for ...

 

Posted

I've got one. I had this idea for a shapeshift animation.

Picture this: You activate your shapeshift power and the character gets this glowing white aura and you hear a loud booming sound and then you're shapeshifted. I know my idea sounds a lot like the current shapeshift, but mine is only half of a second long.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I know my idea sounds a lot like the current shapeshift, but mine is only half of a second long.
Make it 1 second and you've got a deal. 3-4 seconds to shift like we've got now is just plain soft-headed.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've got one. I had this idea for a shapeshift animation.

Picture this: You activate your shapeshift power and the character gets this glowing white aura and you hear a loud booming sound and then you're shapeshifted. I know my idea sounds a lot like the current shapeshift, but mine is only half of a second long.
Inconceivable!

Personally, I'd like to have the alt animation for footstomp (groundpunch) as an option for solar flare. And the PB clone blast to not use the old flares animation. It looks horrible.

I've never liked the Total-Focus clones 'floaty floaty thud!' animation. Far too slow, not enough punch.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Inconceivable!
You keep using that word. I do not think it means what you think it means.

Also, while I'm thinking about it, your sig cracks me up.

Quote:
Originally Posted by Techbot Alpha View Post
Personally, I'd like to have the alt animation for footstomp (groundpunch) as an option for solar flare. And the PB clone blast to not use the old flares animation. It looks horrible.

I've never liked the Total-Focus clones 'floaty floaty thud!' animation. Far too slow, not enough punch.
I agree with all of this.

When footstomp got the alternate this should have gotten the same.

The PB cone looks weak, and yet it has more base damage than the TAoE. Perhaps the Gravitic Emanation animation (try saying that five times fast) would work here? (I know it's considerably faster. That's half the point.)

Total Focus. It is a cool animation. To me, you get that "here it comes... HERE IT COMES... BOOM!" out of it, but it spends too long of a time coming. Could we just speed it up? Across the board. I'd also like to see KO Blow as an option here.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You keep using that word. I do not think it means what you think it means.

Also, while I'm thinking about it, your sig cracks me up.
Humans: Inferior
Rikti Humour: Superior



Quote:
The PB cone looks weak, and yet it has more base damage than the TAoE. Perhaps the Gravitic Emanation animation (try saying that five times fast) would work here? (I know it's considerably faster. That's half the point.)

Total Focus. It is a cool animation. To me, you get that "here it comes... HERE IT COMES... BOOM!" out of it, but it spends too long of a time coming. Could we just speed it up? Across the board. I'd also like to see KO Blow as an option here.
It certainly needs something more punchy. Gravitic Emanation does do it very well. Or the new, two handed 'arms behind back, then big sweep forward' animation they did for certain blast sets.

Re:Total Focus; I think it's the speed of the animation. It's far too floaty, and the impact lacks...well...impact? KO blow is a good one; the final sweep is fast and punchy. I'd actually argue for TF and its clones to be a massive one handed punch. The jump would be up faster, small hangtime, and then a punishing downstrike with a more solid landing stance. The landing stance looks *really* insecure, and thus ruins any feeling of impact, for me at least.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Redlynne View Post
Can anyone else suggest any other animations used by other powers(ets) in the game as it exists today that would look really good if ported over to Peacebringers to replace our legacy animations?
Most PB powers were derived from Super Strength, energy blast, and rad blast. Those sets have alternate animations so most of the work has already been done. I wouldn't be against importing kinetic melee animations as well.


@Dawun
Old School
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Posted

Quote:
Originally Posted by _Dawun_ View Post
Most PB powers were derived from Super Strength, energy blast, and rad blast. Those sets have alternate animations so most of the work has already been done. I wouldn't be against importing kinetic melee animations as well.
Umm, except for Solar Flare, the melee animations bear more resemblance to Energy Melee, than SS.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Umm, except for Solar Flare, the melee animations bear more resemblance to Energy Melee, than SS.

Be Well!
Fireheart
Umm, except for Incandescent Strike, the melee animations bear more resemblance to Super Strength, then Energy Melee. Radiant strike is a clone of Jab which means two out of three melee attacks came from SS.


@Dawun
Old School
Renegades

 

Posted

Looks more like Energy Punch to me.

Be Well!
Fireheart


 

Posted

Radiant Strike = flashy looking Jab/Boxing

But yes, some new animations or customization options should be done... they have plenty of choices (ground punches, sweeps of the arms), just no action taken to spread them to Kheldians. *sighs*


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Posted

I'd like Dwarf Form get an option to NOT turn us into the giant Lobster Man from Outer Space. What I'd like to see is the energy boom we already have, then our regular character costume with the energy aura effects from Shining and Thermal Shield on them.

Think of how great that option would be for Humanform Kheld players. Wanna be tough? Well, instead of morphing into a giant bug, you focus your energy inwards, temporarily supressing your ranged abilities to augment your physical toughness and hand to hand capabilities. Khelds are masters of energy manupliation, right? Not so far fetched to allow us that cosmetic option.

Same with Nova. So we can still RP our characters as Humanform only, but instead of lowering our overall effectiveness by not taking the forms, we just change the way we "channel" our Kheld energies.

Yay for no physical apperance change option on shapeshifting powers!


 

Posted

Quote:
Originally Posted by TitansFist View Post
I'd like Dwarf Form get an option to NOT turn us into the giant Lobster Man from Outer Space. What I'd like to see is the energy boom we already have, then our regular character costume with the energy aura effects from Shining and Thermal Shield on them.

Think of how great that option would be for Humanform Kheld players. Wanna be tough? Well, instead of morphing into a giant bug, you focus your energy inwards, temporarily supressing your ranged abilities to augment your physical toughness and hand to hand capabilities. Khelds are masters of energy manupliation, right? Not so far fetched to allow us that cosmetic option.

Same with Nova. So we can still RP our characters as Humanform only, but instead of lowering our overall effectiveness by not taking the forms, we just change the way we "channel" our Kheld energies.

Yay for no physical apperance change option on shapeshifting powers!
You have no idea how MFing AWESOME this would be to me.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

That IS a good idea.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I really like the idea of focusing on Kheld's mastery of energy manipulation. I play a human-form PB, but I would consider at least one of the forms, probably both, if this were allowed.

Also, the single greatest thing I want for my PB is a change to Solar Flare. Change the KB to KU, and allow me the glorious ground-pound animation. I've never really cared for the foot stomp animation. It doesn't bother me, I've just always found it rather bland. The ground-pound is a move I've always loved in comics, and I want it. Imagine your PB's fist lighting up, then quickly striking the ground. All around him/her, energy crackles in the ground, finally bursting out with tremendous force, throwing all the bad guys into the air.

That's what I'd like, anyway.


We often sit and think of you,
We often speak your name;
There is nothing left to answer,
But your photo in the frame.
-Anon.

 

Posted

What about using the new energy transfer animation instead of the TF one? I know people don't like it much but I think that's only because it is much linger than the old one.

Just making solar flare do KD instead of KB. Would be a huge buff to PBs.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
That IS a good idea.
It's a super idea, however, I believe the devs are too wed to their lore to ever do something like this. I too, as big a proponent of form shifting as I am, sometimes get tired of looking at the butt of a space squid.


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Posted

I'm fairly sure Castle and BAB were more in favor of alternate looks for the forms, or that was the impression I got... I know BAB asked people how much they really liked the look of Granite at one point. No matter what, though, changing looks of the forms in some way would take work, and it's not at all clear that such an investment would happen.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory