Gremlen

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  1. Gremlen

    It's time

    Saying goodbye to CoH, it's been almost 5 years and I'm burnt out. I may come back someday but I suspect I won't.

    Thank you for all the memories.
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    ...
    Defender - Poison
    ...

    [/ QUOTE ]

    Since obviously the ability to poison people is so heroic, not to mention a very good way to "defend" other people!

    You Rogue, you!

    [/ QUOTE ]
    But Poison Gas Arrow uses a different sense of the word "poison"?

    [/ QUOTE ]

    I was having this discussion with a friend of mine and we agreed Poison could easily be considered a Defender set but we think the devs should consider giving it a more heroic name like Alchemy.
  3. Some favorite Triumph moments of mine:

    The creation of Triumph Watch 2.1 by HellspawnedHottie (best channel ever)

    Anyone remember Monster Mondays? Invasion of monster island.

    GE and Kay doing MS raids over and over for a few weeks straight

    Attending some the parties hosted by the Dolls and/or Roxy in Pocket D and in bases

    When Old School still pvped on Triumph

    When Global Heroics were so popular they were running out of countries for people to choose from.

    Finally seeing Fanci and Icy Bubbles under atlas at the same time so I could attempt to pursue them to do a big Nukem vs. Dolls PvP match. They declined.

    Watching Freedumb and Virtue get greyed out every double xp weekend knowing people can't even access their toons while I can easily log into Triumph and get the double xp on all my toons.

    Farming winter lords in Atlas when the winter event used to be cool.

    Hami raids with Ultrabatz and company

    Collaborating various events between Team Apex and Nerdcore

    PvP events with Paragon Elite

    Creation of the Justice League of Penguins SG

    I love Triumph, been here sicne Issue 2, I could keep going.
  4. [ QUOTE ]
    can someone post the current teams and members and the current players with out a team

    [/ QUOTE ]

    I can't speak for others but my SG is still working that out. We have several people who PvP but it's going to take a few weeks to answer the questions:

    Whose actually going to show up?
    Which mix of people can make a successful trio combination with their given characters?

    Until these questions are worked out over time anyone from NC will be under the generic player pool but I anticpate SG mates will tend to flock together when more offical rosters are made. Bottom line, it might be a few weeks.
  5. I think if it's maintained on a regular basis and kept with the same casual environment it'll defiantly grow pvp on triumph.

    As for the idea of not having a rankings tournament I disagree. Even pre-season football sill keeps records. However, maybe season 1 should be alittle longer than other seasons to help people get in more practice.

    If I were to think of how to improve the event I would suggest we try to find a balance between vets practicing and new people practicing. Even in my own SG it was very hard for us to find a balance between testing combos out yet incorporating everyone. I felt like we left some people out to dry. Vetran PvPers need to at least take one or two rounds by calling out in broadcast that they're forming a team and people without a team or new to pvp are welcomed instead of 3 vets always forming. A PuG pvp team needs a vet on the team to show the new people how targeting works, also give a team a fighting chance so people dont get too discouraged.

    The number one problem is finding a balance between vet teams getting in their complete full practice yet taking a round or two of showing a new person the ropes.
  6. Got there late, but at least made it for kickball
  7. Gremlen

    What...Is???

    [ QUOTE ]
    So, I have several questions...
    1.) What is an "Instant Graemlin"??? Is this some sort of oddity thought up by Castle?

    2.) What kind of changes have been made since...14 months ago...

    3.) Who is playing?

    4.) If you are playing, do I like you *currently*? Did I *ever* like you? Does anyone like *me*? Can anyone *tolerate* me?

    Thank you for taking the time to fill out this important and crucial marketing survey. Good day!

    [/ QUOTE ]

    Did someone call my name?
  8. [ QUOTE ]
    Azrhiaz
    Catharctic
    Dawun
    Emerald Fusion
    Fanci
    Firi
    Forgoten Gaurdian
    Kay Parfait
    Obsidius
    Rhynwa
    Shard Warrior
    Soto
    SunSplitter
    Tiny H
    UltraBatz
    Vego

    Off the top of my head. These are the people that I notice that are always involved in getting events/raids/tf's organized on our server.

    **Edited for missing names and typos

    [/ QUOTE ]

    The only list Ultrabatz belongs on is "the blacklist".

    link removed -Mod08
  9. Current Nerdcore PvP line up:

    @Gremlen
    @Malkore
    @Mavican
    @-Crimson
    @Italian-O
    @D-Mann
    @Alchemist Shadow
    @Cybroad
    @D'Sparil
    @Jade Ghost
    @Amaan
    @White Call
    @Jakll

    At least that's a list of SG mates who PvP now and again some more serious than others. We'll be there probably changing line ups from time to time.
  10. [ QUOTE ]
    For me personally, I'm currently closing a lot at my job. Which means that I'll get home somewhere between 11pm to 1am EST. I usually stay up til around 4 or 5am EST, so if there's a SG that has several people on at that time, it'd be peachy!

    [/ QUOTE ]

    Nerdcore has some late night players. We actually have a whole "sub-division" within the SG called NADs (Nerdcore After Dark)

    You can look for me @Gremlen but I would also try @Malkore he's the biggest NAD of them all. He's pretty much a night owl and one of the SG leaders.
  11. 1. Return of SG based TFs. SGs and bases need to mean more to the game. They don't tie in as well as they could.

    2. Individual Rooms/Apartments. See above.

    3. Revamp some old zones. We dont need more new zones, well maybe villains do, but heroes need just some old ones revamped.

    4. More powersets, duh. Either new or proliferated, just more.

    5. More raids. Everyone loves MS raids and Hami raids. We need more "raid" options.

    6. PvP arena games.
  12. [ QUOTE ]
    [ QUOTE ]
    People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

    I think the big red ball and duel archery defense will come first.

    [/ QUOTE ]

    I'm still trying to understand, other than RP and in-game movies, why would you want to walk when you can run?


    [/ QUOTE ]

    Silly me, I thought CoH was a mmoRPg ... my mistake.
  13. People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

    I think the big red ball and duel archery defense will come first.
  14. Gremlen

    Claws question

    From the guy whose been playing a claws as his main since Issue 2, I hope my advice has some weight. I'm also the only pvper on Triumph that uses claws as his main. You're foolish if you don't have both. Drop whatever you gotta drop to make it happen. Focus is the bread and butter of your attack chain. That's the best bang for your buck in the set, period.

    As for Eviscerate you need it. Sure its a "cone" but its +special is an extra chance to land a crit. Claws is weak at damage and in straight up duels that extra crit comes quite in handy and is often the difference between a win or a lose.

    As for my own attack chain it's simple:

    Follow up, slash, focus, eviscerate.

    The order isn't random. I open with follow up so get the immediate "build up" for the rest of the chain. I then use slash to debuff their defense, focus and evicerate are my heavy hitters, espically when you add in the knockdown or extra chance to crit.

    I'm decked out with 7.5s, hasten, and lots of set bonuses so I can usually get my follow up to double stack on my chain. When I throw on Gees of the Kind One or if I happen to have an external speed recharnge buff, I run a 3 attack chain and drop the Eviscerate out of the chain, but I still like it in there.

    I have strike but it's unslotted, not in my tray, and a waste of a power to have, but we're forced to take tier 1 or tier 2.

    Anyway, that's my take.
  15. My birthday is April 28th too! It was destiny I play this game haha. If I can prove it can I get a happy birthday gold title?
  16. This is my "reworded" post.

    It's a simple suggestion. We have a list, that list is based on prestige, how about we number them based on what the list is based on.


    As for the argument of "who cares, just because a SG is on the list doesn't make it good."

    Here's my counter argument:

    I care, and a lot of other people do to. Maybe people care for different reasons. I can't speak for other people and the reasons why they care. As for me personally, I enjoy the competition and don't follow the mantra of letting the kids who play little league not keep score because it shouldn't be about numbers or hurting people's feelings. Is it an ego thing for people as stated in the previous thread? Maybe. No different from the same ego that appears when you brag to your friends about how you dominated them in a basketball game. But to argue whether competition is good or bad or whatever and to dive into the psychological reasoning of why me or anyone should or should not care would be pretty lame; save it for a philosophy course.

    To the argument maybe not every SG on the list is active or "good" but the very fact of getting on that list proves that the SG was either very organized or very active or both. You can't earn that kinda prestige without one or the other. So I think it's good to have a record of showing which SGs are the larger or more organized bunch. Are there smaller organized fun SGs around that aren't on the list? Certainly. Are the Top 100 SGs GENERALLY more active or organized? Yes.
  17. It's a simple quality of life improvement we need. I'm tired of setting the Top 100 SGs to list by prestige and then counting them to find out where a SG belongs. Number them already!
  18. There is plenty of PvP in RV on Triumph .... Obviously Triumph is a smaller server compared to Freedom but we still have hardcore PvPers, always have, probably always will.
  19. Pets (at least the fire control imps anyway) still run away when under an Oil Slick arrow that has been lit on fire.

    Wasn't this suppose to be fixed already?? Still a bug as of 2.22.09
  20. A Claws/Invul Scrapper Guide Issue 11
    By Gremlen

    So you want to make a claws/invul scrapper? Let me start by saying you’re probably crazy or uninformed. I can speak from experience because I’ve been playing my main character Gremlen as a claws/invul scrapper since Issue 2.

    This guide will start by telling you all the reasons you shouldn’t be a claws/invul. This way, if you continue reading my guide, you’ll at least have been forewarned. 


    Why not to be a claws/invul:

    1. Claws and Invul conflict each other in many ways. Claws is a set that does better over time. As you attack your opponent you are also building up your attacks (follow up) while debuffing your opponent (slash). Also, claws doesn’t have any real burst damage so you’re only way of defeating someone is to grind them down. Invul does not work well with this concept because invul defense is essentially a resistance set which wears down over time instead of something like Super Reflexes or Regen which are more constant. Claws needs time and time is invul’s enemy.

    2. Both sets are some of the weakest scrapper sets in game. It’s not a secret that invul took a major nerf back around issue 5/6 and has not quiet recovered since. Invul used to be far too over powered and has since then been scaled back, maybe a little too much if you ask around the city. Invul tanks can get by but invul scrappers need some help. Claws is equally as poor. Although claws is low on endurance and has fast recharge, the set does not play out as great as it should. Claws attacks have animations equally as long as other sets and the activation times are nothing to write home about. The supposed “speed” does not fully compensate for its lack of damage when you add in activation and animation times. Also keep in mind that claws has lethal damage which is a highly resisted set in the game.

    3. Claws/Invul can’t PvP well at all. Notice a lack of claws or invul scrapper in the arena and pvp zones? That’s no coincidence. Both sets perform rather poorly in PvP, never mind a combination of both. I’ve PvPed many many matches with my lvl 50 tricked out claws/invul and hardly can scratch (pun intended?) tankers, brutes, controllers, dominators, and stalkers. I’m not saying winning against those ATs can’t be done, it’s just really difficult.


    Still interested in making a claws/invul? That must mean one of two things. Like me, you had a concept character in mind and aren’t as concerned with perfect performance, or you just like a challenge. The next section will contain why I enjoy playing a claws/invul and the benefits of rolling one.

    Why be a claws/invul scrapper:


    1. Claws and Invul both work well together in at least one aspect. Endurance. An invul scrapper without its toggles going to die very quickly. Claws attacks use very little endurance and in a long battle, you’re probably not going to be forced to drop some toggles. When you add in some minimal endurance reducers, stamina, and conserve power, you’re pretty much golden for endurance than say … a dark/da scrapper.

    2. Both sets are some of the most versatile sets for scrappers. Despite the weak burst damage and broken concept of quicker recharges will make up for it *cough* activation time still slow *cough*. Claws do have a lot going for it. For starters, we have the usual single attacks but many of those come with extra effects such as knockdown (focus) and debuff (slash). The AoEs/Cones (Spin, Shockwave, and Eviscerate) for claws are very decent and are often under-looked because of Spines. Want some ranged damage? Claws easily accommodates with Focus and Shockwave. With the cones, AoEs, ranged attacks, and extra effects, claws is GREAT for taking on very large mobs quickly.

    Speaking of large mobs …. Invul has some benefits as well. Invul is at its best when fight large mobs for many reasons. For starters it has a power that specifically gets better when there are more baddies around (invincibility). Secondly, an invul scrapper can take the alpha strike far better than a regen can because a regen might not be given the time to heal with the force that an alpha strike can bring. Thirdly, an invul doesn’t have to worry about a string of bad luck hits like a SR scrapper might have to deal with. We already know we’re going to take a hit and we can live through it to react in an effective way.

    3. Claws/Invul is unique, period. Want to role a spines/regen for PvP; you and everyone else. Whether it is in PvE or PvP, you’re pretty much guaranteed to be one of a kind on any team. I’ve been playing my claws/invul on Triumph regularly since Issue 2 and I can probably count on one hand how many claws/invul scrappers I’ve teamed with. We are a rare breed which makes it a fun build and that much more satisfying when you win a PvP match.



    In the next section, I will break down each power to the best of my knowledge to help you with your build. My knowledge comes from many, many, many hours of playing a claws/invul, varies respecs/builds, debates on the forums, and other knowledge I’ve picked up from various sources. Understand, I’m not a number cruncher and my build was created as a concept character meant for PvE that occasionally enters PvP zones and arena matches. With the versatility of inventions, I will not suggest slotting to a large degree; however, I will include which sets I am currently using and later tell you what bonuses I was trying to gain.


    Claws primary – With fast recharges, you really don’t need all of the powers. Luckily, the choices of which powers to skip are pretty obvious once you try the powers. Here’s my take on the powers usefulness and how I currently slot them.


    Swipe (available at 1): Single target attack. For a long time this attack was considered not worth taking because its animation was too long for the DoT output it had. This attack’s animation has since been sped up; however, common practice is still to skip this power. It might be worth taking at first, but I suggest respec-ing out of it later.

    Strike (available at 1): Single target attack. THIS is a better choice for your first attack than swipe. It has a quick recharge, quick animation, and does decent dmg. I used this power and slotted it for most of the climb to 50 but I no longer slot this power. Because other powers have secondary effects, I wanted to use my slotting for other powers instead. I only use this power when exemplaring down, when my recharge gets debuffed causing down time, or as an auto-click during PvP fights in case there is ever downtime between attacks.

    Slash (available at 2): Single target attack with debuff effect. Once again, this power was considered poor but its animation was changed. Unlike swipe, the change made this power much more effective and I suggest taking it and 6 slotting it. I also use this power to debuff the defense of an enemy in my attack change BEFORE using follow-up because it increases the chances of follow-up hitting (which is important for our DPS). I am currently slotting this with Mako’s bite as well as Lady Grey’s chance for negative energy damage.

    Spin (available at 6): PBAoE that attacks all mobs in melee range all around you. This power is debatable. On one had you must realize it has a terrible range, mediocre accuracy, and is one of the biggest endurance hogs in the set. On the other had, this power combined with some of the cone powers makes claws great for PvE when handling large groups because you do hit a few enemies when using in the middle of a large group. Like most people, I decided to keep it for its general PvE use but I would not recommend it putting it in your PvP chain. I slot this with Scirocco's Dervish. At minimum, slot this with some accuracy and endurance redux or just an IO set.

    Follow Up (available at 8): Quick single target attack/buff. You need this power, period. Claws does not have a “build-up” power but this is our substitute. This power will give you a to-hit buff if you land your hit. Claws needs the extra buff because claws does not have the damage output like other scrapper sets. I use the Gaussian's Synchronized Fire-Control IO set for this power. Whatever you do, make sure you slot in some accuracy in one form or another because you need this power to land to get your buff.

    Confront (available at 12): Taunt. This is the scrapper single target taunt. Even though Invuls can actually play mini-tankers when a team doesn’t have one, I still would never take this power. Its common knowledge to skip scrapper taunt powers.


    Focus (available at 18): Ranged single target ranged attack with knockdown. This is the best attack in the set in my opinion. It has so many great things about it. For starters, the basic characteristics of the attack are good: damage, accuracy, recharge, endurance use, animation etc. On top being great single attack, this power has some great range! This power can be used to hit enemies who are running away, enemies you don’t want to be close to, and some say they even use it to pull (I assume they slot for additional range). But wait, there’s more! Focus provides a knockdown effect on enemies it hits, and while that enemy is getting up (PvE or PvP), you can land in an extra hit or two. This power is a strange concept but with all the benefits, it’s the best power in the set. I slot this power with a Devastation set.

    Eviscerate (available at 26): Cone Targeted AoE that attacks all mobs in front of you within the cone's range. This is a highly debated power within the claws set. I fall on the side of “the animation is so long its not worth taking.” Some people feel that this power is useful because of its superior damage. I used this power for a long time and realized my attack chain was being severely slowed down. The animation shows a double mid-air flip which takes forever. In my opinion, this power is worth skipping.

    Shockwave (available at 32): Wide cone ranged Targeted AoE. This power is a very unique power in that its use is frequently debated. I used this power frequently because of its wide cone arc, decent damage, and amazing range. The reason why this power is debated is because of its knockback. Sometimes this power is hated by your teammates because you can literally, move a huge mob with its knockback. I use this KB to my advanced by knocking mobs into walls, corners, away from squishies, and other times moving a mob because valuable. Unfortunately this power can be counter-productive to your invulnerability because invincibily’s plus to defense requires keeping your enemies in close proximity. When used properly and sparingly, this power can be amazing but when used poorly, this power may make your fight more difficult. I slot this power with Positron’s Blast.

    Invulnerability secondary – Unlike claws, there may be some tough choices involved with this set. Some camps say to take the passives while others say you shouldn’t. After playing my claws/invul for 3 years, I’ll admit that I’m still torn on the issue. Here’s my take.

    Resist Physical Damage (must take at 1) Passive damage resistance to smashing and lethal types of damage ("S/L"). You have to take it. Some say don’t slot this power but I 3 slot it with resistance. It’s a decent auto-power, not much to say.

    Temp Invulnerability (available at 2): Toggle damage resistance to S/L. This power provides great resistance to S/L. You’d be a fool not to take this power. I recommend 3 slotting this power with resistance and add at least 1 slot for endurance redux.

    Dull Pain (available at 4): Click heal that also adds to your max hit points. My only regret for this power is not taking it sooner. This power is amazing! This power acts as a much needed heal. This power is useful to prevent you from dying but is actually quiet useful before a fight. The % of your heal is actually greater when you use it with more hit points with the maximum benefit when used at full health. That’s right, using this power at full health will give you more hit points because your maximum hit points is temporally increased. Take it, love it. 6 Slot it. I slot this power with Doctored Wounds.

    Resist Elements (available at 10): Passive damage resistance to elemental (fire, ice, toxic) attacks. This passive power is highly debated because its resistance is not strong. Some argue that both resist elements and resist energies are skippable and the medicine power pool would be more useful. I follow under the camp of the more resistance the better, so I take both power and 3 slot them with resistance. If you’re going to take this power though, you can hold off till much later in the game.

    Unyielding (available at 16): Toggle mez (sleep, hold, knockback, disorient) protection as well as damage resistance to all attack types other than psionic attacks. Gives a penalty to defense, however. This power is needed because every scrapper needs mez protection. I slot this power with Aegis.

    Resist Energies (available at 20): See resist elements description.

    Invincibility (available at 28): Toggle bonus to defense and accuracy based on the number of mobs that are attacking you (lower bonus if they are at range instead of melee, capped at 14 mobs). This power is great and worth slotting immediately. Only problem is, this power is what makes using Shockwave an issue. I slot this power with luck of the gambler.

    Tough Hide (available at 35): Passive defense. I took this power and 3 slotted it. This power is a nice counter balance to the defense penalty you receive for using unyielding.

    Unstoppable (available at 38): Click providing great resistance to all damage types other than psionic but drains your health and all endurance when it wears off. This is your standard tier 9 “Oh S***” power. The crash is one of the worst crashes in the game so be prepared to use other powers to survive the crash. Using conserve power from the Body Mastery Epic Power Pool, Dull Pain, and the accolade Eye of Magnus can let you survive any crash when well timed. Don’t slot this power with more than one resistance enhancements because you reach resistance cap with only one slot. If you’re going to add more slots, make them recharge enhancements.

    Power Pools/Epic Powers

    I would like to give a brief description of my power pool/epic power choices and slotting.

    Hasten – This power is clutch because this allows a faster recharge are your only heal (Dull Pain) as well as unstoppable. Claws already has fast recharge times but lets face it, it never hurts to have even faster recharge times.

    Super Speed- Standard for PvP and getting around fast. I 3 slot this with celerity.

    Combat Jumping – Invulnerability isn’t the strongest scrapper defense set because it is resistance based. Taking something like combat jump adds to your defense which is a nice change instead of just getting hit all the time and taking it. Sometimes you don’t want to get it, especially with a debuff. I slot this with Red Fortune.

    Super Leap – Stand for PvP and getting around fast.

    Swift – Stand for getting around.

    Health – Extra regen rate helps for poor defense. I slot this with a couple Numina’s Convalesce for an even greater regen boost.

    Stamina – Although claws does not require much endurance, invul is an end hog. I slot this with a couple performance shifter for that extra endurance boost.

    Body Master:

    Conserve power – Helps you survive Unstoppable crash.

    Focused Accuracy – I can hit through Granit Armor or Super Reflexes with little difficulty because claws already has naturally great accuracy. When claws accuracy is added with enhancements, set bonuses, and this power, I can hit through almost anything except Elude or Personal Force Field (but sometimes I can get a hit through each). This power is an end hog, so slot accordingly.


    Final thoughts on IOs and IO sets

    Almost all of my sets were chosen for specific reasons. Make sure your set bonuses give you one of the following: Improved Damage, Improved Psionic Def/Rest, or Improved Regen rate. I believe those 3 bonuses are the key to making up for the weaknesses of both sets (low damage, no psionic resistance, and a defense set which wears down because of the lack of healing power). Slot accordingly.


    The End
    That’s the end of my guide. I hope it was helpful and feel free to hit me up at anytime with questions on the forums. I’m also always found on Triumph, usually playing as Gremlen which is also my global. I’d like to thank the following people: Battle_Claw for using his I5 guide as a foundation for my own. I’d like to thank Shortman, BillZBubba, and Catwhoorg for their continuous claws support. And finally, I’d like to thank Bad Chad for being the only other Lvl 50 claws invul that I’ve met in game. It helps to know, I’m not alone.
  21. Big Red Ball? /signed

    One of the best ideas to come out of the forums, so simple yet so nessisary.
  22. [ QUOTE ]
    I generally play a En/Rad Corruptor.

    CoH characters include an AR/Fire Blaster and a Claws/Invul Scrapper.

    [/ QUOTE ]

    The fact that you use a Claws/Invul scrapper makes me feel so much better. My main is a claws/invul and Ive really felt his weakness in the post - I6 world. Glad to see there's at least 1 Dev who might understand and might support some changes to claws or the PVP toggle dropping for invuls.