Post Issue 16 Ideas


Aura_Familia

 

Posted

1. Return of SG based TFs. SGs and bases need to mean more to the game. They don't tie in as well as they could.

2. Individual Rooms/Apartments. See above.

3. Revamp some old zones. We dont need more new zones, well maybe villains do, but heroes need just some old ones revamped.

4. More powersets, duh. Either new or proliferated, just more.

5. More raids. Everyone loves MS raids and Hami raids. We need more "raid" options.

6. PvP arena games.


 

Posted

1.

Return? >.> I'm assuming you're thinking of the CoP. That said, the only "SG TF" is redside - the mission computer/oracle is completely and totally useless blueside, and yes, should be utilized more, I agree. Both for this and perhaps SG-based MA missions. (Seen only through the computer.)

2.

Think they were working on this - no news, though. News would be good.

3.

Yeah, redside does need some, a good hazard zone analog, as well as more content. Blueside - I wouldn't argue with some revamps. No more coop for a good long while, please.

4.

Coming.

5.

"Eh" for me, but as long as they don't feel tacked on, why not.

6.

Plenty of suggestions have come up for these, in arena and zone. Some folks don't like PVP as it is because there's no "point" to it... this would, at least, get some of those folks involved.


 

Posted

1) I approve.

2) Well, I know people have made their own SG for their lone toon and made the base their characters apartment.

I also know my SG has made rooms.

3) Red Side doesn't need Hazard zones (this is in response to the poster who wanted a red zone analog to them). It wouldn't make sinse.

Why would any villain stop another villain from entering a zone that's to tough for them?

That said, why do people keep wanting more zones redside? It's one draw for me, is that it's not bogged down with a bunch of zones.

4) AGREED 100%

5) I don't do the raids as much as I used to, but this wouldn't be a bad idea.

6) Could be fun. If it made sense for heroes/villains to do this. I mean really, why would heroes/villains play capture the flag with each other? Unless that flag was a kidnap victim >.>


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

[ QUOTE ]

3) Red Side doesn't need Hazard zones (this is in response to the poster who wanted a red zone analog to them). It wouldn't make sinse.

Why would any villain stop another villain from entering a zone that's to tough for them?

That said, why do people keep wanting more zones redside? It's one draw for me, is that it's not bogged down with a bunch of zones.


[/ QUOTE ]

Who said anything about a villain doing so?

Hazard zones, for some of my characters, tend to be *fun.* Bigger spawns, more possibility of things going south *fast* if you're not really on your game. It's a different sort of gameplay from the mission-to-mission with maybe a SF gameplay redside has now.

As for why more zones? Something different from the current "We found a garbage dump and built a house here." I've made the statement before - blueside, I can roll multiple heroes and take totally different paths, rarely visiting the same zones other than passing through. While redside may not need to double what they have, *more* zones with more variety - and there have been many good ones suggested - would be very welcome, for both a visual break from the dirt and gloom and for the new contacts and adventures inside.

For instance, Blueside I can go:
Atlas - Hollows - Skyway - Talos - Brickstown - PI and be at 50.
Next character:
Galaxy - King's Row - Steel Canyon - Faultline - Croatoa - Founder's Falls - RWZ/Cimerora. I *may* have to dip into PI. Or may just want to.
Next character's going for atmosphere -
Galaxy - King's Row - Boomtown to hunt a bit, dip into Hollows to run Talshak's stuff - Play in Dark Astoria - run Croatoa - do Magic contacts like Cadao Kestrel, jump between zones- deal with RWZ and Cim since one has the Rikti trying to destroy magic, the other deals with the Midnighters.
Doesn't even deal with the (decent size) arcs you get if you roll a Kheld that you can add to this.

Redside?
Kalinda/Mongoose or Burke/Creed.
Newspaper.
Heck, Bocor, Vancetti, Radio. If you're suicidal, you can try to get ghosts and do Veluta's stuff, which isn't really worth the effort.
Wheeler, Brass, Roller, run back to mercy for Marino unless you're sick of her. Krylov and Percy. You might, MIGHT actually miss one. And don't bother counting the VEAT contacts. Early? Sure, actual arcs. But they quickly go to 2-3 mission *jokes,* ending at a *single* mission. It's exceptionally disappointing.

Heck, 20-26 there are as many contacts for one *origin* as for the entire level stretch redside. And for the redside count you have to find out that some of them are there to unlock, or it feels like even fewer.

Redside needs more contacts and more variety - which can be gotten, visually, through more zones. I can go through my contact chain redside in my sleep, and sometimes think I do.


 

Posted

1. Eh, yes and no. I like the idea of the mission computer doing something. But I dislike the idea that I might not be allowed to do a tf just because I chose not to join a SG.

2. Really couldn't care less about this one way or the other. I wouldn't use them if they were added.

3. I'm all for this. There's tons of zones blueside that could use this treatment. I'd like to see new zones redside too, similar to how the hollows, faultline, and croatoa work (self contained, linear storyline/contacts

4. Definitely. I'd really be happy if they just did more proliferation. Specifically all of it. No more trickling the sets out to us slowly over years.

5. Sure, Preferably something more like a RWZ raid and not a hami raid, i.e. easier to get started and run.

6. Eh, I don't do pvp or the arena, so this one wouldn't do anything for me.


 

Posted

[ QUOTE ]
Hazard zones, for some of my characters, tend to be *fun.* Bigger spawns, more possibility of things going south *fast* if you're not really on your game. It's a different sort of gameplay from the mission-to-mission with maybe a SF gameplay redside has now.

[/ QUOTE ]

I have no problem with bigger spawns. I just don't think Redside needs the hazard zone mechanic (lvl restricted zones).

Yes, they have them for Cim and Oro, but you get my point.

Also, I don't like the idea of Redside having as many zones as Blueside, namely because, while I admit to being more of a blueside player (though I do play redside), one of the draws for redside to me, is the less zones.

I do think Redside needs a lvl 25-30 SF. And I would love it if redside got access to the Shadow Shard.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

[ QUOTE ]

Also, I don't like the idea of Redside having as many zones as Blueside, namely because, while I admit to being more of a blueside player (though I do play redside), one of the draws for redside to me, is the less zones.

I do think Redside needs a lvl 25-30 SF. And I would love it if redside got access to the Shadow Shard.

[/ QUOTE ]

*More* zones is not the same as "As many as blueside." It's "More than the piddly number there now, for more visual and gameplay variety."


 

Posted

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Also, I don't like the idea of Redside having as many zones as Blueside, namely because, while I admit to being more of a blueside player (though I do play redside), one of the draws for redside to me, is the less zones.

I do think Redside needs a lvl 25-30 SF. And I would love it if redside got access to the Shadow Shard.

[/ QUOTE ]

*More* zones is not the same as "As many as blueside." It's "More than the piddly number there now, for more visual and gameplay variety."

[/ QUOTE ]

If by zones you mean like some with STORY arcs sure. If you mean empty husks like hazzard zones or the shard, hell [censored] no.

With that said I would not mind new zones if each new zone has at least 5-6 FULL story arcs.


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Posted

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Also, I don't like the idea of Redside having as many zones as Blueside, namely because, while I admit to being more of a blueside player (though I do play redside), one of the draws for redside to me, is the less zones.

I do think Redside needs a lvl 25-30 SF. And I would love it if redside got access to the Shadow Shard.

[/ QUOTE ]

*More* zones is not the same as "As many as blueside." It's "More than the piddly number there now, for more visual and gameplay variety."

[/ QUOTE ]

If by zones you mean like some with STORY arcs sure. If you mean empty husks like hazzard zones or the shard, hell [censored] no.

With that said I would not mind new zones if each new zone has at least 5-6 FULL story arcs.

[/ QUOTE ]

And why is the shard generally empty?


That said, yes, I actually DO want something hazard-zone-ish. It doesn't need to be a zone in and of itself. Give me a "Nobody goes there, too dangerous" island a good ways off to fight large, hazard-zone-style spawns on. I happen to like going through Dark Astoria and Boomtown, for instance. There's just not much that's similar redside - heck, I was finally having fun taking my Plant/Thorn solo vs. Scrapyard's followers while they were even-con or above to me. Got a few hundred of them on my own. (Both scrapyarder badges, and I kept on going.)


 

Posted

Issue *Hero Name*-mobile .
Custom vehicles with its own sets of powers. Different types, ether Tech or arcaine. Cars, helicopters, dragon mounts, even invisible planes (no invisible planes). It might be hard work, but the effect would be stunning. And so far no way to farm with it.


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.