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Posts
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Joined
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Heya reckon u cud have a go at my main for me plz
they do look wicked lol
http://i210.photobucket.com/albums/b...x/Gravatar.jpg -
I agree that we dont need all this [censored] talkin rubbish, i been in RV recently with my "adapted" stalker and not noticed much tbh.. i had a gud night last night which was sum nice friendly PVP which i thanked all for when i left the zone.. thus endin the night with on a high if that can be said of PVP part deux..
I am still tryin to get my head round the new PVP and i agree with peeps that say it's just too dull. i even found a vid to represent the new stalker style of PVP which is just too weird imo
http://www.youtube.com/watch?v=IhJQp-q1Y1s -
Hamidon Raid Strategy: Villain-side Adaptations
Teams and Team Instructions
Mastermind Pet Stream
6 Masterminds and 2 Kinetics (no EOE's required)
The team should set up behind a rock pillar near the north outcrop area, and as close to Hamidon as possible. Nobody on the team should be exposed to direct line of sight to Hamidon or the mitos, as they will have agro transferred to them and be within range of the Hami/mito blasts, drawing them to the team (also don't recall any pets back to the rock for the same reason).
When the signal is given for the pet stream to start, Masterminds will summon their pets, starting with minions, and send them in to attack Hamidon. They should try to keep up a constant stream of pets heading into the goo. To do this, they should alternate and stagger their summons among them, taking turns but keeping the stream constant. After a minute or so, the stream should be spread enough that there are always pets heading into the goo. With the help of the kinetics Speed Boosting, minions should recharge in roughly 20 secs, lieutenants in 40 secs, and bosses in 60 secs. No upgrade buffs need be applied; the purpose is to distract Hami and whatever else they can before they die.
Brute Agro Squad
2 teams of: 3-5 brutes and 3 support heal/rez/buffers (brutes will need EOE's: 2+ each x 4 blooms, 48 minimum raid total)
Each team will be in charge of controlling the agro from 3 yellow mitos. The teams should set up on opposite sides of Hamidon (the east main staging area, and opposite on the west side of hami). Communication between the brute team leaders, and among their own brutes, is essential! Each brute must know precisely which mito they are responsible for. Recommend that the team leaders decide which 2 mitos are their 'center' ones, and assign brutes to center, right and left from that. If setting up at the east and west rock outcroppings it is quite easy to locate these two 'center' mitos, as they are the ones directly in front of the area. Each mito should also assigned a buffer to look after the health and status resist buffs of the brutes attacking it. Extra brutes should be assigned around to the mitos to help kill them. Two brutes on a yellow should have no problem SMASHing it down. Note: Brutes with any form of flight are highly preferred.
On their start signal, the brutes will eat an EOE and rush to their assigned yellow mitos and engage them. The supporters will follow the brutes at a distance, keeping them healed and spammed with stacked mez resist. The support AT's need to remain outside of the aoe splash effect of the mito attack, but within range of their powers. Brutes can assist with this by keeping to the outside edge of the goo and remaining as stationary as possible while attacking. When a yellow mito is killed, move to the next nearest one and help to kill it as well.
Assault Teams
Everyone else at the raid in balanced teams of damage and support (no EOE's required)
Special attention should be given to having enough Dominators, as the first targets are the green mitos which must be held to kill (mag 100!). Flight and Group Flight for the teams is a bonus. Dark Miasma AT's are also desired for Fear resists. Stalkers should avoid trying to AS and use their biggest normal attacks with crits instead. Masterminds in the assault teams should refrain from summoning pets at this time, as they can interfere with the pet streams trying to hold Hami agro.
The assault teams all follow a single raid targeter, who will engage the green mitos first. Green mitos have a force field which must first be dropped by applying holds to it. Dominators should use Domination as soon as it's available! Everyone else with a hold should be using it. Once held and the green's field is dropped, damage will quickly kill it, and the targeter will move on to the next green. When all greens are down, clear the blues. Spam healing aoe's, and keep any aoe buffs on (Shadow Fall, bubbles, etc).
Strategy
It is highly recommended that the raid leader conduct the raid from a 'spotter' location above Hamidon. Looking down like this on the action really helps to get an idea how the raid is progressing and when to issue instructions.
The raid leader will announce the start of the mito phase by telling the MM Pet team to begin sending their pets at Hamidon (staggered as described above). The raid leader will watch as this takes shape, and once stable (ie there is a constant presence of pets inside the goo) will announce the start of the buffing cycle and attack phases in Request channel:
Quote:
MASTERMIND PETS ARE STABLE!
MITO ATTACK BEGINNING IN 1 MINUTE BEGIN BUFFING YOUR TEAMS (STACK MEZ RESISTS, ETC)!
.
30 SECONDS...BRUTE SQUADS GET READY!
.
20 SECONDS...BRUTE SQUADS ENGAGE YELLOW MITOS NOW!!!
.
10 SECONDS...ASSAULT TEAMS READY!
.
0...ASSAULT TEAMS FOLLOW THE TARGET IN...GO!!!
It is very important to make sure at each phase that the proper dynamic is working. MM pet stream must be stable before sending in brutes. Brutes must be stable and holding the yellow mitos' attention while remaining alive before sending in the assault teams. If the pets are all dead, or if the brutes have lost a single yellow mito agro, don't proceed with the next phase. Abort and reset...it'll save you time in the long run.
With the MM pets keeping Hamidon agro and loose mitos on them, brutes keeping the attention of the yellow mitos and SMASHing them down, and the assault teams killing off the healing greens, the mitos should be overwhelmed in just a few minutes. Once the mitos are all down, everyone will turn their attention to Hamidon.
At this point, the raiders should move to Hami to kill it. Keep to the opposite side of the group of MM pets to avoid splash damage. A taunt squad of brutes can also move to the side to help draw off Hami blasts away from the rest of the attackers.
When Hami nears the mito bloom percentages (75%, 50%, 25% once each), a recaller from each team (preferably with rez) should return to the east staging area and be ready to pull their team out to rez and regroup. Get everyone back up and into position for the next mito run.
Issues Remaining
The key to successfully pulling this off is a well-run set of Brute teams. They must know their jobs, and their support must keep them going, to allow the rest of the raid to succeed. Brutes are taking the brunt of the assault, and the success of the raid is anchored on them. Unlike the hero-side though, there are not two types of teams that need strict coordination (tankers and scrappers). The Mastermind pet stream is relatively cheap and easy to maintain compared to the tank team. But lack of empathy buffs available on villains means brutes are in a more tenuous position. Better and faster recovery between blooms is another area that needs attention. Even hero-side, regrouping and recovery is a big time-sink to the raid.
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Here's a guide i used for planning my last Union Villians attempt.. all i can say to add is i made the mistake to advertise lol.. next one i do i will source peeps rather than broadcast..
choose depicated people for leadership of each team, someone u can trust to do their teams job etc.. u could also ask them to source members of their own teams Broadcasting it will get u alot of numbers this is true.. but also alot of nimmers who cant a will not take direction and just run round sayin "yo listen up this is how we do this" followed by a headlong charge into the hami with his Ubar toon.. this = epic fail.. gud luck to you tho and i hope the guide helps you attempt. Grav -
Lets not forget Ka tet thermatricks the whole reason we completed it.. amazing!! "i was in shock and awe of teh mad skillz"
Respect.
^^ -
Nice, I for one have not really tried the new PVP that much. But enjoyed the old pre i13 style better tbh. It's just the feel i've got so far before i got moaned at for "not adapting" etc etc..
Judging by this new info i think it would be great to have at least the option to adjust arena matches to an oldschool style for those that prefer it.. If they can add these options surely they shud be able to rollback enabling the player to chose the i13 changes as match restrictions etc
Maybe they shud have doen it like that in the first place??
And on the subject of grinding for IO's i have to agree that players shud not be penalized for makin extra effort to polish of their builds.. Once i get a toon to 50 the "best build" process is something that keeps my interest..
Once im happy with it i move on to my next project -
Oh Just a note to say Gratz to the UD members achieving MoRSF on Friday 28th November.. Gratz to Myself as my Stoney "Grey Pudding" Starscreamer as his Fort "Starseawing" and Agent as yet another dom "Bi-polar".. Thanks to Evil Menace for leading to run.. Gratz peeps and Gud job to all who took part
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Hey all just by seeing was been posted on Defiant threads, i think this is a gud idea.. I think we shud show em that Union does it best aiight
Any suggestions etc post em up -
**Further Updates**
It would seem that a band of our members are trying to implement an RP night for members. So just to add that to our list of activitiesif you are lookin for a top ranking SG that caters for a broad spectrum of play styles give us a shout at the usual globals
@Grav @Grav 2 @Starscreamer @Agent @Dwayne Dibley @Gaara -
Hey i see i have been beaten to the post yet again lol.. So yeah It's as Ravenswing says, all depends on what type of SG u are lookin for.. MY SG is very much community based all about fun, teaming etc. Some SG's are very much about what u can do for them. MY SG's name is Ultimate Darkness and can be reached via a tell to either @Grav, @Starscreamer, @Agent, @Dwayne Dibley or @Gaara.. Choice is urs but tbh i can say that all the SG's that post on here are ran by cool peeps.. so it's win win for ya tbh. Also after seeing you post we are not fussy about low lvl players join in with higher lvl teams as i said its all about having a laugh.
But we dont farm farm farm. we do do it on regular basis but prefer it if peoples conversation is more than "anyone farming".. Farm? anyone"? Our emphasis is about tryin to get as many members teaming together at all times
as i say if you are interested you will most probably find members off UD online now or in our alt SG UD misfits.. check the CAp au Diable BM lol and weel free to check our website -
**Update**
If interested in UD please feel free to check out the ongoing UD chronicles Comic book series created by Our Legendary creative genious Starscreamer
All can be found at www.udsg.co.uk.. and Star tries his best to see if he can add regular SG members into the series -
Oh yeah and we do farm a bit but only "in-house"
:P -
Hello fellow Villains..
I thought it was about time i give peeps another heads up about our Motley crew of villains. We are still going strong and up the the top ranks of Union SG's, this is only due to our only policy of having funwe have no restrictions of villain type or appearance and do not enforce a rigid "active play" timeframe.. altho if inactive over 30 days we just ask that u let us know so ur spot can be saved..
We regular SG/Coalition TF's, teaming on multiple lvls, a PVP arena night every monday. Overlords and most members are always willin to help new members as much as we can.. We aslo have a "alt" SG for space saving which is in coalition with the main UD SG, this is call "UD misfits" incase you have seen them around. The misfits aloth started as an SG for mainly PVP orientated toons and alts to mains in UD is growing rapidly too :O
The UD base is huge "sorry no maps available" and has all necessary storage and travel requiremnts
So if u are interested in joining our community send a tell to either of the following
@Grav
@Grav 2
@Starscreamer
@Agent
@Dwayne Dibley
@Gaara
Or alternatively stop any member of Ultimate Darkness or UD misfits and they will be happy to invite..
You can also drops us a heads up at our website/forum of www.udsg.co.uk and navigate to the forum there is a "interested in UD" thread in the guest section of the forumn
Ohh before i forget we are currently lookin for similar minded SG to join us in Coalition.. so if ur interested plz let us know
Thankies peeps.. Grav -
Here u go mate sorry it's a bit late
hope it helps i always think that it's good to have a few different angles to look at for ur finished build.. no disrespect to other builds they also gud just showing the way i went with my Nrg/wp
Enjoy
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), HO:Nucle(9), HO:Nucle(46)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11), Aegis-Psi/Status:50(13), Mrcl-Heal:40(31), Mrcl-Heal/EndRdx:40(31)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5), HO:Nucle(25)
Level 4: Mind Over Body -- EndRdx-I:50(A), TtmC'tng-ResDam:50(11), TtmC'tng-ResDam/EndRdx:50(13)
Level 6: Fast Healing -- Numna-Heal/Rchg:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15), Mrcl-Heal:40(37), RgnTis-Regen+:30(46), Mrcl-Rcvry+:40(46)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), Mrcl-Heal:40(25), DefEgo-RecDeb%:20(31), DarkWD-Slow%:50(40)
Level 18: Total Focus -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(37), HO:Nucle(39)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(23)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Numna-Regen/Rcvry+:50(A)
Level 26: Stamina -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(37)
Level 28: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/Rchg:50(29)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34), HO:Nucle(34)
Level 35: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/EndRdx/Rchg:50(36), S'fstPrt-ResDam/Def+:30(36)
Level 38: Strength of Will -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(39), TtmC'tng-ResDam/Rchg:50(39)
Level 41: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-Rchg:50(43)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Def:50(45), Ksmt-ToHit+:30(45)
Level 47: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(50)
Level 49: Dark Obliteration -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(50), HO:Lyso(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]50% Enhancement(RechargeTime)[*]38% Enhancement(Accuracy)[*]5% FlySpeed[*]331.7 HP (22.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 7.7%[*]MezResist(Sleep) 6.6%[*]13% (0.22 End/sec) Recovery[*]92% (5.76 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Energy Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Aegis[u]
(High Pain Tolerance)<ul type="square">[*] 2.25% Resistance(Psionic)[/list][u]Miracle[u]
(High Pain Tolerance)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
(Bone Smasher)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Fast Healing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Hecatomb[u]
(Total Focus)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 16.9 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.63 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Heightened Senses)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[/list][u]Crushing Impact[u]
(Energy Transfer)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Titanium Coating[u]
(Strength of Will)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)[/list][u]Apocalypse[u]
(Gloom)<ul type="square">[*] 16% (1 HP/sec) Regeneration[*] 45 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
(Dark Obliteration)<ul type="square">[*] 22.5 HP (1.5%) HitPoints[/list]
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gud build, but u can squeeze alot more regen out of it than that.
6 slotted High Pain threshold with 5 miscellaneou heals and and Aegis stat protect.. 4 heals either 2 numinas and 2 miracles etc.. plus regen tissue + rec and miracle + recovery in fast healing
and i have RTTC slotted with 3 numinas one common heal io and dampened spirits + dark watchers specials. ooh and not forgettin the numina regen/rec of course.. but this is all relavtive to how much u wanna be spendingi dont think the 6th slot in dark obliteration is needed and so therefore can be swapped to another power etc..
I'm at work atm so cant access Mids.. i can post u one later at least so u can have a few ideas from different perspectives -
Hey hey a great idea!
Firstly thanks for the shout out Star mate "i'll give u the cash laterz"..and yeah im always out there just not on Grav very much these days lol.. Workin on another hami attempt... possibly ;P
I wud like to add Necromarcus AKA Jolly Roger and Evil Menace AKA Evil Nrg to this.. Sound guys always helpin peeps out
TTFN peeps -
Just a tip having killed Caleb a few times.. He spawns high up so u'll need flyers to look for him and circles main island
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Aye i would also like to thanks all who made.. it was indeed a valiant attempt and one we can learn from for a possible future attempt/s
Myslef and Agent did enjoy trying to organise... if it was a terribly stressfull event for us lol
thanks peeps and sorry we didn't take him down this time -
Just before we kick off todays event.. i'd like to re-post the strategy.. Hami raid channel invite requests plz to @Graviton-x
Hamidon Raid Strategy: Villain-side Adaptations
Teams and Team Instructions
Mastermind Pet Stream
6 Masterminds and 2 Kinetics (no EOE's required)
The team should set up behind a rock pillar near the north outcrop area, and as close to Hamidon as possible. Nobody on the team should be exposed to direct line of sight to Hamidon or the mitos, as they will have agro transferred to them and be within range of the Hami/mito blasts, drawing them to the team (also don't recall any pets back to the rock for the same reason).
When the signal is given for the pet stream to start, Masterminds will summon their pets, starting with minions, and send them in to attack Hamidon. They should try to keep up a constant stream of pets heading into the goo. To do this, they should alternate and stagger their summons among them, taking turns but keeping the stream constant. After a minute or so, the stream should be spread enough that there are always pets heading into the goo. With the help of the kinetics Speed Boosting, minions should recharge in roughly 20 secs, lieutenants in 40 secs, and bosses in 60 secs. No upgrade buffs need be applied; the purpose is to distract Hami and whatever else they can before they die.
Brute Agro Squad
2 teams of: 3-5 brutes and 3 support heal/rez/buffers (brutes will need EOE's: 2+ each x 4 blooms, 48 minimum raid total)
Each team will be in charge of controlling the agro from 3 yellow mitos. The teams should set up on opposite sides of Hamidon (the east main staging area, and opposite on the west side of hami). Communication between the brute team leaders, and among their own brutes, is essential! Each brute must know precisely which mito they are responsible for. Recommend that the team leaders decide which 2 mitos are their 'center' ones, and assign brutes to center, right and left from that. If setting up at the east and west rock outcroppings it is quite easy to locate these two 'center' mitos, as they are the ones directly in front of the area. Each mito should also assigned a buffer to look after the health and status resist buffs of the brutes attacking it. Extra brutes should be assigned around to the mitos to help kill them. Two brutes on a yellow should have no problem SMASHing it down. Note: Brutes with any form of flight are highly preferred.
On their start signal, the brutes will eat an EOE and rush to their assigned yellow mitos and engage them. The supporters will follow the brutes at a distance, keeping them healed and spammed with stacked mez resist. The support AT's need to remain outside of the aoe splash effect of the mito attack, but within range of their powers. Brutes can assist with this by keeping to the outside edge of the goo and remaining as stationary as possible while attacking. When a yellow mito is killed, move to the next nearest one and help to kill it as well.
Assault Teams
Everyone else at the raid in balanced teams of damage and support (no EOE's required)
Special attention should be given to having enough Dominators, as the first targets are the green mitos which must be held to kill (mag 100!). Flight and Group Flight for the teams is a bonus. Dark Miasma AT's are also desired for Fear resists. Stalkers should avoid trying to AS and use their biggest normal attacks with crits instead. Masterminds in the assault teams should refrain from summoning pets at this time, as they can interfere with the pet streams trying to hold Hami agro.
The assault teams all follow a single raid targeter, who will engage the green mitos first. Green mitos have a force field which must first be dropped by applying holds to it. Dominators should use Domination as soon as it's available! Everyone else with a hold should be using it. Once held and the green's field is dropped, damage will quickly kill it, and the targeter will move on to the next green. When all greens are down, clear the blues. Spam healing aoe's, and keep any aoe buffs on (Shadow Fall, bubbles, etc).
Strategy
It is highly recommended that the raid leader conduct the raid from a 'spotter' location above Hamidon. Looking down like this on the action really helps to get an idea how the raid is progressing and when to issue instructions.
The raid leader will announce the start of the mito phase by telling the MM Pet team to begin sending their pets at Hamidon (staggered as described above). The raid leader will watch as this takes shape, and once stable (ie there is a constant presence of pets inside the goo) will announce the start of the buffing cycle and attack phases in Request channel:
Quote:
MASTERMIND PETS ARE STABLE!
MITO ATTACK BEGINNING IN 1 MINUTE BEGIN BUFFING YOUR TEAMS (STACK MEZ RESISTS, ETC)!
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30 SECONDS...BRUTE SQUADS GET READY!
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20 SECONDS...BRUTE SQUADS ENGAGE YELLOW MITOS NOW!!!
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10 SECONDS...ASSAULT TEAMS READY!
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0...ASSAULT TEAMS FOLLOW THE TARGET IN...GO!!!
It is very important to make sure at each phase that the proper dynamic is working. MM pet stream must be stable before sending in brutes. Brutes must be stable and holding the yellow mitos' attention while remaining alive before sending in the assault teams. If the pets are all dead, or if the brutes have lost a single yellow mito agro, don't proceed with the next phase. Abort and reset...it'll save you time in the long run.
With the MM pets keeping Hamidon agro and loose mitos on them, brutes keeping the attention of the yellow mitos and SMASHing them down, and the assault teams killing off the healing greens, the mitos should be overwhelmed in just a few minutes. Once the mitos are all down, everyone will turn their attention to Hamidon.
At this point, the raiders should move to Hami to kill it. Keep to the opposite side of the group of MM pets to avoid splash damage. A taunt squad of brutes can also move to the side to help draw off Hami blasts away from the rest of the attackers.
When Hami nears the mito bloom percentages (75%, 50%, 25% once each), a recaller from each team (preferably with rez) should return to the east staging area and be ready to pull their team out to rez and regroup. Get everyone back up and into position for the next mito run.
Issues Remaining
The key to successfully pulling this off is a well-run set of Brute teams. They must know their jobs, and their support must keep them going, to allow the rest of the raid to succeed. Brutes are taking the brunt of the assault, and the success of the raid is anchored on them. Unlike the hero-side though, there are not two types of teams that need strict coordination (tankers and scrappers). The Mastermind pet stream is relatively cheap and easy to maintain compared to the tank team. But lack of empathy buffs available on villains means brutes are in a more tenuous position. Better and faster recovery between blooms is another area that needs attention. Even hero-side, regrouping and recovery is a big time-sink to the raid. -
Hello peeps Hami raid Drawing close Sunday 3rd id D day
Hoepfully peeps can meet up a 5pm gmt to organise teams fully before we head in for 6pm startall looking good so far.. make sure u spread the word tho still
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Just been in RV team of 2 doms a thermal and a stalker.. on the subject of Dominators being overpowered..
We were minced by a blaster and an empath.. nothin we could do at all.. even attacking the healer did nothing and people have noted that dominators are over powered.. im sorry but thats [censored].. totally unbalanced
I mean the odds where in our favour on numbers but that did feck all..
Nevermind i supposed the overpowerment is to be able to kiss floor with ease lol
And yes it's coz were n00bz is the next comment lol ah well n00b and proud
I had a laugh tho not one to give up lol -
If they make Dominators Better then it could all be good.. As on the Whole Perma-dom is a nice way to handle urself in Zonal PVP.. and not everyone has the time or inclination to travel with an Uber buff team and just want to have a laugh
Also Constructive critisism of peoples opinions is all gud.. But condecending attitudes don't help now do they -
Seems Mr sniff decided to come back the great fool
welcome back anyway m8 and if u think im gonna make a thread if u go again.. nah nah..
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Just wanted to make a little post to say farewell to Sniff and his many guises..
Hopefully u might pop on here and read this. All of UD would like to wish him the best and we hope he just needs a break
Take Care mate and we'll all miss ya i bet even the spandex of RV will miss ya even just a little bit
Grav -
Hey all, Just to let all intrerested parties aware that i am online most "if not all" weeknights from around 7pm GMT till 12am GMT.. and online earlier at weekends ermm around 4pm GMT onwards..
Also we need to thinks of teams from numbers gathered.. by the week before the raid... the main issues we have are.. 10 suitable brutes.. possibly 5 stoneys or sumthin that can take sum punishment as these will be responsible for taunting and holding aggro from yellow mito's.
The Second team of 5 brutes will just need to be inflicting damage on the yellow mitos.. the remaining 3 spaces on each of the two brute teams with need to be filled hopefully by a combination of /thermals and /kins. This i believe is the "core" two teams of the raid.. as they need to be spot on with their roles.. The MM team will need to keep the pet stream going and the assault teams can be made up for assorted Dominators/Healer/Rezzers etc with one person possibly in charge of Dominators.. I think ideally we shud have the Brute teams set in Stone by the Weekend of the 26th July.. as i think this is where the whole thing cud fall down.
All constructive feedback welcome
Send me a tell for Hamidon Channel Invite if you see me first,, @graviton-x or @graviton-x 2
I will be starting to farm EoE insps on a regular basic next week and all are more than welcome to join if interested.. i will post start times on other EoE farm thread
Grav. -
Nah that's probably correct and not in the least bit surprising