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Posts
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Joined
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Quote:Plant/Fire/(Fire) is the Brute of doms. My fav.I've never played a dom before. I tend to lean towards tanks, scrappers and brutes with the occasional defender mixed in. Looking over the dom primaries and reading the threads on here a plant dom seems like a good starting point. However, given that I am pretty clueless when it comes to dom's I could be totally wrong.
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What is the i21 release date?
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Wait DXP Wkd has been delayed ... will that buy us enough time to see the release of WM/SD before the rescheduled DXP?
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Am I the only one who is roundly disappointed that we appear to be getting a Double XP weekend before I can roll a WM/SD scrapper?
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Quote:Well you can put the Fury of the Gladiatory proc in either Spin or Evis?For me, the deciding factor between Claws and Katana is only one attack in Claws can take the -resistance Achille's Heel proc. That means with claws you will be doing 20% more damage SOME of the time. Aside from Divine Avalance and it's + Defense ability, every attack within Katana can take that proc and it will be constantly applied. 20% more damage SOME of the time doesn't compare well to +40-60% damage MOST of the time.
Most top Kat-chains I've seen (GC-SD-GC-GD or the longer one) generally (in my exp) only slot one Achilles Heel -RES (and some put the Glad - RES) as well. -
My Claws/SR runs the highest ST chain (FU-Focus-Slash) and also chains FU-Spin-Eviscerate with shockwave thrown in for good measure as needed. So that would seem to say you can get really good ST & AOE out of claws, no?
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Quote:Well that Fury of the Gladiator -RES proc has been sitting in my tray waiting to go somewhere ... and where better than Crowd ControlRegardless of whether or not you want a Street Justice Scrapper (and since they are selling this to us for $$ over our subs, I have a feeling we all will want to) I highly recommend you do in fact make a WM/SD.
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I wish they would just out and tell us the specs of these sets already, arg.
I was already contemplating a WM/SD scrapper. But now I have to think about Street Justice too. And I have a bunch of toons to remake if it ends up being a good set. Basically right now my rotation of FM/Inv Brute, DM/SD scrap, Claws/SR brute, MA/SD scrap is already too much .... -
Quote:Hey Werner. Thanks for checking. There may have been some misclicks etc that contribute to real performance being below what you calculate, but I remember definitely not being impressed by hitting around 180dps.OK, I have you at 194 DPS.
You're at 198 DPS while Hasten is up. Hasten should be down for about 15 seconds by my calculations. While it's down, Golden Dragonfly has about a 0.7 second gap, so DPS will go down quite a bit. Looks like about 165. Still, that's just for 15 seconds. So time averaged would only bring you down to about 194. You aren't taking time to heal because of regeneration. You don't have Practiced Brawler slowing you down. I assume you aren't using other clicks or inspirations or anything else that would take time.
So I'm not sure why I'm calculating almost 15 more DPS than you're seeing in game. It's certainly possible that I have something wrong in my calculations.
I think I filled the hasten-down gap by using Slice (the aoe cone) as a filler attack waiting for GD? -
Quote:I started as close to 75% as I could. Other details in the other post (link).How much below? When I was running pylon times on my corr, I remember that small mistakes ended up making fairly big differences in my times and dps.
Building fury could be the problem if your begenning with 0. Fury builds very quickly and is easy to maintain +70% even with one target, the couple seconds could easily make the difference in a few dps on a pylon. -
Quote:Here's the build I was running.Things the build has:
- purple proc and debuff proc in both Gambler's Cut and Golden Dragonfly
- two regular damage procs in Soaring Dragon
- +22% damage from sets
- +10.5% damage from Assault
- Gaussian proc
- Build Up recharges in 26.09
It appears I didn't deduct for Practiced Brawler activation time, but did for Hasten. I'm sure that was intentional, but I'm not sure WHY. On brief glance I was consistent with that. That would probably drop it by maybe 4 DPS? It might have had something to do with my time frame, since I wasn't shooting for sustainable endurance, but then why would I deduct for Hasten? Anyway, that's arguably a calculation error, and would be for pylon soloing, say, which is what we're often comparing against these days. You'd also need to factor in healing time with pylon soloing, but not including healing time isn't a bug in the calculations, just something to keep in mind for some real world applications of the DPS. In others, like a Tanker-taunted AV, it wouldn't be a factor.
Edit: If you'd like, I could calculate the DPS for your build using my spreadsheet, and see how close I come. My guess is that if 180 DPS is your pylon DPS, I'd calculate something more like 190 DPS in the spreadsheet. It might give some idea not the margin of error, but the difference in the things being compared (theoretical max DPS vs. observed in the real world on real computers while healing damage, clicking Practiced Brawler, occasionally making mistakes in the chain, and so on).
Or maybe I'd see a surprisingly high number, and it might suggest that I have a problem somewhere.
- purple proc and debuff proc in Gambler's Cut
- purple proc (Armg set) in Golden Dragonfly
- NO damage procs in Soaring Dragon
- +7.5% damage from sets
- Gaussian Proc in build up
- Build Up recharges in 27 secs with hasten up (131 secs)
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Did 2 pylon runs to confirm my DPS on my Claws/SR brute. running about ~190dps.
That's below what Claws scraps were getting. So I still think for single-target, Brute claws falls behind?
http://boards.cityofheroes.com/showp...postcount=1969 -
Quote:Mids reports cast time as 1.452 using the Aracnatime option.Well MIDs should have the arcana time option built in.
under options-configuration-math... check arcana time
Formula should be...
=(ROUNDUP(CAST/0.132,0)+1)*0.132
CAST being the regular cast time
Edit:
So fireblast at 1.2 cast time
(1.2/0.132)+1=10.090909... round up to 11
11*0.132=1.452
Hope I did that right
The question is, is the DPA that much better than Cobra Strike if you purple it like you suggested? Will check in game.
Games says
Fire Blast - lvl 50 scrapper
55.45 avg dmg
46.21 Dmg per Activation Time
which it parses as 45.60 fire dmg and 4 ticks of 80% chance for 4.17 fire dmg
Cobra Strike - lvl 50 scrapper
122.62 avg dmg
73.43 dmg per activation time -
Quote:RedTomax has FireBlast (Scrapper epic) at 1.32 dmg but Cobra Strike at 2.058. Does the purple proc really make up that difference?I suspect the reason it works out that way is that it means you're applying more proc chances per second overall and getting about the same base DPA out of the power to begin with. Further, you already have hecatomb slotted in storm kick so this adds another purple proc to the chain where there otherwise could not have been one.
Sounds like a fun chain but I know my own MA scrapper could never pull it off while keeping all the defense I want. -
Quote:I'd really want to understand what other +dmg effects and procs were running, either though IO bonuses or Assault etc. Because honestly how can maybe adding the Fury -RES proc make that much difference in dps? I mean, a chain is a chain -- if you can run the GC-SD-GC-GD chain, what could be causing a variance of +/- 40dps (assuming pre-incarnate).It's the normal DPS chain.
The first post in the pylon thread was a Katana/Willpower doing 194 DPS while using Divine Avalanche. Assuming it was properly marked as a pre-incarnate time, BrokenPrey did 220 on his Katana/Super Reflexes in the pylon thread. I don't see 240 DPS on a non-incarnate Katana, but I believe it's possible based on the calculations. So unless you see an error in the calculations, yes, I think it's fair to say that Katana can get 240 DPS.
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So here is my Claws/SR brute. I was getting 187-188 dps tops, on the pylon test. It might have been held back by a tiny little delay in FU recharge, though in MIDS it shows being able t run FU-Focus-Slash (repeat) without problems.
Similar Scrapper builds appeared to be getting higher DPS. Which is why I'm surprised everyone here is talking about how much better Claws are for brutes. Maybe that's accounting for Spin and other attacks that are not in my chain?
Maybe the optimal chain for Brutes is not FU-Focus-Slash? Especially given what people are saying here about certain brute attacks for Claws having been given higher base dmg?
Anyway I'm open to suggestions as I haven't played this guy much since feeling that his DPS fell behind his Scrapper counterparts. Even my FM/INV brute was getting higher DPS (~195).
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sharpened: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Swipe -- Empty(A)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(17)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(13)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23), Oblit-Acc/Dmg/Rchg(23)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27), GSFC-Rchg/EndRdx(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(40)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(43)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), Apoc-Dam%(36), Apoc-Dmg/EndRdx(36), ExStrk-Dam%(50)
Level 20: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(33), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(46), RedFtn-EndRdx/Rchg(50)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(43)
Level 30: Aid Other -- Heal-I(A)
Level 32: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(39), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
Level 35: Quickness -- Run-I(A)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(48)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Hasten -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Mrcl-Rcvry+(34), Numna-Heal/EndRdx(46), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-End%(3), P'Shift-EndMod/Acc/Rchg(5), P'Shift-Acc/Rchg(5), P'Shift-EndMod/Rchg(31) -
Quote:I think one problem is the radius feels small. Especially compared to things like Footstomp or even Fireball from epics.I agree here -- it also animates a lot faster than the other Scrapper PBOEs
Everything around you going down like bowling pins every few seconds is also fun.
I only had DT and Shield Charge on my MA/SD, and it didn't feel like I could chain enough AOE so I added Fireball and now there is a killer 3-aoe chain after which DT has recharged. -
Given the best I could pull out of a Kat/WP running a chain of GC-SD-GC-GD with the -RES achilles (missing the Glad proc) was around 180dps while maintaining reasonable levels of survivability (which still weren't that great, but like 600% regen and maybe S/L softcap) on a build a ways back, is it really fair to be saying Kat can get 240dps? (pre musc)
Is that with some crazy chain like GC-SD-GD repeat that can't exist on "normal" builds? -
FWIW without reading the whole thread I will say that for single-target DPS, my Claws/SR brute underperformed Claws/SR scraps on the pylon test. This largely (I believe) was due to the +dmg buff of follow-up being significantly lower on Brutes and also the lack of criticals (post Fury nerf, crits pull ahead). Best I could get was around 180dps.
Chain was FU-Focus-Slash [repeat] with standard proccing.
So while Spin may be better on a Brute, ST dps falls behind the scrap afaik. -
Here's my FM/Inv brute. Was getting 195dps on pylons pre incarnate stuff. Chain is Gloom - Incin - Crem - FS. Went FM because Fury on brutes boosts the DOT.
Extremely survivable. DM/INV is stronger but I have a DM/SD already.
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MA/SD. Runs SK-CS-SK-CAK. Kills stuff dead. With tasty AOE. Eats blues.
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Quote:Warshades don't have mez protection outside of Lobster Form, right? That always spoiled them for me.You know, I wasn't going to bring it up, but yeah Warshades really fit the bill for darkness powers. By far, they are the most fun thing this game has to offer (in my opinion). If you're interested, I suggest you read the guide in my sig.
But if you're going for strict "Darkness" powers, then a Dark/Dark/Dark defender is an amazing thing.
Dark Armor is my favorite of any armor set. I've had great success with a Dark/Fire Tank, a Claws/Dark Brute, and now a Spines/Dark Stalker. I'm going to complete my tour with a Dual Blades/Dark Scrapper. -
MA/SD is way fun. I have posted some builds recently.
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Quote:Linea -- Plant/Fire/Fire is crazy good, the brute of Doms. Starts strong and stays so. You could go Plant/Fire/Ice for Sleet and S/L def, but honestly Embrace of Fire plus Fireball/ROF is insanely good (plus Roots to hold them all in the burning mayhem).In contemplating a Dominator I'm looking at Plant/ Primarily and Electric/ Second; wondering what I should pair with each, and then which one to make first ?
Here's an older build -- I've subsequently re-slotted Roots for damage and procs (Posi Blast and procs).
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|E880970C09792A8918A4E410500C035B94322553A6BEE354D 2DF185F81C943A0F01|
|6DB1EA6F53272DB195E6F3129DC52FED0FC8CECDA0C7726CB 9DC9720FB3DCC359EE|
|E12CF73044873C27A3E6F8FECDF3FD9BE7FB37CFF7AFF01A2 8CA8E52545E169DE7A|
|8058E5AE0A80569E75B1B26BB260F41D3B868EED562018890 6149B662895B31E1ED|
|F8C25AF4131957E1555AB9AED9A52EA5D8A59CEC524E75299 B5D4AC9DBFEB085022|
|5106E7FB4AD4FBD34ABC8D9024AFFD229F16E3E774A73900E FF49AA928634C488DF|
|47C757A3EE93B3FC05E4BDEB59|
|-------------------------------------------------------------------| -
Check the scrapper forum -- Iggy posted his build a ways back and it spurred some discussion, lots you can steal from there for Brutes.