DB/DA build advice
What you have there is very similar to my own DB/DA, main difference being that I took 1000 Cuts and Soul Transfer while you have picked Nimble Slash and Vengeance instead. I'd recommend considering swapping out nimble slash for 1000 Cuts to complete the Sweep combo, which adds some nice AOE damage and mitigation.
I only use Attack Vitals and Sweep, AV for small groups and single targets, and Sweep for large groups or when i need the extra survivability from the knockdown. Weaken and Empower just didn't seem to be worthwhile to me with such low buff and debuff numbers.
It's a fun pairing though, and as long as you're not facing heavy defense debuffs you should have all the survivability you'll need.
Thanks streetcleaner. I have 1k on my live build atm but I'm not loving it. The animation is really long and way too flamboyant for my character theme. I think I'm gonna drop it.
Check the scrapper forum -- Iggy posted his build a ways back and it spurred some discussion, lots you can steal from there for Brutes.
Hey Neo since I don't wanna hijack your thread, could you PM me your Claws/Dark build? I have a build made, the toon is in her 20s but I don't think my build accomplishes anything spectacular. If you'd rather not share I'll start a thread. Thanks!
Sure thing! PM sent.
What you have there is very similar to my own DB/DA, main difference being that I took 1000 Cuts and Soul Transfer while you have picked Nimble Slash and Vengeance instead. I'd recommend considering swapping out nimble slash for 1000 Cuts to complete the Sweep combo, which adds some nice AOE damage and mitigation.
I only use Attack Vitals and Sweep, AV for small groups and single targets, and Sweep for large groups or when i need the extra survivability from the knockdown. Weaken and Empower just didn't seem to be worthwhile to me with such low buff and debuff numbers. It's a fun pairing though, and as long as you're not facing heavy defense debuffs you should have all the survivability you'll need. |
Thank you,
I don't think empower and weaken are worth it. An argument for weaken could be made for team play, but it's not a very big debuff. You're better off just dealing damage (running the numbers on a scrap, you're better off just chaining AV than using either empower or weaken. If the buff isn't worth it on a scrap, I imagine it's even less valuable on a brute, but I haven't run the numbers). I like the Sweep combo for the mitigation (kd) and nice AoE, but if you don't like it, you don't like it.
I have a couple builds in my folder for this combo, so I'll post 'em; maybe you can get an idea or two from them. The first is one I helped someone work on. Uses the AV & Sweep combos, might not interest you. Also, needs cardiac to run all the goodies.
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Heya folks. I've been leveling up a DB/DA Brute that I'm really starting to enjoy. He's been a blast to level so far and I really love the costume. I've been making a lot of /FA characters lately so I was looking for a change of pace.
I already have a top tier SS/FA/Mu annihilator so my focus with this guy has been more on surviving than being a total death machine. Of course being able to lay down the hurt in large quantities is still on the menu. I basically wanted a Brute that can play on any regular content and excel. As much as I love my /FA characters, sometimes they get utterly plastered. The other secondaries are not really my cup of tea. I get bored of WP and SR, I have no interest in Stone or Energy, I've already got multiple Shields and Fiery, and I'm working on a DM/Invuln scrapper.
That leaves /DA. Now, I'm no stranger to DA. I have one with a very similar build on Justice. A Claws/DA scrapper and I love it. I've seen what /DA is capable of and I want that on a Brute. It's DB that I'm new to. I've never played one past level 10 before now, so it's totally new to me.
That said, here's my build. I'm not looking for anything specific, but if anyone has any ideas or suggestions, I'd love to hear em. I think I've got the combos that I want. Basically I have Weaken, Empower and Attack Vitals, which I think gives me the most well-rounded options.
One thing I could do is swap out SJ with Laser Beam Eyes, throw 3 slots in there which I would steal from the Crushing Impacts I put in my ST attacks, then slot Thunderstrike into LBE. That'll push me to 35% E/NE. Though I do really like having a real travel power.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(48)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(43)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(43)
Level 12: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Acc/Rchg(33)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(23), Theft-Acc/EndRdx/Rchg(29), Theft-Acc/EndRdx/Heal(33), Theft-+End%(36)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(42)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(37)
Level 30: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(50)
Level 32: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(50)
Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(46)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-End%(45)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 47: Super Jump -- Jump-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 50: Pyronic Radial Final Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)