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Posts
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It must be some bug because when I saw it happen, the leader asked for a Fire Tank or someone else tanky with a damage aura to stand in a specific spot on/near where he spawns.
I wish I had paid more attention. -
Has anyone confirmed that membranes no longer work in AD, on beta/test???
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Prices already are in freefall on Enzymes and Membrances on Live, especially Synthetic versions (which is just stupid as they are the same as normal ones afaik).
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Quote:Yes but what I am trying to clarify -- there does not appear to be any other way to enhance the defense values of AD except by slotting Hami-Os, as AD does not take normal def IOs. Correct? And the slot-Hami-O option is getting taken away by this change, correct? That is, a slotted +def Hami-O in AD will NOT buf def, since AD does not appear to allow def to be buffed by normal IOs.No, Active Defense will still provide decent DDR. Shields as a whole will still be among the best sets for DDR.
What it won't have is the same DDR as Super Reflexes but be better in almost every other way on top of that.
That's what hopeling said above, and I am trying to confirm it. San's comment above confused me. -
Quote:How? If Membranes don't work then Cytos shouldn't work either. And MIDS at least says normal DEF IOs cannot be slotted into AD, only endo or recharge.You can still slot AD for defense but you won't be able to get capped DDR anymore without that nice extra 13% enhancement coming from enzymes. What is going to hurt me the most is that I have two L52+ Enzymes slotted in BA that is going to get hit hard when the changes come.
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Is this certain? So active defense is getting gutted and we can't slot it for defense any more??
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What does this mean for Membranes? They'll still buff recharge but not defense?
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Hm, respec'd my 2nd build into this more or less last night and did swimmingly against +4/+8 council (but who doesn't).
Carnies on the other hand reamed me. They were getting like 80%+ chance to hit with a number of attacks (especially the DM's and Illusionists) that went right through my soft-cap positionals and hit like a truck.
Not really sure this build is worth it at all compared to my ranged Huntsman/Crab with perma pets. Shrug. -
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Quote:Does he eat +4/+8 carnies or arachnos? Cause they pwn my soft-capped Fire/INV brute.Err. my softcapped SS/Invul Brute eats everything. EVERYTHING. Not even sure sometimes what he is fighting, does it ever really matter? The heal. right. Isn't that sort of a button you need to hit every day or so? Not kidding. With a good build Invul Brute should just soak up all content, eat what it want, and throw the bones on the refuse heap of whatever AT wants it. I am currently re-making this exact same build in a solo Blueside project. What has given me a challenge so far. (at 28th...) Thinking, right NOTHING. The freaking beast eats it all, the hardest part about soloing the game is READING. (Some of this writing is particularly horrid. Can someone fix Midnight in 1st ward? I am not kidding. The writing is so bad on him it is embaraaing to play the game. I would rather eat a mystery meat taco than run thru his dialogue again. The dude is creepy, and not in a way that advances the story. More like ugly Joe in the cubicle down the aisle creepy...) ) Also, I have sat through more than my share of being attacked while reading dialogue. Guess what, I ignore the attackers. If (big if) I need to keel them they are only pumping my rage for the moment I cut loose. Seriously, SS/Invul Brute are the top of the food chain if you are looking at intersecting curves of survivability and damage output. Once you I/O them the story just keeps getting sweeter.
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Hm, seems like a TON of Bane commentators but what about a tanky Crab??? Where's the love?
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For a contrary point of view, my TW/DA was getting pwned so bad by defense-debuffing mobs and non S/L mobs (I softcapped S/L) -- such as Arachnos, Carnies -- that I had to abandon him and reroll. I went TW/SR. I am much happier. Check the Rikti Pylon thread in the scrapper forum for my results.
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My understanding was that since the nerf to Fury -- now you have a hard time getting it above 75% and maintaining it -- scrappers actually come out slightly ahead in the DPS comparison. Then when you factor in the higher base damage scale for scrappers they pull head for self-buffing dmg sets like /Shield and Claws (follow-up) or DB (the follow-up power).
Thought Bill Z's last thread pretty much showed this definitively. I know my Claws/SR brute running the same FU-Focus-Slash chain and proc'd build as a scrapper is getting notably less dps vs. pylons, maybe at least 10dps lower. -
Quote:My decision here increasingly comes down to 2 factors:What would you choose and why? Mostly for soloing, and some TF/iTrials
I have the feeling that the scrapper would be faster, but im not sure if the hit points difference between both ATs will make WP a lot better for brutes
1) Do I want crits and higher base dps? If using powers like follow-up or AAO (shield+dmg aura), where higher base dps counts, this leans scrapper. If I am using a lot of AOE powers where critting on like 10 mobs would make me wet my pants (or even using APP powers like fireball), this makes me lean scrapper.
2) Do I need/want a taunt aura to keep lots of enemies around me? If I can't get said taunt aura in a scrapper set (like /Shield or /INV or maybe I think /WP), then I lean brute.
I have a claws/sr brute that underperforms dps on a scrapper and really doesn't get much out of being a brute, except maybe taunt aura in evasion.
I have a wm/sd scrapper that gets a taunt aura in AAO and also gets incredible crits on AOE in Whirling Mace, Crowd Control, and Shatter -- worth it.
I made my TW/SR a brute so he would get the taunt aura in Evasion, which with all the AOE that TW has, made me lean more towards a brute (keeping mobs around me for TW's AOEs) than a scrapper (critting with all TW's AOEs).
My Fire/INV brute really should have been a scrapper, as he doesn't get nearly as much out of being a brute (some slight fury buff to Fire's DOTs). -
Quote:Are you talking cheaty tip/Pratetorian DE on +4/+8? I ran that the other day and they were dropping quartz and the other eminators like crazy. And they eat through soft-cap defense like it wasn't there, due to their cheaty incarnate level to-hit.Add Rikti to the very easy group. DE were annoying, but surprisingly not that bad (apparently the level 50 DE don't drop quartz anymore, but those cairns are still blasted annoying). From what I've seen, the preatorians aren't that bad. I'm expecting vanguard to be dangerous though. .
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I really can't wrap my head around a Bane because they seem too squishy (see your Aid Self comments) for what they do which seems primarily to be single-target damage (CC is a lone exception).
That said, there is something to consider in the Venom Nade + Poisonous Ray combo .... Venom debuffs toxic resist -40% and then Poisonous Ray hits like a truck. If you can stomach the redraw and animation.
Also I have seen some good Bane builds here that work in the mace PPP for Shatter Armor -- which hits like a truck on top of Shatter out of hide etc. If you're going ST end-game, that seems like a good plan. -
So just to follow up:
in my mind a "Tank" crab spec needs Provoke or it's not really a Tank. Hence Provoke in the build.
Aid Self is perhaps controversial but it seems to me that anyone tanking should have some sort of self heal better than just Serum/Dull Pain.
If you remove Aid Self or Provoke, you can stick in pets. And with pets you want hasten. And then you're back to just a strong crab tanky build that has (near) perma pets and melee dmg instead of some ranged attacks. Which isn't what I wanted in a Tank build -- i basically have that in my Huntsman/Crab hybrid build.
*shrug*
Also above where I said PBAOE I know that 3 of the 4 are targeted AOEs I just figured you use them around you in melee range (Frenzy is the PBAOE). -
Here's a melee crab tank build I was messing around with as the 2nd build on my Huntsman/Crab hybrid.
Idea was to soft-cap w/o requiring +3% Glad Armor (though it would make things a lot easier and free up slots). Had to work in Aid Self for tanking purposes -- though this toon has Rebirth already. Also would use Cardiac in place of Musculature on the hybrid.
Logic was to taunt (Provoke) into melee range, then let loose with PBAOE goodness -- thus no real cones like Supression or Heavy Burst. PBAOE makes it easy to hit stuff w/o thinking when you're in the center of the scrum, and crab PBAOE have 10-target caps (I think): Venom (-RES), Elec Fences (dmg + -KB, immob), Frenzy, and Frag (KB voided by Elec Fences). Threw in Slice and Arm Lash for melee-range style. Same for Spring Attack -- yeh it's recharge blows, but it looks super cool to see a short armored crab pounce into a group
Thoughts?
MELEE CRAB BUILD
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I thought there was some bug where some sort of damage aura tanker (FA?) standing where he spawns *after* the cutscene would cause him to not jump around ... maybe kind of like how you can bork Rommy's AI in ITF.
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I've been pretty happy with this Huntsman/Crab hybrid, based off one of Linea's crab tank builds. He's incarnated out to T3s, has soft-caps (except 44.7% melee) to M/R/A, and sort of 40%-50% resists, plus perma serum.
Downsides: no self heal (not counting serum). Call Reinforcements is not perma.
Debating moving an IO out of Hasten and pulling the Ragnarok out of Venom Nade, to free up 2 slots -- probably to go into single-shot and burst as lady grey neg dmg procs. Though I'm open to suggestions.
I do have a spare +3 pvp IO -- which would let me reslot leadership to avoid the 6 gaussians, freeing up 4-5 slots -- but I've been hesitant to deploy it in this build.
My ST chain has been Single-Burst-Bayonet (which is awesome, bayonet), with AOE of Frag & Venom & Heavy Burst.
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Here's my current Huntsman/Crab build. I've done like 2 min pylon times with him and he's incarnated out to T3s. Right now to optimize him further I'd look at moving around a few slots and putting dmg procs in to the single target attacks. The good news is there's nothing in this current build that's crazy expensive -- very few purples, and they are cheaper ones.
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This is my Crab Tank build that I based on Linea's a way back. The difference is I took some more Huntsman AOEs and avoided the melee AOEs like Frenzy.
I'm debating whether to pull the ragnarok out of Venom and 1 recharge IO out of Hasten (and +5 the other 2), in order to have 2 more slots to put into single-shot/burst probably with Lady Grey dmg procs.
Also if I were rich I'd slot the PvP +3 def in place of having to 6-slot the Gaussian set for its bonus. Open to other ideas.
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