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Posts
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Joined
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Looks really good. Thank you for sharing.
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Charas is the name given to a hashish form of cannabis which is hand-made in Afghanistan, Pakistan, Nepal and India. It is made from the resin of the cannabis plant (Cannabis sativa or Cannabis Indica). The plant grows wild throughout Northern India, Pakistan and the Himalayas (its putative origin) and is an important cash crop for the local people.
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Quote:Looks like a pretty popular request.You mean these threads?
Started 8-11-2011: Not Exactly a Powerset Respec
Started 8-7-2011: Unlimited Respecs in Starter Zone
Started 7-29-2011: A Premium feature I'm surprised no one has asked for with the new F2P System
Nope. No one's suggested anything like this recently. -
It is still accessible via Ouroboros, so there is that.
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Synapse: 46+1
Back Alley Brawler: 64
Manticore: 46-1
Positron: 39
Sister Psyche: 45 -
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Thanks for all the advice, I think I got a good final build now.
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I like it. Now I wonder if there will be a story arc or something to give us a reason for the change.
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I love random nonsensible banter with complete strangers. Sometimes it can be alot of fun. You should have just went with it.
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Thanks for all the feedback. I think I got it now. I had actually added the Steadfast +def but posted the wrong build. I took both of your suggestions and came up with this.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11), LdyGrey-%Dam(11), Achilles-ResDeb%(29), Posi-Dam%(46)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(36)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(25)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(23), ResDam-I(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(48), BldM'dt-Dmg(48)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(45)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Heal-I(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;721;1442;HEX;| |78DA6D94D94E136114C7BFE922B474A1142894AD659142175AD16BA2A009861A228| |977A62930944960DA74317287DB856BDCBD5016F5CA6B17C0C40B1FC037F00954C0| |37A867CEFF834E529B747E67FEDFD967DAF4F5299710EB1342F14CAE644BA5CC94B| |AA4EA8B6AD19ECEE6B48596C9FC5ABEAC86E6CAF9E26A284287230D42889E23AFCC| |B9CAD252824F337395D5D5BCAEE9B9C0F1E9E5AC9E531713678B0BCB6A71CD37AD1| |354BD9C38325CB3F9FC4A6246CD1628CCCD3717B4DC7299EE7C7C37AD5FD34ADABC| |B6A295D7BC47CE94B9B4AC153ACF17B485C464BE58AC14A8814CBA9249674B652AD| |4412DC6E97BD722E4A72A44909012AF6B925D6CB064D964D8B6182D6F81778CE036| |E30D4529324AF95F94077E1E04F722F83E455965796B98A50724D91524B27B14433| |AE1059A188D4E46AF8B31EA663CA4A80659BE216AEC5F34024E891F1603DDDF097E| |11DF653140210E59DEF1D36224DAA46B934CD484395C98C38501BA314E2FE618C01| |C0A2572CB446EAC718B12793187E28DB2D40158C9D987138B2FA0188DB4C7B89F8E| |1836460E7E3858FD6D3C5F6B2BD0CC68F703E4D7063FD106BF47543580466C812F3| |C51708731B0C718DD05BE321ED3B5534EDBF98B8B877F3386FF00FB8CB103E090E1| |A6BA5D72DA2ED4DD36B62B9F5ACF3AE70EDF600CDE046E01B719F13B8C2774ED93E| |5FBB0EC10961DC29643D87918CB8E61D93E2ADF2F37DB8FF20358CF7BCA3724A71F| |FAC8CE273F019F811D4CB5CB28D3AB1741225B24C9194652C029609C113BC3B847D| |9A3C8AE4407D111E0A58E1272210974E42729299F4D72835FBA6E9BE9B7865761D4| |2C55E92392754AAA4E19AF534ED729338622EB0B076FFB524DAACEDA8E7FAE42412| |FFB4E9264841267E9B02659948B640C8B38261EBBC2531E9863227CF2B726D995A7| |5CB8F919F09C917A01BC045E311CCDC77F04D509BFA1C00EB6D6EC6F26FD83C99E7| |5F2906C5F35D959933D6FB2FF01C9C5F812| |-------------------------------------------------------------------|
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I was able to move alot of slots around with your advise and get more damage out of my attack powers, thanks! I think I may have a build that should work pretty well. I am keeping stealth as a LotG mule. Ended up with a good combo of Def and Res.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11), LdyGrey-%Dam(11), Achilles-ResDeb%(29), Posi-Dam%(46)
Level 10: Super Jump -- Jump-I(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(36)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(48), BldM'dt-Dmg(48)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(45)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;714;1428;HEX;| |78DA6D94494F136118C7DFE922B474A11468D95B162D949656F44C143421A18648E| |2CD3405863209CC34EDD4C80DB7836BDC3D288B7AF2E0764134F1E007F08BA880DF| |A03E7DFE2F74923A49E7F7CC7F9E7D669AB93AE511627D4228BEC9955CA9949D529| |7547D512D3A33B9BCB6D03269AC19A61A99338DE26A244637871B84103D875ED9B3| |E5A5A524DFCDCE9557570D5DD3F3A1A3BB17737A5E5D4C9E292E2CABC5B5C0B44E5| |07533796878660D632539A3E60A14E6E58BF35A7ED9A4AB005F4DEB57B49236AFAD| |68E69AFFD099329796B542C7B982B6909C348AC572811AC866CAD94CAE6452A130B| |598A0DF6D9B904745884E425ABCAC494EB1C1926D93E1D862B4BC06DE303AB719AF| |284A9151CAFFA27CF0F321B817C17729CA2ECBDBA32CDD23C9A92091D3A754A5637| |EA089D1E866F47A18235EC67D8A6A90E51BE2D5FD8B46C02DF1D35645F70F425024| |76590C51884B9677C5B8FC26DD6F92899A3087077378304037C6E9C51C039843A14| |45E99C88B356E51223FE610FE384B76F20A48291056AA1D38480A42B207DB7894D6| |56A099D11E04C8AF4DFAB5C1AF1D7E61F885E1F780AA86D08823B463E307F48531F| |09531B20B7C633CA473879CB6E3173719FDCD38F107D8638CED03070C2F35D325A7| |ED4233DBD5EDCAA7D6B3CEB9A3D71883D7811BC04D46E216E3119DFB64F93E2C3B8| |26547B0E508761EC5B247B1EC0095EF472DA51FE507B08BB7946F484E3FF49E9D8F| |7F003E029F30D5678649AF5E0C891CB11467184E03278171C6E869C61DCA1E47762| |53E888E003F7594940B49A2A3204929F9AC531BFCD2753B2CDF1ADE8811AB54A143| |A4EA94749D325EA79CAA5366AA8AAC2F5CBCED0B35A932EB38FA5C85825EF6DC24C| |90825C1D2414DB2291835018C5DE229F7AD31F880FED624A7F2980B373F019E32D2| |CF80E7C00B86ABF9E88FA03211AC2AB03B5B6BF6778BFECE62CFBA7948B62F5BEC9| |CC59EB7D8FF000E20F6EB| |-------------------------------------------------------------------|
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All good points. Let me revisit the build and see what I can move around.
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I have not played this defender in about 2 years and decided I was going to work on him next as my Incarnate. He was mostly used for role playing back when I played him so he needed som adjustments. I slotted to hit the soft-cap for range defense and get pretty close to AoE cap. In the process I ended up with some pretty good typed attack defenses as well.
I am not sure what has changed in either of these sets over the last couple years but it appears not too much. RoA use to be a pretty great AoE and hope it still is. For Incarnate powers I went with Cardiac since end usage has always been an issue and for Interface I went with the +Status Effect Resistance.
Please feel free to let me know anything I may be over looking or have over or under slotted.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Gale -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/DefDeb(11)
Level 10: Super Jump -- Jump-I(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Hurricane -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(27)
Level 26: Tornado -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(40), Achilles-ResDeb%(40)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
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All the listed reasons aside, why would you even want to use powers while walking?
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Quote:While I totally agree with you, would love to see this implemented and would be more than willing to shell out the money to get one it won't happen. The developers of the game would prefer you just create an alt. Of course you can PL said alt in 2 hours in AE."Total Respec"
Almost everyone has a character concept they developed with sets that were available but have grown to regret playing up to whatever level cause it just isn't fun or believe would fit better as something else/newer and remains parked there
Respecs that only change 1 powerset would have a certain cost, both sets would be double that cost, both sets and AT would be triple
Respecs that only changed AT but kept the same powersets would cost the same as a 1 set respec, AT and 1 set would be double, and again AT + both sets triple.
Includes origin respec
Name change sold separately
Since lots of individual items are no longer bundled in with everything else and have to be purchased separately why not add something like this? I'm sure some f2pers would pay for something like this and so would some VIPs