Build Advice (Storm/Archery)
I don't have acccess to mids at the moment, so this will be an overview with some thoughts:
Going for smash/lethal/ranged/AoE defense is generally overkill. I find that you will get more survivability if you just soft cap either positional or typed and then go for some resistance with your shield (or go for smash/lethal with scorpion shield and then go recharge), although because you have Hurricane to handle melee, I find going to the positional approach to be more beneficial.
Looking over your build I don't see a Steadfast Protection: 3% defense IO anywhere. You should pull that in and use the opportunity to get rid of some of your smaller set bonuses. For example, do you really use Gale? And if so do you actually find you need more KB from it? I would slot accuracy and damage procs in Gale: damage/KB in gale seems like a complete waste to me.
Freezing Rain: with the 3% defense IO you can drop the shield breakers from FR. This power wants recharge. After recharge a little achilles' heel proc can be nice, as can damage procs.
Hurricane: Would have to pull out Mids to see how many 5% bonuses you have, but for Dark Watchers in here can be very nice (I would bull the two slots from Gale).
Tornado: Against single hard targets Tornado can be massive damage dealer, so I would slot for damage long before slotting for defense debuff (and depending on how often you use it, recharge and end reduction).
Stealth and Steamy Mist are wasted since you can't actually run them both at the same time. If there is no other power you want, then keep stealth as a LoTG mule, but recoup the slots to stick somewhere else.
Health: Not crazy about 6 slotting health for the numinas...should be somewhere better to get that bonus. (I'd probably 6 slot Tornado with Blood Mandates since you're going for AoE and Ranged defense) and then you can stick the Miracle unique in health as well.
Some of those thoughts might change after I have a chance to play around in Mids, but that's a start. If you're intersted in knowing more about my thoughts on Storm Summoning **points to sig**
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
All good points. Let me revisit the build and see what I can move around.
Paragonian Knights
Justice Company
I was able to move alot of slots around with your advise and get more damage out of my attack powers, thanks! I think I may have a build that should work pretty well. I am keeping stealth as a LotG mule. Ended up with a good combo of Def and Res.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11), LdyGrey-%Dam(11), Achilles-ResDeb%(29), Posi-Dam%(46)
Level 10: Super Jump -- Jump-I(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(36)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(48), BldM'dt-Dmg(48)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(45)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
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Paragonian Knights
Justice Company
I have a 50 ice/storm controller but many level 50 archery builds so I will just concentrate on archery if that is okay. Also, Draggyne does not seem to have addressed archery.
* You have snap shot and aimed shot 6-slotted but blazing arrow only 3 slotted. This is a crime against nature and no self respecting archer would do this. If you must only 3-slot one, let it be snap shot.
* You have explosive arrow 6-slotted with a knockback set in force feedback. The only knockback set I would ever conceivably ever ever 6-slot is kinetic crash for the knockback protection and 7.5% recharge and still okayish damage. if you want the force feedback +recharge, add it as a 6th-slot and do the other 5 as positron's blast.
* You might consider adding fistful of arrows to the build. archery excels because of its aoe damage and fistful is nice. Just remember to add some dirt-cheap centriole damage+range for the slotting.
Edit: Oh good, you addressed the blazing arrow point already. Good job!
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Alright, I still don't see a Steadfast Protection 3% defense IO anywhere. Any particular reason why?
If you slotted that (either take a slot from health, hurricane, or a 6 slotted thunderstrike, or change your slot in tough and stick a zephyr in Super Jump for KB protection) you could remove the Force feedbacks from explosive arrow and replace them with Positron's Blast for the 6.25% recharge bonus. You could also pick any power that you have 6 thunderstikes in and replace it with 5 decimations for the 6.25% recharge bonus. (If you're keeping 6 slots you could include the devastation chance for hold proc).
I would probably also sacrifice the Detonations in Rain of Arrows for Posi Blasts for another 6.25% bonus. Those changes would leave you at 45.1% ranged defense and 40% AoE.
I have never found tactics +perception to be insufficient, so I would stick endurance reducers in there if anything (unless you're simply planning on not running it, in which case that's fine).
I would probably swap out Gale or invis for conserve power as well, but your call.
Finally, even with cardiac, I would try to stick the miracle in health.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Thanks for all the feedback. I think I got it now. I had actually added the Steadfast +def but posted the wrong build. I took both of your suggestions and came up with this.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11), LdyGrey-%Dam(11), Achilles-ResDeb%(29), Posi-Dam%(46)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(36)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(25)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(23), ResDam-I(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(43)
Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(48), BldM'dt-Dmg(48)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(45)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Heal-I(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
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Paragonian Knights
Justice Company
Looking good Grae just a couple more options:
I don't know how essential it is to have damage in Explosive Arrow, but there is often little enough AoE damage, that you will find you are virtually invincible with just ranged soft capped and could afford to lose the AoE bonus with minimal impact on performance, but not being familiar with Archery, I can't assess the relative importance.
Because you are now over the ranged defense soft cap (which can be desirable since the cap is 59% in incarnate content, and gives you a tiny buffer against defense debuffs) you could also afford to swap the defense/recharge in Steamy Mist for an LoTG recharge, and then drop invisibility and pick up conserve power. That still keeps you above the 45% soft cap.
Also, I've assumed that you were avoiding hasten for stylistic reasons (aka glowing yellow hands) but you could also consider dropping stealth for hasten if you swap out invis.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I have not played this defender in about 2 years and decided I was going to work on him next as my Incarnate. He was mostly used for role playing back when I played him so he needed som adjustments. I slotted to hit the soft-cap for range defense and get pretty close to AoE cap. In the process I ended up with some pretty good typed attack defenses as well.
I am not sure what has changed in either of these sets over the last couple years but it appears not too much. RoA use to be a pretty great AoE and hope it still is. For Incarnate powers I went with Cardiac since end usage has always been an issue and for Interface I went with the +Status Effect Resistance.
Please feel free to let me know anything I may be over looking or have over or under slotted.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Coyote Storm (Def): Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Gale -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(27)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(43)
Level 8: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/DefDeb(11)
Level 10: Super Jump -- Jump-I(A)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Hurricane -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(27)
Level 26: Tornado -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(40), Achilles-ResDeb%(40)
Level 28: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 30: Explosive Arrow -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(34), FrcFbk-Rchg/KB(37), FrcFbk-Rchg/EndRdx(37), FrcFbk-Dmg/EndRdx/KB(37), FrcFbk-Rechg%(46)
Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 44: O2 Boost -- Heal-I(A), Heal-I(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Tactics -- EndRdx-I(A)
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 4: Ninja Run
Paragonian Knights
Justice Company