Golden Girl

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  1. Quote:
    Originally Posted by Kitsune9tails View Post
    Makes sense, but the problem is that the current default level of villainy encompasses everything from rescuing people from demons to blinding innocent children (on the Vileness scale) and everything from making a few inf threatening people to destroying the world (on the Threat scale).
    That's why the system would need tweaking a bit - just give each arc a evil rating, so the rescuing from demons bit would earn you zero Twirl Points, but the child harming one would earn you several - so if you had two Villains, both onthe default zero level of evil, and the first one took the demon rescue one, they'd remain on zero, but the second one took the hurting children one, they'd be on -5, so Villain one might get a more sympathetic text from Scirocco, but something scornful from Mako, but Villain two would get a more uneasy text from Scirocco, and high fives from Mako.
    And as well as just adding that type of flavor to the text, it could also afefct how you got contacts - like if you were too depraved, some of the less evil ones mightn't work with you, but you might also get a Father-Time-needs-you style pop up from Westin Phipps, saying he's heard about you and he thinks you might be someone he'd be interested in meeting with - and it'd work the other way too, with Phipps turning you away if you didn't have enough Twirl Points, but other less evil contacts would seek you out as a like-minded type of Villain and so on.

    Quote:
    The thing is, it's all linked to (and rewarded through) gated content. I wonder if people would be willing to have a system where they were not able to get an intro to Westin Phipps until after they had earned enough 'mustache-twirling' points doing certain other missions.
    Well, with GR, Villains won't be able to get into good side content until you've earned enough Carebear Points, so having totally evil contacts only open to players who'd made a career out of extreme evil would make sense.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    <qr>

    It... depends. I mean, you can get into philosophical discussions of just what evil *is* (and how it changes from point of view in some instances, or where it differs from 'uncivilized,' or any number of other things) but that'd take quite a bit. (It's also "Is that what you're really asking," which I don't think is the case - get to that near the bottom.)

    Part of the problem, of course, is that this is a game, restricted not only by ratings but by the fact we're creating our *own* characters, interacting with the same world as everyone else's characters. It would be, I'd think, easier to "write evil" (and degrees of evil) in a single player game. Of course, even then, part of the question is "how much do you want to restrict your market" (as well as "how much heat are you prepared to take?")

    Do you write in theft? Pretty lightweight.
    Drug dealing? Again pretty lightweight.
    Murder? We've got it implied at points. (OK, "assassination" or "taking out" people.) But you can RP around it if you wouldn't "murder" ("I'm taking them out of the picture.")

    We've got an arc or two where you take someone away for implied beating, torture, etc. Would you want an arc where you were the one doing the torturing? With any degree of freedom? Want aside, would you play it? I don't mean "Yeah, it'd be cool" or "it'd fit my character," but you, personally, getting to spend anything from half an hour to "as long as you can" causing pain, psychological damage and humiliation to a target? How about "You skin them alive and deliver the results, and video, to make your point?" Fits evil, yes? I, personally, wouldn't want to see it mentioned ... pretty much any character of mine had done that, much less saying "OK, player (not character,) this is what you're going to do."

    I have to admit, I wouldn't play that. *shrug*
    Not only would anything like that only appeal to a very small minority of red siders, it'd also rip up the T rating, and quite possibly get the game banned.
  3. Quote:
    Originally Posted by Severe View Post
    this has nothing to do with new emotes,costumes or standing in atlas with a 50 or loving the devs for everything they do.this is about pushing a huge bugged out issue before it was ready and using beta players who dont do enough testing.
    Actually, we were tesing the heck out of it, closed and open beta - but the main things being focused on were Ultra Mode and Demon Summoning, along with the new arcs, and there were a lot fo tweaks made to them based on our feedback.
    The redesigned WW UI did get tested, but as no one spotted the stacking bug, it's quite possible it only appeared once the patch went live.

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    now that they are working overtime and new patches like todays to fix the garbage they put out i think it shows you exactly why i have a right to be upset and angry in paying for 2 subs and a preorder and not being able to play without crashing every hour.
    I'm pretty sure prepurchasing GR doesn't actually come with a guarantee of perfect gameplay from I17 onwards

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    im also upset about the "techs" telling me to play in safe mode as a solution.im more upset about the hotfix,lag,ati,nividia,crashes and bugs. not to mention that the market is down. server tokens are down and basically this game is running at only half strength. now you might not have any issues but that doesnt mean i dont have a right to complain or "whine" about it.
    Well, they could have just said "QQ moar", but that's not really very constructive - so they suggested playing in safe mode as the best way to play while they work on making the game better for you.
    Everyone has the right to have wahtever opinion they like about the game and I17 - but there are ways of stating your opinion that would make it come accross better.
  4. Quote:
    Originally Posted by Severe View Post
    funny coming from a fanbois about it ..guess it means nothing coming from you.i mean after all who should be complaining about a product they pay for when it doesnt work.
    Well, it does work - but it's got a few problems right now that are affecting the markets, and although they're an important part of the game, you should sitll be able to play without them for a bit.

    Quote:
    maybe you should tell toyota that as well...screw those people and their sticky gas pedals too!
    A possibly lethal fault with real world transportation isn't quite the same thing as your digital self not being able to sell your digital items for digital cash for 72 hours

    Quote:
    i have no right to play a game i pay for ya screw me!! stupid whiny people.
    There's constructive criticism, and then there's whining
  5. Quote:
    Originally Posted by Dark_Respite View Post
    My favorite part has to be the cutscenes at Adair's arc and the second half of Positron's Task Force. Those are DRAMA. (And now supposedly there's music in them as well? Must go find!)

    Michelle
    aka
    Samuraiko/Dark_Respite
    The music is totally awesome - the Jenni Adair cutscene music sounds like strings and horns - very short and simple, but very effective - and the Dr. V cutscene starts off with this really awesome sort of gothic sounding chanting, and then becomes more modern, but still sinister.
  6. Quote:
    Originally Posted by Edana View Post
    Ignoring the question of whether people need compensating for the market being down; how exactly are server transfer tokens supposed to be appropriate compensation?
    Actually, didn't they give us a unscheduled double XP weekend once when the markets had to be taken down for repairs?
  7. Quote:
    Originally Posted by TonyV View Post
    Look, Sonny, back when I was a CoH kid, we didn't HAVE markets. Hell, we didn't even have those fancy-schmancy recipes or IOs, either, that all you kids are raving about. Back in my day, a million influence could buy you baskets of anything you wanted. And you know what? We LIKED it!

    ...

    Oh, crap, I just realized that that is actually true...
    Would you like me and my friends to get off your damn plaza?
  8. Quote:
    Originally Posted by BBQ_Pork View Post
    In the meantime, I'll just switch alts whenever thier inventory gets full of stuff I don't want to vendor for peanuts.
    I need to move them around for dayjobs anyway.
    Couldn't you also make a few storage alts and mail them lewt from your normal alts using the new mail system`?
  9. I think that making your body space larger, and including sharp points that coudle asily snag on things really isn't the best design for an assassin suit

    Recluse might be an evil, spider-obsessed supervillain with self-esteem issues, but at least he's a bit more practical with the uniforms for his goons - even if his own costume is rather dirty and scratched looking for some reason
  10. Quote:
    Originally Posted by LISAR View Post
    Looped explodey death.
    That was pretty awesome - someone even made an AE misison called something like "Michael Bay's City of Heroes" which was just an outdoor map with nothing but Rikti Drones on it - it was "defeat all"
  11. Quote:
    Originally Posted by Kitsune9tails View Post
    Hmmmm, here's a thought...

    What if the new Branching Dialogue tech can be plugged into old missions?

    More deeply, what if they can flag something about your character (levels, current inf, badges) to trigger different levels of 'deference' or other 'emotional flavor' in the dialogue for certain characters?

    So you go to Westin Phipps with Dark Puppykicker, and he's all, "I like your style". Go to him with Utopia's Fist, and he's like "You seem mamby-pamby to me, but I got work if you can handle it, which I doubt." By the same token, Utopia's Fist earns "I have been looking forward to working with you." from Hardcase, who is all "I've got my eye on you. Watch yourself." To Dark Puppykicker.

    Also, it occurs that the 4 Patrons represent different paths of villainy, and be given more missions at various levels to guide characters along their chosen path.

    I may be off on my lore, here, but this is just a general outline.

    Ghost Widow: arcs for the player who really wants to climb through the ranks of Arachnos. Perhaps she is even grooming you to take over in the event of Recluse' fall to ensure her own continued existence. These are arcs for those who want to play the cool flashy bodyguard of the Big Bad or the Evil Organization: Crimson Dynamo, Darth Vader.

    Scirocco: arcs for the player who wants a villain with a hero inside trying to get out. Arcs that involve 'ends justify the means' type stories and the grey area between being a hero and a villain. Magneto, Lex Luthor.

    Mako: arcs for the player who wants a violent or even mindless villain, all about destruction and chaos and evil fun. Joker, Sabretooth.

    Black Scorpion: arcs that are all about how crime pays, and flaunting the rules gets you what you want faster and easier. Juggernaut, Penguin.
    Some thing they could do was let you go beyond the default level of evil with teh GR system - like if you start off as a Villain, the only points you can earn are ones towards becoming a Rogue/Hero, as you're already at the lowest point of the morality chaina s a Villain.
    But they could allow you to earn evil points too, so that you could get a minus score - like not every Villain would always kick a puppy, so if you chose to do that, you'd get one Twirl Point on the Moustache-o-meter, makling you more evil than the default Villain level of zero points - so rather than the system just letting you either stay as a Villain or earn points towards becoming good, it'd also let you become more evil.
    Right now, it doesn't matter how evil you are, at 50, you're rating is still just the same as a level 1 fresh from the Zig.
  12. Quote:
    Originally Posted by David Nakayama View Post
    Sounds like a plan. Just try to think old school, like you're actually working for the Ministry of Proganda in some authoritarian state.
    You're making it sound like Tyrant's some kind of dictator, rather than just a misunderstood hero

    Like I said about the 3D, I'd like to enter, but ti depends on what ready-made 3D elements I can find that'd be suitable for Praetorians.
  13. Quote:
    Originally Posted by DarkGob View Post
    You know what? I like that some of the new Exploration badges require actual exploration. Sure, a lot of them are point-and-click "go to area, get badge, move on", but some of them leave you scratching your head wondering where it could be, until you finally find it in a hidden area you've never seen that's been in the game for years.
    Yeah - I think it was a great idea to add lots of new exploration badges at the same time as the graphics upgrade, to really encourage people to take a fresh look at the zones.
  14. Quote:
    Originally Posted by Blacjac84 View Post
    As far as I'm concerned, CoH2 is in the same category as Duke Nukem Forever.

    Vaporware!
    Actually, the latest rumor is that NCSoft will be teaming up with Cryptic again to produce CoH2 - the current working title for the game is "Jack Nerfem Forever"
  15. Quote:
    Originally Posted by Nightphall View Post
    ?!?!?!
    I think it's British humor
  16. Quote:
    Originally Posted by SuperTrial View Post
    Moving hair?
    That's not been offically ruled out
  17. Quote:
    Originally Posted by David Nakayama View Post
    The examples are just that: examples. Feel free to use whichever characters make sense to you.

    And just a tiny bit of art direction for you guys, to point you down the right path: 3D art may not be the best fit in Praetoria b/c we're looking to sources like Communist and American propaganda circa WW2 for inspiration. That means flat, stark colors either alone or combined with a more painterly approach, bold block lettering, and clever graphic design.

    We definitely weren't expecting you guys to build and execute in 3D.
    Well, Photoshop can add some very good efefcts to make 3D look like it's 2D - and as I can't draw, 3D is my best way of doing it
  18. Quote:
    Originally Posted by Gaming_Glen View Post
    COH won't ever have:

    vehicles,
    swinging travel power,
    four-legged (or more) animals,
    underwater zone or even an underwater area/map,

    although COH2 may never have some of these, either.

    Anything else the devs have said that won't be in COH?
    Hard to say, as at least two of those things are quite possible, and haven't been ruled out
  19. Not really possible - but I'll read up on them at paragonwiki - D-Mac sounds amusingly sleazy
  20. From the praise it's getting, my guess would be Dr. Aeon or Hero 1.
  21. Quote:
    Originally Posted by ChaosExMachina View Post
    I thank you for that. Why would it be considered a bad thing for somebody to recreate it? That's something I don't understand but want to.
    I think it's to stop people impersonating the devs - that's a violation of the EULA.
  22. Quote:
    Originally Posted by NarfMann View Post
    Fix'd!
    I think this is the thread you want:

    http://boards.cityofheroes.com/showthread.php?t=219893

  23. I think this is a great change - it might help push zone battles more into neutral territory rather than camping the hospitals.