Golden Girl

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  1. Quote:
    Originally Posted by M_I_Abrahms View Post
    Not really, since not every Villain wants to take over the world. Hell, many don't even want Arachnos at all. Back when City of Villains was still in development and before Arachnos was ever announced the big speculation would be to join any of the existing Villain factions. Some people really wanted to be Freakshow, because they preferred anarchistic destruction. Some wanted to join the Council/5th because they would rather be Nazi style evil. Some wanted to be a part of the Family because they enjoyed the 'business' of Villainy.

    Instead we get stuck with Arachnos, who actually fails at Villainy completely and we can't even be at all important. I remind you, that Recluses major in-game plans are "get someone else to defeat Statesman" and "use something someone else invented to force the time line so no matter what I do Statesman will lose"
    So doesn't the failuire of Arachnos make your success at killing, kidnapping, robbing a destroying look even better? Like you're the only competent villain in town?

    Quote:
    And while this is very likely a waste of keystrokes on my part, since you seem to be ignoring the question, but I'm still going to try again: Do you think you would enjoy City of Heroes nearly as much if it insulted you, belittled your accomplishments, and in general treated you like a Hollywood-stile rent-a-cop throughout the game?
    I wouldn't really care - villains are the ego maniacs - real heroes just do what needs to be done, regardless of any praise they get
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Because I don't WANT to? Stop and think for a minute, please. This is exactly what SpittingTrashcan was talking about. Why do you assume we WANT to take over Arachnos? Why do you assume we WANT to mess with Paragon City? Who gives a crap about either?
    Any player who has an "I want to rule the world" villain?
  3. Quote:
    Originally Posted by Marcian Tobay View Post
    That's how I'd want Recluse to be. By the time we hit level 50, we realize how pathetic he is compared to our awesomeness. We won't ever kill him, because that would be stupid, but he's still nothing compared to us.
    But then if you're that much more powerful than him, why wouldn't you go and take over Paragon City? or leave the Rogue Isles and carve out your own evil territory? It's still coming back to the problem of the game telling you you're the most powerful villain in the world, but then telling you you have to stay in the Rogue Isles and watch a pathetic no-mark like Recluse rule them.
  4. Quote:
    Originally Posted by Marcian Tobay View Post
    No, I think you really nailed it there. We come into our own, but we're always in the shadow.

    Edit: Your entire explanation is exactly what people have been complaining about.
    If the devs would use the new gender recogniton tech to make Recluse call male villains by a different girl's name each time he talked to you, that would be awesome beyond words - whistling to get your attention would be an added bonus

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    I would recommend making people Recluse's equals, but then adding a storyline reason that, for political or other purposes, it would be to disadvantage to challenge him. Like, say, he's the only thing keeping the Rogue Isles in check, and that's where we keep all our stuff?

    There are other ways to make it work.
    But wouldn't that still make villains feel like second rankers? Like they'd be called Recluse's equal, but the game would still stop them from trying to replace him. Reclsue took over Arachnos, so why can't the player villains try taking it over from him?
    Or is there a really, really good in-game lore reason we could maybe come up with here to explain away the restriction?
  5. Quote:
    Originally Posted by M_I_Abrahms View Post
    Ruling Heaven---Serving in Heaven---Ruling Hell---Serving in Hell.

    You need to work on your definition of 'half-way'.



    For me? YES! Can't stress it enough. The devs constant talks on 'balance' make it clear that Player Villains are supposed to be on about an even power level with Player Heroes, yet the treatment isn't even close.

    NPC Heroes like Positron are respected around the world, while NPC Villains are seriously considered as a global threat to peace if not life itself. Player Heroes, can eventually reach the same level of respect, even getting a congratulations and thank you from Statesman himself. Meanwhile, Player Villains are never treated any differently than a Blood Brother Brawler.
    For some reason, I've suddenly started picturing player Villains as JD to Recluse's Dr. Cox

    But more seriously, I think the whole Villain set up means that you'll never be treated the same as Heroes - because while Statesman wouldn't have a problem with anyone else being called his equal, Recluse would most likely view anyone caled his equal as a major threat to him - it's back to the problem of villains not being good at working together, and putting the player villains into a position where they can ask "if I'm the equal of Relcuse, why can't I try and overthrow him?".
  6. Quote:
    Originally Posted by SpittingTrashcan View Post
    "Better to reign in hell, than serve in heaven." -- Satan, Paradise Lost
    Serving in hell sounds like a nice halfway point then

    But is the only problem the way the contacts talk to you? Like if they said "please", "thank you" and called you "sir", would that make villains feel better?
  7. Quote:
    Originally Posted by Eiko-chan View Post
    No one's asking for the game to recognise we conquered Recluse and kicked Arachnos out. No one's got pie-in-the-sky dreams thinking our personal actions will ever be truly reflected on the open game world (except maybe in regards to how enemy groups treat us; this is technology that exists in MMOs, just not this one).

    So please stop pretending that's what we're saying, GG, because it's not. You're better than that.
    But what you're asking for is for your own constant failure and imcompetence - if villains can't affect the game world, then their schemes will always have to end in total failure - your plan to take over the world, or build a moon laser to wipe out Paragon Ciity, or empty the vaults at Fort Knox will always end in 100% failure, because success would mean the game world would have to change, and failure would keep the game world as it is.
    Right now, the game lets you successfully kill, kidnap, rob and destroy while working for Arachnos - you're given various evil tasks, and you carry them out with 100% success.
    Would it really be more fun to swap you career of successful evil for one of failed evil just because Recluse won't say "please" or "thank you" or invite you round for a beer to watch the game?
  8. Quote:
    Originally Posted by El Bellaco View Post
    Evil as in. I want a lot of money. And when I have a lot of it, I want more.
    I thought Mayhem missions already had that as the basic goal in them?
  9. Quote:
    Originally Posted by MrNoj View Post
    This.
    It burns - but does it burn big? I really think we need to know.
  10. Have fun wherever you're off to then - and come back in July
  11. Here's my Evil Me - the shade of green was nice, and went quite well with the yellow

  12. Quote:
    Originally Posted by Lazarus View Post
    I would very much like it if the Devs would SHUT THE DEMONS UP. Already getting very sick of hearing all the noises that they make all the time, especially in crowded places like the Market.
    Are they making life hell for you?
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's a question for you. If these are side quests, what is "the main quest?"
    Asking "how high?" when Relcuse says "jump"

    Quote:
    So? You can say the same about instances and that doesn't stop them from being tailored to the particular player. Just now in a mission I was doing, I found a clone... Of me! Soon as I left the mission, I was back in Sharkhead, but that didn't seem to do much to diminish the effect.
    Yes - and that's the limit of it - do the arc where you beat Recluse, then come back to real world and see what difference it's made - you're back to being just another villains, and Recluse and Arachnos are still in power.

    Quote:
    Yeah, if City of Heroes or City of Villains were ever conceived of being about "sharing a common space," that idea got booted out the window so hard five years ago it's probably still in high orbit. THE WHOLE GAME, for practically any interpretation of the term you want to use, is instanced. We have outdoor zones that we use to travel from point to point and occasionally waste time with delivery missions in, and ever so rarely we fight a giant monster or do some hunting. However, THE PLOT takes place in instanced missions, unique to each team, unique to each person, tailored for the small-scale, private, unshared experience.

    You can argue semantics all you want. This is the reality of the game. This is how things already are. I'm just asking for the developers to finally admit it and work towards that, rather than worrying about "what ifs." If everyone can beat Dr. Vahzilok and be the one who beat Dr. Vahzilok, what are you really trying to say?
    That Dr. V and his faction will still be in the game - that defeating and arresting him has no imapact on the game world - because MMOs can't allow one player to affect the experience of all the other players.
    You can arrest Countess Crey, but zone directly to Brickstown after you've done it, and you'll find the place crawling with Crey, and the general public being unaware of how corrupt the corporation is.
    Pass through IP on your way to PI to rescue Statesman, and you'll see him standing on the deck of a ship - take down Reichsman, and you'll see the 5th Column successfully continuing their comeback on the streets.

    Nothing the players do affects the game - the game only progresses when the devs move it forwards - missions are like sone shot "what if" and "elseworld" stories - the real world - the "continuity" and "canon" - is static - like a photo, rather than a movie.
    Dr. V. will always be carving people up, Countess Crey will always be running her company, Statesman will always be a prisoner of Tyrant while still handing out a TF, Cimerora will always be threatened by Romulus, Frostfire will always be lurking in his lair, Recluse and Arachnos will always be ruling the Rogue Isles and threatening Paragon City - until the devs decide to change the game world.

    The only people who are "in sync" are players who've done all the content at leats once, and band new plauyers who've just enters Outbreak - everyone in between is at different stages of playing through the game, so the game has to be set up to allow for all of those different stages - it has to allow for a team of 8 fighting Hero 1 while somone in Skyway is wondering who the Lost really are - it has to allow you sell your newest HO at WW while a few hundred yards away someone's just gone "wow" seeing the Atlas globe for the first time, and discovered that the blonde girl in blue and red is called Ms. Liberty - it has to allow you to defeat Recluse and Arachnos while a new Destined One has just been busted out of the Zig by Arachnos - it has to allow for every stage of every player's experience of the playing through the game.
  14. Quote:
    Originally Posted by Eiko-chan View Post
    Ideally, what would be available would be a selection of "pre-fab" rooms, with items and (bare) decorations already placed to create the desired effect, with the advanced editor still available to tweak (or even build from scratch) as desired.
    I think as far as dev plans go, villain lairs, like hero apartments, are covered by bases - we're way more likely to see an improvement to an already existing system than a whole enw system that would overlap the existing one.
  15. Quote:
    Originally Posted by Kitsune9tails View Post
    This is a universe with time travel and alternate dimensions.

    We can all conquer and/or destroy the world; including the heroes.
    But that can still only be a "side quest" in the game - the actual game world has to be designed to stop villains from doing that, because while there can be limitless instances, there's only one real game world, and players have to share that space, so it's impossible to let any single person affect the world.
    They can do all kinds of cool stuff with portals and time travel, but no matter what they do in those instances, when they return to the normal zones, they're back in the real world, and back to being just one among thousands and thousands of villains.
    MMOs are based around the idea of co-operation and sharing a common space - vilalins are about domination and conquest - it's really very hard to put them together.
    There has to be a limit on just what villains are capable of, otherwise, the game couldn't work.
  16. This needs a screenshot - when BAB first showed up, he appeared in the form of a burning bush, and spoke to us from on high:



  17. Yeah, there was a new forum record for the I17 launch - but I'm expecting that record to be broken some time in July
  18. Shouldn't the lead designer being Canadian mean that CoH competitions are exemped from that rule?
  19. Ok, I played through your one and gave it a 5, ArrowRose - does anyone else need a 5 to help correct any unfair bug-related mark downs?
  20. Quote:
    Originally Posted by Schismatrix View Post
    You are still wrong. Did you read your own post?

    Notice that you posted nothing about the right to have an opinion. You asserted that everyone has the right to post. No. They don't.

    Oh, i agree that everyone can have whatever opinion they want, no matter how ridiculous. That wasn't what i was disagreeing with. i disagreed with what you posted, not what you were thinking as you typed the post. i only had access to the former, not the latter, capisce?
    If you play the game, you have a right to post - it's as simple as that - even trial accounts can post, and they don't pay subs at all
    There's no special initiation ceremony or entrance exam to pass
  21. Quote:
    Originally Posted by Smurch View Post
    Yeah, of course there would. It'd be all the other villains!

    I run a Villain Group on Virtue. It's leadership are all people who would love to control the group for themselves. Each of them works to establish a faction with the lower ranking members sworn to them. The reason none of them can seize power? The rest wouldn't stand for it. They're essentially locked in a political stalemate. Each of them is powerful in their own right, each has legions of lackeys (who would each love to usurp their position), and thus when all of them have power, none of them do.

    It is only on matters where enough of them can muster the support of their peers that they can, as an organization, get anything done.

    And if they can't break the stalemate in their own group, they certainly cannot conquer the RI much less the world. If the Rogue Islands had no Arachnos, we'd see the situation that is expressed in my VG writ large: any villain who tried to take over would be knocked down by someone else. Anyone who built a big enough coalition to take over would be in danger of his supporters usurping him or the coalition fractioning and falling to infighting and anarchy.
    And how would the game show that? Like What sort of system could it use to tell players that although they'd hit 50, tehy still coundn't take over the Rogue Isles? And wouldn't that be exactly the same as the current CoV set up anyway?

    Quote:
    Megalomaniacal villains don't, as a rule, get along well or easily and that fact alone would ensure none would take over.
    Your boss is the exception to the rule then

    Quote:
    Arachnos isn't necessary for Redside. Unlike others, however, I don't have a problem with Arachnos. I just don't feel it's REQUIRED.
    Arachnos are my favorite enemy group - they'd just so totally over the top insanely moustache twirlingly evil - they really give off an evil Empire vibe, which makes beating them up really awesome
  22. Quote:
    Originally Posted by ChaosExMachina View Post
    Utter nonsense. Ever heard of a stalemate? Nerva has virtually no Arachnos and it is a totally rogue zone where each neighborhood is independent.
    And what happens when you out-level Nerva? Where do you go, and what do you do with your increased power? And what's stopping you from starting to make a move to dominate all the other Villains in the Rogue Isles before one of them tries to seize power for themselves?
  23. Quote:
    Originally Posted by Mallardman View Post
    How does the goatee work if you allready have a beard?
    I think you'd then be entitled to an eyepatch too.
  24. Quote:
    Originally Posted by Ironblade View Post
    They had to have some identifying mark, since women don't get goatees.
    I though an eyepatch would be the female version of the evil goatee?