Golden Girl

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  1. We should trick him into saying what games he's been involved, so he'll be forced to edit his own post





    And hi Andy
  2. Quote:
    Originally Posted by FitzSimmons View Post
    Eh, the 10 second thing sounds like it's going to be a pain in the ***.
    Well, if the minimum Trial size is 12, then at least 6 players on each AV should make it easier to coordinate the double defeat.
  3. This overview of the BAF Trial shows just how subtle the shades of gray are in Praetoria:

    Quote:

    The new Incarnate Trials begin where one might expect: with the Primal-Praetorian War. So significant is the battle between the dimensions that it has caught the attention of a variety of external forces. The Well of the Furies watches intently as its apparent champion, Emperor Cole, endeavors to attain ever more power. Perhaps more significantly for the forces arrayed against the Emperor, however, is the return of Prometheus, the ancient Titan who gifted his Flame to the world.
    Drawn to Ouroboros to assist new Incarnates in finding their path, Prometheus stands against all that the Emperor and the Well represent. He is ready and able to provide players a guiding hand throughout the challenges they will soon face in the Incarnate Trials.
    Building on Issue 19's Apex and Tin Mage Task Forces, the Incarnate Trials will move forward with the retaliation against Emperor Cole. Primal and Praetorian super-powered individuals will join in an effort to stop Cole's master plans before it leads to the destruction of both worlds.
    The first step on this journey will begin at the Behavioral Adjustment Facility in Imperial City. The B.A.F. is a critical target of opportunity and a harbinger of battles to come. Within the B.A.F. Siege and Nightstar, two of the most advanced Praetorian Clockwork androids ever constructed, have been using members of the Praetorian Resistance for experimentation. At the behest of Praetor Tilman (also known as Mother Mayhem) and Emperor Cole, they have perfected a powerful mind-altering technique called Mindwashing.
    Though still in its early stages, Mindwashing has proven to be highly effective. The process completely alters the subject's sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters.
    Now Siege and Nightstar are planning on releasing numerous Mindwashed Resistance members into the city as part of a full-scale field test of the new technology. But, with the Primal retaliation in Praetoria now underway, the two wardens also believe that they have an opportunity to use this release as an opportunity to propagandize against the Primal and Resistance forces.
    They have designed an orchestrated breakout, wherein Mindwashed Resistance forces will "escape" from the B.A.F. due to an apparent Primal Earth attack on the facility. Some of those Mindwashed will then be "switched on", sparking terror attacks across the city before being "switched off" just in time to be brought under control by the valiant forces loyal to the Emperor.
    Because of the massive effect such a display would have on the opinions of the populace, the forces arrayed against the Emperor cannot allow Siege and Nightstar's plan to succeed. As Prometheus notes, though the B.A.F is unimportant as a military target, the psychological and strategic effects that a successful release of the Mindwashed would have would negate any victory that could be achieved elsewhere.
    If the Incarnates are to have any hope of putting a stop to Emperor Cole's unrelenting thirst for power and domination, they must first strike at the B.A.F., or the war may be lost before it can truly begin.
    It makes it so hard to work out who the bad guys are.
  4. Quote:
    Originally Posted by bunkerbuster05 View Post
    My comic book geekiness is envisioning huge battles I can't comprehend.
    If you can't comprehend them, then how can you envsion them?
  5. You shouldn't really cross-post like that
  6. You might be able to make a semi-bear with the right coloring, using just the heads and head details in the animal pack.
  7. Quote:
    Originally Posted by Toony View Post
    Making Incarnate stuff the focus of every issue. Seriously. Ew. Massive ew.
    He never said that

    Although, with the non-Incarnate content having a 7 year head start, there is a bit of catching up to do
  8. Quote:
    Originally Posted by Snow Globe View Post
    Yeah, I'm surprised that the "path to true power" is to become a cog in the machine.
    Tyrant's not just insanely evil - he's insanely powerful too - he's survived a direct hit from a nuke, soloed a more advanced version of the Hamidon, and can even control the Well of the Furies to some extent - and he's also able to give massive power boosts to his henchpeople, as can be seen with battle Maiden on the Apex TF - so for a threat on that scale, having a few friends along to help is the sensible way to do it

    Plus, the threat of the Coming Storm will be even more insanely evil and powerful
  9. I meant more the nuke and self-destruct tactic
  10. They might add bear parts if we get an arctic zone set in Canada.
  11. Looks like the devs are onto our server melting weays - the BAF Trial doesn't allow temps
  12. Quote:
    Originally Posted by Eiko-chan View Post
    Nemesis shows up. The real one.
    Or is he?
  13. Werewolves need to use the breath aura while posing at night in the woods by the lake in Croatoa
  14. 48 mutaion pack powers gone wrong, just before the final raid boss.
  15. Quote:
    Originally Posted by Mega_Jamie View Post
    I think Incarnancy should be used as much as possible.
    Incarnage is the correct term for a very successful Trial.
  16. It's just Ninja Run with a different animation, so all stats and restrictions are the same.
  17. There's just a mane - hairstyles and other non-animal details aren't available for the beast heads.
  18. Quote:
    Originally Posted by Dispari View Post
    They said it includes multiple beaks, so there may be something close to owl or parrot or some other types of birds.
    The 3 beaks are eagle, hawk and vulture.
  19. An all-werewolf League using 48 "/cce furburst" emotes to change into wolf-form before battle, and then all charging using Beast Run.
  20. Quote:
    Originally Posted by Demon_Shell View Post
    No.

    If you don't want people doing team missions while queued so there's no risk of someone ditching, I firmly agree with that decision. But what you're saying is that if you join a queue, the only gameplay content you can participate in is streetsweeping (or possibly a Hami/Rikti Raid, which doesn't really solve the "ditching" problem in that area).
    I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse
  21. Subjective Feedback: I think the /e sniff and /e hiss emotes should be made into loops, rather than just being a few seconds that return players to the default idle emote.
  22. Fire off 48 Warbug nukes, then activate 48 Self-Destructs.
  23. Quote:
    Originally Posted by Angelxman81 View Post
    Thats all?
    I thought there was over 60 costume pieces.
    Seems like we seen it all in the trailer...
    It's over 60 costume pieces and patterns.
  24. The jumping sound effect of Beast Run has the male voice only.

    EDIT: I'm not sure if this is a bug or not, but it seems like one - the face details of the beast heads have "mask 1" as a option, but it jut makes a colored patch on the snout, rather than an actual mask shape.