The Animal Pack is on the Training room!


Avatea

 

Posted

The Animal Pack is on the Training room for your testing pleasure!

Please use this thread for general discussion about the Animal Pack but keep your feedback for the Feedback thread and your bug reports for the Bug thread!

Thank you and power to the (wo)manimal in you!


Animal Theme Costume Parts

The Animal Pack unlocks new heads, body patterns, tails and boots for monstrous legs. Some of the costumes even come with customizable manes and teeth. With these new sets, you can create a ferocious wild beast character or a noble guardian of nature.

Head

• Cat (includes Cheetah, Lion, Panther and Tiger, as well as teeth and manes)
• Minotaur (with nose ring options)
• Avian (includes Eagle, Hawk, Vulture)
• Wolf (Grey or Arctic)

Body Patterns

• Cheetah
• Leopard
• Tiger
• Animal Fur

Boots (for Monstrous Legs)

• Cat Claws
• Talons

Tails

• Ragged Wolf
• Minotaur


Beast Run Travel Power

Run like a savage beast, pouncing through the forest or the concrete jungle. Beast Run is a new travel power that is available at Level 4. Beast Run cannot be slotted.


New Auras

Two new auras are included with the Animal Pack. Both of these new tintable auras can be enabled as always active or combat-only auras, and can be set to cover your entire body, or just the hands, fists or hairs.
• Fleas.
• Beastly Rage (can also be customized to appear as a breath).


Character Emotes

Standard

• Savage (/em Savage)
• Hiss (/em Hiss)
• Sniff (/em Sniff)

Costume Change

• Activate the following animal-themed costume change emotes using the costume change interface, selectable from the main Menu.[INDENT] • Feather Burst (/cce # CCFeatherBurst)
• Fur Burst (/cce # CCFurBurst)
• Fur Spin (/cce # CCFurSpin)
• Feather Spin (/cce # FeatherSpin)

(With # = costume slots 0 - 5)


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Posted

Haven't downloaded the patch for test yet, when you say "Manes" does that mean Mane and no mane options or are there more?


Anyone Who wants to argue about my usual foolishness can find me here.
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I'll miss you all.

 

Posted


Edit:
Follow-Up question for Clarity

So Can I pick a monstrous head, then select from a limited amount of Monstrous teeth and one mane, or are the "Plus teeth and manes" a thing that applies to normal heads so I can have a HumanHaed with a lion mane and leapord fangs?

Basically, Can I make a Tiger with a lion's mane and(possibly) Saber-tooth tiger fangs, and female lion, or just Male lions and regular tigers?

Edit Edit: Put yet another way, Has the customization for Monstrous heads been expanded to include more options beside ears or not?


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

That explains the patch with the same exact patch number as the last one

edit: which I canceled mid-patching which seems to have broken my test patcher -.-

edit2: it got better


 

Posted

Okay, So I've been able to play the test a bit and Can now verify what's going on.

We don't have New peices under the monstrous option so much as BRAND NEW heads with their own rigs and customizations.

So as far as animal heads go we have
Old:

  • Monstrous Ears
New:
2: Animal Big Cats-Medium
  • Face
pattern
  • Ears
Pattern

3: Animal Big Cats-Large

  • Face
Pattern
  • Teeth
  • Mane
Pattern
  • Ears
Pattern

4: Animal Birds
  • Face
  • Beaks

5:Animal Wolf

  • Face

6: Minotaur
  • Face
  • Horns
  • Nose Ring

For the Big Cat heads it seems "Face" is more subtle changes to pattern/eye color whereas Pattern puts on the stripes or spots.
There Are about two "Faces" for Big Cats-Medium, Two Faces for Wolf and three Faces for Big Cats-Large


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

Posted

Quote:
Originally Posted by Avatea View Post

Costume Change

• Activate the following animal-themed costume change emotes using the costume change interface, selectable from the main Menu.
• Feather Burst (/cce FeatherBurst)
• Fur Burst (/cce FurBurst)
• Fur Fly (/cce FurFly)
• Feather Fly (/cce FeatherFly)
Those are not the correct slash commands, nor are they the correct names of the emotes as they are currently appearing the costume change window dropdown menu.

The costume change emotes are:

Feather Spin: /cce # CCFeatherSpin
Feather Burst: /cce # CCFeatherBurst

Fur Spin: /cce # CCFurSpin
Fur Burst: /cce # CCFurBurst

With # = costume slots 0 - 5

For those who edit the quickmenu or popmenus, the Authentification Bit that allows these to unlock is: Authbit AnimalPack

Speaking of the Quick Menu, when will you enable the Costume Change section which exists, works, but is placed in the part of the file such that it doesn't appear on our clients?



More FYI:


New Ninja Icon now in game:

New Beast Run Icon will be:

Beast Run has the same exact mechanical stats as Ninja Run. Just a different movement animation.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Beast Run has the same exact mechanical stats as Ninja Run. Just a different movement animation.
That'd explain the super-jump


 

Posted

Wait???

No Bear head?? Please!!!!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Chicken feet? :P

oh, talons.. right on. nm ^_^


 

Posted

Quote:
Originally Posted by Jibikao View Post
Wait???

No Bear head?? Please!!!!
Gotta agree, bear would be nice, being able to add horns to any of the heads would be nice too.....

Quick edit though too, invisible claws weapon would be a great implement to go with this, so it looks like you are using your own hands as weapons.