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Quote:It might - just as long as they add Incarnate mobs to streep sweep and repeatable Incarnate contacts to it - otherwise, there's going to be a stampede to DA by everyone interested in IncarnatesI really hope Pocket D (on Freedom) stays the League rally point.

There's zero reason to gather in PD or the RWZ when DA offers Incarnate rewards in the downtime between Trials - DA's going to be the Trial staging ground that quite a few people were asking for when the Trials first came out. -
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As an Incarnate, I just send my Lore pets to do missions for me while I go shopping.
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The problem here is that CS will very likely say that it's the responsibility of the person who gave the griefer the higher SG permissions - promoting someone who then turns out to be a problem is regarded as a player problem.
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Did you remove them from the league?
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The Knives are a girls-only group - we haven't been told anything about them on Praetorian Earth, or if they even exist there.
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Quote:Looking at the top of the forums for the market items once a week doesn't really take a lot of timeNot being the sort who likes to read the announcements or go to the official site is a solution? Or are you just saying "suck it up, Buttercup" to anyone doesn't want to spend a lot of time reading the forums?
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People will be in DA for one reason - Incarnate content - the chances of smaller groups of them deciding to join up to get faster Incarnate progress on a Trial are pretty good.
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Quote:You misread - the thing that's not really meant to be done much is unlocking every single tree in every single slot.Why would you not like all of your characters to advance to the end game? So the Devs are making this so you can run it once get ticked off and quit running it?
Please enlighten me. I slowly level alts up and sometimes when the character really grabs me I zip them all the way up. I took my Fire/Dark corr all the way through tier 4 alpha. You really need to think your replies through GG - you are saying the devs made content they don't want us to run?
How many Incarnates should we expect to have just one? 3? 42? Just curious as to how the end game is supposed to work if we are not supposed to play it.
Basically, what the Incarnate system is, is something that a few people have suggested before for the rest of the game - a free-form power selection method.
Only instead of the notmal framework of a free-form power selection method, where you can pick any type of power, but only a certain number of powers in total, the devs have given us the option of taking every single Incarnate power - with the only restriction being the time it takes to actually craft them.
Unlike the 1-50 part of the game, where your powers are limited in number and in theme, based on the choices you made at level 1, the Incarnate system allows anyone to take anything, with no limit except the crafting time.
If you choose to paly, say, a fire based avatar, then the game will offer you a selection of new fire based powers as you level 1-50 - but when you get to the Incarnate system, you aren't limited to fire based Incarnate powers - you're given a choice of every single Incarnate power - but that doesn't mean that you're supposed to have every single Incarnate power.
Right now, there are 5 slots, but 42 different power tress - the system is not designed for it to be normal to unlock 42 T4s, or even 42 T3s - an average Incarnate will have 5 T3s, one for each slot, giving them close to the best of each of the 5 powers they've chosen, and the 3 level shifts - T4s are more for those players who want to squeeze every last bit of perfromance out of their avatars, as the bonus from T3 to T4 isn't very big. -
It's a no brainer - if there's a team of 8 doing one story arc, and a team of 6 doing another, it only needs one click of "invite team to league" and they're ready to go for Lambda - and the LFG working while on missions makes it every easier.
And when there's a choice between hanging around chatting on the RWZ or Pocket D between Trials, or spending that time street sweeping in DA and/or running the repeatable Incarnate contact missions, with the added bonus of being able to use the LFG while you're on a mission, then there's really no reason why anyone wouldn't go to DA to form a Trial. -
Quote:Peregrine Island got pretty quiet once the AE came outEhhh not quite the same. There were farms in existence in the game world before AE and folks still farmed.

The slower progress rate means that the DA content will be useful as a filler for the downtime between Trials - DA will become the main raid zone, instead of the RWZ and Pocket D, and leagues will be easier and faster to form in DAQuote:The DA content however will allow you to skip the "sitting on your thumbs for 15-30 minutes while we wait for a trial for form" pre-req to any attempt to incarnate progress. If folks prefer the DA content, then YES it means changes NEED to be made in the Incarnate trials. -
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Quote:The Alpha slot is a very good intro to the Incarnate system, but it has limited potential for further progress, as there needs to be more challenging content for us as we get more powerful - the old non-Incarnate content doesn't offer a challenge to an Incarnate.Hence the reason I said that the Alpha slot was wonderfully well done and the rest of the Incarnate stuff was poorly designed.
You don't need anywhere near 100 Trials to get to T4 in the 5 slotsQuote:The Devs left the players with Baf and Lam or nothing for a while - then complained when the trials that the players have perfected are what they choose to run the 100 times they need to in order to get tier 4 on all abilities. 
Or do you mean getting to T4 on every tree for every slot? Because that's not really meant to be something many people would do
But then they'd be advancing on content that they were too powerful for.Quote:But allowing players to advance doing normal content would be the best idea. Just like the Alpha slot. -
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Quote:But you're still repeating content - that's why it seems weird to want non-repeating content now, when you've been repeating content since hte game began.A handful of iTrials vs. everything in Oro... I'll take the selection in Oro.
No MMO developer can produce content fatser than their players can play it - so making anything that's non-repeatable is just crazy. -
Quote:The problem with that attitude can be seen in the AE - the devs discovered that there is a section of the player base that will zero in on the quickest path to progress, and ignore everything else - it wasn't a majority, but it was big enough and done frequetly enough to get the devs to make so many tweaks to the AE, including aded Marty to try and slow them down.I honestly couldn't give a rat's rear. If the smaller leagues damage the larger leagues that tells me that that larger league missions suck *** and need fine tuning to actually make them enjoyable.
Because this section of the player base was just door sitting on the same AE farms 1-50, that could be interpreted as the rest of the content "sucking" compared to the AE farms, because they were only doing the "fun" content. -
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I just like being me
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