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He's the most "stable" of the remaining Phalanx - all the rest have problems which could affect their leadership.
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I think that's been around for a while - there are a few Statesman related jokes with the AE NPCs, inlcuding one that's complainong that their "Statesman's Furry Adventures" arc has been deleted 3 times for TOS violations
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That's a very good move with the SSAs as a build up to the 17th.
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Quote:Does that means that they can become adventurers again?Selecting the Vanguard Bow for Trick Arrow should no longer cause Beam Rifle or Assault Rifle effects to emit from the player's knee.
With only one week to go, she probably didn't think that it was worth itQuote:Fixed an issue where Sister Psyche was not present for the mission "Find Statesman". 
That would have been funnier if you'd phrased it as "beneath her notice"Quote:Fixed an issue where Ghost Widow was giving out her second arc to players who were beneath level 40.
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The Resistance have a few crazies on their side, but in the overall storyline of Going Rogue, Tyrant and the Praetors are the major villains.
Tyrant's loyalists use mass-murder, torture, slavery and brain-washing to keep the people "safe" - and in the later Praetorian content, the loyalists launch an invasion of Primal Earth as a part of Tyrant's larger plan to take over the entire multiverse.
Tyrant and the Praetors have been major villains since Issue 1, and GR was a chance to experience life from inside his empire, rather than being a visitor from outside it - and while the look and parts of the lore were changed, the basic personalities and motivations of the Praetors didn't really change.
Game mechanics-wise, loyalists are flagegd as Villains, and Resistance are flagged as Heroes. -
Quote:You should post level bump requests on the Beta section of the forums :Lvl Bump to 50 +1 Plz anyway to get all my incarnate slot too THANK YOU!!.
my toon name is The-Darkness
http://boards.cityofheroes.com/showthread.php?t=276080 -
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Yes, yes and yes.
Well, the Praetorian war storyline is heading towards the climax - but going by hints on the Trials, Praetoria will be an ally of Primal Earth once the Battalion arrives, so it'll continue as a major part of the game world, like the Rogue Isles.Quote:Can we finally see Praetoria go away -
The 4 stages are different sizes - the first one is for the costume creator, which lets you design your avatar while stage 2 is downloading in the background.
Stage 2 is the tutorial - when you're playing that, stage 3 is downloading in the background.
Stage 3 is Atlas Park and Mercy Island, the starting zones for heroes or villains that you go to when the tutorial is done, so it's a bigger download than the tutorial - stage 4 will download in the backgound while you're in these 2 new zones.
Stage 4 is the rest of the game, so it's the biggest download - but it should be done by the time you've finished all the starting zone missions. -
"Saved the World" is pretty hard to beat, but I also like "Heart of Light".
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The game is quite big, so the download happens in 4 stages, which lets you start playing before the whole game is downloaded - you just need to wait until each stage is downloaded.
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Quote:The way they're now working with Issues and Issue updates is that everything that follows an Issue is counted as part of it, up until the next Issue goes into Beta.I'm a VIP but I only see beta forums for issue 21 which is the current issue and I22 is the one in beta or am I completely missing the actual beta forums?
For example, even though Staff Fighting isn't going to be in the I22 launch, it is going to be in the I22 development period - which could mean a couple of weeks after I22 goes live, or as part of an I22.5 Issue update, if they keep on with these mini-Issues likes they've been doing since I19. -
Quote:The timers aren't there for speed runners - they're there to increase the difficulty of the Trial, as a step up from the 1-50 game - like it's "you have 2 and half minutes to defeat Mother Mayhem or lose the whole Trial" vs "you have an hour and a half to find a glowie on a 3 level lab map"What I hate about iTrials? That they were designed to cater to speeders. Fast, fast, fast! Timers!
For some that's challenging and fun. For some of us it's annoying. The only iTrial I truly enjoy is UGT. The rest feel like a speed ITF on crack.
Fighting enemies as well as the clock in more challenging. -
Quote:They'll never be more than fancy GPS systems on legs.I very much doubt that. To clarify, though it will be arguable that the robot we create is living or not, a bipedal robot with AI sufficient to sufficient to drive it as well as interact with us in terms we can relate to as human-like is a certainty. We're already on that path.
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And the reward levels are exactly the same - we've gone from fighting purples to fighting yellows and oranges - in the 1-50 game, this has an effect on the XP - on the Trials, it doesn't.
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Quote:So will the "living" robots happen before or after we discover warp drives, transporter beams, time travel and alternate dimensions?So you basically want to be racists, you want them to have no value and be disposable creature without any ethical consideration. [see Measure of the Man, Start Trek TNG]
Not when it's a man-made duck, no.Quote:Golden Girl, If it walks like a duck, and quacks like a duck in your mind it still can't be a duck ever?
C-3PO will never exist.Quote:That seem unlikely, the fact is in Science fiction we have already explored theses idea, there will be factions of though about thei far before there are such created beings. -
Quote:Then we obviously need more gimmicks in high level content.It doesn't get a whole lot tougher than level 54 IDF. The problem isn't that they're easy, it's that the objectives allow you, if not outright encourage you to ignore and run past the enemies. Wouldn't matter if they were Rularuu instead, or Vanguard, or Arachnos, or Carnies, or dozens of 54(+2) Maelstroms if we still don't even attempt to fight them.
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We obviously need tougher high level content.
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