Golden Girl

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  1. Quote:
    Originally Posted by OmegaS View Post
    Whats up with the new loading screen? Isn't Statesman dead?
    He's still the face of the game, and will continue to be used for marketing material too.
  2. Golden Girl

    CoH on steam

    A Steam relaunch could be something they're planning as part of the 8th anniversary.
  3. Golden Girl

    CoH on steam

    Welcome to the forums
  4. Golden Girl

    WTB: vanity pet

    They've already been requested a few times as a new Lore pet
  5. Quote:
    Originally Posted by RosaQuartz View Post
    Taking the war walls down around Perez Park, giving it a spruce-up, and joining it up with a city zone would definitely feel like a "win".
    I think that Perez Park could be quite high on the list of zones they might repurpose - there's an imbalance between the number of low level and high level zones, and Perez kinda overlaps the Hollows - redoing Perez as a 30-40 zone would make sense.
  6. Quote:
    Originally Posted by Drummz View Post
    Haven't been able to find an answer or not, and I'm stuck at work now. Did beast mastery make it into i22 for masterminds?
    Like Staff Fighting, it's not scheduled for release with I22.
  7. Quote:
    Originally Posted by Finsplit View Post
    And yet, one of my villains murdered Miss Liberty in cold blood. And I'm sure other people's villains have killed her as well. But no one seems to be especially fussed about inconsistency there.
    Her death can be left vague - it's doesn't have the same impact on future content as Statesman's death.
  8. Quote:
    Originally Posted by TonyV View Post
    So in other words, Captain America won and the incident was resolved? The Hulk isn't still out there years later stomping down New York City WHILE every other bad thing that's ever happened in the Marvel Universe is simultaneously happening?
    In an MMO, yes - events/stroies are always there for new players to experience, or for other players to replay, just like rereading a comic.
  9. Every Issue makes the game better, and I22 carries on that trend
  10. Quote:
    Originally Posted by Wyldhunt View Post
    Just checked the new Dark Astoria - sweet on the graphic changes. I like the models, textures, shadows, and overall feel very much. Unfortunately, this has the side affect of making the older zones show their age even more. I think the devs should bump up the priority of zone makeovers to the newer quality, or if they have, possibly the schedule/pace of highly-used zones, even at the expense of (yes, I'm saying it) new powersets. It doesn't make too much sense to have new pretty shinies to play with in old drab-looking-by-comparison toyroom.
    I think that they're aware of the importance of zone revmaps by now

    They're even having a panel at the next Player Summit where players can make a 2 minute pitch for a zone revamp, saying which zone they think should be the next for a revamp, and what the revamp should be like.
  11. Quote:
    Originally Posted by Big_King View Post
    Awesome trailer. Why isn't this linked in the main announcement? It's really good, and I'm glad I happened to check the discussion thread.
    The main page never seems to give the trailers the attention they should have - they really need to embed them there, and in any articles about each Issue.
  12. Quote:
    Originally Posted by DerekStorm View Post
    The trailer has a post date of 2/27. It's 3/6. Maybe something happened in between?
    No - Staff Fighting was never scheduled to go live with I22 - just like Titan Weapons was never scheduled to go live with I21.
    And the same will happen with the I23 beta, when they test whatever power sets are coming after I23 during the I23 beta.
  13. Youn really need to call that a "Throwing Disc" - "Flying Disc" sounds like a new travel power
  14. Quote:
    Originally Posted by Wyldhunt View Post
    <--reads patch notes, taking in all the new content, until....










    HEAD EXPLODES!!!!


    Seriously - great job, devs! I've always been a content junkie, and this is a fix that'll keep me going for some time to come!
    Check out the trailer too:

    http://www.youtube.com/user/ncsoftno.../0/akUj6caicWM

    It's pretty epic
  15. That trailer is totally awesome - but I want to know the names of those 3 heroes now
  16. The official I22 trailer seems kinda hero-themed too:

    http://www.youtube.com/watch?v=akUj6caicWM

  17. My guess is that a late bug was discovered with them.
  18. Quote:
    Originally Posted by bigangry View Post
    Ah, good to know. Thanks!
    They were scheduled to go live today, but it's possible that they caught some kind of rare bug with them yesterday when they were doing a final check on the I22 patch.
  19. Going by the sudden disappearance of them from the live build, my guess is that they picked up on some kind of obscure bug with them yesterday when they were doing the final checks before launch.
  20. Quote:
    Originally Posted by bigangry View Post
    What happened to the Enhancement Converters?
    They'll be coming "soon" in a patch.
  21. With the scope of this Issue, if someone can't find anything in it to interest them, then they really shouldn't bother playing CoH
  22. They showed a screenshot of it on a recent UStream broadcast - I'm pretty sure that it's untargetable.

    EDIT: Here's a little picture of it:

  23. Quote:
    Originally Posted by Zyphoid View Post
    It would be nice if they would warn us when they are not putting things in that they have previously said would be in. No converters, and no staff melee. That is about everything I was excited about in this issue.
    Right from the start, they've said that Staff Figthing is not in I22 - and they've been repeating that all through the beta, on the forums, UStream, Twitter, Facebook and Google+.
    They did the same for Titan Weapons in I21, and they'll do the same with the power sets scheduled for the I23 development timeframe - they always test them during Issue betas, just like they test other items like vanity pets, costume sets, superpacks and so on that aren't released with an Issue.
  24. Quote:
    Originally Posted by FNG View Post
    I would have liked to be able to keep the cloning facility in the arc with Leonard in Sharkshead. I think being able to produce a small army of clones to do my bidding and sending them out into the world counts as evil. It'd be another way to explain what happens when your character dies in a mission to because it wouldn't be them, it'd be their clone.
    That could lead to problems for future stories