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Quote:I have only done it once, and took the Hitter role. When I checked badges post-Trial, I saw that I got the "Perfect Thief" badge.Just checking on this, we did the Event shortly after the servers came up this morning and after it was all said and done, the full team got the "Perfect Hacker" badge, rather than just the one person who did the Hacker Role. Is this WAI? I don't mind, since it will mean that one person's success rewards the team, but just checking.
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Quote:Ew!As above, the NPC enemy ragdoll physics got messed up a few issues ago and they've not been able to fix it. Enemies will get caught with their waste twirled around...
Quote:...a few times and will fall into the ground, writhing and spinning... sometimes before they're even defeated.
I also agree with the people who miss having options for starter content. I like the new blueside missions, but it's kind of a drag to have to do the same handful of missions again and again. I like the badges for Twinshot's storyline, but I am really tired of doing the "Kill Skuls Shuffle" for Blue Steel.
I never thought I'd say this, but since the DfB is obviously designed to provide a quick path to 20, why don't they just start selling Jumpstart tokens? For 10 Empyreans or 800PP, buy an item to allow one character to start at level 20? Then if that works, sell a Level 50 Jumpstart for 4,000PP. But I digress... -
Yeah, looks like somebody backstage checked the wrong box.
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Quote:I didn't know they wanted those bugged; I'd assumed that they'd been deemed not worth fixing.'Tis a bug. They've been finding and squashing those over time. So, go ahead and /bug it.
Last week I had missions in Echo: DA and Echo: Galaxy at the same time. Ironically, the DA mission was fighting the old Banished Pantheon. I just imagined the Spirit Masks saying "Yeah, I got the memo. Promotion to Incarnate? So I can be an underling to some hopped up hula dancer? No thanks, we're going to stay right here in this office building chasing attorneys. Where I'm the boss." -
"Damn it all, Johnson! I don't care that there hasn't been sunlight here for decades. We get tax write-offs for installing these solar panels!"
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There is a lot of merit to that idea. Combine that with revised story arcs at the low- to mid-levels and you get a play experience that is even a bit easier for a new player to get into.
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Quote:I don't have any dev quotes to back it up, but I agree with GG. Skyway is a failed project, a City of Tomorrow that lost its funding before it could be finished, leaving behind stalled construction and a slide into irrelevance.I think Skyway was intended to continue the grittier street hero vibe of Kings Row, while Steel Canyon continued the Metropolis vibe from Atlas Park.
Steel has more amenities, and even has the two new arcs to freshen it up. Adding a couple of new -- or updated -- arcs to Skyway might bring folks back. -
Two thoughts:
Quote:andThere is no dark side of the moon, really. As a matter of fact, it's all dark.
Quote:This is an imaginary story... aren't they all? -
Quote:As I understand it -- and my search-fu has failed me -- the code that lets contacts/NPCs appear and disappear based on the player's perspective has to be baked into the base level code for the zone. That's why it only happens in new (Praetoria) or completely revamped (Atlas, Mercy) zones. Adding the tech to Croatoa would mean completely recreating the zone using the phasing technology, even if nothing else changed. That is to say, it's not bloody likely.Doesn't matter because the code now exists. An NPC is not tied to an entire zone, and even if it is they would never need to "rewrite the entire zone" just to add code to remove the NPC under certain circumstances.
....unless the code for zones is such a mess that NPCs are tied to the zone and they can't search for the proper place to put such a piece of code in all that mess.
Ok, that seems believable. -
I don't know, I see the FW/NW arcs differently. In my fevered imagination, this is a miniseries in the Paragon universe. It references the ongoing Praetorian War storyline in the continuing titles, but is off on the side, doing its own thing with less popular characters. It did end up with a lead-in to the finale of the big crossover storyline, but the people who only play the mainstream Paragon arcs didn't see it, so they were confused, too.
And Trilogy is an Ambush Bug one-shot. -
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Quote:I recently started a project to "map" all the interzone* connections, to help me learn the shortest distance between two points. Sadly, I ended up a bit stymied by the lack of an affordable graphic relationship mapping tool.So in i23 there are currently 60 zones: 30 Hero, 11 Villain, 10 Mixed, and 9 Praetorian. Whoa! That is a lot of ground to cover.
On the upside, the devs very thoughtfully included the new TUNNEL system so it feels twice as easy to get around as before. Thanks!
On the downside, my map cheat sheet is getting too big to easily read. Oh, thanks!I am in awe that Vidiotmaps managed to still fit them in one picture.
There are all sorts of fun stats to be deduced, but here are my favorites...
*** Atlas Park is by far the most connected zone. It directly connects to half of the hero zones (14) and a third of all the zones (21).
If I figured correctly, a Vigilante or Rogue can get to any other zone in the game from Atlas Park within 3 transfers. (Not including the starting zones Destroyed Galaxy City and Precinct Five, of course.)
Much better than way back when in i2 where getting to The Storm Palace for a TF after a CC in under Atlas Statue meant going from Atlas Park through Steel Canyon, Talos, Peregrine Island, and Firebase Zulu first transferring to The Chantry to talk to Faathim the Kind. Now the path is Atlas Park > Firebase Zulu > The Storm Palace. Going from that CC to a redside Hami? Altas Park > Imperial City > Grandville > The Abyss. Okay, that was already possible with the RWZ, but it still feels faster with the TUNNEL.
Cap Au Diable and Grandville tied for the most connected Villain zones; and Imperial City claimed the honor in the Praetorian zones.
Want to see the stats? I didn't think so. Well, here is a link to the screenshot anyway...
(image snipped)
Thanks again for the TUNNEL system, devs!
<data nerd>I wouldn't mind seeing the stats.</data nerd>
*Not "Interzone," because so far as I've found to date, there isn't any connection between existing CoX zones and the work of William S Burroughs. -
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Quote:It would make sense for Penny to be a little... disturbed. I mean, look at who her mentor is! She's been trained in the use of her powers by ol' Randy who is (literally) out of his skull. Given that she's spent years with her brain being prodded by a guy who had his body deliberately crushed and nearly killed by a berserk hero, I'd say she's likely got two wheels off the pavement by now.Played both sides now, and I'm just not feeling Blueside. I don't care for Penny, overall as a character. And I really have to wonder about her after playing the Redside arc. We force a fortunata to read Clamor's mind and she's terrified. She says their thoughts were beyond sadism. Penny just hops right in and doesn't seem bothered at all. Now I'll just go ahead and circumvent the obvious answer to this, Penny is much more powerful and can block out the thoughts better than a low-level Fortunata could, but even is she could keep the thoughts out of her mind, she would still see them and presumably be disturbed, but no. This made it all fall into place. The Signature story arcs were all Penny's evil plan!
It explains everything! The Phalanx were acting like idiots throughout the first one, Penny was affecting them. Darrin Wade as the big villain, nope Penny was controlling him. She got rid of the two members on the Phalanx that she couldn't completely control, Psyche and States. Now she's making sure that they keep you close by, so she can keep an eye on you and make sure her plans are messed up. She's targeting Manticore at the moment because after Psyche's death, Sis gave Manti the power to resist Penny! Penny is clearly making a power play! She's a villain! -
I've only done it once and picked Manti, so when he no-showed on me I figured he was just being his usual jerkish self. So the others no-show, as well?
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I happened to run Twinshot last night, and was specifically told to go see Libs in Fort Trident. I assumed this was a change in preparation of moving her off the Atlas dais, but I could just be suffering another memory fault.
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I thank you, as well. I'd started to cobble together a nightmarish franken-macro to parse them, but this is much nicer!
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Quote:And here I always assumed you were a PDQ Bach fan!I may be signing my own /generic slip, but it turned out Oedipus Tex was a copyrighted name (it's the name of a choral work by PDQ Bach, but I was too much of a Philistine to know about that until several months after I selected the name). I've been lucky so far I guess.
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Quote:<digression>Dorothy's slippers were silver in the book, but changed to ruby red for the film to show off the Technicolor process.</digression>That's true, but only if you make your character look like the mythology, not the copyrighted version (For example, Thor in Marvel comics is blonde, whereas in the mythos Thor is generally seen as brown-haired).
It's the same reason why using Ruby Slippers in your Wizard of Oz interpretation is NOT covered by Public domain (in the original book, they were glass and there were other differences in Alice's appearance). -
Quote:I know what you mean. During the '60s I filled vast numbers of spiral notebooks with my own crappy superhero designs; Dial H for Hero was my favorite comic ever*. That's part of what has kept me subscribed for all these years: the ability to bring those ideas to life.I tell you it is the second one that makes me sad the most. I mean I get liking Superman, Batman, Spiderman, ect. But to me when I was a kid I didn't so much wanna BE one of them but be my own Super Hero in my own right. I mean if I wanna be batman I know how to load up my 360.
*Yes, I know that Dial H was originally in House of Mystery.