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Posts
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Joined
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I was thinking of building a Fire/* Scrapper. What should I go with for a secondary, and yes I already know Regen is the Roxxorz... SO, not including that, what else is good?
I was thinking WP or Elec. WP has the HP and the protection from confuse and fear but no End protection, except for QR. Elec has the Dmg Aura for those pesky Stalkers and HUGE End protection, but no Fear or Confuse protection. Elec also has the +spd buff. Suggestions, comments, concerns, experience? -
So What have ya'll seen that survives and thrives (as in gets their killz) the most when in the 8 to 12 man brawls that go on in RV?
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How come Fire is survivable for a Tank? In PvE it's one of the weaker sets, also, does that go for Brutes or does another Secondary stand out for Brutes?
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What are your in-game Globals?:
@Texas Talon
What characters do you have on Freedom?:
BLUE Side:
F.RAD-Troller
Fire/KIN-Troller
Arch/Psy-Blaster
SS/Inv-46-Tanker
Fire/Fire-30-Blaster
MA/Shield-28-Scrapper
Rad/Rad-24-Defender
PB and WS both lvl 2
Willing to roll up new whatever.
RED Side:
SS/Fire-Brute
F.RAD-Corr
Ice/Kin-Corr
Fire/Thermal-Corr
VEAT Widow-48
Fire/EA-Dom-35
Willing to roll up a new whatever.
Are you willing to respec into a PvP build?:
YES
Are you willing to roll a new character if needed?:
YES
Briefly describe your PvP experience:
Rookie -
This is actually a multilevel question. . .
What Powers are the hardest Hitting for Scrappers, Stalkers, Brutes, and Tanks?
What Powers are the hardest hitting for Blasters, Corrupters?
Which AT is the Most survivable out of all AT's?
Which AT does the best balancing Hitting hard and surviving being hit hard, being held, and or immobed? -
Ok, so my next question would be then, is Gamblers Cut still better than Sting of the Wasp for DPS? With the lowered damage, would it's DPS output be able to contribute to an Attack Chain?
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What is the best DPS chain for Ninja Blade/stalkers, is it the same as a Scrappers Katana chain? I only asked here b/c I usually post here in Scrappers area where I know the Math alumni are. Thanks.
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Quote:Are you sure I didn't list that?You never stipulated what size or kind of mobs you want farmed, and whether or not bosses or involved or even the level of the player and mob.
May as well ask what the bestest car is too.
Quote:Let me first thank all of you who have commented so far, this is becomeing a good info-mercial for Farming toons. I've seen some posters write things that were answered in my original post. For instance, someone wrote that it depends on the driver or player; however, I wrote ALL things being equal, meaning map, spawn size and lvl, player ability. Also, I wanted to know who everyone thinks is the FASTEST farmer, not the funnest to play or least likely to be killed.
So. . . this time I will list some paramaters:
1.Fastest for Influence/Infamy, set to 8 man solo run at -1 to +3 spawns
a.Villagers Map or BM Map
b. Demon farm map
c. Family map
d. Dreck map that doesn' thave dreck in it
e. Lib TV run w/Nemisis and mobs on Freaks map
2.Fastest for Purples, set to 8 man solo run at -1 spawns
SAME AS ABOVE
Try these parameters now for your picks. -
Quote:Can anyone point me in the direction of a GREAT or REALLY GOOD thread on playing the market?Well my SS/SD tanker does OK farming, though I certainly understand it is sub optimal. However softcapping it is very cheap since you have a very short distance to go. On just powers and no IOs, he runs around 39% defense.
As such you could use a build like that as a stepping stone to a deadlier build (though of course playing the market is probably easier money). -
Just watched Ninja Assassin today Raizo, the main character is easy
Stalker Ninja Blade/Ninjitsu with possible phasing in the pool powers -
Quote:Why is it wasted effort? You can't play the market w/out having goods to sell on the market. Yes you can buy low and sell high; however, if you have the product yourself, you can sell high no matter what. Also, supplies for purples were so decimated from AE that buying low now is still rather high, at least higher than it was pre AE. I agree majority of farming is primarily for PL'ing toons. I'd have disagree that farming for money and drops is worthless, especially now in today's market (no pun intended) unless you can give compeling reasons to my opening question, why it's worthless or a waste, I'll be farming.yeah, but you really don't need to farm too hard redside anymore.
first off, you can use a fire/kin now, and tailor it to whatever you're fighting (in the next few weeks, i'll be doing something sorta tricky with mine to make my specific farm a bit easier). and that fire/kin is gonna be only be pl-ing toons... and the reality is this: most of us (pvp people), don't have many toons left to level. we had free 50s for 2 issues and most of us didn't delete what we leveled. making money through farming is a dumb idea when you have the market.
i haven't partaken in a concerted effort to hit 50 since.. wow. i can't remember. two dxp weekends ago? right now, i'm using a fire/kin to get a dm/nin stalker to 50 and i've been at it for 3 weeks because i ADD out after one run.
the fact is, farming isn't really that much of a necessity as it was in before i13-i15. most pvp-ers have our AE babies, and pvp has been reduced to a damage spam (so the distinction in playstyle among toons have been nearly eliminated in many cases (my earth/ea dom got stripped because i could do the same thing with my ice/psi dom while also destroying regens with little effort); if you are farming for money now or even drops, you're wasting your time. -
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Quote:I often thought of Dark for Vampire type effetcts since it steals life and gives it to you, i.e. like vampirism. I also thought of the Idea of using Electric, as sort of an energy vampire, that steals your endurance.I've seen quite a few "Dark" scrappers, defenders, corruptors, mm's, and stalkers with customized "blood red" powers. Its a very chilling effect IMHO.
My favorite choices for vampire toons are:
Necro/Dark Master Mind (If you've ever read the Laura Caxton Series by David Wellington, these fit right in. Vamps with their rotting "half-dead" servants).
Dark Melee/Regen Scrappers and Stalkers
Dark/Dark Corruptors and Defenders -
Lol. . . I guess I'm going to have to give up on this thread. Geez, the forums aren't as fun as I remeber them to be?!?
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Quote:Which Borea Mish is the one everyone keeps referring too?Pardon the swift change-in-topic, but I'll throw in my two cents to the OP...
I've got two minor (albeit hard to come by) enhancements to go on my anti-Rikti Brute and I'll throw in the suggestion for the build I'm using: Dark Melee / Electric Armor / Mu Mastery.- Soul Drain is comparable to Rage from Super Strength in terms of damage and tohit buffs, and without the terrible crash. It only lasts for 30 seconds, on the other hand, though most groups won't last any longer than that. It's trivial to get it going on a full load of 10 enemies, especially with its inherent Accuracy modifier (slotted, mine has 2.35X accuracy).
- Dark Consumption and Power Sink together make for two free refills to Endurance whenever you need them. Dark Consumption costs very little Endurance to cast, and Power Sink cannot miss.
- Dark Consumption and Soul Drain are both decent AoE attacks in and of themselves. They're like a couple of extra rounds of Shadow Punch to everyone in melee range.
- Siphon Life, while being a strangely powerful attack, heals 20% base HP enhanced. Energize when slotted is another 50%, so you can refill about 3/4 of your life bar casting two powers. Siphon Life recharges fast enough for it to be helpful during battle.
- Naturally, the AoEs from Mu Mastery are wonderful additions to the arsenal. Using them all in sequence can be a bit endurance-heavy, but there's those free refills from earlier. Hold enemies down with Electrifying Fences then take a step back to blast them with Static Discharge. Slotted, these two powers and Ball Lightning do considerable damage to enemies.
- Resistance to Smashing and Lethal is a bit low, but the self heals and Endurance Drain present in the build offer sufficient mitigation. I generally don't need to pop Energize, even with the aggro cap of Rikti on my tail. Having said that, Psionic damage is resisted almost as well as Smashing and Lethal (around 40%), so it's a good general-purpose defensive set.
- Lastly, the attack chain is pretty straightforward. Once you herd everyone into a little ball, stand in the middle and use Soul Drain for the buffs. Then you can fire off Electrifying Fences and Ball Lightning for some initial damage, then cast Dark Consumption to get all your Endurance back. This usually kills all the minions. Finding a target, take a step back and launch Static Discharge at everyone who's left, then step in and clean up with the actual melee attacks. By the time your Endurance is low again, you still haven't used Power Sink.
Like I said, I made this thing for Rikti, and it certainly does the job. I clear out whole Borea missions at +0x8 in 10-15 minutes (every enemy on the map), and getting 10 million inf only takes around an hour. Just doing that, I ended up getting two purples today, so I'm quite satisfied. -
Fine I'll start another one:
Keeping with the theme of the martial arts pack and the chinese weapons,
Flying Sword: Dual blades, Chinese Jian weapons / SR
Broken Sword: Broad Sword, Chinese Broadsword / SR -
Quote:OR. . .I disagree Mac, both in principal and in market practicality, but thats just my opinion. Some share it, some dont. But you definitely wont see me rewarding some newb lazy a$$ with a build he has done nothing for or to contribute towards. You, in many instances, at least post up your builds and ask for opinions. There are many that do not.
I share builds. I have a couple up on the Blaster forums right now. But some builds, I will never post, simply because I know no one on the server has anything like it, and I enjoy having a better build (yes, some of those happen to be PvP builds). But even in pvE, I guess I enjoy the competitive part of having a better build than the same AT's on the server. Often enough, it shows in mishes and TF's, or in farms.
But in response Sardan, there's proper avenues to getting the response you want than just 'Hey show me the build, and btw do it in public forums'. A lot of us are open to providing help (some like Mac are more open than others to a greater number of folks), but at least act like you're attempting to learn how to slot. There are many repeats on the boards just begging for build hand outs, and having to sift through 30+ Fire/Kin farming build request threads is downright ridiculous.
Not saying thats you, but if there is a build you're curious about that I have bragged about, send me a PM and we can always discuss it and share info. I do it all the time.
Sometimes its as simple as using the search function for some of these lazy guys, which is also often neglected.
There search FU is severyly deficient does not = lazy, they think there build is great, much like the persians thought there army was Amazing, until they ran up on the Spartans, i.e. a ToPDoc, Mac, Werner, Nihilli build. I'm all for lowering the share component for some people who are obviously lazy, or don't care to look (Yes that is a diffrence) I once saw a post literally 2 posts up from another post asking the same damn thing. Now that, I can't respect. I will respect a newb asking, b/c hey I like this game, I want more out of this game, game needs more money out players; Enter Noob. I will show noob how to have a great build, easy, cheap, powerful, whatever they want, so they keep that 15 or whatever going to a game I like. Saying I have an Uber build that no one else has, is pardon me, a little too much EGO. It reminds me of a name I came up with back when I was in High School for a Super Hero, the son of Wolverine, I named him Dark Claw, b/c he'd have a sybiote like spiderman that would cover his claws. I wish I had trademarked the name, but, I digress, a year or two later, Dark Claw appears in a Marvel/DC crossover, it was an amalgam of Batman and Wolverine. So, where I might have thought of this name first, I wasn't the ONLY one to think of it. Now, I can totally understand if you are being really honest and human, and had just come out and said, I just don't want to share (which my 3 year old has problems with right now too ;p) Cheers, hope this was watered down enough to not get deleted -
You don't even have firery Embrace on that build, what's up with that? Isn't that like a MUST have power? It's one of the reasons to take FA. Anyhow, this is another version of my previous incarnation, except it has more DEF. Do ya'll think this build is better than all the previous?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13)
Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(13), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(42), LkGmblr-Def(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27), RechRdx-I(29)
Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(50)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Panac-Heal/+End(23), Numna-Heal(33)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
Level 26: Boxing -- Empty(A)
Level 28: Blazing Aura -- FotG-ResDeb%(A), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(36)
Level 30: Burn -- Oblit-%Dam(A), Oblit-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(42)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(42)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Dmg(43), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Hold%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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What would be better in Electric Fences for farming build SS/FA Brute? Gravitational Anchor or Positron blast?
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Well I tested the builds using Soul and Mu, for some reason Mu allowed me to live longer, I could even take lvl 54's, albiet very, very close to dying each mob....set to +4, 8 man squads, w/bosses. I wonder why MU makes me survive but Soul Mastery does not? Anyone know why that is?
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Ok, took what you said under advisment and tweaked some here and there, and this is my version, decided to go back to the MU and see how it does, I can always go back if I don't like it, testing on Test Server. What do you think of this build? I still have very little protection in way of defense, and my Resistances are pretty low. Do people make farm builds that are higher in Def and Resist, to withstand ITF's and farms or whatever the case?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), HO:Ribo(9)
Level 2: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25), HO:Ribo(27)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27), RechRdx-I(29)
Level 20: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(33), Efficacy-EndMod(37), Efficacy-EndMod/EndRdx(50)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(33)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
Level 26: Boxing -- Empty(A)
Level 28: Blazing Aura -- FotG-ResDeb%(A), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(36)
Level 30: Burn -- Oblit-%Dam(A), Oblit-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), Aegis-ResDam/EndRdx(43)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Dmg(43), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Brute: SS/FA/Soul
Map: Lib Farm map
Mobs: Nems
Problems: Running out of End, Green bar doing the Yo-Yo effect, having to really rely on HF to survive, and when not up, chewing candy for life. Died about 3-4x last night on a +2 map, with a team helping. I originally had the MU set, but when I did Electric Fences and Burn, it cut out the mitgation part of burn (naturally) so I took more damage and died even faster. I have almost a BILL into this build and would really like to fix it, so that I can farm faster, and survive longer. Also, I am still getting knocked back by the Fake Nem bosses, I have the proc, so what is going on there? Thanks for the help.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), Aegis-ResDam/EndRdx(9)
Level 2: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25), Aegis-ResDam/EndRdx(27)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-Rchg(27), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31)
Level 20: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(33)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(33)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
Level 26: Boxing -- Empty(A)
Level 28: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 30: Burn -- Armgdn-Dmg(A), Sciroc-Dam%(33), Sciroc-Acc/Dmg(37), Sciroc-Dmg/Rchg(37)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), Aegis-ResDam/EndRdx(43)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg(43), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Soul Tentacles -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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ahh...silly me...lol. So, what were the builds that people used to beat 6 and 7 AV's?