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Posts
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Joined
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If someone hits you with EM anything,max it out.
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So my electric brute would be both immune to EM users AND get full fury from someone hitting me?
SIGN ME UP! -
Hey guys, don't get tooo excited yet. It's not for sure a fix yet until _castle_ comes back and says "It worked, expect it in X patches". Just saying, we don't wanna get our hopes up and find out it was unfeasible.
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hows that fix looking castle?
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Geko and I may have figured out a fix this morning. I'm working on it...but still no ETA.
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I've got my fingers crossed. -
Well I've done some quick pve testing and confirmed what the other people said. Minions, Lts, and bosses all give 4 points of fury for an attack, even when I stand in melee range of them for well over 10 seconds first.
From range, the same thing.
So... it does me absolutely no good to attack a boss to gain fury... I wonder if there's even any increased fury gain from him attacking me... -
I have a brute with mu lightning I can use to test, but I won't have an opportunity for a couple of days. If the testing isn't done by Wednesday, someone catch me on @GenericVillain. I'm currently in Virtue, but I can transfer over to test easily.
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I think the devs have already basically said they have no idea how to fix fury. Dunno why... you'd think it'd be as easy as going to the fury check code and setting the player boost settings up to AV level, but there's probably some weird thing preventing that... like players being considered minions or a minion class for everything and changing it to AV for fury would change it to AV for everything which would mess a lot of things up.
Or something like that. (I'm just making guesses) -
It looks like you raised it too
Unless the necromancer's post was deleted.
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OMG WHAT'S WITH ALL THE -REGEN IN THE GAME? CURSE YOU ISSUE 4!!!!1
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I'll have to add in with everyone else that likes the jump jet. I'd imagine a SSer could use it to quickly get to the terra volta reactor for one (I think you could do it just before the jet expires). Plus, endless sjs rocks. It's like having fly for 30 seconds.... only at the sj speed cap instead of the fly speed cap.
Also, getting around certain areas in the low level cov zones easily is worth the $10 in itself. Falling between the walls in I believe mercy is an exercise in frustration. Then I have to run around looking for a door and then run allll the way back. Now I just hit the jet (before I hit the ground even... hehe). -
I think the devs are looking into this... I remember reading somewhere that someone got a pm from a dev saying that they've been getting these reports from a lot of reliable people. So I dunno... have you send say _castle_ a pm with the details of your testing and results?
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Consider my $10 yours. Now I just gotta figure out how to use this nifty jetpack
Hmm...
1. mayhem rocketpack
2. 30 seconds of +200% flight speed
3. ???
4. Profit! -
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Lt.s should be spawning in missions again (I don't know if this is fixed in the patch, or was fixed in I8).
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Woohoo! I can't wait!
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Please, dear Gawd, let it finally have a decline option or prompt for teamates that DON'T want to be tp'd without warning!!!
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There's already a prompt for team teleport option, I think it works with group teleport too. I know it works for the mayhem team recall temp power for sure, don't see any reason why it wouldn't work for group teleport.
As for group fly, I can see wanted to turn that off. -
Since you posted the link to this, I should note that the info on grounded is slightly inaccurate. Grounded's protection is not wonky on ground anymore and I believe this was changed at the same time that as the patch that made grounded scale. I'm fine on hills, slopes, caves, whatever. As long as the slope isn't so steep that I slide down it I'm fine (but it makes sense as you aren't exactly grounded if you can't hold your footing). I can't even remember the last time I was legitimately knocked back in pve (not counting times I was jumping and a stray bullet hit me).
Also, on the nature of powersink, it doesn't really reduce your fury. Enemies need so little endurance to attack with at least a brawl level attack that a power sink by itself isn't going to stop enemies from attacking at all. In conjunction with lightning field, maybe, but it's never really been an issue as I almost never get the whole mob with powersink anyways due to the small radius, and it's not like I use powersink every spawn either. There's really no good reason not to take powersink as brutes need as much endurance as they can get. Anything they might lose fury wise by draining, they easily make up for by not needing to rest. Ever. -
I'd have to say, I really really like this guide. I like the whole psychology of working with people, and almost 'tricking' them into working together through the indirect leadership thing.
Me, I hate leading, I hate it with a passion. I'm lazy and I like to be recruited and do my thing to help out the team. Of course I'm a bit chatting, and I have an almost unnatural tendency to get the star when the leader leaves for some reason. But I still enjoyed reading the guide. Maybe someday I'll try this stuff out. -
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OP says no Toxic resistence but power surge has it and 3 slotted def gives you toxic resist of 82.6.
also all your resist numbers are off. go to your defense button in hero builder and start checking the boxes off. you will notice ridiculous numbers. 274% to energy? please.
Based on what has happened to the other powersets over the years, dont expect this for too much longer
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You have no idea what you are talking about. The only way to get these 'ridiculous numbers' is to pop powersurge which is at best up 50% of the time, and has a crash at the end of its duration that can get you killed. Without this power, you have NO resist to toxic.
Not only does he mention this in his guide (including how much toxic resist you can get with 3 slotted resists in powersurge) if you actually read it, but his numbers are all right. -
Well I keep hearing about this Tabula Rasa, so I guess it's about time to look into it, lol. -
Any of my characters that goes to the leaping pool automatically takes hurdle on the way to stamina and combat jumping on the way to SJ/Acro. I don't use it as a travel power, but it makes a freakin awesome unsurpressed battle movement power and also doubles as an acceptable indoor mission travel power. What surprises me even more is just how slow CJ is without hurdle.
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Totally take your time. And with me being lucky number 13, who knows what'll happen
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The damage is said to be superior, yet according to the numbers its BI is 2.7778 smashing and 1.9444 energy for a total of 4.7222. Superior? Try Total Focus of 9.8889 damage, and that isn't even a ninth tier power. That is almost TWICE as powerful as Lightning Rod.
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Actually the BI is 6.3 with a change to be 8.9 according to some testing in one of the latest threads. Looks like the prima guide is wrong (big surprise). -
Hey, if you are feeling generous, can you do this one? I'll give you 15 billion internets if you do
But if not that's cool too cause I know I'm uber late.
My Super Strength/Electric Armor brute with rage aura running, Sister Pandora.
As a minor note, it's hard to see cause my picture is low quality but her gloves have the same pattern as her boots, and her eyes have no pupils, and her cape is not the scarf but the one with the slit down the middle. As a side note, she is a flier in case that's relevent to whatever it is you want to do. -
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2 Kins, 1 Rad, and me with Hasten = Perma-Hasten, Perma-AM, and Perma-Dom.
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I suggest everyone go out and enjoy this as long as possible, because I predict it's gunna go away fast. If it doesn't, go out and enjoy it anyways -
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I swear it almost seemed like eight minutes
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How many dominations is that... because if I'm right, that IS perma domination. -
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Let's say you discover that with full recharge slotting, hasten, and some slotted up speed boosts you could make Unstoppable perma again, basically giving you capped resists, nearly unbreakable mez protection, a +end recovery, not to mention unsuppressable speed, all in a click power that can't be detoggled.
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Well like other people have mentioned, the kb bug and the av/gm fix are on live, but in response to this.
You need 3 speed boosts to perma hasten. If you 6 slotted hasten, I think you'd be close with 2, but a few seconds off.
For 3 corrupters, I can have perma unstoppable without ever using unstoppable!!
1 kin, 2 thermals on any resist set brute, 2 sonics instead on invul. With that, you've got capped resists, crazy mez protection (if you go with sonic), unsurpressed speed and end recovery, and to boot, you are running around with extremely stupid high damage to boot.
Heck you could do this with dark or fire, and they don't even have a tier 9. So I don't think the devs would care. -
Do you have the power and that was your test results, or are you getting those damage numbers from another source?
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Well the real question is, does double stacking domination mean that when the first wears off, the bar stays up so that you can keep firing it. I don't know too much about domination so I don't really know.