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Posts
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Joined
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I am all for weapon proliferation.
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Quote:With /Sonic it changes completely when you pick up Sonic Dispersion. There are several advantages of the FFG from Traps over Sonic Dispersion, but in the long run I prefer Sonic Dispersion over FFG.I've been running a Beam/Traps (21 so far), and I'm loving it. The front loaded nature of Traps gives me plenty of time to pew pew, and it's a strong set overall. Also I figure Trip Mine will help compliment the single target nature of Beam. And both sets benefit from chasing +rech.
I've also made a Beam/Sonic, but he's only level 10 so far, so I've less of an impression of how he's going to turn out. I don't expect it to be as strong as the Beam/Traps, as Sonic's just not as good a set, but I think it should still work out nicely. I probably won't try to solo with him much though. -
My only complaint is they need more weapon options on the paragon market, but that will come in due time.
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Full Auto is probably balanced around "Lucky shot".
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#1 on my wish list easily for power customization of epic pools.
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I agree that it could go either way really.
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What would happen to Full Auto? Would it stay as is, or would adjustments be made if other nukes are made crashless?
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No it isn't a must buy. I only use ninja run with character concepts, and right now I have no character concept in mind with rocket board.
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I am looking forward to an update to AR actually.
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Quote:This.This is probably a better argument to make, IMO. Two reasons why I don't think it's quite right though, debuff resistance and mez protection.
Well that and you will probably play a Time char as a fender or a rupter. I would take scrapper, brute or stalker damage any day over what those do. -
Dual Blades/Ice Armor Stalker. I do not think anyone would think of making this combo muahaha.
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Actually, Exalted server probably will feature a lot of teaming opportunities 50+. But on the other servers 1-50 will be lively, so I am inclined to stay on the other servers. But I will give the Exalted server a shot.
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Freedom is awesome because of its diversity.
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Yeah the design flaw with Praetoria is easy to see. Basically, it was designed with veteran players in mind, but it was also supposed to draw in new, novice players.
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Dual Pistols seems to work better with Corruptors because of the secondary synergies and because of scourge.
I can't think of a Corruptor secondary that doesn't work to well with Dual Pistols to be honest. -
Someone hold me and give me my blankie because GG makes too much sense lately. o.O
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Quote:A lot has changed since beta for stalkers. Like it is a huge difference really.Stalker was from the very beginning my favourite AT.
Finally when Beta came out I playtested every stalker type, and fell in love with MA/Ninja.
He's been sitting at 43 since beta days.... I don't have the heart to delete him, and he's stuck on red side...
You guys saying that damage is the issue are missing the point. They just don't bring anything to a team in the 40's. They just use up a team slot. How many teams are you on featuring stalkers? How many of those (few) times do you actually benefit at all from the Stalker's presence?
They're not even good at guiding hostages out of missions. Their number one use is stealthing a mission and team tp'ing everyone to end of the mission.
IMO they really left stalker in the dark (pun intended). It really is the red headed step child AT, and it needs more than a damage buff... it needs to function on a team. We have enough 'solo' AT's and farmers... how about making it a team player?
Like as a small example (one of many) how about that AS rendering a 'crippling' side effect? Something that carries a real debuff? A -res? Anything... stuff like that. -
Oct release? Noooooooooooo.
Bring it on the 13th of Sept! -
About time! Yeaaaaaaaaaah.
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I am looking forward to the tailor shop in Atlas park. Yipeee!
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An Oct release would seriously deflate all the hard work by the marketing department.
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