Gemini_2099

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  1. I am all for weapon proliferation.
  2. Gemini_2099

    Beam Rifle/what?

    Quote:
    Originally Posted by Biowraith View Post
    I've been running a Beam/Traps (21 so far), and I'm loving it. The front loaded nature of Traps gives me plenty of time to pew pew, and it's a strong set overall. Also I figure Trip Mine will help compliment the single target nature of Beam. And both sets benefit from chasing +rech.

    I've also made a Beam/Sonic, but he's only level 10 so far, so I've less of an impression of how he's going to turn out. I don't expect it to be as strong as the Beam/Traps, as Sonic's just not as good a set, but I think it should still work out nicely. I probably won't try to solo with him much though.
    With /Sonic it changes completely when you pick up Sonic Dispersion. There are several advantages of the FFG from Traps over Sonic Dispersion, but in the long run I prefer Sonic Dispersion over FFG.
  3. My only complaint is they need more weapon options on the paragon market, but that will come in due time.
  4. Quote:
    Originally Posted by Zemblanity View Post
    Full Auto does seem abit underpowered compared to Rain of Arrows, considering they share the same recharge. Anyway, I hope that, if the devs do remove the crash and reduce the damage, they also lower the cooldown to 2 minutes, like Hail of Bullets.
    Full Auto is probably balanced around "Lucky shot".
  5. #1 on my wish list easily for power customization of epic pools.
  6. I agree that it could go either way really.
  7. What would happen to Full Auto? Would it stay as is, or would adjustments be made if other nukes are made crashless?
  8. Quote:
    Originally Posted by dbuter View Post
    Because it invalidates all previous character builds that didn't rely on something like Ninja Run? It's a MUST BUY for most people, which I think sets a really bad precedent.
    No it isn't a must buy. I only use ninja run with character concepts, and right now I have no character concept in mind with rocket board.
  9. I am looking forward to an update to AR actually.
  10. Gemini_2099

    Time Overpowered

    Quote:
    Originally Posted by Shadey_NA View Post
    This is probably a better argument to make, IMO. Two reasons why I don't think it's quite right though, debuff resistance and mez protection.
    Well that and you will probably play a Time char as a fender or a rupter. I would take scrapper, brute or stalker damage any day over what those do.
    This.
  11. Dual Blades/Ice Armor Stalker. I do not think anyone would think of making this combo muahaha.
  12. Quote:
    Originally Posted by Golden Girl View Post
    I think this is the first ragequit post for CoH: Freedom - and considering it's only 2 days from launch, that's pretty good going - I was expecting way more nerdrage from the whole hybrid payment model too
    I agree with GG.

    Eeeeeeeeeeeew
  13. Actually, Exalted server probably will feature a lot of teaming opportunities 50+. But on the other servers 1-50 will be lively, so I am inclined to stay on the other servers. But I will give the Exalted server a shot.
  14. Freedom is awesome because of its diversity.
  15. Yeah the design flaw with Praetoria is easy to see. Basically, it was designed with veteran players in mind, but it was also supposed to draw in new, novice players.
  16. Dual Pistols seems to work better with Corruptors because of the secondary synergies and because of scourge.

    I can't think of a Corruptor secondary that doesn't work to well with Dual Pistols to be honest.
  17. Someone hold me and give me my blankie because GG makes too much sense lately. o.O
  18. Quote:
    Originally Posted by _Elektro_ View Post
    Stalker was from the very beginning my favourite AT.

    Finally when Beta came out I playtested every stalker type, and fell in love with MA/Ninja.

    He's been sitting at 43 since beta days.... I don't have the heart to delete him, and he's stuck on red side...

    You guys saying that damage is the issue are missing the point. They just don't bring anything to a team in the 40's. They just use up a team slot. How many teams are you on featuring stalkers? How many of those (few) times do you actually benefit at all from the Stalker's presence?

    They're not even good at guiding hostages out of missions. Their number one use is stealthing a mission and team tp'ing everyone to end of the mission.

    IMO they really left stalker in the dark (pun intended). It really is the red headed step child AT, and it needs more than a damage buff... it needs to function on a team. We have enough 'solo' AT's and farmers... how about making it a team player?

    Like as a small example (one of many) how about that AS rendering a 'crippling' side effect? Something that carries a real debuff? A -res? Anything... stuff like that.
    A lot has changed since beta for stalkers. Like it is a huge difference really.
  19. Oct release? Noooooooooooo.

    Bring it on the 13th of Sept!
  20. I am looking forward to the tailor shop in Atlas park. Yipeee!
  21. An Oct release would seriously deflate all the hard work by the marketing department.
  22. Quote:
    Originally Posted by Xanatos View Post
    You are so strange.
    Don't go there because that usually instigates a rant that has the length of an abridged version of War and Peace.
  23. Quote:
    Originally Posted by Daemodand View Post
    Ice Armor because it's the set Energy Aura has been trying to be since day 1 and failing.
    True.