GavinRuneblade

Legend
  • Posts

    3209
  • Joined

  1. Quote:
    Originally Posted by tektronics View Post
    I don't have near enough money to double build at this point
    Who cares? That is the beauty of two builds. Pick one at random. put it into your currently empty second build while continuing to play with whatever you have right now. We'll call the one you pick "Primary". Once Primary is finished start playing using it. Respec your other build into "Secondary". Use your money earned while playing "Primary" to fill in "Secondary". When both are finished, you just use i17's nifty system to email all your inf to other characters since this one has no need for anything.
  2. Quote:
    Originally Posted by Postagulous View Post
    What?

    RR +precep
    RR tohit/rech
    Generi-rech IO is pretty good.

    Put in another Generi-rech and you're cookin' especially in higher levels. Also, 1.88% rounds to 2.

    And you're right, you can't, at all, build for positional cheap...oh, except Werner's demon magic up there. Bad craziness.
    Yes for three slots you have almost the same effect as two slots from Adjusted Targeting (recharge & tohit/Recharge). And your third slot doesn't net you a set bonus. Since you're going for softcapping at low level, I was figuring you couldn't afford to burn slots like that.
  3. Just from a strategic level, rather than melee and ranged, you might aim for S/L which covers you from most of all three attacks in the game.

    Might minimize your tradeoffs.
  4. GavinRuneblade

    The Utili-toon

    What Smurphy said.

    And, if you're on Virtue, you might want to look up the Taxibot Supergroup. They are some genuinely cool people with a helpful mentality you'd find appealing.
  5. Quote:
    Originally Posted by Debtlover View Post
    I decided to solo posi with only tier1 insps in humanform.
    5 hours later I had learned a lot more about how the archetype plays at level 20.

    sadly mac screenshot auto disables the UI.
    I cant show a screenie so I guess it never happened.
    *shakes fist at mac*
    At least you can get at your screenshots. I've followed the instructions in the mac forum to the best of my ability and I still can't extract the screenshots from the files where the game embeds them.

    *stands next to Debtlover and shakes fist at mac*
  6. True, this advice isn't so helpful for your intent. The only dirt cheap defense set bonus I know of is in rectified reticle. Where you can get 1% S/L for 2-slotting. But the near total loss of recharge in a power like build up is painful. Only works for things like tactics... oh wait, no end reduction...

    But Smashing Haymaker is surprisingly affordable. And put in two Acc/* or Acc/*/* for your last two slots and you're good to go. Not kinetic combat by any stretch, but redside, I picked up 2 full sets at level 25 and 4 at 35 for less than 2 million total. As placeholders for later, or for you trying to get setup as low as possible, they are valuable.

    If you're looking positional, they're not as good though.
  7. Quote:
    Originally Posted by Carnifax_NA View Post
    Do you have enough actual attacks in that build? It looks like a farming build or something. Actually it looks like a pre-Psi changes farming build which relies too much on Psi Shockwave, which has since been balanced downwards in favour of Psi Scream and Telekinetic Thrust.
    Well he did name the character "PL meh Farmer". And in the original post he did say his intended use was soloing/farming.

    Top two I can think of are pull psionic lance for Psychic Scream, and replace the two generics and the damage/slow in hot feet with damage/end or triple set IOs. Damage proccs are always cool too.

    But yes this will be many billions. The absolute amazements run from 60m to 90m each, you have about 350m worth total there. And the other purples are in the 200m to 500m range, you have 15 of those, so at least 4 billion. Luck of the gambler runs anywhere from 150m to 300m and you have 5, so that's another 1 to 1.5 billion. The Posis will cost you about 100m each set. I'm roughly guessing this will require anywhere from 6 to 8 billion to put together.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    This is where people go when they're looking for help with the mechanics of arc creation.

    "Stories and Lore" is where people go for advice on the story aspect of an arc, ask for arc recommendations, and it's where people advertise their arcs; threads advertising arcs or asking for a specific type of arc are usually there.
    Huh. Color me boggled.

    I would never go to the "stories and lore" to look for anything I wouldn't expect to find the "roleplaying" forum.

    It would never occur to me to ask there for an arc unless I was specifically asking about cannon or roleplaying aspects of one. The minute I'm asking about "good arc for a tanker" or "anything for a pair of electrics?" or "has anyone made a sewer run clone for villains?" I'd be in here looking or in general player questions. Because nothing in those questions deals with story or lore.
  9. Quote:
    Originally Posted by Square_One View Post
    The build you're planning for doesn't have Grav. Emanation...my usual knee-jerk reaction is to scream and shout until someone understands just how trivial that power makes soloing. It's permable even without any IO bonuses...with some amount of +recharge, it's extremely easy to perma. Stupefy's a nice set anyway, and the purple stun set is fairly cheap. But if you don't want a perma mag 3 AoE stun and understand what the potential for it is, go ahead.
    Works like this: I have only once seen a build worse than the ones I come up with. That was a guy who made it to level 50 in AE and didn't know what enhancements were and thought powers got stronger on a 1-6 scale based on how many slots you put into them. Alien One made I think 8 builds for that thread. I looked at this one and said, hey that's way better than what I'm running. And I'm working towards it. I'm a big fan of the leadership powers, I like giving back to the team.

    Quote:
    As was said, Eclipse first. Not sure how your Acc for it is - shouldn't be too bad, but your mentioned build uses only IO bonuses and Tactics to help its Acc, and you don't have Tactics yet.
    Set bonuses, tactics and kismet. Right now I think when I hit it I seem to remember seeing "last chance to hit" saying something in the high 60s. Compared to mid 70s with most of my attacks, and low 80s with my two "finished" attacks.

    Quote:
    Why no Quasar? It'll clear a spawn (or get really close) after you Mire, and all you have to do is pop a blue + Stygian to return.
    I'm working toward a cookie cutter, because I am not capable of making a viable build for any AT on my own. =) After I complete it, and see how it works, I might come up with some tweaks. If I'm lucky, after implementing the tweaks I won't be worse off than before. Ask Alien One, he thought up the build. I just looked at it and said, "that looks cool, I'll try that!". And here I am.

    Quote:
    *Oh, and Khelds (Warshades in particular) play radically different than any other AT, especially the more static melee AT's like scrappers. And it takes a bit to learn to reign in on them - my tactics and strategies seemed to change with every new power I got. So don't take Debt's comment too badly.
    No one has ever said anything that bothered me on the forums. Hence my smilie after my response to her. I'm just saying that it's kind of her to be so optimistic.

    And I agree, they do play plenty different. I did have a 90% nova-form peacebringer for a while. Only dropped to human to self-buff. That was a lot like a hover-blaster. Every other one I tried was pretty unique. If was capable of controlling a character that flies I'd probably still have that peacebringer. Got sick of being stuck on the floor or the ceiling and unable to see anything.

    The devs did cram a whole lot of options into these guys. Which is cool.
  10. Quote:
    Originally Posted by Madam_Enigma View Post
    Another tip, try teleporting in while running Inky Aspect. This drasticly cuts down on the possibility of a dangerous alpha strike. If you don't have eclipse but have dwarf, try teleporting in as a dwarf to absorbe the alpha.
    I do run the damage aura, stealth, and inky aspect continually. the damage aura gets turned off a lot though depending on which enemies I'm facing. On the dwarf thing, you do realize this is a thread about human only right?

    Quote:
    For unchain essence, target an enemy first thing. Make sure it's one that will die fast. Minions are best. As soon as that minion you targeted dies, hit unchain essence.
    With underslotted attacks, nothing dies fast. My best hope is melee-hold plus shadow blast will sometimes kill a minion. Other than that I'm looking at 3 or 4 hits--not attacks, hits. Underslotted attacks means less than 95% accuracy. Typically 75% accuracy, but sometimes as low as 32% depending on the enemy and any debuffs on me.

    Quote:
    second off don't pull with an immob.
    I pull with the immobilize specifically because that one person won't be coming. Saves me some damage early on. If no one else reacts, I'm patient enough to wait it out and gank one dude then repeat. Like I said, I only pull when I know for a fact I can't take the whole spawn. Pulling with an immobilize pretty much guarantees that at worst I have to fight "whole spawn -1". This is better than pulling with a real attack and fighting "whole spawn" thus defeating the entire purpose of pulling. I have to prepare for the worst, because it happens often enough.

    Quote:
    First off. Eclipse first THEN mire,
    See, that makes sense. Which is probably why I didn't think of it. =) thanks!

    Quote:
    sounds like your in the "i'm builiding a epic archetype blues" mode.
    You'll learn how to play 'em eventually.
    Bets? I've got a Broadsword/Regen I've been playing for the better part of two years. She is sitting on 43 hp/second base regen, and tops out at 159 with both dull pain and IH going at once. Almost perma dull pain levels of recharge. I am lucky to get more than 1 enemy in my cone (and swipe has a wide cone), and when I die (not if, when) I have an average of 3 click powers available and waiting to be used, including any or all of instant heal, dull pain, reconstruction, eye of the magus, and moment of glory. And the horror stories of my mastermind failures don't bear repeating. If I can't get the basics down (lining up cones and remembering to heal when I'm taking damage) after two years, I'm willing to bet that two more aren't going to help either. =) I do try. I'm just not very good at this game. But I have fun and that's all that matters.
  11. GavinRuneblade

    Hotel California

    I like getting stuck on the wrong side of the D. You can't get out any of the doors because you're not the right faction to use them. Plus, it really confuses people who come through and see you back there.
  12. Can you post that long form? Mids doesn't exist for Macs.
  13. Edit: Woah, didn't realize that was so long while writing it. Sorry.

    I'm building toward the last build in this post here. I have the Impervium armor triple already, a level 25 generic recharge, and a level 20-something Efficiency adapter Acc/Endmod as a placeholder. I don't think the expired DO counts, but it's there too. =)

    I'm at level 41 and mostly packing pure unadulterated crap in my slots. I got into an ITF and went from 37 to 40 faster than expected so my enhancements haven't kept pace with my level.

    Per the build above I have the Decimations in snare and shadow blast, I have stamina fully slotted, I have stygian fully slotted, I have two stupefy in Inky Aspect, I have three kinetic crash in unchain essence. And I have two of the Expedient Reinforcements in my pets and the Zephyr in Super Speed.

    All the rest is pure random garbage.

    For example, Dark Detonation has a level 18 Airbust (one of the duals I think Acc/Dam), the two Detonation triples (levels 23 and 26), an expired SO end reduction, a level 40 Posi's Damage/Recharge, and one empty slot.

    That's about average for my powers currently. Getting much better now that I am high enough to slot the level 40s that are my goal. It's just a matter of buying them, and like I said, I had expected to take longer and have more time to buy up what I needed.

    The way I approach a spawn is entirely dependent upon how many insps I have. In an ideal world I pop two purples and one orange. I teleport directly into the middle, mire, eclipse, melee-hold, shadow blast, gravitic, shadow bolt until dead, try to click unchain essense, fail as it selects the next enemy instead, use dark extraction to reselect the corpse THEN unchain essence (this happens at least 3 out of 4 times I try to use this power), stygian to stay alive, summon a pet, then spam an endless chain of Shadow Blast, shadow bolt, Gravimetic Snare, shadow bolt, shadow blast, etc.. until no one is left. I focus on the lieuts first and trust the stun aura to handle minions. Stygian at the end to top off. I use the melee hold as often as it is up, preferably on someone less than half-life as it might drop them at that point.

    With low insps, I try to pull with gravimetric snare since at least one of them won't show up if I hit him. If they all react instead of a few, I try to teleport into as many minions as possible to max the effect of my stun and damage auras, and do as much of the "ideal" as I can but I break it up with my self-rez after they put me down. I focus on minions first and use stygian as needed to stay alive. I use the melee hold as often as it is up cycling through lieuts to keep them from attacking.

    with 0/x6 it was basically the same, only I was using stygian after each second kill, I had enough time to mire/eclipse twice per spawn, and I died every second spawn but my self-rez was up often enough that had they dropped me twice per spawn I could have handled it. Not fun. 0/x3 is generally smooth. 0/x4 is doable if I visit the store a lot to buy insps. 0/x5 I actually never bothered to try. 0/x7 and 0/x8 was pretty much insta death. Usually I was dead faster than Mire could finish animating.

    I don't run +1 or +2 solo as that adds at least one or two extra hits to every single god-@##$%^ minion. And I'm not patient enough for that. 3 to 4 hits each is bad enough. Especially since it's only 3 if I wait for the dot to do full damage AND if they're in my aura AND if no one turned my aura off.

    But most of this will be better once I have everything slotted. Like I said, I think I have no defenses at all right now, and resistance with 15% or even 20% defense is massively different from resistance with no defense. Oh, I did just get maneuvers (empty). So, 2.75% defense to all =)
  14. Quote:
    Originally Posted by GavinRuneblade View Post
    Do EB's have the chance to drop Pool C or only regular bosses? I think I asked this once before but even searching my own posts I couldn't find the answer.
    Anyone have an answer for this?
  15. Quote:
    Originally Posted by Square_One View Post
    If you can't tell a difference between either 0% resistance or ~30% resistance (depending on if you have shields) to most types and a whopping 85% resistance to all types, then I'd say that you can probably up your difficulty.
    You are assuming that the reason I can't tell the difference is that I survive. The opposite is true. With eclipse, if I jump into a spawn blindly, I die. Without it, if I jump into a spawn blindly, I die. Again, no difference.

    I run on 0/x3 and don't feel like going higher as it already takes too long. I CAN and have done 0/x6 and mire almost gets me enough damage to kill things faster at that point. And that's where I noticed that eclipse doesn't help enough to let me run around blindly even against lots of targets. And I just don't have the patience for using single-target attacks against spawn sizes that large.

    But everyone was like, "once you get eclipse EVERYTHING changes" and I got it, and nothing changed. It's one more click between attacks with a cool graphic. Once I have more set-based defense to combine with the regen and resist, I imagine that there will be a difference. I'm not using any of the shields and I have no defense to anything currently, and as all the tankers and scrappers will tell you resist by itself isn't godly, but resist with even a bit of defense is way cool.

    For me, so far the biggest improvement was the pet. Man those are cool. They stick around when I'm dead, pull a ton of aggro, have decent defense against +0 enemies (I can't vouch for them against +2s), and it's pretty easy to stack two of them. At which point they deal fantastic damage. With the mitigation provided by enemies going after them, plus enemies dying faster, getting those babies out was the biggest change to my play experience.

    My all-human warshade plays somewhere between a blaster and a defender. Not the AoE control of a controller, and not the damage of a blaster, but more control than most defenders, and substantially more damage than either controller or defender, with more survivability than any of the three also. While I don't have the reflexes to coordinate forms, I have been doing ok at mixing melee and range intelligently instead of only based on what was recharged at the time =)
  16. Quote:
    Originally Posted by Psara View Post
    Or we play enough alts that we never really get any money
    That's actually why I DONT use SOs. Dang things are so much more expensive than IOs I can't afford them. Frankenslot my friend, your wallet will appreciate it. Cost of a single SO from level 22 to 50: 200k+ Cost of a crafted generic if you have it memorized at level 25: 60k. Cost of some of the crap doubles and triples if someone else crafted it: 150k to 250k. Cost of crap doubles and triples uncrafted: 5k +crafting fees.

    Even redside. SOs are not the way to go if you're broke.
  17. Quote:
    Originally Posted by macskull View Post
    Just? You are the only squishy AT with mez and KB protection as an inherent power. The endurance refill is just icing on the cake (though it enabled my Fire/Psi to go Stamina-less, as I'm sitting pretty good between Drain Psyche almost perma and Domination every 75-80 seconds).
    *shrugs* I carry breakfrees and use the base enhancement power for -KB. The mez resist is one of the things I save domination for. "ooh I got held, *clicks domination*" Everyone has -kb in IOs and acrobatics. Everyone has mez resist via defenses. Except I don't build for defense. I just kill or be killed. Hell, until reading this thread I didn't even know dom gave -kb, I thought it was only mez. And I'll still probably not bother to click it when it's up.

    Quote:
    plant/ is probably the easiest to play dom primary so permadom only makes it a little bit easier. its the subpar sets that benefit from permadom anymore. i am a newfound advocate for softcapping of defense for anything with alot of aoe damage if its feasable, and with dom ppps it is.
    I also have a Fire/Mind who is approaching 30 and I think has hit dom twice in a single mission, maybe 5 or 6 times in that whole journey (80% of it was solo). Got crap for defense. -kb from the base, and breakfrees as needed from my insp tray. 'Course he's had bosses turned off since he passed level 20 which might make a difference.
  18. GavinRuneblade

    My Second Purple

    Cheers!

    Get one more and you'll have me beat. I'm on my third in two years. Apoc Proc (slotted), Hecatomb Dam/End I think (Sold), and Absolute Amazement triple, sold to some poor schlub who added an extra decimal place to his bid.

    I can say that I'll still be excited when I get my next one. =)
  19. I don't know about the level 1 forward in stories and lore. that distinction is just on mechanics not really story, and I think people will come here looking for them. But maybe not.
  20. Everyone says eclipse is "godlike" and "ZOMGawesomesause!!!111!"

    Honestly, I can't tell the difference when it is working and when it isn't. If I hit three or 8 or none. Can't tell a dang thing is different.

    Mire, I can see bigger numbers. Not big enough that it reduces the number of attacks to kill a minion, but I can see bigger numbers.

    Eclipse? Nothing. I don't run out of endurance all that fast without it, so with it I don't see how I'm supposed to tell. Damage coming in is only an issue with spikes and spikes hurt even with capped regeneration. So overall, the power is just "meh" to me.


    To the OP: The key strength of human only is that you aren't half as frustrated figuring out forms and you can use power pools and you get your shields all the time. Or like me, if you're totally incompetent and just can't use them at all it is your only viable option. You lose out on damage (nova) and defense/mez resist (dwarf), and you lose a LOT of flexibility. But it is much easier.

    Peacebringers seem to be more like Blappers since their best attacks are melee so you're very aggressive and smash-like. Warshades seem to have more ranged attacks but still need to be up close and personal from time to time so all-human warshades are often running in and out of melee.

    But I already admitted I'm incompetent, the others will give you good answers. =)
  21. Quote:
    Originally Posted by Debtlover View Post
    Not all warshades follow Shadowstar, just like not all peacebringers follow Sunstorm.
    Nor do all nictus follow Requiem and Arakhn. They are an entire species. Not all humans follow Chancelor Merkel, or President Medvedev, or Prime Minister... You get the idea.
  22. So, with the not-that-recent-anymore patch that gave us our damage all the time, what is the advantage of domination anyway? Just the extra mez strength on primary abilities, mez resist, and the free endurance refill? Or am I missing something?

    Honestly, on my plant/ I can't tell the difference with it on or off in terms of what happens to the enemy and to me. Except that it makes me glowy.
  23. Well bosses also have a chance to drop Pool C recipes, which are the ones you otherwise need merits to get. So some people like to farm them for that reason.
  24. Congrats! That's a rough fight to solo.
  25. Depending on mission some spawns are at varied level, so even a +1 mission will get the odd +2 boss.