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Posts
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Joined
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Version in 1.96 is accurate to beta. Keep in mind that mids isn't properly reading what power effects belong to which stance. For example, DNA siphon shows both -100% regen and -133% regen and doesn't tell you that the 133% is for offensive mode only and the 100% is for all other times.
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Now here's the REALLY tough question. You have the tightest build in history and have to drop either DNA siphon or ablative carapace. Choose now. Two 90 second recharging panic buttons go in, only one comes out.
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It's one of those powers with a very large gap between ideal performance and unideal performance.
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I agree that fulcrum shift is overpowered and that rebalancing the set is a landmine, but I think that making enemy groups react to overpowered sets is a bad idea.
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I'd say that parasitic aura is skippable. It's one of those powers that has no downside and is useful with even one slot, but if your build is tight, I can see skipping it due to its high recharge.
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You remember right, and as far as I know, that's still planned for some point in the future.
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Quote:Not significantly. The tanker gets a bit more of an advantage from it for the reason that Siolfir mentioned. I think it DOES change scrapper vs. brute though since the scrapper's lower cap is going to become more of a detriment.Alright then, here's an upcoming change: Do you think the i24 proliferation of Resistance bonuses changes this discussion?
On my scrapper, I "tank" large groups through damage and knockdown from energy torrent. Quickly killing the weaker enemies means I'm likely to get aggro from my damage output and I can use confront on bosses that run off. -
I agree with the OP. I've given up on the game requiring me to make any tactical decisions more difficult than "what order should I use my powers in to minimize this spawn's lifetime" while I'm on a team on maximum difficulty. Crashless nukes and the near-universal buffs to inventions in I24 is going to make that even less difficult.
I'd really love some good nerfs. -
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Oh no, I'm not trying to say you can already do this better. Darkest night is better than spore clouds, but there's no competition between twilight grasp and corrosive enzymes. And every other part of the set is incomparable.
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I think the best solution would be new tech that causes self rezzes to immediately toggle armor powers within the set.
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Quote:For reference, here are the numbers for dark miasma, the other set with a lot of -damage that pairs well with pistols.For single target you have
Spore Cloud with a -28.13%.
Corrosive Enzymes with a -31.25% for 30 seconds.
Twilight grasp: -12.5 for 20 seconds
Darkest night: -37.5 in a toggle -
That's an interesting look in to the vision the original designers had for the game. Maybe they classified making enemies run away (that was fear's original effect) to be mob influencing of the same type as taunting, and thus the domain of melee classes?
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You remember correctly, so there are two and a half procs that will make caltrops knock things down.
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Playing devil's advocate here, the biggest problem would be the backlash from people who liked the power that was removed and don't care for a self rez. As for my personal opinion, there's no question that blaster pools in general could be much better, but I think a change as large as replacing powers in something that's live should be seriously considered. Though I'm not automatically opposed to it since ancillary pools can be respecced.
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Kinetics: Now is the perfect time for me to use four different powers but I can only do one at a time.
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That was what I was wanting too, Starsman.
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