Garent

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  1. Version in 1.96 is accurate to beta. Keep in mind that mids isn't properly reading what power effects belong to which stance. For example, DNA siphon shows both -100% regen and -133% regen and doesn't tell you that the 133% is for offensive mode only and the 100% is for all other times.
  2. Garent

    Bio Armor

    Now here's the REALLY tough question. You have the tightest build in history and have to drop either DNA siphon or ablative carapace. Choose now. Two 90 second recharging panic buttons go in, only one comes out.
  3. Quote:
    Originally Posted by EmperorSteele View Post
    Also, FS isn't terribly powerful UNLESS you have a group of 10 or more enemies, all of whom aren't going to be able to one-hit-kill you the second you activate the power.
    It's one of those powers with a very large gap between ideal performance and unideal performance.
  4. I agree that fulcrum shift is overpowered and that rebalancing the set is a landmine, but I think that making enemy groups react to overpowered sets is a bad idea.
  5. Garent

    Bio Armor

    I'd say that parasitic aura is skippable. It's one of those powers that has no downside and is useful with even one slot, but if your build is tight, I can see skipping it due to its high recharge.
  6. You remember right, and as far as I know, that's still planned for some point in the future.
  7. Garent

    Tanks vs Brutes

    Quote:
    Originally Posted by planet_J View Post
    90% fury vs 100% fury is a 20% decrease in damage...take 20% damage away from a brute, and there is now a gap between brutes and scrappers...
    Are you suggesting that brute damage is equivalent to scrapper damage at 100% fury? If so, that's not the case.
  8. Garent

    Tanks vs Brutes

    Quote:
    Originally Posted by Kyria_Shirako View Post
    Alright then, here's an upcoming change: Do you think the i24 proliferation of Resistance bonuses changes this discussion?
    Not significantly. The tanker gets a bit more of an advantage from it for the reason that Siolfir mentioned. I think it DOES change scrapper vs. brute though since the scrapper's lower cap is going to become more of a detriment.

    Quote:
    Originally Posted by Mr_Kingkillaha View Post
    I was able to tank nightstar for keep em seperated, but keeping minion aggro even on scanner missions is a challenge.
    On my scrapper, I "tank" large groups through damage and knockdown from energy torrent. Quickly killing the weaker enemies means I'm likely to get aggro from my damage output and I can use confront on bosses that run off.
  9. I agree with the OP. I've given up on the game requiring me to make any tactical decisions more difficult than "what order should I use my powers in to minimize this spawn's lifetime" while I'm on a team on maximum difficulty. Crashless nukes and the near-universal buffs to inventions in I24 is going to make that even less difficult.

    I'd really love some good nerfs.
  10. Quote:
    Originally Posted by JayboH View Post
    No mention whatsoever of its high AOE ratings on the graph, so no, I don't think so.
    Considering he made the graph, I think the graph's mention of area damage counts.
  11. Quote:
    Originally Posted by Shadey_NA View Post
    But... but... NA has more pretty red numbers... and green numbers
    Oh no, I'm not trying to say you can already do this better. Darkest night is better than spore clouds, but there's no competition between twilight grasp and corrosive enzymes. And every other part of the set is incomparable.
  12. I think the best solution would be new tech that causes self rezzes to immediately toggle armor powers within the set.
  13. Quote:
    Originally Posted by JayboH View Post
    I said what I did because your view of balance only cares about single target damage and nothing else whatsoever
    I believe you came to a false conclusion.
  14. Quote:
    Originally Posted by Shadey_NA View Post
    For single target you have
    Spore Cloud with a -28.13%.
    Corrosive Enzymes with a -31.25% for 30 seconds.
    For reference, here are the numbers for dark miasma, the other set with a lot of -damage that pairs well with pistols.

    Twilight grasp: -12.5 for 20 seconds
    Darkest night: -37.5 in a toggle
  15. Quote:
    Originally Posted by Trickshooter View Post
    The only one I can understand is Fear since it looks like the Devs want Terrorize effects to be stronger for the Melee ATs than the other crowd control effects.
    That's an interesting look in to the vision the original designers had for the game. Maybe they classified making enemies run away (that was fear's original effect) to be mob influencing of the same type as taunting, and thus the domain of melee classes?
  16. Quote:
    Originally Posted by JayboH View Post
    Oh crap, I forgot that single target means absolutely everything.
    Why the sarcasm? I don't think Starsman said anything that extreme.
  17. Garent

    Tanks vs Brutes

    Quote:
    Originally Posted by Psiphon View Post
    especially when it's claimed that it's OK to have it this high because it's never/rarely used.
    Which is a terrible argument. A cap is a BAD thing. Never hitting it is a GOOD thing.
  18. Garent

    Tanks vs Brutes

    Quote:
    Originally Posted by planet_J View Post
    Why should tanks do more damage? They are WAI, how are they broken?

    Why should scrappers have more survivability? They are WAI and do more sustained damage than anyone...
    We can nerf brutes.
  19. Garent

    caltrops proc

    You remember correctly, so there are two and a half procs that will make caltrops knock things down.
  20. Quote:
    Originally Posted by Synesence View Post
    I just want to know if there'd be any problems replacing one power on each of the Ancillary Power Pools with a revival power similar to Rise of the Phoenix.
    Playing devil's advocate here, the biggest problem would be the backlash from people who liked the power that was removed and don't care for a self rez. As for my personal opinion, there's no question that blaster pools in general could be much better, but I think a change as large as replacing powers in something that's live should be seriously considered. Though I'm not automatically opposed to it since ancillary pools can be respecced.
  21. Quote:
    Originally Posted by Dirges View Post
    So positional defense makes you think of energy aura?
    No, but positional defense + healing does, since that's one step away from energy aura.
  22. Garent

    Tanks vs Brutes

    Quote:
    Originally Posted by Siolfir View Post

  23. Kinetics: Now is the perfect time for me to use four different powers but I can only do one at a time.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    With the exception of the Smashing Resistance, that sounds a LOT like Ninjitsu.
    For me, energy aura came to mind, except energy aura has no psionic resistance.