Anyone else thinking NA/DP?
I've been thinking about making a Nature/Archery (or Archery/Nature) character with a Tarzan-style theme. Alternatively maybe I'll for a Disney Princess style character, not sure what other set would work there though (Beast Mastery would make the most sense thematically but I don't really want to play it).
As for Dual Pistols even with the upcoming changes I have no real desire to make one, I just don't care for the set.
EDIT: Hmmm.... Nature/Sonic for the singing-princess motif.
Please explain the powers combos necessary to achieve those levels of performance with NA/DP (and exactly how they add up).
Here's what I have. please note, these are mids numbers and subject to change.
For aoe and you will have to use Chem rounds that provide -Dam.
Spore Cloud with a -28.13%.
Hail of Bullets with a -25% for 8 sec.
Bullet rain with a -12.5% for 8 sec.
Empty clips with a -12.5% for 6 sec.
This would provide a small window of 78.18% -Dam and a sustainable (if you keep blasting and jumping) of 53.18%. SC + BR + HoB. Sprinkle in BR and EC as available.
Looks like I miscalculated on this part and it's even better than originally anticipated.
For single target you have
Spore Cloud with a -28.13%.
Corrosive Enzymes with a -31.25% for 30 seconds.
Hail of Bullets with a -25% for 8 sec.
all other single target blasts go for 12.5% for 6 to 8 sec.
That's 59.38 with just spore cloud and corrosive enzymes. Adding in the other numbers (many variations) and you can get to 85% consistently. This assumes you can maintain 2 blast debuffs going (actually it's at 84.38%). You should be able to keep 3 going (for 96.88%) with relative ease.
Anyone know how much Paralytic Radial Flawless would add?
For single target you have
Spore Cloud with a -28.13%. Corrosive Enzymes with a -31.25% for 30 seconds. |
Twilight grasp: -12.5 for 20 seconds
Darkest night: -37.5 in a toggle
Shadey_NA, I don't think that's going to be a "practical" combination of powers, simply because of stack of casting times. Theoretically speaking, yeah there's a high peak there ... but practically, in actual gameplay, I doubt you're going to have the "luxury" of having that much time to "do your things" unless you're playing solo (and if you're solo, the mobs will be aggroed on you while you're doing all this).
Nice thought, but perhaps Too Complex to be workable in realtime gameplay, particularly in Teams or Leagues.
Shadey_NA, I don't think that's going to be a "practical" combination of powers, simply because of stack of casting times. Theoretically speaking, yeah there's a high peak there ... but practically, in actual gameplay, I doubt you're going to have the "luxury" of having that much time to "do your things" unless you're playing solo (and if you're solo, the mobs will be aggroed on you while you're doing all this).
Nice thought, but perhaps Too Complex to be workable in realtime gameplay, particularly in Teams or Leagues. |
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Shadey_NA, I don't think that's going to be a "practical" combination of powers, simply because of stack of casting times. Theoretically speaking, yeah there's a high peak there ... but practically, in actual gameplay, I doubt you're going to have the "luxury" of having that much time to "do your things" unless you're playing solo (and if you're solo, the mobs will be aggroed on you while you're doing all this).
Nice thought, but perhaps Too Complex to be workable in realtime gameplay, particularly in Teams or Leagues. |
In a common TF (Bastion level or higher), I figure I have no more than 8 seconds of casting time for any spawn fight. Heck, some days it feels like the 3 sec cast time for a toggle debuff is too long. I've cut down on the actual amount of debuffing I even attempt in certain teams just because they can't use it and it'll frustrate me.
In things like ITFs it's common now to have people jump ahead a spawn, basically fighting solo or in pairs. That's the only time while teaming when I feel like I can unleash the power of any Defender outside of the newer content (DA and Incarnate trials). Or controller for that matter.
With the build I'm starting to put together, I think I'll be able to herd some. Anyway, here's a rough draft build for this potential set.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 1: Pistols -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dmg(11), Apoc-Dam%(21)
Level 2: Wild Growth -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17)
Level 8: Regrowth -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(13)
Level 10: Swap Ammo
Level 12: Wild Bastion -- Dct'dW-Rchg(A), Dct'dW-Heal(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15)
Level 16: Bullet Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(21), Ragnrk-Dmg(23), Ragnrk-Knock%(23)
Level 18: Lifegiving Spores -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43)
Level 20: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Rchg/Hold(43)
Level 22: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Dam%(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Entangling Aura -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(34), BasGaze-Acc/Hold(37)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overgrowth -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(34)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Hail of Bullets -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(39), SDefendersB-Dmg/EndRdx/Rchg(39), SDefendersB-Acc/Dmg/EndRdx(39), SDefendersB-Acc/Dmg/EndRdx/Rchg(40), SDefendersB-Rchg/Heal%(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), Krma-ResKB(42)
Level 44: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), GA-RechRes(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-End%(19)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Radial Flawless Interface
Level 50: Clarion Radial Epiphany
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There aren't any white doves in NA, so it's a no-go with DP.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Trying one out on beta.
At level 29 (street sweeping in Bricks), he feels very strong for a defender. Throwing all the -Dam numbers around is having a very noticable effect. If I go incendiary, i am healing myself quite often, but using chem rounds Lifegiving Spores is keeping up with the damage I'm taking.
Endurance usage is better than anticipated so far too.
NA/DP sounds like it would be an awesome combo.
I've been looking at the numbers and You should be able to have some significant -Dam numbers. For a single target you can get -Dam numbers up to 85-95% range. For AoE it's a lot less, but still -53% during alpha and 28% after. Not bad numbers at all. Add in the -tohit, heal and resist numbers and you should have a pretty hardy char. You can also add in a pbaoe hold and a single target hold. For offense, you can add in 45% -res (on a single target) and a whopping 82.5% +Dam for everything. Anyone else thinking the same or have another combo for NA they are excited to play? |
-Female Player-
Updating now that it's live.
Currently level 23. I've been soloing the Sig. Story Arc 1, episode 2 and have beaten the end EB (Rulu-Shin guy). I only used 1 purple vitamin at the beginning of the fight while I took out his minions. I'm just on SOs so far, no IOs at all (and no hover).
The -dam thing seems to be working like a champ.I was taking damage that was about a third of what he does without the debuff (he hit me once before i could get spore cloud on him).
Once I get my whole attack chain together, it should be even better. I currently have only the tier 1, the hold and the two aoe blasts. I did use my vet blasts to get the damage I needed.
I used the heal twice (regrowth) and the rest of the time used Livegiving Spores for the heal I needed through the fight.
NA/DP sounds like it would be an awesome combo.
I've been looking at the numbers and You should be able to have some significant -Dam numbers.
For a single target you can get -Dam numbers up to 85-95% range.
For AoE it's a lot less, but still -53% during alpha and 28% after. Not bad numbers at all.
Add in the -tohit, heal and resist numbers and you should have a pretty hardy char. You can also add in a pbaoe hold and a single target hold.
For offense, you can add in 45% -res (on a single target) and a whopping 82.5% +Dam for everything.
Anyone else thinking the same or have another combo for NA they are excited to play?