Garent

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  1. Garent

    Dark/Sonic Build

    Quote:
    Originally Posted by Fellnair View Post
    I don't see how screech is the best sonic debuff. It debuffs resistance the same amount as the other powers in the set, but it has a Mag 3 Stun with it.
    The debuffs all have equal strength, but they have very different durations.

    shriek- 5 sec
    scream- 7 sec
    shout- 10 sec
    screech- 12 sec
    howl- 8 sec

    So screech has the longest debuff in the set, and the second shortest animation (among the powers that debuff).

    Dreadful wail isn't a useless power. If you want to use it, I'd suggest taking out amplify in order to fit it in and switch to the dark APP so you can pick up dark consumption.

    And thanks for the numbers on defense, Doomguide
  2. Garent

    Dark/Sonic Build

    I switched dreadful wail out for screech, since screech is the best debuff available to sonic blast. Build has 83.75% recharge buff without hasten. I can't give accurate numbers on its defense since I have a dated version of mids, but if you ignore blessing of the zephyr it's 21.5% melee, 22.8 ranged, and 27.8 area defense.


    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(3), Nictus-Heal(3), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/EndRdx/Rchg(5)
    Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 4: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(15), RechRdx-I(15)
    Level 6: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
    Level 8: Shadow Fall -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(21), LkGmblr-Rchg+(21), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
    Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Howling Twilight -- RechRdx-I(A)
    Level 24: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), RechRdx-I(46)
    Level 26: Fearsome Stare -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(33), Acc-I(34)
    Level 28: Amplify -- RechRdx-I(A)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(40)
    Level 32: Dark Servant -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(36), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(36), Acc-I(37), Heal-I(43)
    Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39)
    Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run



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  3. Garent

    Buff vs Debuff

    Quote:
    Originally Posted by Galaxia View Post
    So if I were to choose a more buff set oriented set, which would be better? A more pure buff set like FF or Empathy, or a sort of hybrid buff/debuff set like sonic or cold?
    I'd suggest a cold defender if you're looking to experiment. They're boring buff-bots at the lower levels, but once they get sleet they can make a big difference both offensively and defensively
  4. Do you really have the spare money for all those purples and the gladiator's armor 3% defense?

    Also, according to mids, all versions of trip mine and time bomb, including the ones in devices, take PBAoE sets.
  5. Garent

    Tankender??????

    Quote:
    Originally Posted by Oedipus_Tex View Post
    This is just an IMO, but a character without mezz protection and the ability to hold aggro is really not a "tank." The character may be very powerful, but what a lot of people are describing is an "opener," not a "tank" as it is usually defined.
    That's because the ability to eat/negate an alpha strike is very useful in this game, whereas the ability to keep and hold aggro isn't very useful since buffs/debuffs can give the entire team acceptable levels of survivability. The ability to hold aggro is most useful during AV fights and even then a lot of team makeups can make the ability obsolete.

    So, while it may not be a semantically perfect portmanteau, (I swear I didn't use a bunch of big words on purpose there) the word tankfender is solid since it has the easily understood meaning of a very survivable defender and it properly reflects game mechanics.
  6. Garent

    Rad Emission

    Radiation emission is unanimously considered one of the best sets defenders have available to them. Radiation infection and enervating field can be annoying to use on fast moving teams or when the enemies are scattering a lot, but once you get lingering radiation things will get more convenient. Lingering radiation recharges fast enough to be used at the beginning of most every fight, doesn't rely on an anchor to stay on the enemies, and lowers the enemy's movement speed so they're more likely to stay together.
  7. Garent

    Hai

    Quote:
    Originally Posted by Felderburg View Post
    Why don't you like it?
    Probably the sauce more than anything.
  8. Garent

    Defenders in Pvp

    Quote:
    Originally Posted by SkeetSkeet View Post
    Build for high hp.
    QFT. My defender's at 1601 or 1591 hp or something like that. The other team's probably going to gun for you, so you want to make this a mistake on their part by being the most survivable member of your team.
  9. Garent

    Hai

    What is with people and Papa John's? I don't see the appeal at all.
  10. Quote:
    Originally Posted by Funk_X View Post
    lol
    lol
  11. Garent

    Defenders in Pvp

    You have to have strong powersets and a good build, but defenders are viable in most forms of pvp. My storm/sonic works well, with dominators being the only thing that easily rapes me.
  12. Garent

    Tankender??????

    There are two basic types of tankfenders I think. The ultimate result is that you create a character that can effectively be the first person to engage enemies. This is technically possible with most any character, but a few defender types stand out.

    Storm summoning, dark miasma, and radiation work by laying their toggle debuff(s) on an enemy group and usually going around a corner in order to herd them. Once the enemies bunch up they use a power that further mitigates incoming damage (freezing rain, fearsome stare, lingering radiation respectively) and the enemies are as good as dead.

    Force field and traps defenders can get their own defenses extremely high with the right powers/inventions and they have status protection to keep those defenses up. At this point they're free to do just about whatever they want within reason.
  13. The place where you want to put the achilles' heel proc is in your basic pistols attack. This will give you the best chance of getting it on the proper target as quickly as possible as well as keeping it up in an extended fight.
  14. Step 1: Try to plop an apocalypse chance for damage proc into neutrino bolt.
    Step 2: Laugh maniacally.

    It's definitely worth the cost. Force fields isn't a great secondary for a solo pvp defender, but radiation blast is one of the better ones, and you should be able to take out less experienced people on your own by leveraging it properly.
  15. He didn't say that he said that fire blast was a primary.
  16. Quote:
    Originally Posted by Natures_Fury View Post
    I followed friends to a weird place called Aion.
    Best World of Warcraft mod ever.
  17. Quote:
    Originally Posted by Frosticus View Post
    I can't be bothered to check right now, but iirc Achilies is unresistable -res, so even in the event of a target having resistance it would still fully boost the -dam by 20%. Not really a huge issue except in cases like an AV using unstoppable it will help a bit.
    I'm pretty sure it simply ignores level modifiers. I'm not positive though.
  18. Awesome. I love that map. Should be interesting seeing so many people try to cram themselves into it.
  19. Wulf's post suggests that they encountered it personally, though he doesn't specifically say either way so it's hard to tell.
  20. These are the caves with the criss-crossey tunnels, right?
  21. Garent

    Dark/?/?

    Quote:
    Originally Posted by ClawsandEffect View Post
    My plan is to use Chem rounds combined with Darkest Night when I need more survivability, and Fire Rounds when I want more damage.
    In my opinion, this is definitely the way to go with dual pistols on a dark defender and is the reason I suggest pairing pistols with dark miasma to people.
  22. I kind of rushed this, so sorry in advance if I make any stupid mistakes.

    melee: 15.9%
    ranged: 24.7%
    area: 19%
    recharge bonus: 40%



    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(43), Nictus-Heal/HP/Regen/Rchg(46), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Heal/HP/Regen(48)
    Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 2: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(7), RechRdx-I(9)
    Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(11)
    Level 6: Fly -- Flight-I(A), Flight-I(13)
    Level 8: Swift -- Run-I(A)
    Level 10: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
    Level 12: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(21), Acc-I(21)
    Level 14: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(25)
    Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31)
    Level 22: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
    Level 24: Shadow Fall -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(34), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
    Level 26: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39)
    Level 28: Petrifying Gaze -- Acc-I(A)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/EndRdx/Rchg(39)
    Level 32: Dark Servant -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(50), Acc-I(50)
    Level 35: Life Drain -- Nictus-Heal(A), Nictus-Acc/Heal(40), Nictus-Heal/HP/Regen/Rchg(40), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(50)
    Level 38: Blackstar -- M'Strk-Dmg/Rchg(A), C'ngBlow-Dmg/Rchg(42), Dmg-I(42)
    Level 41: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
    Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
    Level 47: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(48), GSFC-ToHit/Rchg/EndRdx(48)
    Level 49: Vengeance -- RedFtn-Def/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run



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  23. Whoa whoops. I was off by three digits. Add three zeroes on to everything I said in that above post. You're probably looking at like 850 million.
  24. You should definitely wait until 50 before making a fully IOd build. 50s make money a lot faster than other characters, so that'll make funding much less of an issue. As for what IOs you can use now, some cheaper ones that can make a noticeable impact on their own are the steadfast protection 3% defense global, and the steadfast protection/karma knockback protection globals.