Gardo

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  1. Hi all.... just what the title suggests.

    I like the build, but am waiting to pull the trigger on the respec till I have a few more eyes check it over. I generally lean more towards the defense based epic shields, but just couldn't help myself with all the fiery goodness.

    What the build accomplishes
    1 - Permadom
    2 - Permahasten
    3 - Nice recovery
    4 - 50% resist s/l
    *5 - Flippin' Expensive (I have a lot of the purples, but will still need more than a handful)

    What the build lacks
    1 - Defense (I'm a softcap junkie and feel very uneasy about the lack of def)
    2 - + HP (have to sacrifice for all the + rech)
    3 - Proper slotting for imps? I put those +res uniques in there, but am thinking that will negatively impact the damage output of those crazy little devils. Also, do the uniques apply to my resists as well?

    Well, thanks for taking the time to look, please let me know what you think.





    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    doc: Level 50 Science Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(43)
    Level 2: Fire Cages -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(36)
    Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(34)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(37)
    Level 12: Flashfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(40)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(37)
    Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(43)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(50)
    Level 26: Stimulant -- IntRdx-I(A)
    Level 28: Subdue -- GravAnch-Immob(A), GravAnch-Immob/Rchg(29), GravAnch-Acc/Immob/Rchg(29), GravAnch-Acc/Rchg(34), GravAnch-Immob/EndRdx(40)
    Level 30: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), IntRdx-I(31), IntRdx-I(37)
    Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), SvgnRt-PetResDam(33), SvgnRt-Acc/Dmg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34)
    Level 35: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(36)
    Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Fire Shield -- Aegis-ResDam(A), TtmC'tng-ResDam(45), Aegis-ResDam/EndRdx(50)
    Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Super Speed -- Zephyr-ResKB(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Stamina -- EndMod-I(A)



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  2. I think I have a new build hammered out and will post it this week if I ever get away from work. I just had one more question about the build, which I hope to exemplar down from time to time for some TF fun; how do those hamidon enhancements work compared to IOs? I've never used the things before and am 100% totally clueless.

    All I can seem to find on the market are lvl 50 hami's...

    Thanks again!
    Gardo
  3. Assault, a last minute addition to the build, was a weak attempt to up damage output. I was hesitant to add it at the expense of CJ, not to mention I prefer SJ as a travel ability.

    You are spot on about upping resistance..... it just makes perfect sense to decrease damage taken on top of all that positional defense.

    Do most take OwtS? I am always afraid to pick-up those powers that make you awesome one minute and throw you under the bus the next. How bad is the crash? Do I just munch a blue and keep rolling? (The crash doesnt seem nearly as bad as a power like Power Surge)

    Thanks, I appreciate everyone's input!
    Gardo
  4. I just can't seem to shake this weird feeling that I am seriously over-looking something.

    ***Please keep in mind that the two extra slots showing in sprint will actually go towards pool access stamina [Performance Shifters: +End-EndMod-EndMod/Rech] and I will have pool access Health slotted with [Miracle +recovery]***

    Mids refuses to cooperate with my i19 tinkering....

    My thoughts
    - Capped Melee/Range/AoE Defense
    - Good DDR
    - Good recharge
    - Decent +HP
    - I have most of the IOs in the base!!! <----- maybe my favorite

    My concerns
    *Why Medicine Pool? - Filling empty slots?..... better to pick up Punch for the +5% rech?
    *Am I gimped for recovery not giving stamina more slots?


    Thanks in advance for your thoughts and/or concerns about my build!


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Detective Shields v2: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def/EndRdx(17)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(17), HO:Enzym(42), HO:Enzym(42)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 6: Active Defense -- HO:Membr(A), HO:Membr(46), HO:Membr(48)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(31), Numna-Regen/Rcvry+(36)
    Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
    Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
    Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(36)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(36)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(42)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 30: Aid Other -- IntRdx-I(A)
    Level 32: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Rchg(34)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
    Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
    Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(50), Zinger-Taunt/Rchg/Rng(50), Zinger-Taunt/Rng(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A)
    Level 1: Sprint -- Empty(A), Empty(48), Empty(48)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run



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  5. As the above posters have mentioned, slotting enhancements will greatly help your toon's survivability. My main, a ss/fa brute is an absolute beast farming +3/8 with over a billion worth of enhancements. Obviously not everyone dumps this much into a toon, but good builds don't necessarily need to break the bank. I would also move to the Mu patron as is suggested in some of the builds above. That extra AoE damage is very nice. Also, never underestimate the all around goodness of popping a couple purples before jumping in and taking all that aggro. They drop often, so you may as well eat them like candy. Early on this helps ALOT since you are not "killing at full speed" like you will be when slotted to absolute potential.
  6. Happy dance for the FA changes!!! Middle finger for the Shield changes! j/k... j/k... I know Shield Charge is still uber..... but I still want it to be frickincredibridiculousfantastic!!!!!

    In all seriousness though, were there any other changes to /shield? I assume my positional def will not be changing........
  7. Came back to the game a few weeks ago and put the finishing touches on my elec/shield scrapper I started before my break. This toon has proven to be quite fun and one of the more solid toons I've made in-game. After finishing him and playing many hours both solo and team, I have decided to roll a brute variant of this toon.... one of those "brother vs. brother" epic sagas. This brings me to my dilemma: What primary do I select for the evil twin? Part of me wants to roll elec and the other part wants to roll super strength. Both could be very interesting. I have tinkered around in Mids and come up with a couple viable builds. Now I leave it to you, the seasoned vets in the Brutes forums, to help me choose my path....... and of course the benefits of said path.


    Elec/Shield

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    elec slaughter: Level 50 Natural Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(29)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(19)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(19)
    Level 4: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(50), RctvArm-EndRdx(50)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(50)
    Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(46)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(34), Numna-Regen/Rcvry+(43)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(31), P'Shift-End%(34), P'Shift-EndMod/Acc(43)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(48)
    Level 28: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Acc/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Fury
    Level 6: Ninja Run



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    SS/Shield

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SLAUGHTER: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), Acc-I(31)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
    Level 4: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(40), RctvArm-EndRdx(48)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(50)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
    Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(37), Numna-Regen/Rcvry+(46)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(37), P'Shift-End%(46)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(50)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(43)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(48)
    Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(48)
    Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 49: Super Speed -- Run-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Fury
    Level 6: Ninja Run



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  8. Thank you all so much for your thoughts and suggestions! A few of the problems with the second build were simply me rushing around like a madman before work. The DW heal/rech in Health was actually supposed to be the third unique. I think I've proofed the build a little more carefully this time and taken into account your ideas.

    Quote:
    Originally Posted by Watchfire View Post
    If you want to softcap ranged def I'd suggest dropping the dmg proc in LR and tossing the full set of Thunder Strikes in Fire Blast. But. There are so many different ways to softcap yourself that you've got to find the right one that fits your playstyle.
    Now I believe, and pardon me if I am mistaken, that Mids' does not accurately display ranged defense on /shield due to a technical issue with PF in the program. I.E. ranged doesn't receive the base 3.75 defense like melee and aoe get at zero allies, so it appears lower than it actually is. This is how I am basing this build as softcapped. Perhaps someone could verify that....


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    General-Electric: Level 50 Natural Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (13) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    Level 4: True Grit
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Heal
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 10: Thunder Strike
    • (A) Armageddon - Damage
    • (21) Armageddon - Damage/Recharge
    • (23) Armageddon - Accuracy/Damage/Recharge
    • (23) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (31) Force Feedback - Chance for +Recharge
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Hurdle
    • (A) Jumping IO
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - +Recovery
    • (37) Regenerative Tissue - +Regeneration
    • (39) Miracle - Heal
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Against All Odds
    • (A) Endurance Reduction IO
    Level 30: Boxing
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Resistance/Endurance
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Healing IO
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 11.4% Defense(Energy)
    • 11.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 16.1% Defense(Ranged)
    • 18% Defense(AoE)
    • 90% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 48% Enhancement(Accuracy)
    • 10% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 19% (0.32 End/sec) Recovery
    • 66% (3.69 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 10% RunSpeed



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  9. Ok.... I am rushing around before work but had a breather, so I played around with the build again. Lost perma hasten and an attack, but gained the needed defense. Will losing Jacobs Ladder gimp me or will I be okay with my blaze abilities I pick-up at the end? I don't plan on running lower level content with him, mostly farming to be honest. (Some solo and some duo'ed with my brother)

    **Edit - Almost forgot, thanks again for your time and advice! =)

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    General-Electric: Level 50 Natural Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (13) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    Level 4: True Grit
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Heal
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 10: Thunder Strike
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    • (42) HamiO:Membrane Exposure
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Hurdle
    • (A) Jumping IO
    Level 20: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Miracle - +Recovery
    • (37) Doctored Wounds - Heal/Recharge
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - Chance for +End
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Against All Odds
    • (A) Endurance Reduction IO
    Level 30: Boxing
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Armageddon - Damage
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    • (46) Armageddon - Chance for Fire Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Healing IO
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 11.4% Defense(Energy)
    • 11.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 16.1% Defense(Ranged)
    • 18% Defense(AoE)
    • 90% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 48% Enhancement(Accuracy)
    • 10% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 15% (0.25 End/sec) Recovery
    • 66% (3.69 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 10% RunSpeed



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  10. Good catch. Well I'll be back on Mids' with a fix for that. Thought I had that set to zero.
    That's what I get for designing builds in Mids' when I should be sleeping. I'll hopefully have a new build posted later tonight.
  11. I was bored tonight and decided to play with Mids'. I have been wanting to play an Elec/Shield for quite sometime but always seem to have another project going on in-game. Well I have finally decided to take on the endeavor. I've got a great ss/fire brute Villain side that is my pride and joy, so I have decided to take this toon Hero side and scrap it up. I'm not the greatest numbers cruncher, but feel like the scrapper variant will be, end game, more powerful. Now this build will be way off in the future for me as my new scrapper just dinged 10 this afternoon. My main concern now (obviously) is cost. Luckily I am in absolutely no hurry to complete the toon. Heck, it took me better part of two years to get my ss/fire brute where I wanted him. So I ask the Scrapper Elders, "How does my creation stack-up with your builds?" Any glaring problems I may have over looked? I greatly appreciate your time and assistance!



    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    General-Electric: Level 50 Natural Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Dmg/EndRdx(31)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), ResDam-I(42)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 8: True Grit -- Heal-I(A), Mrcl-Rcvry+(11), Heal-I(29), Numna-Regen/Rcvry+(29)
    Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(25)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Against All Odds -- EndRdx-I(A)
    Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
    Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(46)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), S'fstPrt-ResDam/EndRdx(39)
    Level 41: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Mako-Dam%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 5.81% Defense(Energy)
    • 5.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 108.8% Enhancement(RechargeTime)
    • 72% Enhancement(Accuracy)
    • 5% FlySpeed
    • 160.6 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 2.75%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 17.5% (0.29 End/sec) Recovery
    • 66% (3.69 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 5% RunSpeed



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  12. Thank you for a very valid point. Seeing that PGT is a one of the more important abilities a traps guru has at his/her disposal, it would be prudent to pick up the ability earlier than level 30. That will most definitely be addressed in my final build.

    Quote:
    Originally Posted by Psylenz View Post
    The only thing I see is that taking Poison Gas Trap would be hard to put off until level 30.
  13. Quote:
    Originally Posted by spiritfox View Post
    I've got a bots traps, and I only have a couple of suggestions, none of which are anything like neccesary. Your build is almost identical to mine.

    If you haven't actually slotted out and bought this build yet. I'd fully slot lockdown in to PG trap, gives you a ranged bonus. Drop two slots out of Combat Jumping and two out of charged armor, four slot provoke with perfect zinger for a bonus to recharge (and much improved taunt) and drop one more proc into caltrops.

    Taunt is important, you'll be using it alot to keep bosses focused on you, especially at 50 with all the AoE and such that bosses can do. Nemesis and Longbow are difficult to impossible if you can't keep them focused on you when you're running the higher difficulties, the bosses can do some ridiculous AoE or simply constantly mezz your pets through the bubble and pick them off. And the extra slot will help you more in caltrops.

    I've got everything but the LotGs and the rech/end from tactics slotted, still softcapped, and the build runs great. I've soloed Winter Lord, scrapyard, and got deathsurge down to 20% once before a team formed to hunt him dropped down on me and finished him off. Few AVs/Heroes are anything but easy, and I solo +0x8 on most everything. Malta will cause you problems sometimes, longbow are infuriating, and Paragon Police Unleashed are downright unfair. On the other hand, ritki will fall over like dominoes while mezzing you through FFG giving you tons of xp and mezzed badges left and right.

    Here's mine, very similar but provoke slotted makes alot of difference. Remember, its got a 5 target ceiling and a short duration, with my slotting I can keep three bosses and their surrounding minions on me, which is the difference between wiping and not on some enemy groups.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Thank you kindly for the advice. I really, really, REALLY like your build! It flat out, no questions asked is what I am trying to accomplish with my toon. Hope you don't mind having a carbon copy of your toon running around on the Champion server. =)
  14. My latest endeavour in the CoX universe is a bots/trap "big game" hunter. I have researched many builds on the forums and combined/modified to a point I feel very, very close on settling with. It, with the help of my protector bots, should softcap me to ranged and aoe. It has decent recharge and recovery, along with some resistance provided from the mu patron. I wanted to fit acrobatics into the build, but ultimately left it out for other slotting options. I have seen in the screen shots of some of our better known AV/GM hunters that they have acrobatics toggled. Will I regret not having this? Any advice from you seasoned veterans would be GREATLY appreciated.



    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    dread roboto FINAL for now: Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/Dmg(3), ExStrk-Dam%(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Rchg(34), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34)
    Level 2: Caltrops -- Posi-Dam%(A), Armgdn-Dam%(11), Erad-%Dam(11)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(37)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx(A), SvgnRt-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(17)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(40)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(23)
    Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(21)
    Level 22: Acid Mortar -- LdyGrey-%Dam(A), Achilles-ResDeb%(33), LdyGrey-DefDeb/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(39), LdyGrey-DefDeb/Rchg/EndRdx(40)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 26: Assault Bot -- BldM'dt-Acc/Dmg/EndRdx(A), SvgnRt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg/EndRdx(27), S'bndAl-Build%(29), BldM'dt-Dmg(29), EdctM'r-PetDef(31)
    Level 28: Provoke -- Zinger-Acc/Rchg(A)
    Level 30: Poison Trap -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(31), UbrkCons-Hold(31), UbrkCons-EndRdx/Hold(43), UbrkCons-Acc/Hold/Rchg(43), Lock-%Hold(46)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Trip Mine -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
    Level 38: Seeker Drones -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(40), DarkWD-ToHitDeb/Rchg(42), DarkWD-Rchg/EndRdx(50)
    Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(43)
    Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
    Level 47: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Repair -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 5% Defense
    • 8.31% Defense(Smashing)
    • 8.31% Defense(Lethal)
    • 13% Defense(Fire)
    • 13% Defense(Cold)
    • 8.94% Defense(Energy)
    • 8.94% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.88% Defense(Melee)
    • 14.9% Defense(Ranged)
    • 14.6% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 8% Enhancement(Immobilize)
    • 48.8% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 63.2 HP (7.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 2.75%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 2.2%
    • 24% (0.4 End/sec) Recovery
    • 20% (0.67 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.3% Resistance(Fire)
    • 16.3% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.9% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed



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  15. Hi all. I am looking to redo my brute and am at a loss. I know there are a couple other threads going about the combo, but I didn't want to hijack anyone's thread with my stuff.

    I really have two issues for which I am seeking advice.



    First, I would like to get the build to perma-hasten if at all possible. Right now, without the chance for +recharge recipes slotted hasten's recharge is at 128 seconds. Am I crazy to worry about those 8 seconds of down time? =)

    Since I am not completely familiar with these +recharge procs, I pose the following questions...

    How often do they actually go off? and Are they worth slotting in Footstomp and KO Blow?



    My second dilema is choosing my patron. I was all set on Soul for its -ToHit effect.
    Then I had the thought that Mu might be a wiser selection for me. My reasoning for this is Electric Fences being a targeted AoE might be easier/faster to utilize than the cone immobilize in Soul. It seems that the cone on my ice/kin corrupter is a pain in the butt to line up when you are hurrying through mobs. Am I over thinking this?


    Any advice and suggestions are greatly appreciated!



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  16. I think Silas is right on here. It seems to me that to effectively play an ss/fa, you really need to emphasize recharge. Faster recharge means your heal is up faster and your enemies are dropping faster.
  17. I am currently looking to clear up some space on my favorite server. To do so will require me to sacrafice a couple old level 50's that have been collecting dust for many an issue. I know, I know.. the easy answer is buy more slots from the game store. I've already done this a couple times and besides I like to think outside-the-box. =)

    Anyway, this got my mind racing. What if....

    Will there ever be a system in place that allows a character to respec into new powersets? Now, I am not simply saying one should be able to simply repec from stone armor to willpower or nrg melee to superstrength without penalty or consequence. And I am definitely not suggesting the ability to trade AT's. What I am saying is there would need to be a system in place to prevent any sort of exploitation and not cause our devs too many headaches.

    .... what if.... (and please don't flame me too severely... I am simply imagining, "what if?")

    __________________________________________________ __________________________
    (Level 50 player approaches Elite Respecification Arbitor.....)

    Player - "Arbiter, I would like to change my disciplines."

    Arbiter - "Do you realize the significant consequences of this request? Lord Recluse will have both our heads if finds out about this!"

    Player - "Yes I do sir?"

    Arbiter - "Return to me after completing your assigned tasks."


    (Player returns after completing arduous tasks....)

    Arbiter - "You have completed my tasks. Very good. Very good indeed. Are you sure you wish to continue your power restructuring?"

    Player - " I am certain."

    Arbiter - "Very well. Your level has changed from lvl 50 to lvl 1. You may keep your earned accolades. All inventions and power enhancements on your person will be sold to the black market for fair market value. Please choose your new power sets and be gone... as to not draw too much attention to my operation."
    __________________________________________________ _________________________

    I know this is HIGHLY unlikely. However, my example would not be considered exploitable because players taking advantage of this would be taking MASSIVE penalty. These "level 1's" would be at square one just like any other new toon, with the obvious exception of earned accolades and any ammassed fortune. (No doubt these would help, but who doesn't give their lowbies a boost of infamy/influence from a lvl50 anyway? And you already DID earn those accolades!)

    RP'ers could use this if, say for instance, their big bad brute is going soft and heading to Atlas Park to clean up the streets with a new identity and set of powers when GR is released.

    People like me, who wouldn't mind keeping an old brute around, but only if we could change from that energy melee to something fresh and exciting.... say for instance claws! =)

    Just something to make you go.... hmmmmmm
    Have fun all... that's why we play!
  18. Wow this is totally frustrating... I deleted one toon for the purpose of a re-roll and another after that slot showed up "locked." (The second slot being one of my original server slots too.) Seriously, how can a slot that has been filled for OVER 2 years by an inactive toon come up as being locked? I am gonna be PISSED if I lose those names!!! Additionally, I'm so glad I spent $20 on the extra 5 character slots. They're coming in so handy on my favorite server with THIS being the only time I'll be able to play during the next few months. Come on guys, a little communication goes a very long way in situations like this. Maybe a mention of this on the coh home page so people don't lose their favorite character names in a situation similar to mine???

    AND I certainly hope that talk of Monday in wrong. As someone in a previous post put it.... that borders on being unacceptable.
  19. Sitting here at lunch at work I decided I want to create a new brute design using power sets I use very seldomly.

    I have never used dark melee on a brute, nor have I used fire armor past lvl 25. I havent had time to really work up a design in Mids.... hopefully when I get home later tonight =)

    Anyway, I was wondering if anyone could post their PVE design for me? I've gotten so frustrated with the dead links all over the guide sections of the boards... (it seems like everything I click generates errors)

    My thinking on this set is it can be a great buzz saw template for farming. Am I correct?

    My only real concerns are
    1. Resist to smash and lethal (I'm picturing only low 50's)
    and
    2. Defense to melee and ranged (I'm picturing maybe in the low 30s)

    But I'll be killing stuff so fast, does it really matter?

    Help an old noob out with some template love!
  20. Very true..... I could play her this very evening if I wanted.

    The nostolgic side of me could very easily do this, just as I did years ago (She was my very first 50). The realist in me however is looking for a viable PVP toon for the current i14 or 15 battle field. The build, as is, is out of date and before burning the free repec and dumping hundreds of millions of infamy on her I just wanted a little imput.

    ***I should not have hijacked my own thread asking for other build ideas....I'll make another post
  21. Ouch... that stings a bit. I guess she'll be staying at the BM! haha

    I guess I'll head back to the drawing board. I'll snoop around the boards a bit, but if anyone has any suggestions for me on a good PVP build (any sets)... please post I'm ALL EARS
  22. This toon has been retired for awhile.... like maybe I7 or 8... only seeing daylight at the BM as a mule. With the free respec given recently I got the itch to play her again. I glanced over the guides, but didnt see too much current content on this combo. Is it still effective? I used to PVP with her a fair bit and was wondering if anyone has recommendations for a more current Energy Melee/ninj PvP build? If so would you be kind enough to post your Mids Build for me? Thank you kindly