Mastermind in need of build critique/advice
I've got a bots traps, and I only have a couple of suggestions, none of which are anything like neccesary. Your build is almost identical to mine.
If you haven't actually slotted out and bought this build yet. I'd fully slot lockdown in to PG trap, gives you a ranged bonus. Drop two slots out of Combat Jumping and two out of charged armor, four slot provoke with perfect zinger for a bonus to recharge (and much improved taunt) and drop one more proc into caltrops.
Taunt is important, you'll be using it alot to keep bosses focused on you, especially at 50 with all the AoE and such that bosses can do. Nemesis and Longbow are difficult to impossible if you can't keep them focused on you when you're running the higher difficulties, the bosses can do some ridiculous AoE or simply constantly mezz your pets through the bubble and pick them off. And the extra slot will help you more in caltrops.
I've got everything but the LotGs and the rech/end from tactics slotted, still softcapped, and the build runs great. I've soloed Winter Lord, scrapyard, and got deathsurge down to 20% once before a team formed to hunt him dropped down on me and finished him off. Few AVs/Heroes are anything but easy, and I solo +0x8 on most everything. Malta will cause you problems sometimes, longbow are infuriating, and Paragon Police Unleashed are downright unfair. On the other hand, ritki will fall over like dominoes while mezzing you through FFG giving you tons of xp and mezzed badges left and right.
Here's mine, very similar but provoke slotted makes alot of difference. Remember, its got a 5 target ceiling and a short duration, with my slotting I can keep three bosses and their surrounding minions on me, which is the difference between wiping and not on some enemy groups.
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The only thing I see is that taking Poison Gas Trap would be hard to put off until level 30.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I've got a bots traps, and I only have a couple of suggestions, none of which are anything like neccesary. Your build is almost identical to mine.
If you haven't actually slotted out and bought this build yet. I'd fully slot lockdown in to PG trap, gives you a ranged bonus. Drop two slots out of Combat Jumping and two out of charged armor, four slot provoke with perfect zinger for a bonus to recharge (and much improved taunt) and drop one more proc into caltrops. Taunt is important, you'll be using it alot to keep bosses focused on you, especially at 50 with all the AoE and such that bosses can do. Nemesis and Longbow are difficult to impossible if you can't keep them focused on you when you're running the higher difficulties, the bosses can do some ridiculous AoE or simply constantly mezz your pets through the bubble and pick them off. And the extra slot will help you more in caltrops. I've got everything but the LotGs and the rech/end from tactics slotted, still softcapped, and the build runs great. I've soloed Winter Lord, scrapyard, and got deathsurge down to 20% once before a team formed to hunt him dropped down on me and finished him off. Few AVs/Heroes are anything but easy, and I solo +0x8 on most everything. Malta will cause you problems sometimes, longbow are infuriating, and Paragon Police Unleashed are downright unfair. On the other hand, ritki will fall over like dominoes while mezzing you through FFG giving you tons of xp and mezzed badges left and right. Here's mine, very similar but provoke slotted makes alot of difference. Remember, its got a 5 target ceiling and a short duration, with my slotting I can keep three bosses and their surrounding minions on me, which is the difference between wiping and not on some enemy groups. Code:
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Thank you kindly for the advice. I really, really, REALLY like your build! It flat out, no questions asked is what I am trying to accomplish with my toon. Hope you don't mind having a carbon copy of your toon running around on the Champion server. =)
Thank you for a very valid point. Seeing that PGT is a one of the more important abilities a traps guru has at his/her disposal, it would be prudent to pick up the ability earlier than level 30. That will most definitely be addressed in my final build.
Thank you kindly for the advice. I really, really, REALLY like your build! It flat out, no questions asked is what I am trying to accomplish with my toon. Hope you don't mind having a carbon copy of your toon running around on the Champion server. =)
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[Edit]
I almost forgot. Switch acid mortar and hurdle. I took Acid Mortar at 10 and there is no other power to pick there, the amount of help it gives you (especially against bosses) is phenomenal. With the build I posted, you can switch them quite easily and just move the slots around. Put three recharge in it and keep them there until the 40s when Lady Grey Ios get the recharge down to around 45 seconds. This is especially important at low levels, because you can't slot the bots for any respectable amount of accuracy and damage before SOs. Mortar will make up for your and your bots lack of acc early on.
I'm assuming you haven't done much with this guy. Forget fitness until you're ready to take it, and take your personal attacks. I got my bots/traps to 26 and switched to build 2 when I got the assault bot, this is what I leveled with.
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My latest endeavour in the CoX universe is a bots/trap "big game" hunter. I have researched many builds on the forums and combined/modified to a point I feel very, very close on settling with. It, with the help of my protector bots, should softcap me to ranged and aoe. It has decent recharge and recovery, along with some resistance provided from the mu patron. I wanted to fit acrobatics into the build, but ultimately left it out for other slotting options. I have seen in the screen shots of some of our better known AV/GM hunters that they have acrobatics toggled. Will I regret not having this? Any advice from you seasoned veterans would be GREATLY appreciated.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
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dread roboto FINAL for now: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/Dmg(3), ExStrk-Dam%(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Dmg(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Rchg(34), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34)
Level 2: Caltrops -- Posi-Dam%(A), Armgdn-Dam%(11), Erad-%Dam(11)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(37)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx(A), SvgnRt-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(40)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(23)
Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Acid Mortar -- LdyGrey-%Dam(A), Achilles-ResDeb%(33), LdyGrey-DefDeb/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(39), LdyGrey-DefDeb/Rchg/EndRdx(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg/EndRdx(A), SvgnRt-Acc/Dmg/EndRdx(27), BldM'dt-Dmg/EndRdx(27), S'bndAl-Build%(29), BldM'dt-Dmg(29), EdctM'r-PetDef(31)
Level 28: Provoke -- Zinger-Acc/Rchg(A)
Level 30: Poison Trap -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(31), UbrkCons-Hold(31), UbrkCons-EndRdx/Hold(43), UbrkCons-Acc/Hold/Rchg(43), Lock-%Hold(46)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
Level 38: Seeker Drones -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(40), DarkWD-ToHitDeb/Rchg(42), DarkWD-Rchg/EndRdx(50)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(43)
Level 44: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46)
Level 47: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Repair -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Supremacy
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Set Bonus Totals: