Help me, I die. (/fire)


Gardo

 

Posted

I havent played my brute in a while (not this one at least). He is Elec/Fire and I just cant solo +0/*8 mission, in groups I just keep dying again and again and again.
I have all /fire toggles, darkest night, tough and weave running, my end is crying but I just keep dying over and over, cant even build fury.


 

Posted

Post your build.


 

Posted

Can you post your build so I can look at it? I have an Elec/Fire myself and generally don't have any problem running 0/x8 with him against most enemy groups.

On mine I skipped Weave and went for +recharge and +health on IO's. I also went Mu to make Burn more useful. /FA is a squishy set on Brutes and you have to pay close attention to your health bar and you want Healing Flames to be up when you need it.


 

Posted

Villain Plan by Mids' Villain Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Blazing Aura -- Empty(A)
Level 4: Healing Flames -- Empty(A)
Level 6: Build Up -- Empty(A)
Level 8: Boxing -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Thunder Strike -- Empty(A)
Level 14: Tough -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Chain Induction -- Empty(A)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Super Jump -- Empty(A)
Level 28: Acrobatics -- Empty(A)
Level 30: Consume -- Empty(A)
Level 32: Burn -- Empty(A)
Level 35: Lightning Rod -- Empty(A)
Level 38: Fiery Embrace -- Empty(A)
Level 41: Soul Tentacles -- Empty(A)
Level 44: Darkest Night -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:------------
Set Bonuses:


Thats for the powers, I'm not online and dont remember exactly what slot is where (or the exect order of the powers). I will post if it matters.


 

Posted

Helps to add enhancements to characters, makes them do stuff better. So try enhancing your toon, might help.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

As for those said enhancements, you could try this build on for size.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), M'Strk-Acc/EndRdx(43)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Boxing -- Empty(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 14: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(27), Mrcl-Heal(27), RgnTis-Regen+(29)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Super Speed -- EndRdx-I(A)
Level 28: Temperature Protection -- S'fstPrt-ResKB(A)
Level 30: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 32: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Det'tn-Acc/Dmg/EndRdx(46)
Level 47: Summon Striker -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Mu mastery is more suited for an elec/fire brute. And getting weave with no other defense is rather a waste imo.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

As the above posters have mentioned, slotting enhancements will greatly help your toon's survivability. My main, a ss/fa brute is an absolute beast farming +3/8 with over a billion worth of enhancements. Obviously not everyone dumps this much into a toon, but good builds don't necessarily need to break the bank. I would also move to the Mu patron as is suggested in some of the builds above. That extra AoE damage is very nice. Also, never underestimate the all around goodness of popping a couple purples before jumping in and taking all that aggro. They drop often, so you may as well eat them like candy. Early on this helps ALOT since you are not "killing at full speed" like you will be when slotted to absolute potential.