New Brute Dilemma
im no 'Pro' but I'd go with SS/SD
(wait for someone who has reasons before who do anything)
Honestly, making SS/SD endurance sustainable is not easy task. I like to keep rage double stacked on mine, so I end up crashing every 60 seconds. Unless you sacrifice some of your other set bonuses for recovery (like +defense, +hp and +regen) you will find yourself constantly checking your buff tray to see if the kin still has Speed Boost on you. One way to alleviate some of your recovery woes would include investing multiple slots into Stamina and slotting Performance Shifter for the set bonus +recovery and the Chance for +End proc. Purple sets also grant an Ultimate Improved Recovery bonus (.04%) which makes a big difference.
Other than that, I suggest slotting some Endurance Cost reduction into your heavy hitting abilities.
I am coming from a perspective of the new changes to SD in regards to Shield Charge. And the inherent difference in damage potential between scrappers and brutes that will soon hit us all. Maybe, a brute is not what you want for an evil brother..maybe do the same build you have as a scrapper, but change the evil twins' alignment completely. You would know the build, and be able to play to its strengths.
Another way to go..might be to invert the power selection. You have an electric melee, matched with a defense strong, Knock down powered Armor...maybe go SS/Electric Armor...to really go hog wild with that idea. The scrappers electric damage wouldn't dent the brute that much, and the brutes Smashing would be countered by the high def...as a theme...i would like that...but..hey...that's my opinion.
210 50s and still counting!
It's true.. Scrappers do significantly more damage than brutes at all times now. The days of a brute dealing the best damage when they have a kin are over. However flavor of the month it may be, I think an elec/shield scrap is a great choice for you, but if you want to stick with a brute I would personally not recommend Super Strength for a shield defense. Electric melee is the better choice in my opinion.
Came back to the game a few weeks ago and put the finishing touches on my elec/shield scrapper I started before my break. This toon has proven to be quite fun and one of the more solid toons I've made in-game. After finishing him and playing many hours both solo and team, I have decided to roll a brute variant of this toon.... one of those "brother vs. brother" epic sagas. This brings me to my dilemma: What primary do I select for the evil twin? Part of me wants to roll elec and the other part wants to roll super strength. Both could be very interesting. I have tinkered around in Mids and come up with a couple viable builds. Now I leave it to you, the seasoned vets in the Brutes forums, to help me choose my path....... and of course the benefits of said path.
Elec/Shield
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
elec slaughter: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(19)
Level 4: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(50), RctvArm-EndRdx(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(34), Numna-Regen/Rcvry+(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(31), P'Shift-End%(34), P'Shift-EndMod/Acc(43)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(48)
Level 28: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Acc/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(46)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 6: Ninja Run
SS/Shield
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
SLAUGHTER: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), Acc-I(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
Level 4: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(40), RctvArm-EndRdx(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(50)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(50)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(37), Numna-Regen/Rcvry+(46)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(37), P'Shift-End%(46)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(50)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(48)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 6: Ninja Run