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Posts
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Quote:Catch 22 situation here.For people complaining that it would be "too hard to find a team", that's what server transfers are for. Why alienate the people who prefer quieter servers just because you enjoy crowded zones and broadcast spam?
Eventually the servers *could* get to a position where it would be impossible to form one of the "larger" requirement TF's/iTrials at peak time.
If server transfers were *free* (or far cheaper than they are currently), then there is no problem in having 15 servers up and running.
Should those who suffer from altitis be punished for having so many characters and yet be stuck on a dead server due to lack of funds?
Ok, we have the global chat facility which is *amazing* for keeping a community talking to each other, no matter the server they are on. However, if all of your friends are on another server, then you are smeg out of luck playing with them.
Sure you get 1 server transfer token a month (and you can buy another every 2 months with your stipend). But if the game is in that bad of a state, where most of the servers are *dead* at peak time, I would rather have them consolidate the player lists to higher population servers to at least keep the player base around.
Sure, with hindsight, I would probably keep one server around as a "low pop" one, but there are *no* guarentees that a server will stay like that.
Of course, players complained about being nickle and dimed when Freedom started, but this would be a serious kick in the teeth to the serious altitis players... Sorry, but you are stuck where you are due to lack of funds... save up and come back later. -
Quote:Now, I don't know if this is ironic...If NCsoft were as gung-ho about shutting down emulators as people suggest, Infinite Aion would have disappeared years ago.
Me, I'd play an emulator. I like the game enough to keep playing it even with no real continual development. There was a lot I still had left to do.
But on the inifite Aion forums, they are saying that the server is closing down. -
Quote:This was already posted up a few days ago.Read the article, it's well written and raises a very good point:
Corporation Shuts Down Family Friendly Product To Push Adult Replacement
My favorite part is below:
Not that we had any doubt, but now we have the truth of it. Their last statement was exactly an effort to shut us up and stop giving them bad press.
So, there you go. Just in case anyone here needed any more reason to not give NCSoft any more money.
My response
Quote:Just to point out, that article was written by a poster from the Titan Network forums (downix I believe wrote it). linkage to post where he says that the article is now up
He had earlier on in the thread asked permission to use an image that someone had made. In this case, i am putting 2+2 together, and praying that the answer is 4. But so far, I have yet to be corrected on this. -
Quote:Aye, that was impressive... and it was nice for him to be the main person who was talking to Felix Baumgartner and running through the checks with him just before the jump.Bah humbug, modern tech takes all the fun out of it
I still prefer Project Excelsior in 1960 where Joe Kittinger jumped from 102,000ft with a rudimentary pressure suit that had a leaky glove, meaning his right hand was in chronic pain for the entire ascent and the dive back to earth - but naturally he didn't tell his ground crew in case they aborted the mission! -
Quote:I believe that they did have cameras on the suit, but not hooked up to a transmitter (bandwidth/weight of equipment problems possibly?).While it's crazy cool. And there is no way I could ever do something like that LOL.. I kinda wish there had been a camera on him showing his free fall instead of the grey blip that was shown.
I say this as a person with a severe fear of heights LOL!
If they did have them, then more than likely we could be seeing footage coming out in a couple of weeks. -
Quote:Probably the same reason as why Worlds.com sued NCsoft 1st. If you win, it validates everything. If you loose, you are not all that much out of pocket (effectively)Why are they specifically targeting Turbine? Shouldn't they sue roughly everyone on the internet?
Let them start with, I don't know, Blizzard and Apple and see how they like the outcome.
Once you get your patent *validated* in a court case, it becomes far far harder to get it ruled as an invalid patent in later cases, and as having a valid and "battle proven" patent is very handy, you want an easy win at the start.
All you need to do then, is just prove that they are using it and you basically have a slam dunk case.
If i remember correctly, Worlds.com said that if they won the case, they would go for Blizzard/Linden labs next... -
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Considering that there was no time frame mentioned in the CoX EULA before Freedom (nor after freedom to be honest), it would be bit of a futile point really.
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reminds me of the Worlds.com patent case against NCsoft.... although that was settled out of court, it means that there was no confirmation of the validity of the patent. If Ncsoft had *lost* the case though, then the whole MMO/Online gaming world could be wildly different to what we have now.
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Thanks to Massively for this one!
Quote:Here is more information on the patent itself.Ever heard of Treehouse Avatar Technologies? Yeah, neither have we, but a lawsuit filed this week is aiming to get the Canadian-based web services company a little publicity.
After being awarded a patent for the "Method And System For Presenting Data Over A Network Based On Network User Choices And Collecting Real-Time Data Related To Said Choices" on May 15th of this year, Treehouse is going after Turbine for what they consider infringement with both Lord of the Rings Online and Dungeons and Dragons Online. The lawyer-speak in the suit itself is not for the faint of heart, but a few of the claims include the fact that LotRO and DDO are "character-enabled" and "have character-attribute data linked with one or more character data."
We can't help but be reminded of the Worlds.com vs. NCsoft lawsuit filed a few years ago claiming an infringement on "scalable chat," but it seems a bit far-fetched that a patent suit can be won over games that came out several years before the patent was even issued. But hey, that's why we write about video games and don't swing a gavel around
Google Patents search -
Quote:Yeah, but remember that as chat channels are global so they could well be on a different server.Don't forget the hiding folks. I've been seeing 30-40 people in our PinnBadges channel but when I search using the normal tool I'll see less than 10. I'm back on hide from searches for no other reason but that blind invites annoy me.
Regardless, I agree, the number of folks left playing is painfully low and sad to see but expected.
And yes, I know that people can be on hide as well on the searches, but that can just make the situation seem worse than it actually is, especially when few people are online... -
Quote:Roughly anything that you experience lag with when playing on a poor connection would need to be redone, and yes, that does also mean the removal of player tracking (notice the rubber banding when playing with bad lag?)What would need to happen in order to make CoX playable completely offline?
Programming? Extra HD space? Better CPU, etc?
Market place, combat/power system, mob spawning/combat/AI, zoning (I have had "interesting" problems when my connection dropped whilst zoning many years back).
Probably other stuff that I forget, but i believe that those are the biggies. -
Quote:To be fair, the silver mobs at least I would have always put down as "bosses", gold mobs are the "AV's".One thing i cannot emphasize enough. Don't take anything from WoW, No "Silver" Mobs, No "Gold" mobs,
And yes, I have always had issues with AV's in CoX. -
Hitstreak has said in the past that the forums would stay up till the closure of the game, and then that is it.
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Quote:So basically you are saying that the players should get off their butt and work harder on making one?The game needs the backend support our game had.
Their build planners suck, and trial and error in the powerhouse doesn't cut it.
Well, that is a fairly unique complaint (if i have ever heard one). To be fair, this is all dependent on what type of players you have for the community.
As an example: We have Samuraiko and her video's
Eve Online has Clear Skies 1, 2 and 3 (as well as Day of Darkness II, Lacrimosa
Would I have expected this standard of video from Eve Online players? Initially, no, but then again, they are a talented bunch. In terms of the CO character builders, who knows, maybe there are *none* right now available to work on it -
I used to enjoy "TP Friend" with Flight engaged, and dropping friends who had superspeed/super jump as their travel powers into Hamidon to get that exploration badge
The closest I have every gotten someone was with their head using the badge as a pillow. -
Quote:In terms of planning ahead, I would have been surprised if they *hadn't* planned up to at least 2 issues ahead ie if you are about to publish I23, you should already have *some* work done on I24, and already be laying out I25 in terms of *structure*.NCsoft dropped the bomb on Paragon pretty suddenly. If Paragon knew CoH was gonna cave, or if there were any legit warning signs, they wouldn't have worked on I24 and planned ahead as many issues as they did.
Obviously, depending on what resources you have to hand, you might even be able to stretch out a bit more. The most important thing though is to keep *all* your staff active at all times. Sure, if you have finished your piece and you cannot progress till other stuff gets completed.
I do believe that Positron said at one point in an interview (or maybe it was a comment from Rockjaw *shrugs* I forget...), and that this was normal for them to plan well in advance what they were going to be doing, so that when they had "spare time" they could at least make *some* progress on that. -
Quote:I remember reading a while ago (might have actually been in a "free giveaway" book that game with a magazine that apparently 25% of *completed* games get cancelled due to the publisher having similar titles that released around the same time (or that another publisher had a *larger* title out in the same time frame).They don't mention but it's there. They haven't canned wildstar. yet despite the fact it's easier to kill a game before launch than after spending the marketing money to bring in customers. You can also be certain that there was a profit number that there was no way NCsoft would walk away from.
Hell, there have been in the past games that were *reviewed* in magazines, that were never released. "Socks the Cat Rocks the Hill" for the SNES is one that springs to mind for some strange reason. "Penn & Teller's Smoke and Mirrors" is another that was not released, although its Desert Bus minigame has recently been released by itself.
Obviously this doesn't happen with the *super big budget* titles, because they are the ones that get all the press. But what about the games that we *don't* hear about. We don't hear about every single game that gets developed, nor what they are working on, until after the fact.
Side note: NCSoft have killed titles in development before. Scott Jennings was working on one whilst he was at NCsoft as a developers, and NCsoft Europe had a dev studio that was working on *something* (i believe it might have been PS3/PC based, but i am going off very bad memory right now, after a conversation with Rockjaw). That was canned before the guttering of the EU offices.
*shrugs* -
Quote:Just to point out, that article was written by a poster from the Titan Network forums (downix I believe wrote it). linkage to post where he says that the article is now upWhat exactly is it that is stupid?
Here is the article that makes the claims that two investments groups were interested, so I don't know what your issues are but don't dare to call yourself a grown up unless you act like one. As for me, refusing to grow up is a personal choice. With you, it's clearly a limitation.
http://www.addictinginfo.org/2012/10...ndly-products/
He had earlier on in the thread asked permission to use an image that someone had made. In this case, i am putting 2+2 together, and praying that the answer is 4. But so far, I have yet to be corrected on this.
So, please note, that it was written by a member of the saveCOH group, so expect a *lot* of prejudice and conjecture on it (and also a lack of citing sources etc etc!) *edit* Just kidding on this one, slight dig from the past coming out. -
Quote:Did you ever get round to checking out her other stuff?*Shudder* Yeah, she was great. Terrifying and beautiful at the same time. Damn I miss those conventions.
linkage for Dantes fun -
Quote:*plants tongue firmly in cheek* YOU WORK FOR NCSOFT!As for who else owns NCSoft, that's public record. First only 28% is owned by foreign investors. 10% is own my management, which is the founder/CEO/Director (he had 25% but sold 15% to Nexon); 9% by the national pension, 15% by domestic institutions, 13% by individuals and the remaining 9% the company is sitting on. So sure we might through some mutual fund in our 401K own a fraction of NCSoft, but we aren't Warren Buffet and don't own enough of anything to actually influence anyone.
Sorry, had to -
Quote:Ok, I am assuming that we are referring to the letter to NCsoft management and *NOT* to the "Letter to the players" correct?NCSoft wrote the resignation letter, not Garriott. When Garriott refused to sign and accept it as his own, that meant it could not be legally attributed to him. NCSoft did so anyway (it was their first line of attack in the court case). That's one of the primary definitions of forgery: To write a document to pass off as being authored by another.
Can you provide a link for that information? Or is it all dependent on how you read the documents that I have been able to find?
Original court ruling
Appeals Ruling and information
The reason why I am asking for this, is to at least build upon the information i have to hand.
I have found this article from the attorneys who worked on the case.
Quote:Because NCsoft mischaracterized his termination as voluntary Quote:At the close of trial, NCsoft objected because the district court did not include a proposed jury instruction that, under Korean law, an employee's resignation is deemed voluntary unless obtained through coercion or intimidation
Now granted from Ulimaaiera it does say
Quote:At the time of his departure, a letter was posted on the Tabula Rasa website saying he was leaving the company due to his interest in spaceflight (Garriott spent 12 days in space as a space tourist). In his legal complaint letter, Garriott said that although he approved the letter, in hindsight (after conversations with NCsofts head of North American studios, Chris Chung) he felt the letter was actually a set-up to try and prove that Garriott left of his own free will.
[1]The Korean Supreme Court explained the legal standard: When an employer terminates a labor contract relationship ․ by receiving a letter of resignation from an employee and if the employee had no choice but to prepare and submit the letter of resignation even though the employee had no intent to resign, such termination corresponds to a forced dismissal since the termination of the employment contract relationship is based on the employer's unilateral intent. Supreme Court, 2005Da38270, Nov. 25, 2005 (S.Kor.). In the present case, the district court's instruction stated if an employer has a unilateral intent to terminate the employee and gave the employee no option but to resign, then his resignation is not of his own free [sic] and involuntary. Source
So, with that in mind, what can we draw from this? That NCsoft *lied* about how dismissal/letters of resignation can be interpreted over in South Korea. Sure, they might have tried to use his "Letter to the TR players" as proof of "hey this guy is leaving willingly". But if anything at *most* it would (in my mind) be classified as gross mischaracterisation, and not as a forgery or fake. -
Quote:Which documentation is this? The letter to the players (which he signed and approved himself), or the resignation letter (which he never signed).With all due respect H_S, do you honestly think we are going to believe anything NCSoft says? They are, after all the same company that lost a multi-million dollar lawsuit involving forged documentation.
They are deceitful opportunists that can't be trusted as far as you can spit.
information taken from the appeals ruling
To be fair, NCsoft claimed that under Korean law, a resignation is always taken as voluntary unless it was under coercion or intimidation.[1]
Please note: That the case *didn't* revolve around the letters (or if they were forged), but in if he left voluntarily or was fired. It was all to do with his stock options in the long run of things.
[1] However, the Korean Supreme Court has come up with this ruling: "When an employer terminates a labor contract relationship ․ by receiving a letter of resignation from an employee and if the employee had no choice but to prepare and submit the letter of resignation even though the employee had no intent to resign, such termination corresponds to a forced dismissal since the termination of the employment contract relationship is based on the employer's unilateral intent."
Quite interestingly, in the original court case ruling that I can find this was said at the very start of it.
Quote:In this lawsuit, Plaintiff alleged Defendant breached the Agreement by erroneously classifying his departure from NCsoft as a voluntary resignation, and informing him he had only 90 days from his last day of employment to exercise his stock options. Plaintiff claimed he did not voluntarily resign from
NCsoft, and instead was terminated during a telephone conversation on November 6, 2008.
Sorry, but with the evidence in front of me, I am finding it hard to believe that NCsoft forged a letter *internally* to say that he left willingly, and instead just put the resignation down as voluntary. -
I have to admit Ghost Widow is one for me...
Although I have that this is more due to the *model* who played her at the EU comic-cons/NCsoft events, than anything else.