Gangrel_EU

Caffeine Fuelled Sidekick
  • Posts

    1430
  • Joined

  1. I got my foot in the door for internet radio with City of heroes, I got into MMO's due to City of Heroes, I met my current partner via City of Heroes....

    Hell, CoX opened a *lot* of doors for me.
  2. Quote:
    Originally Posted by Ultimus View Post
    Not every story has the good guys winning, I guess these Battalion were so powerful it wipes out the entire planet and consumes our Well causing perma-death to our characters and the world ceases to exist.
    Sounds like the closure of Tabula Rasa that one...
  3. Quote:
    Originally Posted by Teeko View Post
    Yeah, sorry for being a party pooper.
  4. Gangrel_EU

    CoX Offline?

    Quote:
    Originally Posted by MisterD View Post
    Exactly.
    HOW much of the server interaction data do we actually need to play?
    Look at the GTA games..they are huge, with just as detailed cities and NPCs, if not more. Take away unused zones..the shard, pvp zones, crap like boomtown etc, make the system ONLY add npcs to the zone your currently in..boom, done. I am sure more PCs could handle one zone..especially if going into a mission 'stopped' all the zone action.
    THAT is the problem... the server engine would *need* to be rewritting to be local... all of the game connections to the server would need to be redone so that it was local.

    All of the SG base code would need to be redone so that it could run locally. Same with Oroborus (although both of these are creaky to say the least).

    Removal of the WW/BM (no need for it). The hooks for invention would need to be redone (because there is back and forth checking for this). There is *alot* of work that would need redoing.

    Salvage/Recepie/Inspiration drops need to be redone. Combat needs to be redone. There is more linkage between the client and server than you imagine (think about the client as being a dumb terminal... with the brains being on the server).

    Could it be done? Given enough time and money... more than likely (although I do have my doubts about this overall).

    Is it worthwhile? Probably more time and effort than is actually worth.
  5. Quote:
    Originally Posted by Teeko View Post
    Title says it all. How hard is it to let us run the game as if it was just a PC game? No server, no social/MMO component. Just a PC game.
    Still need to rewrite the *entire* back end of the game so that the AI of mobs, their spawning, combat etc was done on the local machine. FAAAAAR more work than you can imagine.
  6. Gangrel_EU

    CoX Offline?

    Quote:
    Originally Posted by MisterD View Post
    Well how hard can it be? All the game data is on 'our' hard drives right? All the data sent between is for the combat data, weather data, npcs in zones? Take out the server connection, and its just you.
    I'm just saying..wouldn't it make sense, to get the LAST bit of money from players? And give them something to take away.
    Unfortunately, all of the "AI", mobs spawning, combat et al is done on the server...
  7. Quote:
    Originally Posted by catwhowalksbyhimself View Post
    I have no desire to buy anything NCSoft makes either. The a few things mildly interest me, like the GW games, but I will never play them now.

    If they had shut down the game gracefully, at a proper pace instead of this abrupt fashion, I might forgive them, but not now, not ever.
    Well... to be honest, there are 3 months left (apparently) for the game to be closed down in. The 1st announcement of game closure are *always* a shock to the system.

    At least they are not closing the game down *tomorrow*.
  8. Quote:
    Originally Posted by LittleDavid View Post
    Huh. I was thinking that Aion wasn't doing nearly as well as City of Heroes, given the context of that article linked earlier.

    Also, there were announcements from a year or so ago involving Aion shutting down a number of its servers. I didn't think they were making more money than City of Heroes in spite of all that.
    It is indeed surprising indeed... granted, the 2nd Quarter results for Aion are a shock, but it is *still* brought in 16 times more money than CoX.

    Hell, even the *original* Guild Wars has brought in 1/2 the cash of CoX (granted, different finance setup for that I would imagine) And in the whole of 2011, it brought in 3/4's the CoX amount.

    Strange times indeed.

    To be honest, the consolidation of servers before heading to F2P/Hybrid model is nothing strange... it can help maintain a healthy player base in the end.
  9. Gangrel_EU

    To all of you...

    *manhugs*

    *edit* And what a post to get FPARN on

    Will be taking photos of the EU CoX player meet and somehow getting them over to you as a thank you memory

    Will miss you!

    Gangrel!

    (And would you believe it, but last weekend we lost a few long term characters at a LRP event... between the 3 players they had something like 40+ years of combined playing time... and i had just gotten to meet them!)
  10. Quote:
    Originally Posted by Scythus View Post
    ....I actually broke down and cried. This is the only MMORPG I've known, and being an OCD sufferer, I can't handle changes like this. Please let this be a late April Fool's. Please.
    Wish it were so.

    This will be my 3rd MMO Closure that I would have gone through... guess my heart has toughened up over the years as a result.

    I will probably bounce around a little bit in GW2 (had already purchased it, might as well still play it) and World of Warcraft (have real life friends who play it).

    *shrugs*

    To be honest, I have made lots of friends out of game from this game, and I feel that we will still stick together no matter the games we head to.

    Side note: It kinda sucks that this announcement went out just a week before the EU City of Heroes player meet commences >.<
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh, yeah, and Blade and Soul, I forgot about that one. The game that a bunch of developers quit in the middle of making and went to form a company of their own that made Tera, which seems to have beaten Blade and Soul so hard I can't actually find almost any news about the latter, nor almost any screenshots.
    I would just like to point out that it was actually the Lineage 3 dev team who did a runner and not the Blade and Soul dev team.
  12. Quote:
    Originally Posted by mistformsquirrel View Post
    Absofrikkinlutely. I'm still bitter about TR, but killing COH is unforgivable.
    I am thankful for everything that Destination Games sent me in their sendoff package...

    Still have good memories of that game
  13. Quote:
    Originally Posted by MrPlayskool View Post
    :/

    It's Tabula Rasa all over again.
    Not just Tabula Rasa, but also Auto Assault as well...

    The difference between those two games and CoX is that at least CoX had the opportunity to run in F2P mode.

    *shrugs*

    Looks like I was the bad touch for NCsoft MMO's
  14. I agree in that some of the buffs can be very handy if they were able to be self-cast.

    When i started, my 1st character was a fire/emp controller. Granted, at that point in time of the game (at EU launch), teaming was *not* a problem... however, until i got my crack-monkeys, it was *very VERY* slow and hard going solo.

    Yes, i can heal myself. With one power...

    Cant give myself mez protection or anything like that.

    Infact, until I get to level *28* do i get another power that affects myself. (In this case i feel sorry for Thermal, because as a 2ndary, you have to wait till level 35 to be able to use your 2nd "self" power).

    Ok... since then the game has changed *alot*. Levelling is faster (DFB can help out for "team orientated concepts", to help them get past those annoying stages).

    Would I actually want to put another person through that? No. Categorically no. Especially in today's environment where casual teaming appears to be on the wane (either that or more and more people have reasons to suddenly *not* team). Granted, I do have a group of friends who I can call upon to help out, however if they are not online... That is just one character that I cannot play. And as I am a "level to cap THEN start a new character, it is annoying to have choices made for me).

    Would a Fire/Emp be more soloable with self buff's being available... well, it would be less annoying dying fast.. but it would probably help if some of the empathy tree was reworked to help out the *solo* player.

    ((Note: The above can be said for Thermal secondary for controllers)).

    Heal Other, Clear Mind, Fortitude, and Adrenaline Boost would need to be reworked if they had a self-cast option (lesser duration, less effective... your choice). But overall it is something that would lessen the pain.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    And the doofus hair, well, I have SEEN that in real life. Today. On the street. Top of the hair left alone, shaved sides.
    All of my What
    And then you realised you were looking in a mirror..

    Love ya!
  16. PDT = Pacific Daylight Time (UTC-7)

    It is *one* of the daylight savings times that the US observes (changes according to where you are in the US)

    If i ever get lost with timezones, i use www.timeanddate.com
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I agree with you. One BIG reason I bought City of Heroes... Well, not so much a reason FOR buying as not a reason AGAINST it... Was that the game is click-and-kill. Back in 2004, I was running... Not quite dial-up, but something with horrible latency and terrible download, so I knew the only MMO I'd be able to play would one where latency wasn't an issue. I play this game with around 250-300 ping routinely, and I barely notice it.
    I believe that the server ticks are roughly 0.333 seconds... so a ping of 333 or higher can have problems. When your ping goes above that, then you will start to have troubles with powers not clicking properly.. recharging when not fully ready etc etc... 1/3 of a second actually *isnt* all that much when you think about it, so we tend to not notice it. 1/2 second or higher latency *is* noticable, even in City of Heroes.

    Quote:
    That said, I HAVE actually seen games with VERY aggressive latency compensation. Space Marine, again, basically takes what's happening on my screen directly. If I see an enemy and shoot him in the face on my screen, he's shot in the face on the server side, as well... I just might need to wait a couple of seconds to actually see him keel over and die. I've seen straight beams curve, I've seen them shoot sideways out of guns and more, but what it means is that no matter how **** my connection may be, I don't have to worry about it, because I can play by what I see on MY screen and the server will accept it.

    I assume this is much more open to cheating, yes, but I'm not well enough versed in networking to know either way.
    To be honest what you are seeing is the downside (or upside) of a server that is pretty much 100% trusting of the client (although for console games, this isnt so much of a problem, because those that cheat tend to do it *obviously*)

    And to be honest, it isnt all that much of a problem if it is just the one person who is suffering from "lag"... they might actually have a fairly large window for the hits (quite possibly up to 100-150ms lag, if not slightly higher). Sucks though if you are killed by someone who was laggy and you moved before they fired!

    However, once again, if you start suffering *severe* latency, I am sure that you will have problems. I have read on several MMO forums (eve online for example), that as soon as you release the client, it is in enemy hands, and information from that should not be trusted. However, due to server costs/loads they normally make the client fairly trustworthy (depends as to how much... if you trust the client 100%, then teleport hacks, god mode, latency hacking can easily become a large problem)

    *shrugs* Space Marine (when played online) is just limited to 16 players *maximum*. Latency starts to become more of an issue the more players that are involved, especially in FPS games, where no matter your reflexes, as soon as you have a *significantly* higher latency than other players, you are at a large disadvantage (although you can combat this with skill, leading more with your guns...), although you would want to try to avoid "fast reaction time" situations.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't know, maybe that's just me.
    It's just you.

    Although I can see where you are coming from, angles can do a lot of funny things with the perspective.

    For me, I for one see the robots body in line with its head, which means that it is *all* tilted... and therefore, at least in my mind... not romantic in the slightest.
  19. Quote:
    Originally Posted by Father Xmas View Post
    I remember back in the day when Xmas was teamed with another tanker and a Fire Controller street sweeping Freakshow bosses in Crey's Folly. The tanks would get their attention while the Controller unleashed a mess of Fire Imps that simply devoured them.

    Reminded me of the ghostly scrubbing bubbles from the end of Two Towers.
    The old Dreck mission (you know, the untimed one, that was regularly used to PL people in?)...

    Nothing better than running around with the crack monkey army in that map and just seeing everything melt before your eyes
  20. Gangrel_EU

    Forum Access

    Quote:
    Originally Posted by Santorican View Post
    I haven't been able to purchase my monthly VIP subscription due to not being able to play at all but I'd still like to be able to help the arch type sections, is there any chance that old VIP'ers can be granted access to the rest of the locked sections?
    To be honest... unlikely.

    I know this sounds annoying, but right now the EU F2P (or even ex subscribers) cannot even post up in their *own* section of the forums (which is annoying to be honest, especially as there is a few forum threads there that i would like to post in... concerning an EU player meet for example)
  21. Quote:
    Originally Posted by Tater Todd View Post
    *drool*

    Impressive!
    I miscalculated...

    with minimum of 2 per imp spawn, that is 8 per person... so minimum of 64...

    With maximum of 5 per spawn (not often to be honest), that would be 20 per player... so 160 maximum.

    Still, a sickening number to get out...

    And yes, playing with (on average) 8-10 imps out at the same time, i had just enough to time to keep on healing them, and trailing them behind me to the next spawn before I recast a new set.
  22. Quote:
    Originally Posted by Tater Todd View Post
    I just...I just wish I was around during the heyday of Godly Controllers.

    Does anyone have pictures of 2 Singy's or other crazy multiple Pet Shenanigans?
    Wish i had the pictures of the 8man Fire/Rad controller team... with 4 lots of imps out each (this was when you would get between 2 and 5 imps out per cast, and you had to keep on recasting them..)

    Christ, that would have been at *least* 40 imps, and up to 160 imps out at any one point in time.

    although you did have to keep an eye on the imps, and recast them constantly.. .but it was something impressive to see

    Hell, even by myself (on a Fire/Emp troller) I would regularly have 3 sets out by myself... It made my day when i finally dinged 32 and playing *solo* was no longer something I was afraid to do.
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    Interesting article. There are some good points, but IMO the author of that article is painting with far too broad a brush.
    It is a very broad brush, because it isn't just for "MMORPG's" but essentially for *all* computer games, although with an online gaming slant. So unfortunately generalizations will have to kick in (otherwise you might as well do no talk, OR you have 3 hours of exceptions).

    Quote:
    Actually, I'm not sure it is even that helpful to have a category like "American gamers." It's my impression that American and non-American players of COX have more in common with each other than they do with players of WoW, Call of Duty, or Farmville from their native country. No one ever seems to confuse Romantic Comedy fans with Horror buffs, but that level of obliviousness is common among video game investors. (I'm convinced part of the reason a recent Blizzard product failed was that the creators were trying to market it both to me and to my sixty year old aunt who plays Bedazzled on Facebook).
    I agree in that City of Heroes, once again, is fairly unique in terms of how much the EU and US gamers have in common. But there are still some *very* glaring differences though (Virtue Pocket D is unlike Pocket D on the Union server... or at least it was when i was last on the Virtue Server). There are definite culture clashes even between the RP groups (or at least some rather annoying people on *both* sides, who just refuse to see the other persons point of view).

    But in general, I see at least the UK players becoming more "American" in terms of attitude towards other players (Non-English speaking players I find are generally more helpful... although they can be some of the hardest groups to "slip into".

    Quote:
    The statement about not being able to handle failure due to lack of experience until adulthood is simply odd. Actually, I'm not sure what "traditionally failure is used as inducement to succeed" means in an RPG context. If it means that in most RPGs the character dies constantly until it finally manages to win, then I have to disagree. The lethality of computer RPGs has certainly been dialed down in recent years, but as I pointed out earlier in this thread, it started out sky high. "Saving Throw versus Death" and "Save versus Petrification" meant basically that. The standard penalty on an old school Diku MUD was losing 25% of the XP to your next level, and if you lost so much that you fell below your current level, the entire server was notified of your humiliation with a global message.
    It is one of those very hard things to explain properly... and i would imagine that a text explanation would do this very little justice. I believe that this point would be more accurate as "Learning from your mistakes to succeed"... although that is just my take on it. He does go on to explain a bit further on in the paragraph though (essentially reward everything that the player does, even if it involved pressing just a single button in a tutorial).

    Quote:
    As to your final point about inspirations, I think you are being too literal. Failure does not have to mean you actually die. It can mean you don't perform up to a certain expectation. Yes, the interface claims that fighting at +0x1 is standard. But very few people consider that an actual standard to live by. For one thing, for a lot people it's really boring.
    I wonder what the most common difficulty that people play on actually is... you might find it boring, but i actually find the *default* difficulty a nice pace to play at across the board, and it is a nice difficulty to "learn the game with". I do change it according to the mood that i am in, if i am trying to farm stuff, leading a group and so on, but it generally sticks at +0/+1 x1/x2. Bosses generally stay on though (ALthough i do hate the DE in tip missions...)
  24. Quote:
    Originally Posted by Ogi View Post
    If you need to use inspirations then your character has failed at some aspect of the game.

    -or-

    Inspirations aren't part of my character and thus are cheating if I use them.

    Two simple reasons why people don't pop inspirations all the time. Personally, if I have a character that is dependent on a constant stream of inspirations that means I have failed horribly with their powers and slotting.
    I was not referring to using them all the time... more like "using them *when* you need to use them".

    My controller finds it very hard to deal with AV's solo. Popping inspirations when i meet them makes it *doable*. Hell, even a wrongly fired "firecages" can sometimes aggro a mob I wasnt aiming at (this most commonly happens when 2 or 3 groups are located in close proximity). Inspirations helps me through those situations.

    However, most people are inclined to complain about the game being unfair to them in that situation, where the useage of Inspirations can help them out (or in this case "learn to use your head" comes into play again).

    If you have to rely on a *constant* stream of them (even on -1x1 difficulty) then i will honestly ask "what are you doing wrong".

    The 2nd part you say of "Inspirations aren't part of my character and thus are cheating if I use them" is (in my mind) in the realm of "concept" or a self imposed challenge.

    Yes, you might be playing to a concept... however you *have* to realise that the playing to a concept can make the game harder to you. Sometimes you will have to use the tools that the game has available to you to make it through. This isn't the game being hard to you... it is being the same to everyone else. It is that you are *choosing* to make the game harder for yourself. Ergo, don't complain.
  25. Quote:
    Originally Posted by Aisynia View Post
    That said, I do want the knowledge that I could fail if I didn't play smart.
    The problem though is that the general population appears to dislike *any* chance of failure (sounds of the masses).

    Hell, even on these forums people complained about some stuff being too hard even *after* it had been made easier. Their reasoning: They don't like to use inspirations *at all*... which i find amazing considering that unlike other MMO's, inspirations drop like candy from the sky (and with the ability to change what inspirations you have to another type, you should *never* be without one you need).

    *shrugs* as i said, it is one of those interesting things that I have noticed, in that people are always more inclined to say "it is a failure of the game" when it is infact more of "user failure"... Learn2Play (or as i would say "Learn to use your head") is something that should happen more often in games.

    However, this runs counter to "playing the game" nowadays, where due to the "wham bam, pop bang" of culture nowadays, if it doesnt grab the user by the ears in the 1st 30 seconds, they are unlikely to carry on. If the user has to spend time *learning* how to play a game, they are less likely to actually play the game.

    Hell, look at how Dungeons and Dragons has streamlined itself over the years (for better or for worse, that is open for debate. I still feel that 2nd Edition is the pinnacle for the series, although 3rd/3.5 is a nice *alternative*). Some of those changes were indeed much needed (changing THAC0 and AC to a more sensible option that works on a much easier to understand system. Combat required *high* rolls to hit, Saving roll's required *low* rolls. I still occasionally get them mixed up. Now it is just "roll high", achieves the same thing, easier to remember, similar feel throughout).