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Quote:Should have played the games a bit more... there was magic, orcs, trolls, elves, shapeshifters, dragons, vampires.I am not familiar with Earthdawn, my Shadowrun experience is mainly from some video games and has always seem to focus on the cyberpunk/bladeruner scifi side.
And that was in just the SNES version
*edit* I would actually like to promote Anne McCaffrey as the "this is how you write fantasy in a Science Fiction" setting. Most people actually call the Pern series of books (at least at the start) definite fantasy... however, you then discover the whole history of the planet and the people, and then it becomes a science fiction novel with *huge* fantasy overtones. -
Quote:So how would you categorize Earthdawn and Shadowrun? Does the fact that they *are* in a shared world just at different "era's" make a difference into how you perceive the two?I personally dont want to go into another fantasy game because I'm sick of the setting and tossing a few trinkets into the game, guns here, traps there, dont change that.
Shadowrun by itself is *definitely* Science Fiction/Cyberpunk
Earthdawn by itself is *definitely* Fantasy
Yet they both cross over, have links back and forth and are part of a "cycle" with Earthdawn being the Fourth World, and Shadowrun being the Sixth World. They are only split by time. -
To be honest, i kinda shot myself in the foot with that one... My 1st response when i thought about it was Shadowrun/Earthdawn (which sorry, does predate City of Heroes by MANY years)
Although no flying really in it... for that its Trinity/Abberant for me >.>
But then I guess that shows just how wide ranging the "comic" genre can be... it can hit everything it wants, and basically say "screw the rest, this is how it works *here*", with a lot of handwaving... -
Quote:...sorta unrelated, but any of you remember what Tabula Rasa was originally designed to be like before they trashed the entire game and redesigned it?Quote:I vaguely remember "really weird."
It had a very... unique art style, as I recall.
trailer for the original.... -
Quote:Oooh yes, the magic influenced, western/asian art cross over, attacking with harps and riding unicorns....sorta unrelated, but any of you remember what Tabula Rasa was originally designed to be like before they trashed the entire game and redesigned it?
They still kept some of it in the game... -
Quote:Fantasy sells among the younger generation... i know i was a big buyer of fantasy books when i was younger, but i also read a of Science fiction (Anne McCaffrey, Harry Harrison spring to mind, although that expanded when i got to uni quite a lot)On another note (and not for a minute knocking the OP) aren't people just sick to the back teeth of fantasy genre games? I mean granted, it seems that all the games NCSoft has axed have been games that have been something other than poxy elves, dwarves and paladins and they've done so as a result of people not playing them very much, but what I don't understand is why.
As a genre, Science Fiction is as if not more popular than Fantasy, but the sci-fi genre in games tends to be over shadowed in favour of fanstasy (with the possible exception of EvE). I did look at GW2 after recommendation of some of my old SG mates, but I've also tried (and am absolutely loving) SW:TOR. Most will probably tell me why GW2 is the better game, but my digestive system will simply not allow me to endure yet another RPG based on a tired and much over used formula for the setting.
Just keep an eye open for Shadowrun Online, and Cyberpunk 2020. Yes, there is also Shadowrun Returns, but that is a follow on from the original Shadowrun computer games (and apparently it aims to wrap up the plot lines from the SNES and Megadrive/Genesis original games).
Cyberpunk 2020 is being done by CD Projekt RED (of Witcher fame) as an MMO (oooh yes please), and there are others coming out.
The hard thing though is that players (maybe not you and I) seem to prefer the "semi AFK style" of being able to tab-target for MMO's. Yes, there are 3rd/1st person shooters out there, like Planetside, Tribes, Global Agenda but they hit a different niche (the shooter fans).
*shrugs*
Oh, and lets not forget that Anarchy Online (11 years old) is *still* running (somehow) and that is a sci-fi MMO.
One of the problems that at least my friends have with science fiction is that because it is normally set in "our universe", people want to know how stuff works. Yes, we can keep on handhaving it away with unobtanium and the like, but it is then when you need a *very* well written MMO.
However, with fantasy when asked "how does it work", if you say the special words "its magic"... people let it slide. Why? Because its *magic*. Something that you cannot describe easily (nor choose to).
Can magic and Science fiction co-exist in the same world? Quite possibly; it does in Guild Wars 2 and World of Warcraft...
One sci-fi game to keep an eye out for that is also on the horizon is Defiance (from Trion). It is a sci-fi MMOFPS style game, that will also be running with a TV series.
((actually, come to think of it, why arent there more Science fiction live action shows on TV running? or if they do, why do they seem to get cancelled earlier/faster than the generic fantasy ones?)) -
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Quote:Wanted, with James McAvoy and Morgan Freeman.All you really need is a third point to triangulate from, and a projectile that ignores intervening matter.
Or... hmm. Can you do that thing Angelina Jolie could do in the movie about the kid who shot pigs?
Not a bad film overall. I enjoyed it (not to mention as well that i do enjoy the keyboard smash face scene....)
I was going to post a gif of it up... but i think the swearing would get it removed.
Instead, here is the link http://iruntheinternet.com/057 -
Quote:I will just expand on this one.What always cracks me up about XP exploits is people are "Caught" doing them. When the reality of the situation is, the "exploit" made it through their own internal and open beta testing.
Not everyone is an angel and reports everything that they see that is wrong in the game. There are people out there who will keep the "advantage exploit" for themselves, to use and abuse (or even sell) for their own gain later on.
Sure, the internal testing should catch most of the large scale stuff, however, when it gets down to the nitty gritty, then you have to rely on the masses.
*shrugs* Hell, Eve Online had an exploit giving materials away for free for almost 5 years before it was fixed (iwhat caused it, how it slipped through the gaps, how much of an impact it had here) -
Quote:I dunno, i do feel that it is semi appropriate... especially if you have spent *hours* doing it (some form of punishment should be dealt out)Banning people for going AFT with an auto-attack going doesn't strike me as a drive to adhere to the rules strictly so much as a newbie trap to burn people who don't know any better. For what it's worth, I don't like that kind of rule enforcement.
Darkfall Online (a skill based sandbox MMO, where you had to repeat actions to increase your skill in doing X (so running improved your run skill, swimming improved your swim, getting hit by weapons improved your toughness etc etc)
Players would make their own towns, and then have "blood walls" where you just stood there for hours on end for players to hit you, or you to hit them, all whilst running into a wall.
How to improve your skill fast and easy.
Unfortunately, Aventurin (the developers) didn't do anything about it... and as this was the *fastest* way to improve your skills, it meant that those players were far far overpowered compared to the players who played "normally".
Infact, it could well be called a challenge to play the game normally, and not try to afk exploit stuff (including gathering etc etc). Sure, the game never grabbed me by the nuts to make me play it, but if you *do not* punish people for cheating or exploiting, then players will take the piss.
And they do. -
Quote:I was going off a UK website (which.co.uk), I knew I should have made that clearer.I work for a company that creates custom products for clients. You have up to 1 year to try for a chargeback. It will also be easier in situations where 30-120 days is shorter than the amount of time it would take to recieve your goods or services.
Quote:There is also a time limit on claims - Visa, for example, sets a 120 day time limit which starts from the day you are aware of a problem. In the case of tangible goods that you've purchased from a shop or online it would therefore be from the day you receive the items.
NCsoft have stated that they will get in touch with us.
Ultrahumanite posted up a very similar email reply to what my GF received when she enquired about the refunds (and my GF sent the email the day of the announcement, received it the following afternoon (or thereabouts)
Quote:Discussion Thread
Response Via Email (GM Lloyd) 09/02/2012 10:48 AM
Hello,
We would first like to thank you for your support of City of Heroes. It is never easy to make this kind of decision. You can read the official announcement at http://na.cityofheroes.com/en/news/n.../thank_you.php. There is a discussion on the forums that you are free to join at http://boards.cityofheroes.com/showthread.php?t=295621.
For refunds of unused time or unspent Paragon Points, we will be contacting those players directly with information. Please watch the website for any official updates as soon as they are available.
City of Heroes will be available for at least the next three months. We are working on something special for our VIP and Premium players. As soon as these plans are ready, they will be announced on the website and the forums. -
Quote:If you are doing this, make sure that the transaction isnt all that old either... depending on the card company that you are with, you *should* have between 30 and 120 days to dispute a transaction (i believe that this is due to how often statements are sent out etc etc).To anyone looking to file suit: Disputing the charges with your credit card provider/Paypal will be much easier, cheaper, and more likely to work than going to court over it.
If any of the transactions are past the limit according to the card scheme you are with (Visa, Mastercard, Diners Club, AMEX) then you can still try for a chargeback... but the chances of it then working are very very slim. -
I ended up (at CoV EU launch) with all of the Pre-order sprints (that were US only) on an EU account.
Oh I was *also* very good at winning EU codes for superpacks/costume change powers etc etc.
I think i have had one of everything (and also helped out friends by telling them the codes) soon after they have gone up.
Think i have only had to miss out once or twice, and even then i got them on the 2nd time around >.> -
Quote:Depends on how bad the exploit actually is.Nonesense? You just said youreslf that ArenaNet punishes people for bumping into their bugs!
AND added that you are happy about it.
The rigt approach is to hotfix it, ASAP, not to ban people for developer's mistakes.
Of course, if i managed to swipe all the stuff from other peoples's bank slots with an "exploit" i shouldn't get banned should i... because it is, after all, a developer mistake.
Course, everything that goes wrong in a game, no matter what, is a coding mistake of some form or another... -
Quote:The reason why i asked, is with which option do you get refunded?As someone who did buy a 12+2 that activated 5 weeks before the announcement, yes I would like a rebate/credit please so I can take that money and use it for some other form on entertainment.
1) All months past the cut off date at a pro rata rate (minus your two bonus months, as they are "free")
2) All months past the cut off date pro-rata (including your two bonus months)
3) The percentage of your unused sub fee (not including your bonus 2 months)
4) The percentage of your unused sub fee (including your bonus 2 months)
I seem to remember reading on the forums earlier on this year about someone who said that they were subbed to somepoint in 2014, due to accidentally buying 2 lots of 12+2 subscriptions on their account.
Now *that* one will be interesting to resolve (well, at least for the 1st 12+2, as the 2nd part is just a complete transaction to refund.).
*shrugs* These things need to be resolved, and i would rather they resolve it *properly* and take their time over it (and with Paragon Studio's trying to get the best for us) instead of just .
Hell, for all we know, it could well be $15/month to be refunded, even if you took advantage of multimonth deals... its a possiblity (and possibly the easiest method to do it) -
*edit* removed the unreplied to/borked quote
Quote:And that is assuming that there would have been no negotiating on the reimbursement package either between Paragon Studios and NCsoft.I'm not sure what you're saying here. Folks who have long-term subscriptions paid past the sunset date should have had a response before now. That's the kind of info NCSoft should have had on-hand the day they closed the studio.
If there had been a discussion between the 2 parties, then it would not have necessarily been a shock announcement on the 30th August.
However, from the developer responses, it *has* been a shock result.
BTW, how do you think the 6+1 months/12+2 (and those who bought multiples there of) should be refunded? How about the monthly stipend. In my mind, they are part of the subscription, and something should be said for that... AFAIK, their system has no way of tracking which set of points you have used to buy stuff from the Paragon Market... so you could have dropped $60 in points at the start of freedom, and just lived on your stipends. Which points did you spend? are you entitled to a refund on the $60 that you spent 10months ago?
THOSE questions to me, require some discussion between the management and the developers to resolve. If had all been in play at the start, then i feel that Zwill and Freitag were liars to the playerbase saying that the game was healthy.
I don't think that you would like that, but that is what they would be.
They have not given us *any* indication that this happened though... so I am very very heavily inclined to believe that the discussions running at the moment, are *not* just to reimburse the subscription fee's but also any unused points.
Personally, i would rather have a single email detailing us everything that is happening, and how it would be happening, instead of getting several emails and wondering if i was missing email 3 of 8.... -
Quote:Just to point out that NCsoft had *no* dealings with the final TR event. That was all arranged by Destination Games. They started working on it when they got the announcement, They wanted to go out with a bang (and the blowing up of a planet). So they did it.As someone else said in another thread ...
The real surprise is that NCSoft announced the closing of Paragon without having drafted a plan for winding down CoH beyond giving us the date when the game goes dark. No plan for how to deal with subs pre-paid past the closing date. No plans for a grand farewell like TR had. Nothing.
However, the details of that were *not* made public right away... and infact, up until the final day, there was no real information about how the game was going to end, apart from that it was going to be "big".
You cannot blame NCsoft for not saying anything about the TR closure, because it was *not* on their hands. Same with the event that CoX will do. That will be up to the CoX developers and *not* the NCsoft suits (unless of course it involves blowing up the NCsoft head offices.. .then i think they might try to stop that from happening)
In terms of the subs winding down, it was easier for CoX to do... there were however *no* points (nor stipeds) to refund. -
Quote:Now I take a slightly different view on this one. Due to how the link between us and Zwill et al, they told us as soon as they found out.If NCSoft used PS staff to break the news to the playerbase, they have no considerations for the players, so I'm not surprised.
*shrugs* To be honest, there are no real proper ways to announce the shuttering of a studio/company. Everyone gets hurt, some people just dont read the email, others hear via word of mouth.
Hell, for all we know, Zwill/Posi/War Witch etc could have heard rumblings of it a few months ago, and yet 30th August was the actual confirmation date, and they were just hoping for it not to be happening (or it was actually due end of September/October for all we know).
*shrugs* We will never know...
Well, not unless we get a Delorian, hit 88mph and put spy camera's in all the necessary rooms that is. -
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Quote:I would just like to state that the amount of money that CoX brings in is *equivalent* to 55-60K players @ $15/month.Paragon Studios had 80+ people (some of which were working on the Sekret Project... but I think that was being funded at least in part by CoH). The common estimate I heard of the number of subscribers was 60,000 (someone already mentioned it in this thread), plus quite a bit more from all the people buying stuff on the market.
At the same time, each employee generally costs quite a bit more than just their salary- potentially as much as double. So, yeah, while it might seem like they were making many millions of dollars, they were also paying many millions of dollars just to develop the game (that's not even counting the cost of the servers and the people that work on them, which was handled by a NC Austin, I believe, not Paragon).
For all we know, it could actually be 30K players, all spending $15/month on sub, and $15/month on points... -
Quote:You mean, kill off one of their cash cows? Sure, it had a bad quarter, but until we see the next quarter, it is hard to see if it is just a one quarter blip.And I don't care if it's Nexxon pulling their strings. They COULD have Killed the REAL Money loser, Aion. But they didn't.
And to be honest, would you *honestly* kill off a title that was still bringing in a fair chunk of change, and would more than likely reduce your profits permanently if it wasn't there?
Think about it, if it *wasnt* for Aion, they would have been instead of $6million in the red, they would have instead been quite possibly -$40million in the red (or there abouts).
And there is *no way in hell* that CoX could cover that kind of loss (although the release of GW2 would definately help with the figures next quarter).
To be honest, Lineage 2 would have been a better title to axe, although that only brought in roughly $16million last quarter.
One thing i just noticed though... the increase in Lineage revenue is fairly close to the *decrease* in Aion revenue (give or take roughly $1million) -
Quote:I thought that Paragon Studios were the ones responsible for the Market place and *not* NCsoft *shrugs* Seeing as it was Paragon Studio's doing the work, why would NCsoft try to force Paragon Studios to ship it outside?1. They are spectacularly incompetent from a business standpoint. Paragon Market. They paid someone money for that. Perhaps more stunningly, they hired someone who could produce a thing like that. This testifies to a process which bears roughly the same relationship to due diligence that a cat macro does to an ecologically stable population of lions. And this was for something that was absolutely essential to a business plan.
Quote:2. They are spectacularly incompetent as MMO administrators. Compare the multiple-days server hardware shuffling ncsoft did for CoH to the way Rift or TSW handle hardware changes. Look at the six weeks of additional monkey farms because ncsoft decided not to permit ANY changes whatsoever because they wanted a thing shipped on a given deadline.
Quote:3. They are erratic and not-at-all transparent. I really value transparency; one of the reasons I am such a huge Rift fanboy is Trion coming out and saying "here's what we were trying to do, here's how it failed, here's how we're making it up to you, here's what we've learned and will change in future efforts". More than once. Ncsoft gives terse weasel-worded statements that are probably false.
But beyond that? What information have they withheld from us that should have been public? I am sure that there is an incident out there, but i honestly cannot remember what it is. -
Quote:It has been incestuous for many years, with developers/coders/Community Managers going round in circles over the years.One of the many enlightening things to me of yesterday's Coffee Talk was how the devs, to a person, seem to understand and accept the transient nature of the business. I was also struck by the incestuous (sorry, I searched for a better word but could not find it) way devs interact (i.e., we play their games, they play ours, we know them, they know us, they come here, we go there, etc. etc.).
Scott Jennings (Lum The Mad if you remember who he is) for example... he was a player originally of several different MMO's (ultima Online, Everquest, Asherons Call etc etc).
2001: Started working for Mythic Entertainment (database programmer) on Dark Age of Camelot.
2006: Jumped over to NCsoft a few years later (working on an unnamed MMO... complained about TR over the years etc etc).
2008: Got made redundant from NCsoft during refocusing of the company, then worked on another game.
2010: Went back to NCsoft as a contractor/full time employee (i believe to work on anti RMT stuff for them.
2012: Guess what, just been made redundant *again!*
He is just one person who springs to mind... Sanya Weathers (Community for *many* different games/companies over the years) is another example of how incestuous it can be... Bill Roper is another.
Yep, you tend to see a flow/migration of people between companies with very few actually breaking *into* the industry naturally. It is a clique to say the least.
Stephen "ROckjaw" Reid is another ex NCsoft person who has done the rounds with several companies over the years...He has quite a resume to be honest... although I wish him the best at Gazillion with Marvel Heroes. -
Quote:The problem is that NCsoft would have already received their monies for the games on the shelf. The typical chain of retail runs like this:Is it legal to sell software (at retail) that is essentially nonfunctional and lacking support (after Nov 30)?
Publisher (NCsoft)
Distributer
Retailer.
So it is up the retailer to pull any copies off the shelf, and then try to get the money back from the distributer, who then sends the copies back to NCsoft for a refund.
*edit* Kitsune is probably right about the store refunding the money you paid for the game back to you... As long as you bought the game recently from them.
*HOWEVER* I do believe that there is also a "shelf life" for the titles, so if the shop bought it in 3 years ago, and it is still on the shelf... chances are the distributer will not take it back. Rules vary according to distributer, but i believe that most will only take them back up to 6 months after purchase... (trying to remember back to when i worked for Gamestation).
Quote:Once they stop publishing and providing support for a piece of software, doesn't it become abandonware?
*HOWEVER* that does not mean that it is now in the public domain. The company and creators still retain copyright over the title, unless they choose to no longer exercise their right.