Futurias

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  1. Quote:
    Originally Posted by Obsidian_Force2 View Post
    Your Inherant status ressist IS dwarf form and a tiny bit from controllers. The fact you have chosen to not take this isn't a flaw in the design it's a choice you made in building your character for concept and not effect.

    This was already tackled in another thread and if we really are changing how things work so concept builds are not penalized then I want Rooted and Granite form to not have any hinderances and I want alternate Status and ressist toggles that do not have ugly auras in Invulnerability.

    Concept characters almost by definition do not work as well as their bread and butter using counterparts, and trying to change this to me makes no sense.
    Ah, this 'fallacy' and straw-man.

    Dwarf is not Kheldian's mezz protection. It's its *own* mezz protection.

    If you can tell me a way that it gives me Mezz protection in human form, I'll believe you.

    Otherwise leave your 'facts' at the door, because this is nothing more than a lie.
  2. Quote:
    Originally Posted by PrincessDarkstar View Post
    I can't think of any 'primary' melee character in the game that doesn't have mez protection. But then PB's aren't primary melee toons, nor are they devoid of mez protection.

    I have kept away from the tri-form/human only debate so far in this thread, because I do understand the appeal of human only, but that is a choice not to take the mez protection so why would the devs give you two forms of mez protection just because you don't like the one you have?

    Incidentally Dwarf form has more inherant mez protection than any VEAT and I have only ever been held on Mothership raids by multiple EB's after I am left last man standing. Ignoring the fact that VEATs have so much handed to them on a plate they bore me to tears.
    Yes, but the VEATs Mezz protection doesn't turn off 80% of their powers too.

    Quote:
    Originally Posted by SoilentGreen View Post
    I've been told flat out in a PM by Castle that there aren't any plans to grant Kheldians with any human form mez protection. He said it would "obviate" Dwarf form...and no one would use or take that power (I disagree) if we had mez protection in human form.

    The solution they gave us was the insta-break free with Dwarf form, and they threw us a bone with toggles continuing to run while mezzed so we didn't have to re-toggle every time (even though the benefits outside of PvP would be lost during that time).

    The devs told us to team with controllers or bring break frees, so those are your best bets. We've had this type of discussion in this forum many times over.
    Having to drag around Inspirations to 'function' should be the first sign that there is a *PROBLEM*.

    Quote:
    Originally Posted by SoilentGreen View Post
    As it stands right now you could run a tankmage with Cosmic Balance. Just run with 4 controllers and 3 scrappers and you'll have all the mez and extra resistance you'll need (added to the shields).

    Dwarf would still offer more HPs, an extra heal (on both WS and PB), another AoE attack/Buff, and more resistance. Seems like a better vehicle for absorbing an alpha strike to me.

    But...I've been through threads like this many times before. Some people are for human form mez protection, some are against. I personally still don't get having self-res shields and numerious melee attacks (especially PBs) without any mez protection. It's counter-intuitive in my opinion. I think it's a design flaw that could have been addressed when they made adjustments to Kheldians a while back. I like what we have now, but this would open up the AT to more players who want to go human-only.
    Or that want different builds (or RP builds.) One of my builds was supposed to be squicked out by shapeshifting into cosmic horrors and didn't take those powers. But to function in the high level, I had to get Dwarf Form.

    And it sucks.

    Quote:
    Originally Posted by Socorro View Post
    For a Human Kheld beyond lvl 40 I just can't see why anyone has any Mez issues. We have so many Inspirations, and the 3-1 is so easy, that I'm almost *Never* without a Breakfree or three. Positron said he was worried that giving Mez protection to Human would obviate the need for Dwarf...and I see his point. My Human Only simply never needs the extra protection Dwarf can provide. I don't even save my Purple and Orange Inspirations. The minute I get 3, I trade them for a Red Insp and More damage (unless I'm running low on BFs). My defenses and Heals are just seem sufficient enough that I can concentrate on killing (Hmm.. that sounds creepy )

    See, the 3-1 Insp trade essentially means my Human Only has Mez Protection *all* the time. No matter if it's normal missions, soloing, Task Forces... I never worry about Mezzing...ever! And should I happen to need something longer lasting, like say against a lvl 52+ Rikti Mentalist Boss or a Carnie Dark Ring Mistress, well, there's always Light Form if you just gotta... I use it rarely though - and routinely take down Mezzing Bosses without it.

    About the only time lack of mez protections is kinda noticeable is Rikti Mothership raids, but it's never that bad, esp. if you have a team with Tanks and Trollers.

    As The One keeps saying, Human is better *NOT* than Triform - it's not worse either. It's just very different. I've been playing around with my Tri-Form second build a bit and it's quite effective. In the hands of a more experienced former I can see how it'd be awesome. Even so, I feel more effective and more powerful in my human only and just prefer that playstyle.
    It is worse. Every time your heavily slotted human powers are not accessable due to Mezzing, it is 'worse'.

    What do I need to be in my 'tank form' when there are already two tanks in my team?

    Why do I need to special-build my team to get the 'perfect balance' of mezz protection?

    The developers are wrong. We aren't demanding scrapper levels of mezz protection, but we are asking that our inherient mezz protection actually work.

    Right now, it does not. Not reliably and certainly not to any degree of fun.

    And that should be the meter-stick.

    Quote:
    Originally Posted by MrSuzi View Post
    Well personally I would be all for a 'limited' mez protection. To me a PeaceBringer is a very unique AT, that seems to 'potentially' fill some holes in a team. The Dwarf form is obviously a 'tank' type, considering it comes with Taunt. The Nova, a 'blaster', and the Human appears to border on Scrapper / Defender. Now a Defender does not have mez protection, but a scrapper does. I would think a 'weaker' mez protection in Human would not hurt, perhaps .. 3 points combined with 1 natural would total 4. If most holds are 3 points then a human PB could withstand 1 hold solo. On a team with 2 controllers 2 holds. Its no scrapper! It seems like a PB is an 'almost' many things, but with no mez protection at all, it is a FAR stretch from being a scrapper. I have seen several PB builds that skip Thermal Shield, perhaps a small dose of Mez protection in there would encourage people to take the power and use it.

    After building a Tri Form and taking it to level 45, I found in the higher levels I simply did not use Nova Form at all, and rarely Dwarf. Human form puts out the damage in a big way, and allows you to use all of your powers as opposed to a 'half a tank', or 'half a blaster'. Soloing, I have had to switch to Dwarf to save my own butt, usually this was due to a mez, and since I have dumped Dwarf this has become a sore spot.

    (oh and before I get lambasted for saying "half a", please remember that your powers in those forms have been selected for you, and while in form you do not have access to the full array of powers as opposed to a blaster/tank that has a full arsenal at their disposal.)

    All in all if there is no solution to the mez issue perhaps Acrobatics is for me. If not for the out and out protection, then for the 54% (or so) hold resistance. I think if I can combine this with an Aegis unique, and perhaps a couple/few status resists/hold resists from sets or IOs I might be able to recover from a hold in time to blast that mezzer into next week.

    Thoughts?
    That actually brings up my peeve about the non-detoggling powers. This was actually brought up as a possible 'fix' for Kheldians. Keep up the primary resistance toggles while mezzed, maybe tack on a bit of mezz resistance so we aren't city of statues...

    Then it got hijacked for PvP 3.0 and made useless... Not only don't you have your resistance powers 'active' but you are getting dinged on endurance for that 'benefit'.
  3. Quote:
    Originally Posted by Mirageo View Post
    I never said I would just go and blast the devs for no reason whenever i would get into a beta. I never even blasted them for ED. It would always be constructive. But what some may find constructive other may think it isn't.
    I blasted them for ED, but I was willing to give them a bit of the benefit of doubt and tried. (This is also where I discovered that my level 28ish PB was actually only 3 slotted in most powers at best).

    But I've been a pretty vocal proponent that Kheldians need at least 2-4 points of 'base mezz protection' for quite a while (sitting in the middle of mobs with all your suppressed toggles sucking END while you can't do anything just sucks for a human-form.)

    And since that point when I came out on that, I haven't been invited to closed Beta.
  4. Well, I seem to have discovered the add-on in Firefox 3.5 that really bungled up the boards. So much for trying the new Cooliris...

    Sigh.
  5. Quote:
    Originally Posted by MrSuzi View Post
    Is there anyway to stop/prevent hold and stun effects when in human form? The only power I can see that offers me hold protection is Acrobatics. I have not taken this power before, and am not so sure about it.

    Has anyone had experience with Acrobatics, on a PB or non-PB? I am not sure if the -2 hold protection is any good. Redtomax says Acrobatics has something like a ~54.5% hold resist. Will this reduce the duration of any hold of greater than Mag 2?

    Is this a power worth taking? (I have Combat Jump, so acrobatics is another two powers! ug)
    No. The developers have not discovered a great enough discrepancy between Kheldians and SoAs to warranty fixing something that the players have stated was a problem since i3, IIRC.

    I hold no hope that they will fix it, but the earliest I'd guess is probably about i20.

    But I won't hold my breath. Fixing a 'primary' melee character to function in melee?

    That couldn't happen!
  6. The Devs hate releasing things on Monday because they don't have a full day to prep up for it.
  7. I'm having buttloads of problems too. Can't seem to stay logged in for the life of me and it really shouldn't be my browser. Spacebattle.com which also uses a version vBoards (vBullitin?) has no problems whatsoever. And it all started within the last week.

    Tech supports suggestion... 'Try another browser if clearing your cache doesn't fix it.'

    I had to log in twice just to send this message. What sort of cookie mayhem are you guys trying to do?
  8. Quote:
    Originally Posted by Kindeller View Post
    MA was based of a developer mission creating tool that was already in use far before i14, they just removed features and made it more mass user friendly. At least according to an interview of one of the dev's i read before relase.
    Incorrect. Before they developed the MA, the developers used Excel (spreadsheets) to design missions.

    They now use a form of the mission editor for in house mission making.
  9. Quote:
    Originally Posted by Golden_Girl_EU View Post
    If you're allowed all you powers even if you're exemped down, would that apply to Ouroboros missions or not? And if it does, wouldn't that make it very easy to farm merits from lower level arcs?
    It depends on if you get your full powers or not. They may allow you to keep your higher level powers, but at reduced effectiveness. Perhaps each 'exemplared' power will have a -15% damage, -15% recharge, -10% Resistance or -5% Defense (to a minimum of 0%) on top of the reduced effect of lowered enhancements.

    If they did that, I'd be happy. Still having fly or other travel powers while still being 'mostly' effective would be nice.
  10. Quote:
    Originally Posted by BurningBear View Post
    What badge are you talking about?

    If you're talking about curing the rikti, the badge doesn't get you in. Ive been teamed where we're all earning the badge at the same rate, and then after curing the rikti, one guy complains because he forgot to talk to Montigue to get the PW to talk to the kid outside. And that's AFTER you get the badge. You need the arc to get the PW to talk to the kid, and it seems each of us needed to do it, because one teammate couldn't get past the kid until he got the next story section, which was the password. Which means you need your own individual arc.

    There are times you don't care about XP or rewards. And this arc is it for me.

    I want to be able to turn SUPER sidekicking off so I can have some 50 stomp all over content I'm forced to go through with all 144 of my characters. You know, you can't use your 3 day complete the mission with any portion of this arc or I would. They made this arc shortcut proof except for having someone too high on your team. And I hate that they are now removing this option too.
    But they haven't. You just have to enter the mission and have your friend 'un-side-kick' by quitting the team and moshing it for you.
  11. Quote:
    Originally Posted by The_Feign View Post
    Well, still not in. On the positive side, they fixed it to quickly give a proper "you're not in closed beta" message, rather than just the generic "cannot connect to DB Server" error.

    ... Progress!
    Sigh. Me too. I guess we 'tested' the 'not in Beta' system.

  12. Quote:
    Originally Posted by Thunderspark View Post
    Im finding it really hard to use the forums because I seem to get this message a LOT. Worse still, as I tend to use the Quick Reply a lot I instantly lose my entire message when I go back to the original page.

    I really have no idea what the cause could be, as it seems completely random. Chances are that any post you see of mine has been edited countless times and reposted before it was finally accepted. So please, can someone take a closer look at this bug and find out what's causing all of my headaches?

    Surely im not the only one who's noticed it?
    Clear your cookies for the city of heroes. That cleared up a lot of my own issues for posting and PMing.
  13. Quote:
    Originally Posted by Zombie_Man View Post
    You mean to the Shard where level 1s can buy a Jet Pack now?

    While you're waiting for a Youtube journey of a level 1 to the Storm Palace, enjoy this YouTube gem of a runner getting to the Terra Volta reactor door without fly or special jump powers.
    Hmm. I think he took a couple of longer places than I remember. Been a long time since I accidentally respecced into 'no travel' powers and had to run to Terra Volta.
  14. Quote:
    Originally Posted by Quinch_NA View Post
    A built-in VOIP would be awesome, but how - and who - would deal with the bandwidth involved?
    Wasn't the NCSoft Launcher going to have a voice broadcast capability and intergrate it so that it worked with all of their games?
  15. Quote:
    Originally Posted by UnSub View Post
    So a float amount of about 200 players?

    That's amazingly stable in this economy.
  16. But what if you play a lot of different types of characters?
  17. Not I either. And with all the 'extra' goodies that we are finding out that are in it, I can't wait for it to hit live!
  18. Quote:
    Originally Posted by Cavatina View Post
    It'd also ruin the place for every single roleplayer on every server.
    It wouldn't ruin it for me, especially if they were off in their own section of Pocket D.

    I found it very annoying that they created co-op self-made missions... then basically said 'no co-op missions until level 35+.'
  19. Quote:
    Originally Posted by macskull View Post
    The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.
    Yeah, I was very surprised that they did not add a big End Reduction or a boost to Endurance recovery on that 1-20 auto power.

    It can be incredibly painful at low levels to sit there with you brand new toggles with its one slot of TO or DO Res because you can't go charging off to the next group.
  20. Positron? Has there been any thought to re-balancing rewards for Merits and Recipe Drops on teams versus solo?

    I know I find it annoying that you get about 3 to 5 times more recipe drops solo grinding than playing on a good team.

    (And just a wish-list for Recipe Drops: Can we get an option to turn off useless 'types' of drops? I'm pretty sure that my scrapper and tank don't need all those mezz and sniper recipes. And it would allow the players tune their drops towards what is more valuable in the market.)

    (And maybe actually drive up the value on those 'worthless' drops by making them more rare.)
  21. http://www.gamedaily.com/articles/ne...fits-jump-451/

    Looks like the parent company is doing pretty good. Always nice to see gross revenue increasing faster than operating expenses!
  22. This is incredible news and I can't wait for it! This will make doing missions with my SG so much better!
  23. Quote:
    Originally Posted by Tokyo View Post
    The only MMO this game or any other MMO has to worry about is SWTOR.

    Bioware aims for perfection and they've never disappointed.
    Too bad they didn't keep NWN2 in house so it didn't get messed up then.
  24. Heya, NCSoft people and Paragon Studio Devs, are the Arachnos Cape and Arachnos chest emblem ever going to be available for a $5 purchase through the store?

    I've just never seen that come up and be announced.