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Quote:Yeah..that's the timeline...and in Development terms, that's about 5 minutes. Seriously, some people are behaving like the proverbial kid in the back seat on the family vacation. "Are we there yet? Are we there yet? Are we there yet?" This isn't a 90's era LPMuD where there's a couple of people running it and can whip up code on the fly. This is a corporate major market MMO. Anything they do is going to take time, including deciding to do anything at all.Here's what actually happened:
January 10th: Second Measure posts "Producer's Letter to the Community". Conversation around that post explodes into a conversation about solo options for the Incarnate system. Topic gets split off the next day to corral it off. Developers offer no response.
January 20th 10:30am: Black Scorpion posts "Strike Pack!". Makes no mention of solo options. Thread explodes into a conversation about solo options for the Incarnate system.
January 20th 3:00pm: Black Scorpion posts reply to conversation about solo options, stating the following facts:- WST is the only way to acquire Notice of the Well right now (adding, "We understand that this means grouping.")
- Issue 20 will offer more options to acquire Notices.
- The development team is "investigating" solo options for the future.
- Players should expect MMO design to encourage teaming.
January 21st - February 7th: Developers and Marketing offer no further insights. Player base on both sides of debate delve into wild speculation. Those asking for solo options are accused of impatience, childishness, power-grubbing and whining. Those supporting current development plans are accused of elitism, arrogance, selfishness and lack of empathy.
Or (as is actually the case) I reject how the "world of competitive business" works. It shouldn't work like that, and there's no justifiable reason for it to work like that.
Also, it doesn't matter if you like how competitive business works, or if *you* can't see a reason for the hows and whys of how it works. This game's been running in a highly competitive, crowded market for nearly 7 years now. They're doing something right. Part of why they're tightlipped (as mentioned) is simply managing the expectations of the subs. They weren't so careful in the past (and have examples from other MMOs) and know how that can blow up in their faces. -
Quote:If the restrictions the marketing department is putting on communications prevents the developers (or the marketing department) from verifying to their customers asking for a feature that said feature is in the works and will, eventually, be added, then the marketing department, whose job is to "sell" the company and the product to present and prospective customers, is failing at its function.
Customer says "I want X."
Salesman says "We'll have X pretty soon."
Marketing says "No! Don't say that!"
How does this scenario make sense to anyone?
At a university.
To TonyV and Clouded: I used the word "broken" metaphorically, speaking of my gaming experience. I never claimed any system was broken. I said my experience was "broken", and if I expected the developers to "fix" it, I had to let them know that it was broken. Otherwise I'm just sitting around with a broken toy expecting it to magically fix itself.
None...Sales=Marketing. What we have is
Customer "I want x"
Devs "We'll look into it"
Cust. "I WANT X"
Dev "Yeah...we heard you when you said that 5 mins ago. That's why we said 'We're looking into it'"
Cust "I WANT X OR I'M LEAVING"
Dev "..." -
Quote:Exactly. This is standard operating procedure. Just because it's some people's pet issue du'jour doesn't warrant a change in how they (widely recognized as one of the most communicative MMO Dev teams in the industry) disseminate information.This is why we can't have nice things.
Seriously, they told us they're looking into it. They CANNOT say anything more than that until they're sure they've got a workable solution. They can't be sure they've got a workable solution until they've actually implemented it at least mostly and have it tested to some degree or other. -
Quote:Welcome to every MMO ever. They simply do not talk in specifics until they have something concrete. Otherwise, people rip them to shreds for "not keeping their word" when a release date slips or they have to change something before a release. It's happened here many times in the past.I find that communication style unacceptable. I'm not going to just sit around and pay them money if I don't know I'm going to get what I want out of that investment. If marketing won't let them tell me they're working on my concerns when they actually are doing so, then marketing is failing horribly at their job.
That said, our devs don't generally address issues if they're not planning on doing something about them. This is exactly the same kind of language they used when they said they were "looking into" blaster issues in the pre-defiance days. Boils down to do you trust them or not? My experience with them over the last 7 years leads me to trust em. -
No, he did it in the typical Dev speak of "it's not done, and talking specifically hasn't been approved by marketing". Either way, you're not likely to get anything more specific on the plans until they've got something more concrete, so again I ask, what exactly is all this sturm and drang about? It's not like you can say they're unaware of your concerns, as that statement from Scorp predates this thread.
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Quote:The point being, though, Black Scorp did specifically address that they are looking at various solo incarnate strategies. At this point in time, what more could you possibly ask of them? They're aware that a portion of the playerbase prefers to not group for what ever reason, and are looking at various ways to include them in them in Incarnate stuffs.It would depend on whether I was still paying attention to the game or not. I have vague ideas what is going on in WoW despite it being five years since I walked away from it because I have friends that still play the game. I actually do not have friends outside this game that play it, so it's less likely I will be up-to-date on future developments.
Therefore, probably not.
Incidentally, the slap is because people that say "wait for Issue 20" are saying it with the implication that Black Scorpion has stated that Issue 20 will have solo Incarnate options. He has said nothing of the sort, and heavily implied the reverse (that solo options, if coming, shall come after Issue 20).
Issue 20 will offer non-Task Force options to gain Notices of the Well. We have no reason to believe, and a few reasons to disbelieve, that these options will be solo options. -
Were these people that were new to the STF? Even through scrapper-lock it's fairly obvious that she's healing off of anyone in melee when she uses the power.
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All of which are things that the devs have already said they're aware of and looking into. I'm not sure what all of the sturm and drang from the "can not team ever" camp is supposed to accomplish, seeing as the devs have already acknowledged that they have heard their concerns and are weighing their options going forward....which is all one can honestly expect them to say until they have a solid plan. They never commit to anything in a public statement about new features until they're ready to put it on test.
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Quote:Gotta agree with this. They can't put in all the possible motivations behind making one choice over another, so yeah. They present you with 2 reasons that you could use as a motivation, but just because they didn't write something else there doesn't make it any less a valid choice. What Sam was thinking is perfectly valid. Just because the Devs chose to play up the political ramifications of that choice doesn't mean that the "more moral" options don't apply. You're still choosing to free the Seers or not.I disagree. That is a fairly unreasonable expectation. What other games out there allow moral choice trees that reflect the nearly limitless range of reasoning that might be behind choosing A over B?
The only time a game has presented moral ambiguity close to that is a game where the choice isn't in some dialog tree. The game simply lets you do something and then presents the consequences. -
Quote:Good thing that there's a separate "end-game" dev team then, eh?The WST is alright for end game content, and for those that crave it, but I honestly I don't care for it. If I want end game progression, I would go subscribe to that other MMORPG. I think that, if more content is introduced between level 1-50, there would be a lot less friction with the player base. I suspect, that, focusing too much on Incarnate content the next few issues would definitely be Ill-conceived IMVHO.
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Quote:Kinda bugging me how they're dragging out introducing her, seeing as she's on the title page, as it were.Heh, I laughed at KF's reaction to Megan have an arm growing out of her head, and how she reacted to his reaction.
Also, a first hint that Artemis is around (though they think it's Speedy).
Also you'd think by now that Supes would realize that Bats is almost always right, and has more experience dealing with a teenager -
Quote:True. Doesn't matter if he threw every red cent at social programs if there are corrupt people involved with them, or if the people they're supposed to help don't use the help properly..(ie to better themselves to the point they no longer need it) or don't want the help in the first place.Bruce does fund social programs, the problems I can see are:
1. Is the money being properly used by the people that run the programs?
2. Do the people targeted by the social programs WANT to be helped?
3, Most important of all: Bruce can't be anything other then Batman. Take Batman away from him and there is nothing. Example: in Batman Beyond after he was forced to retire due to using a gun to scare that punk into running away and right into the police, he stopped doing everything else which led to Derek Powers succeeding in taking controlling interest in Wayne Enterprises, and Bruce pretty much sat in his mansion for 20 years until Terry McGinnis came along. -
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Quote:I suppose he counts, technically, since he's from this side of the pond, but Ryan Reynolds is Canadian.As for the comparative dearth of American actors playing supheroes in genreal, the casting director of The Dark Knight and The Dark Knight Rises explains:
And evidently it's getting harder to find that among American actors. Ryan Reynolds and Chris Evans had better pull through on Green Lantern and Captain America or else American superheroism will be defined for this generation by Kick-***'s Aaron Johnson and the upcoming Super's Riann Wilson. -
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You don't have to team on the current zone events (Winter Lord, the Supernatural Activity flags thing) to get rewards. Granted, there need to be other people also participating, but you don't have to be be teamed with them.
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Quote:Yeah but I have to SEE other people using it, unless you can tell me how to edit it out of the game somehow.
Make it LOOK good or don't do it at all Paragon.
I miss Sexy Jay and BaBs because they knew that while making the players happy is the right thing to do, making your game look slipshod and embarrassing wasn't the way to do it.
psst...As an outside observer here, you aren't "the players". You're *a* player. -
Quote:He's not on the current CG'd CW, but the character designs are still based off of the ones he did from the animated CW mini-sodes a few years backPowerpuff Girls were Craig McCracken's creation not Genndy Tartakovsky, though he worked with Craig on the series (they were classmates at CalArts).
Anyway he's, Tartakovsky, is now more of a director than character designer/storyboard artist. And then only on Dexter's and Samurai Jack, not Clone Wars. -
How they got rich *is* an important point in the author's premise. Old Money is very different than New Money...and is quite the distinction in "class" in the first place. Mobster rich is an inherently different mindset and world view than wealth that goes back multiple generations.
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Seems to me he's too big a name to play a complete mook.. it'd kinda be like Cillian Murphy playing one, so perhaps you're onto something.
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It's not a legitimate argument, it's a subjective matter of opinion, as evidenced by how many people do like his work.
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